Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 500 Most Liked Videos by Game Wisdom


Video TitleRatingCategoryGame
401.It's Time for a Turn-Based Festival Showcase | Highlighting TurnBased Fest Night 1 #indiegames17ShowDarkest Dungeon
402.Marketing Misconceptions For Gamedev | Gamedev Roundtable, Game Design Chat17
403.Why Procgen Will Not Save Your Gameplay | Critical Thought #gamedesign #roguelike #indiedev17
404.The Best Ways to Design a Steam Store Page | Indie Inquiries Review Guidelines17Review
405.How to Design Virtual Cities and Worlds in Videogames | Perceptive Podcast (Gamedev Interview)17Show
406.Pointing Out the Problems of Power Curves in Game Design | Critical Thought, Game Design Lesson17Gwent: The Witcher Card Game
407.What Does Horror Design Mean in 2022? | Key to Games Podcast, #gamedev #gamedesign #horrorgaming17ShowChanged
408.Game Design Talk | How to Improve the Feel of a Videogame17Tutorial
409.How id Software Improved Action Games with Push Forward Design | Critical Thought (Game Design Talk)17Doom Eternal
410.How Invisible Inc Created Rogue-Like Stealth Gameplay -- Dissecting Design17Invisible, Inc.
411.R Type Final 2 is Made for a Certain "Typer" of Fan | Review17ReviewR-Type Final 2
412.The Greatness of Devil May Cry 3 -- Dissecting Design17Devil May Cry 3
413.Making "Gamefeel" Work For your Design | Critical Thought, game design talk, game dev lessons17
414.The Big Concerns of Google Stadia | Game Industry Insight17Assassin's Creed Origins
415.Space Robinson Becomes a Repetitive Roguelite | Review17ReviewSpace Robinson: Hardcore Roguelike Action
416.Darkest Dungeon Primer17Darkest Dungeon
417.A Robot Named Fight's New Biome and Epic Final Boss17Let's PlayA Robot Named Fight!
418.A New Actraiser-Like | Smelter First Look (Smelter Gameplay)16First ImpressionsSmelter
419.The Idle Roguelike Design of Loop Hero | Loop Hero Review, Roguelike, Idle Games16ReviewLoop Hero
420.Barricadez Delivers a Tower-less Tower Defense | First Look (Sponsored)16First ImpressionsBARRICADEZ
421.A Critical Thought on the Foundation of Emergent Gameplay16
422.Defining Quality of Life Features in Videogames | Critical Thought16Diablo III
423.Are There Still Original Games Being Made Today? | Critical Thought16
424.Let's Play 2Dark -- The Slaughterhouse16Let's Play2DARK
425.A Critical Thought on the Flow State and Video Games16Discussion
426.(Head) West of Loathing Let's Play (2) -- To Breadwood we Go16Let's PlayWest of Loathing
427.The Design Behind Effective Loot Tables -- Critical Thought16
428.How to Avoid "Kitchen Sink" Game Design | Key to Games Podcast, #gamedev #gamedesign16Show
429.The Design of Metroidvania with Vision Soft Reset | Perceptive Podcast16ShowVision Soft Reset
430.Void Bastards Design Interview with Blue Manchu Games | Perceptive Podcast16ShowVoid Bastards
431.Renowned Explorers International Society How To -- Understanding the Meta-Game16GuideRenowned Explorers: International Society
432.New Multiplayer RTS Design With Line War Interview | Perceptive Podcast, Line War Game,16Show
433.Defining Accessibility vs. Playability in Game Design | Critical Thought16Cuphead
434.The Basic Steps of Game Production | Critical Thought #gamedesign #gamedev #indiedev16
435.Our First Roundtable Gamedev Chat | The Perceptive Roundtable Cast16Discussion
436.The Art of Interesting Choices in Game Design | Critical thought #gamedev #indiedev16
437.Classic vs Modern Horror in Videogames | Critical Thought16Changed
438.The Last Call For Zachtronics | Zach Barth Interview, Perceptive Podcast #gamedev #indiedev16ShowSpaceChem
439.Skyshine's Bedlam Redux Spotlight16Skyshine's Bedlam
440.Best Deckbuilders of 2023 | #gamewisdom Awards Part 12 #deckbuilder #indiegame18Death Roads: Tournament
441.The Three Forms of Stealth Gameplay (Critical Thought)16Hitman
442.A Critical Thought on Probability in Game Design16
443.Is a Game Design Degree Important? | Critical Thought16Disney Infinity
444.A Critical Thought on How I Analyze Video Games16Review
445.The Difficulty of Discussing Game Design -- Industry Insight15Discussion
446.How RNG in Games is Like a Spice -- Critical Thought15
447.Dread X Collection The Hunt Full Review15ReviewDread X Collection
448.Dissecting Design -- The (In)Accessible Nature of Celeste15Celeste
449.Game-Wisdom Plays Drox Operative Part 115Let's PlayDrox Operative
450.The Problems I have With Youtube Gaming -- 1 Million View Special15
451.A (Game) Industry Insight into Abandonware15
452.A Lesson on Live Service Design | Critical Thought, Game Design, Game Dev, indie dev, F2P15
453.The Ten Events that Changed the Game Industry Forever | Critical Thought15Discussion
454.The Correct Way of Using Difficulty to Improve Playability | Critical Thought15
455.How to Make Catchy Openings to Videogames | Critical Thought, Game Design Lessons15Guide
456.A (Game) Industry Insight Into The Basics of Indie Game Marketing15
457.Catching Up With Dave Gilbert | Perceptive Podcast, #adventuregame #indiedev15ShowTechnobabylon
458.Examining Hades and Action Roguelike Design | Videogame of the Month Podcast15ShowHades
459.A Study of Skill Floors in Game Design | Critical Thought, Videogame Design Lessons, Gamedev lessons15
460.What Makes a Bad Video Game -- Critical Thought15
461.The Road to 10K Subscribers Countdown15
462.Returning to the Darkest Dungeon (2) -- The Courtyard Beckons15Let's PlayDarkest Dungeon
463.Let's Play 2Dark: The Scrapyard15Let's Play2DARK
464.Making Your Narrative and Game Mechanics Work Together | Gamedev Roundtable 6/2020 Edition15Show
465.Shovel Knight Challenge Mode How To: Unarmed Ascent15GuideShovel Knight
466.What's New With New Blood | Perceptive Podcast, Dave Oshry Interview15ShowDUSK
467.Barricadez Design Examination | How to Play Guide and Gameplay Breakdown (Sponsored)15GuideBARRICADEZ
468.How Diegesis Works in Game Design -- Critical Thought15Dead Space
469.Bad News Update15Vlog
470.Putting a Price on Game Design | Gamedev Roundtable Oct 2020 (Game Dev Talk)15Tutorial
471.The New Player's Experience for Indie Developers | Critical Thought15Stardew Valley
472.Josh's Day Off | Birthday Announcement15
473.Why New Players Matter to Videogames | Critical Thought15TutorialPathologic 2
474.The Mistakes of Modern Retro Design | Key to Games Podcast, #gamedev #gamedesign #retrogaming15Show
475.Unsighted is a Speedy Metroidvania | Unsighted Review15Unsighted
476.Best of Next Fest 2023 Part 7 | #indiedev showcase 176 #steamnextfest #indiegames15Show
477.Lessons Learned From AAA to Indie Dev | Arion Digital Interview (Perceptive Podcast)15Show
478.The Debate Over Maintenance Systems in Videogames | Critical Thought15Diablo III
479.The RPG Shmup is Back -- Jets 'N' Guns 2 First Look15Jets'n'Guns 2
480.Hard Hat Conquered-- West of Loathing Recorded Stream15Let's PlayWest of Loathing
481.Shovel Knight Challenge Mode How to: Mole Knight15GuideShovel Knight
482.Is there a Game Design Copying Problem? | Key to Games Podcast #gamedev #indiedev15ShowVampire Survivors
483.Hell is Other Demons Is a Stylized, but Simple, Shooter | First Look15First ImpressionsHell is Other Demons
484.First Look at Pinball FX2's Bethesda Pack15First ImpressionsPinball FX 2
485.Open World RPG Design With ArdenFall Developer Interview | Perceptive Podcast #rpg #indiedev15ShowArdenfall
486.A Critical Thought on Item Hoarding15Discussion
487.New Content Pitch | The Game Design Stress Test15
488.What Does it Mean to Last in the Game Industry? | Critical Thought15
489.The Importance of Game Design Documents | Game-Wisdom Live Segment14Discussion
490.Beat-Em-Up Banter With Project Bubblegum | Perceptive Podcast #gamewisdom #indiegames #indiedev14Show
491.Dungeon Encounters is the Most Minimalistic RPG on the Market | