Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 400 Most Liked Videos by Game Wisdom


Video TitleRatingCategoryGame
301.The Artist Dilemma In Game Development | Critical Thought20
302.Examining Event Triggers in Game Design | critical thought, game design lesson20Resident Evil 2
303.Understanding Video Game Balance With Your Baseline Design | Critical Thought, game Design Lesson20
304.Galaxy of Pen and Paper Let's Play (1) -- Beginning the PNPRPG20Let's PlayGalaxy of Pen & Paper
305.When to Think Outside the Game Design Box | Critical Thought, Game Design lessons, gamedev, indiedev20
306.Why Videogame Chores are Better Than Real Ones | Critical Thought, #Gamedesign #gamedev #indiedev20
307.Why Morality Systems in Games Don't Work -- Critical Thought20
308.How Roguelikes Teach Life Lessons | Critical Thought20Let's Play
309.Darkest Dungeon Guide for New Players Part 6: Weald Weariness20GuideDarkest Dungeon
310.Mobius Front '83 Goes for An Advance-ier Wars | Mobius Front 83 review20Review
311.The Pain Points and Progress Killers of Gameplay | Critical Thought #gamedesign #gamedev #indiedev20
312.Sucker For Love: First Date is a Lovecraftian Love Story | Review20Sucker for Love: First Date
313.A Nioh NG+ Nightmare -- Hyakki Yagyo20Let's PlayNioh
314.How to Get GUI Design | Critical Thought #gamedev #gamedesign #indiedev20Tutorial
315.Dusk's Insane Finale is here -- Episode 3 Hard Play20ShowDUSK
316.Beanslinging Magic in West of Loathing (Hard Mode)20Let's PlayWest of Loathing
317.The Basics of Movement in Game Design | Critical Thought20Dark Souls
318.Welcome to Josh Wisdom20
319.Reviewing the Store Page of Sandwalkers | Indie Inquiries #33, Indie Game Marketing Tips20Legend of Keepers
320.The Pros and Cons of Platform Creation With Path of Titans | Perceptive Podcast20ShowPath of Titans
321.The Pros and Cons of Personalization in Videogames | Critical Thought20Dark Souls
322.A Critical Thought on Curing Gameplay Hoarding Syndrome20
323.Tiny Thor is a Terrific Platformer | Tiny Thor Review #indiegames #platformer20ReviewTiny Thor
324.The Risks and Rewards of Game Genre Mashups | Critical Thought, Game Design Talk,20Streets of Rage 4
325.Let's Play Dark Quest 2 (1) -- Meet the Team20Let's PlayDark Quest 2
326.Bloodstained Ritual of the Night Review | Measuring Metroidvania Design20ReviewBloodstained: Ritual of the Night
327.Explaining Environmental Design vs. Level Design in Videogames | Critical Thought20Prey
328.The Challenge of Creating Skills in Videogames | Critical Thought #gamedesign #indiedev #gamedev20
329.Cursed Castilla Complete Run With Good Ending20Let's PlayMaldita Castilla
330.The Basics of Making a Great Action Game | Critical Thought, Game Design Talk, Game dev, Indie dev20Dark Souls
331.Faithfully Talking About Modern Horror With Airdorf | (Perceptive Podcast), Faith The Unholy Trinity20ShowTrinity
332.Are Videogames Too Pricey/Cheap? | Critical Thought (Game Development Talk)20Discussion
333.Making Movement Feel Right in Videogames | Critical Thought19Disney Infinity
334.Crafting Customization Systems in Game Design | Critical Thought19Payday: The Heist
335.Talking Supergiant Games With Greg Kasavin | Perceptive Podcast19ShowTransistor
336.Why Did Vampire Survivors Succeed? | Influential Games Cast #indiegame #vampiresurvivor #gamedesign19Vampire Survivors
337.The Design Problems of Ninja Gaiden | Dissecting Design19Ninja Gaiden
338.Why Devil May Cry 5's Microtransactions are a Mistake (Critical Thought)19Devil May Cry 5
339.A Critical Thought on Power Curves in Game Design19
340.Answering the Most Profound Game Design Question | Are Videogames Art?19Discussion
341.New Nioh NG+ Crushed - Tea Time Entertainment19Let's PlayNioh
342.How to Spot Pay to Win Design in Videogames | Critical Thought19TutorialSouth Park: Phone Destroyer
343.Let's Play Enter the Gungeon (16) Meeting the Lord of the Jammed19Let's PlayEnter the Gungeon
344.Let's Play 2Dark: Hospice Stealth Run19Let's Play2DARK
345.Understanding UX Design in Video Games | Critical Thought, UI/UX Design, accessibility in games19
346.Ethical F2P Guidelines With Player Friendly Design | Critical Thought, F2P game design19Guide
347.The Newest area of the Darkest Dungeon -- Fighting the Farmstead18Darkest Dungeon
348.What Does Mobile Game Design Mean Today? | Critical Thought (Game Design Talk)18Genshin Impact
349.Halcyon 6 Lightspeed Edition is No Joke18Halcyon 6
350.Pinpointing Pain Points in Videogames | Critical Thought (Game Development, Game Design)18
351.Clockwork Empires Second Life? Unofficial Patch Play [Recorded Stream]18Let's PlayClockwork
352.How Roguelikes Became Accessible Using Persistence | Critical Thought18Rogue Legacy
353.How to Create Interesting Choices in Gameplay | Critical Thought18Guide
354.A Critical Thought on Game Pricing18
355.Zombasite Early Access Spotlight18Zombasite
356.The Three Elements of Good Level Design in Video Games -- Critical Thought18
357.Talking Adventure Game Design With Francisco González | Perceptive Podcast18ShowLamplight City
358.Game Design Guide For 2D Platformer Design | #gamewisdom #gamedesign #indiegame #gamedev #platformer18GuideSuper Mario Maker 2
359.A Critical Thought on Event-Driven Game Design18DiscussionDriven
360.A Critical Thought on When Video Game Difficulty Becomes Cheap18Nioh
361.Helpful Tips to Improve Playability in Game Design | Critical Thought18Let's PlayDark Souls
362.Marketing Your Videogame to Influencers | Industry Insight18Discussion
363.Game Design Discussion | Loot Generation and Design18Discussion
364.First Look at Super Hydorah -- Return of the Shmup18Let's PlaySuper Hydorah
365.A Critical Thought on Depth vs Complexity in Game Design18Depth
366.Is Crunch Good for Game Development? | Industry Insight18
367.Let's Play Flinthook -- The Final Battle?18Let's PlayFlinthook
368.The Difficulty of Creating Challenge in Games | Key to Games Podcast , Game Design Talk18Show
369.Strangely Talking About Adventure Games | Strangeland Developer Interview (Perceptive Podcast)18ShowStrangeland
370.Everything You want to Know About UI Design | Back to Game Design Basics #gamedev #gamedesign18
371.Odallus: The Dark Call -- Veteran Mode Play Part 118Odallus: The Dark Call
372.First Look at West of Loathing -- The Next Chapter of Kingdom of Loathing18First ImpressionsWest of Loathing
373.What the Steam Deck Means For Portable Game Design | Critical Thought18Neverwinter
374.Best Original Games of 2023 | #gamewisdom awards part 5 #indiegames #videogames20BOOK OF HOURS
375.Lessons in Puzzle Design for Videogames | Critical Thought (Game Design Video)18Portal
376.Space Robinson Becomes a Repetitive Roguelite | Review17ReviewSpace Robinson: Hardcore Roguelike Action
377.Open World Design With Konstantinos Dimopoulos | Perceptive Podcast #gamedev #indiedev #gamedesign17
378.Improving Achievements with Trophy Room Design Philosophy | Critical Thought17
379.Looking at Level Design and Combat with Max Pears | Perceptive Podcast17Show
380.Why Procgen Will Not Save Your Gameplay | Critical Thought #gamedesign #roguelike #indiedev17
381.Lessons on Loot Generation in Videogames | Critical Thought #gamedesign #gamedev #videogames17
382.Zeroranger 1CC Challenge | Zeroranger Complete Play17Let's PlayZeroRanger
383.Elevating Gameplay With Aesthetics | Critical Thought, Game Design Talk17Paper Mario
384.Marketing Misconceptions For Gamedev | Gamedev Roundtable, Game Design Chat17
385.Why Aesthetics Will Always Win Over Graphical Power | Critical Thought17Monster Hunter: World
386.Pointing Out the Problems of Power Curves in Game Design | Critical Thought, Game Design Lesson17Gwent: The Witcher Card Game
387.Slay the Spire's Newest Class | The Watcher Beta Impressions17Slay The Spire
388.A Critical Thought on Dynamic Difficulty17Discussion
389.Are There Taboo Topics for Videogames? | Critical Thought, Game Design Talk, Six Days in Fallujah17Six Days in Fallujah
390.Dusk Returns: Let's Play Episode 2 (1) -- Climbing Into Trouble17ShowDUSK
391.Why Accessibility and Approachability are Important for Game Design | Critical Thought, UX Design17
392.Discussing Difficulty in Game Design Part 1 | Critical Thought17DiscussionSuper Mario 64
393.Designing a Modern Retro RPG with Skald Against the Black Priory | Perceptive Podcast17Show
394.It's Time for a Turn-Based Festival Showcase | Highlighting TurnBased Fest Night 1 #indiegames17ShowDarkest Dungeon
395.The Big Concerns of Google Stadia | Game Industry Insight17Assassin's Creed Origins
396.Making "Gamefeel" Work For your Design | Critical Thought, game design talk, game dev lessons17
397.R Type Final 2 is Made for a Certain "Typer" of Fan | Review17ReviewR-Type Final 2
398.What Makes the Collectible Hunt So Addicting in Videogames | Critical Thought17A Hat in Time
399.How to Design Virtual Cities and Worlds in Videogames | Perceptive Podcast (Gamedev Interview)17Show
400.What Game Designers Can Learn From JoJo's Bizarre Adventure17JoJo's Bizarre Adventure