2019-04-25 | PDG for Indie Gamedev | Section 5 | Video 8 | 1:33 | 324 | |
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2019-04-25 | PDG for Indie Gamedev | Section 6 | Video 1 | 2:20 | 793 | |
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2019-04-25 | PDG for Indie Gamedev | Section 6 | Video 10 | 1:56 | 637 | |
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2019-04-23 | RBD Tools Update | H17 Masterclass | 1:54:16 | 34,155 | Vlog |
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2019-04-18 | Houdini Crowds | Houdini Connect | 5:24 | 15,234 | |
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2019-04-11 | Exile Skies | DMM | Houdini Connect | 2:40 | 4,146 | |
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2019-04-09 | Scan Data & Procedural Workflows: Behind the Scenes of Rebirth | Luiz Kruel & Galen Davis | GDC ... | 43:06 | 37,646 | |
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2019-04-05 | Terrain Generation | Ari Danesh | GDC 2019 | 51:19 | 13,378 | |
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2019-04-05 | On the Origin of Darwin Project's Geometry by Means of Houdini | Stephen Tucker | GDC 2019 | 48:17 | 2,608 | |
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2019-04-05 | Houdini as a Comprehensive Gamedev Tool | Ben House | GDC 2019 | 37:11 | 11,678 | |
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2019-04-05 | Size Matters: The New Measure SOP | Fianna Wong | GDC 2019 | 26:24 | 10,073 | |
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2019-04-05 | Intro to Procedural Modeling: Not Just Another Rock Generator | John Moncrief | GDC 2019 | 24:07 | 20,173 | |
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2019-04-05 | PDG Automation Pipeline: Make More Assets | Rob Stauffer | GDC 2019 | 25:55 | 33,375 | |
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2019-04-05 | H17.5 GameDev Tools Update | Mike Lyndon | GDC 2019 | 22:04 | 4,486 | Vlog |
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2019-03-29 | Bladerunner 2049 & Coco VR | Cosku Turhan | GDC 2019 | 31:55 | 3,426 | |
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2019-03-29 | Creating Assets and Crowds for Unity | Danicka Oglesby | GDC2019 | 40:17 | 2,043 | |
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2019-03-26 | Marvel’s Spider-Man, meet Houdini | David Santiago | GDC 2019 | 41:43 | 56,028 | | Marvel's Spider-Man
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2019-03-26 | Simplifying Indie GameDev Workflows | Luis Garcia | GDC 2019 | 27:02 | 3,397 | |
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2019-03-26 | Building Worlds in Unity | Elvar Örn Unnþórsson | GDC 2019 | 18:24 | 2,601 | | Trailmakers
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2019-03-25 | Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva ... | 53:10 | 10,293 | |
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2019-03-25 | Building a Large Scale Environment PDG Pipeline | Part 2 | Kenny Lammers | GDC 2019 | 31:46 | 5,361 | |
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2019-03-25 | Houdini Tools for Unity VFX Graph | Thomas Iché | GDC 2019 | 28:00 | 7,614 | |
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2019-03-25 | Building a Large Scale Environment PDG Pipeline | Part 1 | Kenny Lammers | GDC 2019 | 25:16 | 8,798 | |
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2019-03-25 | Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019 | 1:00:15 | 70,304 | | Sea of Thieves
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2019-03-25 | Photoshop Level Design in Unity using Houdini Engine | Luiz Kruel | GDC 2019 | 42:35 | 16,345 | | Unreal
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2019-03-25 | Rapid Level Creation for Unity Mobile | Paul Ambrosiussen | GDC 2019 | 23:30 | 4,484 | |
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2019-03-25 | Houdini Engine & Pipeline Tools [PDG] | Robert Magee | GDC 2019 | 54:17 | 21,463 | | Unreal
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2019-03-25 | Procedural Race Tracks for Mobile Games | Stoyan Dimitrov | GDC 2019 | 23:41 | 7,067 | |
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2019-03-15 | 2019 Houdini Games Reel | 3:34 | 18,444 | | Theseus
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2019-03-15 | Houdini Game Development Toolset | 1:33 | 14,639 | |
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2019-03-12 | Candy Crush | KING | Houdini Connect | 3:09 | 5,419 | | Candy Crush Saga
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2019-03-08 | Houdini 17.5 Launch Event | 1:43:07 | 39,435 | |
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2019-03-08 | Houdini 17.5 Whats New | 3:21 | 58,494 | |
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2019-02-27 | Houdini 16.5 Rigging Series - Intro | 20:34 | 14,182 | |
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2019-02-26 | Houdini 16.5 Rigging Series - 07 - Finishing the Rig & Next Steps | 55:37 | 4,287 | |
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2019-02-26 | Houdini 16.5 Rigging Series - 06 - Left Foot & Completing the Left Leg | 42:27 | 1,500 | |
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2019-02-26 | Houdini 16.5 Rigging Series - 05 - Left Leg | 30:00 | 1,271 | |
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2019-02-26 | Houdini 16.5 Rigging Series - 04 - Left Hand & Left Arm Completion | 1:47:37 | 2,878 | |
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2019-02-26 | Houdini 16.5 Rigging Series - 03 - Left Arm | 1:00:05 | 3,227 | |
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2019-02-26 | Houdini 16.5 Rigging Series - 02 - Head, Eyes, & Neck | 1:18:11 | 5,816 | |
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2019-02-26 | Houdini 16.5 Rigging Series - 01 - HDA & Spine | 1:11:09 | 17,771 | |
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2019-02-04 | Hair and Fur Grooming in H17 | SideFX | Character FX & Crowds Production Talks | 51:57 | 15,507 | |
|
2019-02-04 | Awakening the Crowds for Nike's ‘Phantom’ | The Mill | Character FX & Crowds Production Talks | 1:02:20 | 3,475 | |
|
2019-02-04 | Character FX & Cloth in H17 | SideFX | Character FX & Crowds Production Talks | 1:02:22 | 6,503 | |
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2019-02-04 | Framestore Creatures & Houdini | Framestore | Character FX & Crowds Production Talks | 42:37 | 25,951 | |
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2019-02-04 | Hair, Feathers and Fur | Axis Studios | Character FX & Crowds Production Talks | 52:38 | 6,556 | | Dragon Age: Inquisition
|
2019-02-04 | Mountain Men: Nature's Thread | Lunar Animation | Character FX & Crowds Production Talks | 46:58 | 5,070 | |
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2019-02-04 | Feathers: From Model to Groom to Render | nineteentwenty | Character FX & Crowds Production Talks | 22:34 | 19,483 | |
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2018-12-12 | Algorithmic Design with Houdini | Junichiro Horikawa | SIGGRAPH Asia 2018 (Tokyo) | 57:24 | 31,826 | |
|
2018-12-12 | Procedural Hard Surface Design | Akira Saito | SIGGRAPH Asia 2018 (Tokyo) | 57:29 | 9,118 | |
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2018-12-12 | Vellum Cloth | Rob Stauffer | SIGGRAPH Asia 2018 (Tokyo) | 46:15 | 3,106 | |
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2018-12-12 | Material-Based Dynamics | Rob Stauffer | SIGGRAPH Asia 2018 (Tokyo) | 47:45 | 3,873 | |
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2018-12-12 | The Virtual Form | Luigi Honora | SIGGRAPH Asia 2018 (Tokyo) | 1:03:22 | 2,316 | |
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2018-12-12 | Making of toon-shading look fluid effects | Masato Tsuzuki | SIGGRAPH Asia 2018 (Tokyo) | 41:15 | 4,213 | |
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2018-12-12 | Houdini Rendering & De-noising | Mark Elendt | SIGGRAPH Asia 2018 (Tokyo) | 35:19 | 1,826 | |
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2018-11-30 | Vellum Cloth Basics | Sara Rascon | Toronto Houdini User Group (THUG) | Nov 2018 | 58:32 | 55,075 | |
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2018-11-28 | Lloyds Bank - Running of the Horses | The Mill | Houdini Connect | 3:44 | 3,581 | |
|
2018-11-27 | Manuel Köster & Richard Frangenberg | Reflection & Notion | Houdini Connect | 2:12 | 4,203 | |
|
2018-11-27 | Houdini Education in France | Houdini Connect | 3:15 | 1,091 | |
