2017-09-22 | The Past, Present & Future of XCOM with Julian Gollop & Jake Solomon from EGX 2017 | 52:16 | 13,762 | | XCOM: Enemy Unknown
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2017-09-22 | Sunless Skies with Failbetter Games from EGX 2017 | 23:54 | 544 | | Sunless Skies
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2017-09-22 | From Laser Squad to Phoenix Point: The Evolution of a Game Genre with Julian Gollop from EGX 2017 | 37:32 | 10,060 | | Phoenix Point
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2017-09-22 | Brewing Oddworld: Soulstorm with Lorne Lanning from EGX 2017 | 43:47 | 43,126 | | Oddworld: Soulstorm
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2017-09-21 | How Firaxis saved XCOM from complete disaster with Jake Solomon at EGX 2017 | 40:30 | 6,726 | | XCOM: Enemy Unknown
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2017-09-21 | Designing The City of Kings, a MMORPG inspired board game with Frank West at EGX 2017 | 30:46 | 982 | |
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2017-09-21 | Wolfenstein II: The New Colossus at EGX 2017 | 38:09 | 1,635 | | Wolfenstein II: The New Colossus
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2017-09-21 | Xbox One X & the Future of Console Technology with Digital Foundry at EGX 2017 | 31:53 | 31,174 | |
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2017-09-21 | Andy Serkis discusses Planet of the Apes: Last Frontier at EGX 2017 | 40:24 | 6,313 | Discussion | Planet of the Apes: Last Frontier
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2017-04-18 | The Making Of... The Banner Saga | 32:52 | 6,488 | | The Banner Saga
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2017-04-06 | Getting Funding Through Tax Relief | 33:48 | 263 | |
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2017-04-06 | Secrets of Game Design with William Pugh | 40:19 | 1,715 | |
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2017-04-06 | The Second Coming: The Return of WWII Shooters | 29:46 | 909 | | Call of Duty: WWII
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2017-04-06 | The Making of... Overcooked | 22:50 | 4,420 | | Overcooked
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2017-04-06 | Digital Foundry: Saturn vs PlayStation | 37:19 | 1,637 | Let's Play | Dead or Alive
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2017-04-06 | Audience Expectation vs Developer Goals: When to Tell and How to Show | 45:54 | 238 | |
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2017-04-06 | What Publishers Can Do For You | 33:16 | 158 | |
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2017-04-06 | How To Get Into Games Journalism | 39:23 | 1,737 | Guide |
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2017-04-06 | Growing Pains: Surviving Two Early Access Launches in Four Years | 30:25 | 143 | | Day of Infamy
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2017-04-06 | Making Stories Untold | 38:47 | 805 | | Stories Untold
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2017-04-06 | Rocky Road: How Good Communication Can Save a Bad Launch | 23:36 | 629 | | War for the Overworld
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2017-04-06 | Augmented Empire - Storytelling in Virtual Reality | 30:10 | 655 | | Augmented Empire
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2017-04-06 | Indie Games on Nintendo Switch | 33:35 | 894 | |
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2017-04-02 | How 1968 Shaped the Characters and World of Mafia III | 44:24 | 683 | | Mafia III
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2017-04-02 | Halo Wars 2: How Creative Assembly made a game for everyone | 32:49 | 787 | Discussion | Halo Wars 2
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2017-04-02 | Exclusive Yooka-Laylee gameplay & Playtonic interview | 31:08 | 5,358 | | Yooka-Laylee
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2017-04-02 | The latest Xenonauts-2 news | 31:08 | 4,157 | | Xenonauts
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2017-04-02 | The development of Battalion 1944 | 21:21 | 4,360 | | Battalion 1944
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2017-04-02 | Dean Hall presents his brand new game Stationeers | 26:22 | 23,286 | | Stationeers
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2017-03-31 | Steel Division: Normandy 44 with Rock, Paper, Shotgun | 40:51 | 2,197 | Discussion | Steel Division: Normandy 44
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2017-03-31 | Failbetter presents Sunless Skies | 38:14 | 1,070 | | Sunless Skies
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2017-03-31 | The Future of Gaming Tech with Digital Foundry | 42:54 | 1,203 | |
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2017-03-31 | What's new for Cities: Skylines with Rock, Paper, Shotgun | 38:45 | 1,923 | | Cities: Skylines
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2017-03-31 | Creative Assembly announces Total War: WARHAMMER 2 | 26:13 | 20,874 | | Total War: Warhammer II
