2020-12-10 | Intro to Crowds | 8b | Follow Path | 1:14:18 | 2,402 | |
|
2020-12-10 | Intro to Crowds | 8a | Pre-Post Sim Adjustments: Art Direction | 56:45 | 1,636 | |
|
2020-12-10 | Intro to Crowds | 9 | Transitions and Blendshapes | 29:27 | 2,655 | |
|
2020-12-10 | Intro to Crowds | 7 | Triggers | 56:05 | 2,168 | |
|
2020-12-10 | Intro to Crowds | 6 | Interoperability: FBX | 25:10 | 1,890 | |
|
2020-12-10 | Intro to Crowds | 3 | In Place Animation | 50:01 | 5,832 | |
|
2020-12-10 | Intro to Crowds | 4c | Transition Graph | 51:19 | 1,881 | |
|
2020-12-10 | Intro to Crowds | 5 | Interoperability: USD | 55:52 | 2,863 | |
|
2020-12-10 | Intro to Crowds | 4a | Locomotion | 45:47 | 3,527 | |
|
2020-12-10 | Intro to Crowds | 4b | Locomotion: DOPS vs SOPS | 33:14 | 2,024 | |
|
2020-12-10 | Intro to Crowds | 1 & 2 | Introduction and Resources | 11:43 | 11,569 | |
|
2020-12-10 | Houdini HIVE Japan | 5:00:12 | 12,666 | |
|
2020-12-03 | VEX Traffic Simulation | Franco Pizzani | Worldwide HUG | Vancouver | 37:20 | 7,303 | |
|
2020-12-01 | Houdini Ocean Tools Quickstart | Worldwide HUG | Montréal | 37:44 | 26,111 | |
|
2020-12-01 | BSP To Building | Houdini Engine for UE4 | 25:08 | 4,812 | |
|
2020-11-30 | Magic Market | Waterfall | 1:21:48 | 13,237 | |
|
2020-11-30 | Magic Market | L-Systems | 29:20 | 49,979 | |
|
2020-11-30 | Magic Market | Terrain Concepts 3 | Solaris Texturing | 15:32 | 5,562 | |
|
2020-11-30 | Magic Market | Terrain Concepts 1 | Height Fields | 24:05 | 9,729 | |
|
2020-11-30 | Magic Market | Procedural Rocks 1 | Geometry Generation | 28:35 | 44,590 | |
|
2020-11-30 | Magic Market | Procedural Rocks 5 PDG Rock Generation | 25:54 | 7,385 | |
|
2020-11-30 | Magic Market | Procedural Rocks 6 | LOP Variant Generation | 22:03 | 5,188 | |
|
2020-11-30 | Magic Market | Procedural Rocks 2 | Tool Generation | 17:44 | 14,100 | |
|
2020-11-30 | Magic Market | Terrain Concepts 4 | Solaris Instancing | 15:07 | 8,008 | |
|
2020-11-30 | Magic Market | Procedural Rocks 4 | Procedural Texturing | 22:34 | 14,450 | |
|
2020-11-30 | Magic Market | Procedural Rocks 3 | Texture Baking & Displacement | 10:13 | 12,511 | |
|
2020-11-30 | Magic Market | Terrain Concepts 2 | COP Texturing | 10:45 | 6,109 | |
|
2020-11-26 | Mighty Metaballs - Part Three | Worldwide HUG | Chicago | 1:01:39 | 2,184 | |
|
2020-11-26 | Mighty Metaballs - Part One | Worldwide HUG | Chicago | 42:00 | 6,977 | |
|
2020-11-26 | Mighty Metaballs - Part Two | Worldwide HUG | Chicago | 38:17 | 2,079 | |
|
2020-11-25 | 3RD PARTY RENDERING IN SOLARIS | 03 | Unified Material Setup | 1:08:24 | 3,088 | |
|
2020-11-25 | 3RD PARTY RENDERING IN SOLARIS | 04 | Lighting the Scene | 39:53 | 1,647 | |
|
2020-11-25 | Imaginary Colour, Clinical Hypnosis and Quasi-Monte Carlo | Worldwide HUG | London | 1:31:04 | 2,463 | |
|
2020-11-25 | 3RD PARTY RENDERING IN SOLARIS | 06 | Render Vars | AOVs | 26:01 | 4,094 | |
|
