2024-03-12 | Mardini 2024 Highlights | Week 2 | Lookdev | 2:35 | 1,739 | |
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2024-03-12 | Mardini 2024 | Day 13 | RBD Material Fracture | 11:06 | 2,294 | |
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2024-03-11 | Mardini 2024 | Day 12 | Vellum Configure Grains | 9:07 | 2,660 | |
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2024-03-10 | Mardini 2024 | Day 11 | Vellum Brush | 7:39 | 2,679 | |
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2024-03-10 | Mardini 2024 | Day 10 | Karma Physical Sky | 7:34 | 2,485 | |
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2024-03-09 | Mardini 2024 | Day 9 | Background Plate | 8:38 | 3,201 | |
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2024-03-07 | Mardini 2024 | Day 8 | Karma Fog Box | 5:42 | 2,867 | |
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2024-03-06 | Mardini 2024 | Day 7 | Karma Material Builder | 8:08 | 3,099 | |
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2024-03-06 | Mardini 2024 | Day 6 | Material Linker | 6:24 | 1,568 | |
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2024-03-06 | Mardini 2024 Highlights | Week 1 | Geometry | 1:15 | 1,731 | |
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2024-03-04 | Mardini 2024 | Day 5 | Light Mixer | 6:47 | 3,044 | |
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2024-03-03 | Mardini 2024 | Day 4 | Layout Node | 7:38 | 5,279 | |
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2024-03-03 | Mardini 2024 | Day 3 | Scatter & Align | 5:32 | 4,784 | |
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2024-03-01 | Mardini 2024 | Day 2 | Topobuild Node | 5:23 | 5,863 | |
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2024-02-28 | Mardini 2024 | Day 1 | Spiral Node | 2:13 | 6,710 | |
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2024-02-27 | SideFX Labs | Chaotic Shapes | 1:15 | 6,182 | |
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2024-02-26 | Announcing MLOPs 3 | 3:31 | 8,359 | |
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2024-02-02 | Tools to Build a World in One Day | Thomas Tobin | GDC 2023 HIVE | 47:30 | 4,851 | |
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2024-02-02 | Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & Substance | Ian Smith | GDC HIVE 2023 | 42:05 | 7,250 | |
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2024-02-02 | Proceduralism for Games? Short answer is YES. | Christos Stavridis | GDC HIVE 2023 | 22:00 | 3,076 | |
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2024-02-02 | Axiom for Games and Cinematics | Urban Bradesko | GDC HIVE 2023 | 24:11 | 2,981 | |
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2024-02-02 | You Asked Me to Make the Flipbook Exporter Better. Let's Do It. | Mai Ao | GDC HIVE 2023 | 31:03 | 410 | |
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2024-02-02 | What's Happening in SideFX Labs | Danicka Oglesby | GDC HIVE 2023 | 44:18 | 6,802 | |
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2024-02-02 | Embark Asset Processor | Erik Hallberg | GDC HIVE 2023 | 1:01:49 | 3,293 | |
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2024-02-02 | Embark Landscape Creation | Darko Pracic | GDC HIVE 2023 | 32:37 | 8,094 | |
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2024-02-02 | Embellishing Outcast 2 with Houdini | Quentin Poulaert & Corentin Ambroise | GDC HIVE 2023 | 58:33 | 913 | |
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2024-02-02 | Houdini Engine for Unreal: The Road Ahead | Damien Pernuit | GDC HIVE 2023 | 35:21 | 1,371 | |
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2024-01-17 | Project Pegasus | Flora 2 | A Technical Introduction | 6:31 | 2,329 | |
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2024-01-17 | Project Pegasus | Flora 4 | In-depth Look at Flora | 1:05:04 | 973 | |
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2024-01-17 | Project Pegasus | Flora | Overview | 2:20 | 3,325 | |
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2024-01-17 | Project Pegasus | Flora 3 | Scots Pine Breakdown | 48:14 | 1,130 | |
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2024-01-17 | Project Pegasus | Flora 1 | What is Flora? | 5:47 | 4,356 | |
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2024-01-15 | From Civil Servant to CG Artist | Kota Sakane | Houdini Connect | 2:09 | 1,423 | |
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2024-01-15 | APEX Rigging | H20 MASTERCLASS | 1:11:35 | 7,861 | |