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2017-03-30 | William Pugh reveals all | 36:31 | 3,094 | | The Stanley Parable
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2017-03-30 | Knights & Bikes with Rock, Paper, Shotgun | 39:18 | 1,663 | | Knights and Bikes
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2017-03-30 | Swen Vincke discusses Divinity: Original Sin 2 | 38:06 | 14,552 | Discussion | Divinity: Original Sin II
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2017-03-30 | New Prey gameplay | 32:23 | 2,522 | | Prey
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2017-03-30 | Ken Levine talks about his career and new game | 52:04 | 38,570 | | Bioshock Infinite
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2017-03-22 | EGX 2017 Trailer | 2:00 | 15,062 | |
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2016-09-30 | The Development of Starbound | 33:40 | 17,826 | | Starbound
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2016-09-29 | EGX Rezzed 2017 Trailer | 2:25 | 13,465 | |
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2016-09-26 | How 65daysofstatic created the No Man's Sky soundtrack | 29:37 | 3,034 | | No Man's Sky
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2016-09-26 | Battlezone on PlayStation VR | 31:44 | 398 | Let's Play |
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2016-09-26 | Torment: Tides of Numenera - Building reactive narrative in impossible worlds | 35:09 | 4,123 | | Torment: Tides of Numenera
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2016-09-26 | Playtonic present the latest Yooka-Laylee news | 32:56 | 5,928 | | Yooka-Laylee
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2016-09-25 | Planet Coaster new content revealed | 38:09 | 9,796 | | Planet Coaster
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2016-09-25 | Failbetter announce Sunless Skies | 33:08 | 8,840 | | Sunless Sea
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2016-09-25 | Behind the scenes of Hitman | 36:57 | 3,664 | | Hitman
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2016-09-25 | Sniper Elite 4 co-op campaign gameplay | 35:13 | 10,143 | | Sniper Elite 4
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2016-09-23 | Unseen Forza Horizon 3 gameplay | 35:37 | 1,881 | | Forza Horizon 3
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2016-09-23 | Endless Space 2 and sandbox strategy design | 39:12 | 2,354 | | Endless Space 2
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2016-09-23 | Strategy game discussion panel with SEGA | 38:49 | 763 | Discussion | Endless Space
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2016-09-23 | Lazarus - building an MMO with a team of four | 34:37 | 1,625 | | The Elder Scrolls Online
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2016-09-23 | The Past and Future of Oddworld | 36:41 | 17,363 | | Oddworld: New 'n' Tasty!
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2016-09-23 | The art of Dishonored 2 | 36:25 | 11,406 | | Dishonored 2
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2016-09-23 | Jalopy developer presentation | 32:49 | 590 | | Jalopy
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2016-09-23 | The development of Little Nightmares | 36:21 | 25,772 | | Little Nightmares
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2016-04-11 | EGX 2016 teaser | 0:46 | 6,309 | |
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2016-04-09 | The Creative Assembly GameJam | 1:13:06 | 1,876 | |
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2016-04-09 | Panel: The Present & Future of Narrative in Games | 40:03 | 1,582 | |
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2016-04-09 | A Bullfrog and Lionhead retrospective | 45:39 | 2,949 | |
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2016-04-09 | Warhammer: End Times - Vermintide | 33:47 | 3,926 | | Warhammer: End Times - Vermintide
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2016-04-09 | Rock, Paper, Shotgun presents: Sunless Sea Retrospective | 41:03 | 9,258 | | Sunless Sea
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2016-04-09 | Storming the Castle! Total War: WARHAMMER | 50:16 | 28,300 | | Total War: Warhammer II
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2016-04-08 | The Eurogamer Podcast | 53:20 | 1,329 | Show |
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2016-04-08 | Panel: What Will VR Games Be Like? | 42:43 | 694 | |
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2016-04-08 | Rock, Paper, Shotgun presents: The Art of Firewatch | 40:13 | 1,506 | | Firewatch
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2016-04-08 | Rock, Paper, Shotgun presents: Evolving CRPGs - Divinity: Original Sin 2 | 43:27 | 21,523 | | Divinity: Original Sin II
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2016-04-08 | The Technology Behind Dying Light | 29:18 | 1,301 | Vlog | Dying Light
