Houdini

Houdini

Views:
21,832,003
Subscribers:
141,000
Videos:
2,294
Duration:
35:13:09:30
Canada
Canada

Houdini is a Canadian content creator on YouTube with approximately 141 thousand subscribers. He published approximately 2.29 thousand videos which altogether total more than 21.83 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCegWLyW4CYzph4dYW-gYy0g





All Videos by Houdini



PublishedVideo TitleDurationViewsCategoryGame
2020-12-10Intro to Crowds | 8b | Follow Path1:14:182,402
2020-12-10Intro to Crowds | 8a | Pre-Post Sim Adjustments: Art Direction56:451,636
2020-12-10Intro to Crowds | 9 | Transitions and Blendshapes29:272,655
2020-12-10Intro to Crowds | 7 | Triggers56:052,168
2020-12-10Intro to Crowds | 6 | Interoperability: FBX25:101,890
2020-12-10Intro to Crowds | 3 | In Place Animation50:015,832
2020-12-10Intro to Crowds | 4c | Transition Graph51:191,881
2020-12-10Intro to Crowds | 5 | Interoperability: USD55:522,863
2020-12-10Intro to Crowds | 4a | Locomotion45:473,527
2020-12-10Intro to Crowds | 4b | Locomotion: DOPS vs SOPS33:142,024
2020-12-10Intro to Crowds | 1 & 2 | Introduction and Resources11:4311,569
2020-12-10Houdini HIVE Japan5:00:1212,666
2020-12-03VEX Traffic Simulation | Franco Pizzani | Worldwide HUG | Vancouver37:207,303
2020-12-01Houdini Ocean Tools Quickstart | Worldwide HUG | Montréal37:4426,111
2020-12-01BSP To Building | Houdini Engine for UE425:084,812
2020-11-30Magic Market | Waterfall1:21:4813,237
2020-11-30Magic Market | L-Systems29:2049,979
2020-11-30Magic Market | Terrain Concepts 3 | Solaris Texturing15:325,562
2020-11-30Magic Market | Terrain Concepts 1 | Height Fields24:059,729
2020-11-30Magic Market | Procedural Rocks 1 | Geometry Generation28:3544,590
2020-11-30Magic Market | Procedural Rocks 5 PDG Rock Generation25:547,385
2020-11-30Magic Market | Procedural Rocks 6 | LOP Variant Generation22:035,188
2020-11-30Magic Market | Procedural Rocks 2 | Tool Generation17:4414,100
2020-11-30Magic Market | Terrain Concepts 4 | Solaris Instancing15:078,008
2020-11-30Magic Market | Procedural Rocks 4 | Procedural Texturing22:3414,450
2020-11-30Magic Market | Procedural Rocks 3 | Texture Baking & Displacement10:1312,511
2020-11-30Magic Market | Terrain Concepts 2 | COP Texturing10:456,109
2020-11-26Mighty Metaballs - Part Three | Worldwide HUG | Chicago1:01:392,184
2020-11-26Mighty Metaballs - Part One | Worldwide HUG | Chicago42:006,977
2020-11-26Mighty Metaballs - Part Two | Worldwide HUG | Chicago38:172,079
2020-11-253RD PARTY RENDERING IN SOLARIS | 03 | Unified Material Setup1:08:243,088
2020-11-253RD PARTY RENDERING IN SOLARIS | 04 | Lighting the Scene39:531,647
2020-11-25Imaginary Colour, Clinical Hypnosis and Quasi-Monte Carlo | Worldwide HUG | London1:31:042,463
2020-11-253RD PARTY RENDERING IN SOLARIS | 06 | Render Vars | AOVs26:014,094
2020-11-253RD PARTY RENDERING IN SOLARIS | 02 | Using the Hydra Delegates23:564,434
2020-11-253RD PARTY RENDERING IN SOLARIS | 05 | General Render Settings22:591,391
2020-11-25KineFX | Curve Solver VOP12:583,155
2020-11-25KineFX | Camera on Path SOP Constraint8:481,508
2020-11-253RD PARTY RENDERING IN SOLARIS | 01 | Overview and Render Engines15:039,676
2020-11-25KineFX | IK Solver VOP9:173,188
2020-11-253RD PARTY RENDERING IN SOLARIS | 08 | Final Compositing | COPS17:24731
2020-11-253RD PARTY RENDERING IN SOLARIS | 07 | Render Sequences to Disk14:571,451
2020-11-25Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX | Worldwide...31:381,658
2020-11-25PDG | Wedging a Compile SOP Network18:054,375
2020-11-25Biharmonic Capture | KineFX Quickstart4:516,327
2020-11-24Destruction FX | 1 | Fracture the Geometry1:38:2423,798
2020-11-24Destruction FX | 3 | Pyro FX | Burst Source & Solver1:25:0210,910
2020-11-24Destruction FX | 4 | Mantra Render | Shaders & ACES1:24:0015,456
2020-11-24Destruction FX | 5 | Add Soft Constraints in DOPS20:309,001