|
2018-11-20 | Quixel Bridge / Houdini Live Link | Quixel TechArt Team | Houdini ILLUME Webinar | 34:00 | 4,403 | |
|
2018-11-12 | H17 Masterclass: Vellum Drape | 33:11 | 25,742 | |
|
2018-11-05 | Brick Smash Part 3 | Next Steps | 26:05 | 1,601 | |
|
2018-11-05 | Brick Smash Part 2 | Under the Hood | 24:34 | 1,233 | |
|
2018-11-05 | Brick Smash Part 1 | Off the Shelf | 6:46 | 1,911 | |
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2018-10-31 | Houdini Game Tools | Luiz Kruel, Mike Lyndon, Paul Ambrosiussen | ILLUME Webinar - Halloween Edition | 1:54:57 | 18,068 | |
|
2018-10-31 | Houdini Indie for Game Dev | 2:33 | 11,816 | |
|
2018-10-31 | H17 Masterclass: Terrains (Ari Danesh) | 1:55:17 | 81,479 | |
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2018-10-31 | H17 Masterclass | Terrains | Heightfield Scatter | 39:03 | 23,076 | |
|
2018-10-31 | H17 Masterclass: Vellum Overview | 42:06 | 47,211 | |
|
2018-10-26 | Jeff’s Top 10 Features of H17 | Jeff Wagner | Houdini Illume Webinar | 2:27:24 | 9,780 | |
|
2018-10-05 | Launch Presentation - Houdini 17 Banshee | 1:25:22 | 10,690 | |
|
2018-09-27 | Planet Alpha | Adrian Lazar | Houdini Connect | 5:25 | 5,293 | Let's Play | PLANET ALPHA
|
2018-09-26 | What's New in Houdini 17 Banshee | 7:44 | 1,904,200 | |
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2018-09-19 | Houdini Engine for Unity | 24:07 | 20,401 | |
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2018-08-24 | Character Adventures - Rigging, Animation and Crowds | Louis Dunlevy (Cutting Edge) | SIGGRAPH 2018 | 57:25 | 35,585 | |
|
2018-08-24 | Does your modelling department suck? | Oliver Markowski (RISE FX) | SIGGRAPH 2018 | 31:47 | 15,148 | |
|
2018-08-24 | Delayed Load Rendering Workflow | Kenneth Polonski (Embassy VFX) | SIGGRAPH 2018 | 25:46 | 1,800 | |
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2018-08-24 | H17 Sneak Peek: PolyDraw | Fianna Wong (SideFX) | SIGGRAPH 2018 | 36:56 | 19,542 | |
|
2018-08-24 | How to be a CG Superstar | Panel | SIGGRAPH 2018 | 1:01:33 | 4,224 | Guide |
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2018-08-24 | Procedural Workflows with Houdini and Unity 2018 for Game Artists | Kenny Lammers | SIGGRAPH 2018 | 31:58 | 6,279 | |
|
2018-08-24 | The Lazy Artist’s Guide to Real-time VFX | Mike Lyndon (SideFX) | SIGGRAPH 2018 | 45:22 | 11,126 | Guide |
|
2018-08-24 | Hypercubes for VR Noobs | Matt Estela (UTS Animal Logic Academy) | SIGGRAPH 2018 | 50:19 | 3,516 | |
|
2018-08-24 | Design Through FX | Ben Watts | SIGGRAPH 2018 | 44:48 | 81,698 | |
|
2018-08-24 | AR Transformation Mask | Robert Butterworth & Jeremy Kersey (Microsoft) | SIGGRAPH 2018 | 34:33 | 614 | |
|
2018-08-24 | Houdini Concepts for the Maya Artist | John Moncrief | SIGGRAPH 2018 (SideFX) | 42:03 | 12,296 | |
|
2018-08-24 | Houdini Foundations - Dynamics | Robert Magee (SideFX) | SIGGRAPH 2018 | 55:43 | 85,427 | |
|
2018-08-07 | 2018 Houdini Film & TV Reel | 3:41 | 146,035 | |
|
2018-07-13 | Modern Combat Versus | Gameloft | Houdini Connect | 3:10 | 4,859 | | Modern Combat Versus
|
2018-07-10 | Houdini Foundations | Robert Magee | GDC 2018 | 22:47 | 7,115 | |
|
2018-07-10 | Game Development Made Easy Using Houdini | Paul Ambrosiussen | GDC 2018 | 24:48 | 22,613 | |
|
2018-07-10 | Automated Photogrammetry To Game Res Pipeline | Luiz Kruel | GDC 2018 | 26:41 | 21,112 | |
|
2018-07-10 | GDC2018 | New Reality Co. | 24:48 | 593 | |
|
2018-07-10 | Game Development Tips and Tricks | Luiz Kruel | GDC 2018 | 21:43 | 23,761 | |
|
2018-07-10 | Texturing in Houdini using Quixel Megascans | Luiz Kruel | GDC 2018 | 12:57 | 7,853 | |
|
2018-07-10 | Hex Map Generator | Anjeong Go & Fianna Wong | GDC 2018 | 18:39 | 4,945 | |
|
2018-07-10 | Houdini Engine for Autodesk Maya and 3DS Max | Robert Magee | GDC 2018 | 25:44 | 42,753 | |
|
2018-07-10 | High Quality Integrated Workflows Made Easy | Mike Lyndon | GDC 2018 | 19:22 | 2,494 | |
|
2018-07-10 | Make More Assets | Rob Stauffer | GDC 2018 | 18:05 | 2,663 | |
|
2018-07-10 | Building Terrains | Ari Danesh | GDC 2018 | 20:33 | 10,848 | |
|
2018-07-10 | eXiin - Workflow Overview of Ary and the Secret of Seasons // Houdini Connect | 8:59 | 1,869 | |
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