2024-11-15 | Project Greylight 1 | Introduction | 0:00 | 1,943 | |
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2024-11-15 | Project Greylight 7 | Animation | 0:00 | 444 | |
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2024-11-15 | Project Greylight Teaser | 0:00 | 5,761 | |
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2024-11-15 | Project Greylight 9 | Lighting | 0:00 | 400 | |
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2024-11-15 | Project Greylight 3 | Toolkit Overview | 0:00 | 1,595 | |
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2024-11-13 | Made in Strathcona & 20 GOTO 10 | R James Healy | Houdini Connect | 0:00 | 2,158 | |
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2024-11-06 | KineFX Rigging with APEX 1 | Geometry Prep and Packed Folder | 0:00 | 1,595 | |
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2024-11-06 | KineFX Rigging with APEX 3 | Minimal Workflow | Deform Geometry | 0:00 | 1,446 | |
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2024-11-06 | KineFX Rigging with APEX 2 | Minimal Workflow | FK Setup | 0:00 | 1,056 | |
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2024-11-06 | KineFX Rigging with APEX 9 | Final Rig and Resources | 0:00 | 641 | |
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2024-11-06 | KineFX Rigging with APEX 5 | Component Parameters | 0:00 | 647 | |
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2024-11-06 | KineFX Rigging with APEX 6 | Parms | 0:00 | 543 | |
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2024-11-06 | KineFX Rigging with APEX | Introduction | 0:00 | 3,237 | |
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2024-11-06 | KineFX Rigging with APEX 4 | Minimal Workflow | Controls | 0:00 | 673 | |
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2024-11-06 | KineFX Rigging with APEX 7 | Properties and Tags | 0:00 | 507 | |
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2024-11-06 | KineFX Rigging with APEX 8 | APEX Auto Rig Components | 0:00 | 943 | |
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2024-10-24 | MPM Fundamentals | 0:00 | 8,259 | |
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2024-10-15 | 2024 Houdini Student Reel | 0:00 | 9,124 | |
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2024-10-11 | Animation Workshop 3 | Global Transform and Channel Widget | 0:00 | 1,106 | |
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2024-10-11 | Animation Workshop 9 | Dynamic Motion | Hit the Mark | 0:00 | 977 | |
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2024-10-11 | Animation Workshop 10 | Dynamic Motion | Adjust Animation | 0:00 | 655 | |
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2024-10-11 | Animation Workshop 6 | Copy Animation & Blocking | 0:00 | 467 | |
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2024-10-11 | Animation Workshop 2 | Create Selection Sets | 0:00 | 840 | |
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2024-10-11 | Animation Workshop 8 | Transient Constraints & Motion Paths | 0:00 | 368 | |
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2024-10-11 | Animation Workshop 12 | Ragdoll | Props | 0:00 | 521 | |
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2024-10-11 | Animation Workshop 11 | Dynamic Motion | Examples | 0:00 | 671 | |
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2024-10-11 | Animation Workshop 15 | Retarget and Add FX | 0:00 | 448 | |
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2024-10-11 | Animation Workshop 13 | Ragdoll | Electra | 0:00 | 484 | |
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2024-10-11 | Animation Workshop 7 | Animation Layers & Mirroring | 0:00 | 382 | |
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2024-10-11 | Animation Workshop 1 | Setup for Animation | 0:00 | 1,704 | |
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2024-10-11 | Animation Workshop 5 | Add Props to Scene | 0:00 | 389 | |
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2024-10-11 | Animation Workshop 14 | Ragdoll | Pool Shot | 0:00 | 359 | |
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2024-10-11 | Animation Workshop 4 | Handles, Locators & Animation Sliders | 0:00 | 512 | |
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2024-10-04 | Fallout: Slow-Motion Water Simulation Breakdown | Lucas Stringhetti | Houdini Ho... | 0:00 | 8,267 | |
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2024-10-03 | Digitex | Brickland | Houdini Connect | 0:00 | 3,785 | |
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2024-10-01 | How to use Slap Comps 1 | Set up a Slap Comp | 0:00 | 2,049 | |
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2024-10-01 | How to use Slap Comps 4 | Video Compositing | 0:00 | 3,222 | |
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2024-10-01 | How to use Slap Comps 3 | Still Image Compositing | 0:00 | 949 | |
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2024-10-01 | How to use Slap Comps 2 | Create a Painterly Post-Processing Effect | 0:00 | 2,938 | |
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2024-09-24 | Dissecting a Complex Cube Rig | Satsuki Takase | Horizon HUG Tokyo | 0:00 | 771 | |
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2024-09-24 | Evolving Oceans Toolset | Hristo Velev | Horizon HUG Sofia | 0:00 | 999 | |
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2024-09-24 | Creating 'Palia' | Jimmy Lane | Horizon HUG Austin | 0:00 | 819 | |
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2024-09-24 | Coffee 'Brake'downs | Raphael Gadot | Horizon HUG Sydney | 0:00 | 843 | |
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2024-09-24 | MOPs: Designing User-Centric UX | Henry Foster | Houdini Horizon | 0:00 | 267 | |
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2024-09-24 | Procedural World Generation | Paul Lemeshko | Horizon HUG Toronto | 0:00 | 1,169 | |
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2024-09-24 | PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon | 0:00 | 554 | |
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2024-09-24 | The Role of Solaris in the RodeoFX VFX Pipeline and House of the Dragon Season 2 | Peter Dominik... | 0:00 | 2,061 | |
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2024-09-24 | Procedural Workflows for Large Scale Oceans | Tim Sibley | Houdini Horizon | 0:00 | 418 | |
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2024-09-24 | Growing Pains: Procedural Cell Growth in Houdini for Halo S2 | Rafael Drelich & Mykyta Berezin |... | 0:00 | 351 | |
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2024-09-24 | Composing Materials With USD and Solaris | Chris Rydalch | Houdini Horizon | 0:00 | 695 | |
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2024-09-24 | From Bodies to Branches, Unconventional Instancing on FX's Shōgun | Timmy Lundin and Heinrich Lö... | 0:00 | 1,869 | |
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2024-09-24 | Procedural FX for Cinematic Projects | Francisco Valdes & Carlos Dordelly | Horizon HUG Santiago | 0:00 | 651 | |
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2024-09-24 | The What and Why of Optimizing Solaris Performance | Mark Tucker | Houdini Horizon | 0:00 | 602 | |
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2024-09-24 | How the f*%# to Get Crowds from Houdini to Unreal | Alex Hamer | Houdini Horizon | 0:00 | 431 | |
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2024-09-24 | Hello in Houdini UE | Ben Christensen | Houdini Horizon | 0:00 | 278 | |
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2024-09-24 | Exploring Copernicus for Real-time Usage | Simon Verstraete | Houdini Horizon | 0:00 | 389 | |
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2024-09-24 | Mastering the Elements: The New MPM Solver | Alexandre Sirois-Vigneux | Houdini Horizon | 0:00 | 304 | |
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2024-09-24 | Plug-in Mania - The Development of Gaea 2.0 & Perforce Plug-ins | Paul Ambrosiussen | Houdini Ho... | 0:00 | 372 | |
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2024-09-24 | USD in a Small Studio | Bogdan Amidzic | Horizon HUG Belgrade | 0:00 | 253 | |
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2024-09-24 | Gone in 60 Frames | Manuel Bamberger & Michael Gottschalk | Horizon HUG Hamburg | 0:00 | 267 | |
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2024-09-24 | Automated Human Synthesis: Photoreal Text to Digital Human | Conor Collins & Matt Benson | Houdi... | 0:00 | 320 | |
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2024-09-24 | Fast Houdini | Kai Stavginski | Horizon HUG Hamburg | 0:00 | 425 | |
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2024-09-24 | SideFX Labs on the Horizon - Biomes, Pipelines, and Plugins | Mai Ao | Houdini Horizon | 0:00 | 379 | |
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2024-09-24 | Adventures in MPM-land: the Fine Art of Balancing Numbers | Anse Vandevelde | Houdini Horizon | 0:00 | 252 | |
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2024-09-24 | Prompting is So 2023: Researching New Interfaces for AI | Moritz Schwind | Houdini Horizon | 0:00 | 180 | |
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2024-09-24 | Avoiding a Crash Landing: Finishing "Turbulence" | Christopher Rutledge & Magnus Møller | Houdin... | 0:00 | 263 | |
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2024-09-24 | How NASA Uses VFX Tools for Scientific Data Visualization | AJ Christensen | Houdini Horizon | 0:00 | 407 | |
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2024-09-24 | From Concept to Realization | Daniel Lee | Horizon HUG Los Angeles | 0:00 | 265 | |
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2024-09-24 | Making Your Own COPs | Simon Verstraete | Houdini Horizon | 0:00 | 407 | |
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2024-09-24 | ntLib: Houdini Open-Source HDA Library | Nitzan Tregerman | Horizon HUG Tel Aviv | 0:00 | 232 | |
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2024-09-24 | Solving Plants in Houdini | George Hulm | Houdini Horizon | 0:00 | 888 | |
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2024-09-24 | Handcrafted AI: Building a Neural Network in Houdini with VEX | Ivan Rys | Houdini Horizon | 0:00 | 228 | |
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2024-09-24 | Houdini and Other Rabbit Holes | Florian Bruchhaeuser | Horizon HUG Hamburg | 0:00 | 209 | |
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2024-09-19 | Project GROT Procedural Ruins | 02 | Edge Damage | 0:00 | 945 | |
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2024-09-19 | Project GROT Procedural Ruins | 03 | Flesh | 0:00 | 761 | |
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2024-09-19 | Project GROT Procedural Ruins | 04 | Vertex Color Masks | 0:00 | 310 | |
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2024-09-19 | Project GROT Procedural Ruins | Overview | 0:00 | 1,459 | |
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2024-09-19 | Project GROT Procedural Ruins | 06 | Unreal & Session Sync | 0:00 | 643 | |
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2024-09-19 | Project GROT Procedural Ruins | 01 | Painted Destruction | 0:00 | 1,330 | |
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2024-09-19 | Project GROT Procedural Ruins | 05 | HDAs for Unreal | 0:00 | 939 | |
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2024-09-09 | 2024 Houdini Film + TV Reel | 0:00 | 11,995 | |
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2024-09-08 | MPM | H20.5 Masterclass | 0:00 | 13,622 | |
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2024-09-06 | Houdini HUG Horizon | 0:00 | 0 | |
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2024-08-18 | Project Pegasus | Roads, Tracks and Rivers | Intro | 0:00 | 6,259 | |
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2024-08-09 | Project Pegasus | Create a Landscape Color Map | Overview | 0:00 | 1,330 | |
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2024-08-09 | Project Pegasus | Create a Landscape Color Map 2.4 | Color Layer - Save As a Digital Asset | 0:00 | 709 | |
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2024-08-09 | Project Pegasus | Roads, Tracks and Rivers 2.3 | Debugging and Scheduling | 0:00 | 534 | |
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2024-08-09 | Project Pegasus | Roads, Tracks and Rivers 1.6 | Custom Costs | 0:00 | 239 | |
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2024-08-09 | Project Pegasus | Roads, Tracks and Rivers 1.4 | Per Neighbour Costs | 0:00 | 175 | |
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2024-08-09 | Project Pegasus | Roads, Tracks and Rivers 2.5 | Configuring Unreal Spline Inputs | 0:00 | 166 | |
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2024-08-09 | Project Pegasus | Utility Widgets 4 | Use PDG TOPnets in Unreal | 0:00 | 660 | |
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2024-08-09 | Project Pegasus | Create a Landscape Color Map 5.1 | Texture Mask - Setup | 0:00 | 184 | |
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2024-08-09 | Project Pegasus | Architecture 6 | Placement Example | 0:00 | 614 | |
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2024-08-09 | Project Pegasus | Create a Landscape Color Map 2.3 | Color Layer - Writing VEX | 0:00 | 146 | |
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2024-08-09 | Project Pegasus | Create a Landscape Color Map 6.1 | Unreal - Creating The Landscape Material | 0:00 | 272 | |
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2024-08-09 | Project Pegasus | Roads, Tracks and Rivers 1.5 | Directional Costs | 0:00 | 156 | |
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2024-08-09 | Project Pegasus | Architecture 3 | Dealing with Basic shapes | 0:00 | 463 | |
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2024-08-09 | Project Pegasus | Roads, Tracks and Rivers 2.7 | More Gizmos! | 0:00 | 95 | |
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2024-08-09 | Project Pegasus | Create a Landscape Color Map 2.2 | Color Layer - Setup | 0:00 | 98 | |
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2024-08-09 | Project Pegasus | Roads, Tracks and Rivers 2.2 | Intro to Scriptable Tools | 0:00 | 93 | |
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