2020-11-24Destruction FX | 2 | RBD Simulation38:3617,172
2020-11-24Destruction FX | 6 | Tweak Microsolvers in DOPS24:547,249
2020-11-24Procedural House | 7 | Add Roof Tiles47:318,099
2020-11-24Destruction FX | 7 | Solaris | Karma Render35:136,297
2020-11-24Procedural House | 5 | Create Window Frames & Pane30:506,892
2020-11-24Procedural House | 6 | Create the Door & Door Frame22:374,905
2020-11-24Procedural House | 2 | Cut Out the Roof15:109,295
2020-11-24Procedural House | 3 | Cut Out the Windows & Door20:147,959
2020-11-24Procedural House | 1 | Define the Basic Shape22:2217,534
2020-11-24Procedural House | 4 | Add Stone Bricks13:288,472
2020-11-24Destruction FX | Introduction0:427,634
2020-11-24Procedural House | Introduction0:2714,372
2020-11-20SideFX Labs | Go Z Install4:514,024
2020-11-17Houdini to Niagara | Overview4:1121,104
2020-11-17Houdini to Niagara | Pt4 | Interact with Baked Particles24:028,995
2020-11-17Houdini to Niagara | Pt3 | Impact Data18:446,276
2020-11-17Houdini to Niagara | Pt2 | Volumes11:5511,167
2020-11-17Houdini to Niagara | Pt1 | Particles14:5221,888
2020-11-16How to Make a Killer Reel and Get a Job at a Studio | Panel Discussion | Houdini HIVE Education ...27:408,557Discussion
2020-11-12Procedural Approaches for Magical FX | Sophie Noel & Mathieu Rondet | ArtFX15:3412,751
2020-11-12Procedural at Breda University of Applied Sciences | Ronny Franken, Zoran Arizanovic, Robbie Gri...22:031,436
2020-11-12The Swiss Army Knife and the Research Lab | David Tree | Hertfordshire28:231,972
2020-11-12Houdini Unpacked | Daniel Hourigan | CG Spectrum21:131,280
2020-11-12A Pipeline in Thirteen Lines of Python | Sean Lewkiw | Lost Boys school of VFX | Montreal29:457,664
2020-11-12Procedural Modeling of Japanese Castle | Yoshihiro Miura | Tokyo University of Technology27:262,690
2020-11-12How to Learn Houdini from Scratch in 13 Weeks | Matt Brunner | Digipen19:356,654
2020-11-12WELLYWOOD VFX | Areito Echevarria, Raqi Syed, Sunny Teich | Victoria University of Wellington21:29787
2020-11-12Adding the Fun to Math Fundamentals | Jan Mentzel & Ruben Tack | Howest19:522,733
2020-11-12Production of Stranded | Thomas Renault | ESMA22:14561
2020-11-12Breakdown of the Graduation Short 'Migrants' | Antoine Dupriez & Migrant Movie Team | ÉCOLE PÔLE...14:281,387
2020-11-12Flooding Stairs: Flip Fluids & Real-Life References | Luke Vuilliomenet | Savannah College of Ar...11:12999
2020-11-12BUas Procedural Showcase | Aleksandra Radivilovic, Erwin Smeenge, Jens van Kampen, Joshua Rizzo ...18:282,063
2020-11-12Abducting the Car, An Automobile Commercial | Felipe Amaya | Savannah College of Art and Design8:41629
2020-11-12Procedural Crystal Generation | Rodney Mutanga | University of Bolton9:511,991
2020-11-12Creating Lightning with VEX | Nathan Clark | University of Bolton8:582,345
2020-11-12Houdini Engine for UE4 | Session Sync2:598,840
2020-11-12Houdini Hive Education Edition4:56:0711,752
2020-11-11Directed Procedural Workflows with Houdini and Unity30:3133,646
2020-11-09Procedural Desert | UE4 | PT6 Create PDG Setup28:1611,781
2020-11-09Procedural Desert | UE4 | PT7 World Composition Support12:386,886
2020-11-09Procedural Desert | UE4 | PT5 Add Instances20:237,073
2020-11-09Procedural Desert | UE4 | PT1 Create Landscape23:3825,498
2020-11-09Procedural Desert | UE4 | PT2 Make HDA and Open in UE424:2815,361
2020-11-09Procedural Desert | UE4 | PT3 Scatter Models21:5513,963
2020-11-09Procedural Desert | UE4 | PT4 Place Sci-fi Portals12:556,338
2020-11-09Procedural Desert | UE4 | Overview4:3610,192
2020-11-06VEX Isn't Scary Project | Part 3 | Geometry Generation30:104,889
2020-11-06VEX Isn't Scary | Part 5 | Loops29:1912,219
2020-11-06VEX Isn't Scary Project | Part 4 | Rendering23:133,406
2020-11-06VEX Isn't Scary | Part 6 | Clarification21:285,596
2020-11-06VEX Isn't Scary | Part 3 | Functions21:4613,618