2020-11-25 | 3RD PARTY RENDERING IN SOLARIS | 02 | Using the Hydra Delegates | 23:56 | 4,434 | |
|
2020-11-25 | 3RD PARTY RENDERING IN SOLARIS | 05 | General Render Settings | 22:59 | 1,391 | |
|
2020-11-25 | KineFX | Curve Solver VOP | 12:58 | 3,155 | |
|
2020-11-25 | KineFX | Camera on Path SOP Constraint | 8:48 | 1,508 | |
|
2020-11-25 | 3RD PARTY RENDERING IN SOLARIS | 01 | Overview and Render Engines | 15:03 | 9,676 | |
|
2020-11-25 | KineFX | IK Solver VOP | 9:17 | 3,188 | |
|
2020-11-25 | 3RD PARTY RENDERING IN SOLARIS | 08 | Final Compositing | COPS | 17:24 | 731 | |
|
2020-11-25 | 3RD PARTY RENDERING IN SOLARIS | 07 | Render Sequences to Disk | 14:57 | 1,451 | |
|
2020-11-25 | Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX | Worldwide... | 31:38 | 1,658 | |
|
2020-11-25 | PDG | Wedging a Compile SOP Network | 18:05 | 4,375 | |
|
2020-11-25 | Biharmonic Capture | KineFX Quickstart | 4:51 | 6,327 | |
|
2020-11-24 | Destruction FX | 1 | Fracture the Geometry | 1:38:24 | 23,798 | |
|
2020-11-24 | Destruction FX | 3 | Pyro FX | Burst Source & Solver | 1:25:02 | 10,910 | |
|
2020-11-24 | Destruction FX | 4 | Mantra Render | Shaders & ACES | 1:24:00 | 15,456 | |
|
2020-11-24 | Destruction FX | 5 | Add Soft Constraints in DOPS | 20:30 | 9,001 | |
|
2020-11-24 | Destruction FX | 2 | RBD Simulation | 38:36 | 17,172 | |
|
2020-11-24 | Destruction FX | 6 | Tweak Microsolvers in DOPS | 24:54 | 7,249 | |
|
2020-11-24 | Procedural House | 7 | Add Roof Tiles | 47:31 | 8,099 | |
|
2020-11-24 | Destruction FX | 7 | Solaris | Karma Render | 35:13 | 6,297 | |
|
2020-11-24 | Procedural House | 5 | Create Window Frames & Pane | 30:50 | 6,892 | |
|
2020-11-24 | Procedural House | 6 | Create the Door & Door Frame | 22:37 | 4,905 | |
|
2020-11-24 | Procedural House | 2 | Cut Out the Roof | 15:10 | 9,295 | |
|
2020-11-24 | Procedural House | 3 | Cut Out the Windows & Door | 20:14 | 7,959 | |
|
2020-11-24 | Procedural House | 1 | Define the Basic Shape | 22:22 | 17,534 | |
|
2020-11-24 | Procedural House | 4 | Add Stone Bricks | 13:28 | 8,472 | |
|
2020-11-24 | Destruction FX | Introduction | 0:42 | 7,634 | |
|
2020-11-24 | Procedural House | Introduction | 0:27 | 14,372 | |
|
2020-11-20 | SideFX Labs | Go Z Install | 4:51 | 4,024 | |
|
2020-11-17 | Houdini to Niagara | Overview | 4:11 | 21,104 | |
|
2020-11-17 | Houdini to Niagara | Pt4 | Interact with Baked Particles | 24:02 | 8,995 | |
|
2020-11-17 | Houdini to Niagara | Pt3 | Impact Data | 18:44 | 6,276 | |
|
2020-11-17 | Houdini to Niagara | Pt2 | Volumes | 11:55 | 11,167 | |
|
2020-11-17 | Houdini to Niagara | Pt1 | Particles | 14:52 | 21,888 | |
|
2020-11-16 | How to Make a Killer Reel and Get a Job at a Studio | Panel Discussion | Houdini HIVE Education ... | 27:40 | 8,557 | Discussion |
|
2020-11-12 | Procedural Approaches for Magical FX | Sophie Noel & Mathieu Rondet | ArtFX | 15:34 | 12,751 | |
|
2020-11-12 | Procedural at Breda University of Applied Sciences | Ronny Franken, Zoran Arizanovic, Robbie Gri... | 22:03 | 1,436 | |
|
2020-11-12 | The Swiss Army Knife and the Research Lab | David Tree | Hertfordshire | 28:23 | 1,972 | |
|
2020-11-12 | Houdini Unpacked | Daniel Hourigan | CG Spectrum | 21:13 | 1,280 | |
|
2020-11-12 | A Pipeline in Thirteen Lines of Python | Sean Lewkiw | Lost Boys school of VFX | Montreal | 29:45 | 7,664 | |
|
2020-11-12 | Procedural Modeling of Japanese Castle | Yoshihiro Miura | Tokyo University of Technology | 27:26 | 2,690 | |
|
2020-11-12 | How to Learn Houdini from Scratch in 13 Weeks | Matt Brunner | Digipen | 19:35 | 6,654 | |
|
2020-11-12 | WELLYWOOD VFX | Areito Echevarria, Raqi Syed, Sunny Teich | Victoria University of Wellington | 21:29 | 787 | |
|
2020-11-12 | Adding the Fun to Math Fundamentals | Jan Mentzel & Ruben Tack | Howest | 19:52 | 2,733 | |
|
2020-11-12 | Production of Stranded | Thomas Renault | ESMA | 22:14 | 561 | |
|
2020-11-12 | Breakdown of the Graduation Short 'Migrants' | Antoine Dupriez & Migrant Movie Team | ÉCOLE PÔLE... | 14:28 | 1,387 | |
|
2020-11-12 | Flooding Stairs: Flip Fluids & Real-Life References | Luke Vuilliomenet | Savannah College of Ar... | 11:12 | 999 | |
|
2020-11-12 | BUas Procedural Showcase | Aleksandra Radivilovic, Erwin Smeenge, Jens van Kampen, Joshua Rizzo ... | 18:28 | 2,063 | |
|
2020-11-12 | Abducting the Car, An Automobile Commercial | Felipe Amaya | Savannah College of Art and Design | 8:41 | 629 | |
|
2020-11-12 | Procedural Crystal Generation | Rodney Mutanga | University of Bolton | 9:51 | 1,991 | |
|
2020-11-12 | Creating Lightning with VEX | Nathan Clark | University of Bolton | 8:58 | 2,345 | |
|
2020-11-12 | Houdini Engine for UE4 | Session Sync | 2:59 | 8,840 | |
|
2020-11-12 | Houdini Hive Education Edition | 4:56:07 | 11,752 | |
|
2020-11-11 | Directed Procedural Workflows with Houdini and Unity | 30:31 | 33,646 | |
|
2020-11-09 | Procedural Desert | UE4 | PT6 Create PDG Setup | 28:16 | 11,781 | |
|
2020-11-09 | Procedural Desert | UE4 | PT7 World Composition Support | 12:38 | 6,886 | |
|
2020-11-09 | Procedural Desert | UE4 | PT5 Add Instances | 20:23 | 7,073 | |
|
2020-11-09 | Procedural Desert | UE4 | PT1 Create Landscape | 23:38 | 25,498 | |
|
2020-11-09 | Procedural Desert | UE4 | PT2 Make HDA and Open in UE4 | 24:28 | 15,361 | |
|
2020-11-09 | Procedural Desert | UE4 | PT3 Scatter Models | 21:55 | 13,963 | |
|
2020-11-09 | Procedural Desert | UE4 | PT4 Place Sci-fi Portals | 12:55 | 6,338 | |
|
2020-11-09 | Procedural Desert | UE4 | Overview | 4:36 | 10,192 | |
|
2020-11-06 | VEX Isn't Scary Project | Part 3 | Geometry Generation | 30:10 | 4,889 | |
|
2020-11-06 | VEX Isn't Scary | Part 5 | Loops | 29:19 | 12,219 | |
|
2020-11-06 | VEX Isn't Scary Project | Part 4 | Rendering | 23:13 | 3,406 | |
|
2020-11-06 | VEX Isn't Scary | Part 6 | Clarification | 21:28 | 5,596 | |
|
2020-11-06 | VEX Isn't Scary | Part 3 | Functions | 21:46 | 13,618 | |
|