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2024-01-11 | Project Pegasus | Clouds | Introduction | 2:43 | 1,036 | |
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2024-01-11 | Project Pegasus | Clouds 5 | Render Targets 2 Volumetric Cloud | 8:54 | 413 | |
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2024-01-11 | Project Pegasus | Clouds 6 | Sparse Volume Textures | 5:44 | 395 | |
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2024-01-11 | Project Pegasus | Clouds 3 | Nimbostratus Skybox | 10:58 | 906 | |
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2024-01-11 | Project Pegasus | Clouds 7 | Optimization | 3:52 | 1,341 | |
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2024-01-11 | Project Pegasus | Clouds 1 | Cirrus Skybox | 10:06 | 840 | |
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2024-01-11 | Project Pegasus | Clouds 2 | Cumulus Skybox | 9:08 | 422 | |
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2024-01-11 | Project Pegasus | Clouds 4 | Cloud Tools | 11:30 | 613 | |
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2024-01-09 | How to Simulate a Small Fountain 5 | Sim the Bottom Part of Fountain [46:22] | 46:22 | 602 | Tutorial |
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2024-01-09 | How to Simulate a Small Fountain 1 | Set up the Flip Sources [21:11] | 21:12 | 490 | Guide |
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2024-01-09 | How to Simulate a Small Fountain 6 | Combine the Top and Bottom Sims [19:33] | 19:33 | 372 | Tutorial |
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2024-01-09 | How to Simulate a Small Fountain 7 | Surfacing the Combined Sims [25:00] | 25:00 | 354 | Tutorial |
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2024-01-09 | How to Simulate a Small Fountain 3 | Set up Wedges for Sticky Collisions [51:10] | 51:10 | 1,517 | Tutorial |
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2024-01-09 | How to Simulate a Small Fountain 9 | Rendering in Solaris [1:24:51] | 1:24:51 | 973 | Guide |
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2024-01-09 | How to Simulate a Small Fountain 2 | Set up the Top Fountain [31:20] | 31:20 | 264 | Tutorial |
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2024-01-09 | How to Simulate a Small Fountain 8 | Adding Bubbles to the Sim [43:23] | 43:23 | 211 | Tutorial |
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2024-01-09 | How to Simulate a Small Fountain 4 | Apply Sticky Collisions to the Top Fountain [9:45] | 9:45 | 138 | Tutorial |
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2024-01-09 | How to Simulate a Small Fountain | Introduction | 0:33 | 1,397 | |
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2023-12-20 | Project Pegasus | Object Generation 4 | Stone Fence | 27:39 | 646 | |
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2023-12-20 | BONUS: PCG Terrain Sampler | 14:12 | 425 | |
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2023-12-20 | Project Pegasus | Architecture 1 | HDA Setup | 8:13 | 743 | |
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2023-12-20 | Project Pegasus | Object Generation | Introduction | 0:41 | 516 | |
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2023-12-20 | Project Pegasus | Architecture | Introduction | 6:59 | 1,306 | |
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2023-12-20 | Project Pegasus | Architecture 4 | Placement | 21:24 | 413 | |
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2023-12-20 | Project Pegasus | Architecture 3 | Slicing | 24:53 | 299 | |
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2023-12-20 | Project Pegasus | Architecture 2 | Boolean Preparation | 9:38 | 300 | |
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2023-12-20 | Project Pegasus | Object Generation 1 | Stone Generator | 24:50 | 697 | |
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2023-12-20 | Project Pegasus | Object Generation 3 | Unreal Data Tables | 20:15 | 278 | |
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2023-12-20 | Project Pegasus | Object Generation 2 | Creating Variety | 23:01 | 1,848 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG 5 | Baking Maps with COPs | 17:14 | 945 | |
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2023-12-12 | Project Pegasus | Cliff Generation 8 | Creating TOP Net HDA | 16:54 | 300 | |
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2023-12-12 | Project Pegasus | Landscape Material 6 | Functions | 13:17 | 807 | |