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2016-04-08 | Mirror’s Edge Catalyst: Inspirations | 52:13 | 10,410 | | Mirror's Edge Catalyst
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2015-10-13 | The Future of Esports - The Virgin Media Gaming Hexathlon | 5:00 | 1,215 | | League of Legends
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2015-10-05 | EGX 2015 Virgin Media Gaming Hexathlon - Highlights! | 3:44 | 820 | | Hearthstone
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2015-09-30 | Destiny - Tips and Tactics - EGX 2015 Virgin Media Gaming Hexathlon | 3:47 | 275 | | Destiny 2
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2015-09-30 | Destiny - The Crux of the Crucible - EGX 2015 Virgin Media Gaming Hexathlon | 3:19 | 223 | | Destiny 2
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2015-09-27 | YouTube Gaming @ EGX 2015 : Day 4 Highlights | 3:02 | 1,423 | |
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2015-09-27 | Special Edition of the Eurogamer Podcast Live from EGX 2015 | 59:35 | 2,290 | Show |
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2015-09-27 | Eurogamer Shows Off Mario Maker Skills and Challenges Audience at EGX 2015 | 33:26 | 1,626 | Show | Super Mario Maker
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2015-09-27 | Eitr: How it Started and Where it's Going - EGX 2015 Developer Session | 21:02 | 2,265 | |
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2015-09-27 | Mike Bithell Discusses How He Makes Hit Indie Games - EGX 2015 Developer Session | 43:35 | 2,142 | |
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2015-09-26 | YouTube Gaming @ EGX 2015 : Day 3 Highlights | 3:30 | 3,745 | |
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2015-09-26 | An Uncharted Retrospective - Greatness from Small Beginnings - EGX 2015 Developer Session | 45:00 | 10,040 | | Uncharted 4: A Thief's End
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2015-09-26 | 47 Minute Hitman Play-Through - EGX 2015 Developer Session | 43:47 | 170,778 | Let's Play | Hitman
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2015-09-26 | Prison Architect Devs Reveal Secret Features - EGX 2015 Developer Session | 47:02 | 32,652 | | Prison Architect
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2015-09-26 | 20 Years of PlayStation: Sony Boss Shuhei Yoshida Remembers - EGX 2015 Developer Session | 55:17 | 28,842 | Let's Play |
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2015-09-25 | YouTube Gaming @ EGX 2015 : Day 2 Highlights | 3:33 | 4,501 | | Mario Tennis: Ultra Smash
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2015-09-25 | Creating the Epic Total War: ARENA - EGX 2015 Developer Session | 46:21 | 3,847 | | Total War: Arena
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2015-09-25 | David Braben Reveals the Future of Elite Dangerous - EGX 2015 Developer Session | 36:57 | 69,451 | | Elite: Dangerous
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2015-09-25 | How To Reboot a Game Franchise - Homefront: The Revolution - EGX 2015 Developer Session | 45:11 | 17,823 | | Homefront: The Revolution
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2015-09-25 | Sony Reveals Development of PlayStation VR - EGX 2015 Developer Session | 54:34 | 27,443 | Let's Play | Creed: Rise to Glory
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2015-09-24 | YouTube Gaming @ EGX 2015 : Day 1 Highlights | 3:09 | 3,362 | | The Elder Scrolls V: Skyrim
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2015-09-24 | nDreams Founder Discusses Challenge of Creating Games for VR - EGX 2015 Developer Session | 31:12 | 3,192 | | Portal
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2015-09-24 | Valve's Chet Faliszek Reveals the Year Ahead for HTC Vive Steam VR - EGX 2015 Developer Session | 48:58 | 35,166 | | Job Simulator
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2015-09-24 | Ninja Theory Give Behind the Scenes Look at Hellblade - EGX 2015 Developer Session | 40:59 | 3,190 | | Hellblade: Senua's Sacrifice
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2015-09-24 | Live Gameplay of Total War: WARHAMMER by Creative Assembly - EGX 2015 Developer Session | 34:47 | 16,393 | | Total War: Warhammer
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2015-09-16 | Play All These Games at EGX 2015! - 24-27 September, NEC, Birmingham | 2:30 | 7,327 | |
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2015-09-07 | Heroes Of The Storm - The HotS-est New MOBA in Town | 4:16 | 718 | | Heroes of the Storm
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2015-09-07 | Heroes Of The Storm - 7 tips to be HOT at HotS! | 4:22 | 450 | | Heroes of the Storm
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2015-08-27 | Smite - Getting Perspective - EGX 2015 Virgin Media Gaming Hexathlon | 3:57 | 208 | | Smite
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2015-08-27 | SMITE - Tips and Tactics - EGX 2015 Virgin Media Gaming Hexathlon | 3:41 | 347 | | Smite
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