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2023-12-12 | Project Pegasus | Cliff Generation 11 | Importing File Pattern HDA | 8:04 | 754 | |
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2023-12-12 | Project Pegasus | Landscape Material | Introduction | 0:47 | 621 | |
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2023-12-12 | Project Pegasus | Pile Tool | Overview | 1:02 | 720 | |
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2023-12-12 | Project Pegasus | Cliff Generation 1 | Project Files | 5:41 | 444 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG 1 | Base Mesh Setup | 6:36 | 254 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG 7 | Setting Up TOPs Network | 25:50 | 136 | |
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2023-12-12 | Project Pegasus | Cliff Generation 5 | Tile Split | 16:14 | 117 | |
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2023-12-12 | Project Pegasus | Cliff Generation 4 | Placeholder Material | 8:12 | 134 | |
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2023-12-12 | Project Pegasus | Landscape Material 2 | Reading the ID Map in Unreal | 19:16 | 137 | |
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2023-12-12 | Project Pegasus | Cliff Generation 10 | Creating File Pattern HDA | 16:39 | 92 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG 3 | Procedural Metal | 6:41 | 275 | |
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2023-12-12 | Project Pegasus | Pile Tool 5 | Pile Tool in Unreal | 26:51 | 246 | |
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2023-12-12 | Project Pegasus | Cliff Generation | Overview | 3:51 | 424 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG 4 | Polyreduce and UVs | 11:10 | 216 | |
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2023-12-12 | Project Pegasus | Pile Tool 1 | Create Simulation | 10:45 | 163 | |
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2023-12-12 | Project Pegasus | Landscape Material 1 | IDMap Authoring | 25:47 | 155 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG | Overview | 2:22 | 287 | |
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2023-12-12 | Project Pegasus | Cliff Generation 2 | Extract Cliffs | 11:44 | 167 | |
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2023-12-12 | Project Pegasus | Cliff Generation 12 | Increasing Detail and Managing Memory | 16:37 | 113 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG 8 | Unreal Import and Material | 58:30 | 303 | |
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2023-12-12 | Project Pegasus | Pile Tool 4 | Create Digital Asset | 20:36 | 92 | |
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2023-12-12 | Project Pegasus | Landscape Material 3 | Bilinear Blending | 22:33 | 181 | |
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2023-12-12 | Project Pegasus | Cliff Generation 3 | Generating Cliffs | 22:40 | 185 | |
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2023-12-12 | Project Pegasus | Cliff Generation 13 | Cliff Material | 38:19 | 110 | |
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2023-12-12 | Project Pegasus | Cliff Generation 7 | Creating TOP Network | 27:42 | 95 | |
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2023-12-12 | Project Pegasus | Landscape Material 4 | IDMap Digital Asset | 24:17 | 270 | |
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2023-12-12 | Project Pegasus | Cliff Generation 14 | Conclusion | 1:31 | 116 | |
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2023-12-12 | Project Pegasus | Cliff Generation 9 | Importing HDA into Unreal | 16:01 | 122 | |
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2023-12-12 | Project Pegasus | Cliff Generation 6 | Create Houdini Digital Assets | 12:09 | 104 | |
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2023-12-12 | Project Pegasus | Pile Tool 3 | Collision Input | 7:47 | 110 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG 6 | Preparing Base Meshes | 18:54 | 136 | |
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2023-12-12 | Project Pegasus | Pile Tool 2 | Piece Attribute | 21:37 | 291 | |
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2023-12-12 | Project Pegasus | Nanite Props | PDG 2 | Procedural Stone | 34:15 | 205 | |
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2023-12-12 | Project Pegasus | Landscape Material 5 | Tint Tables | 24:59 | 111 | |
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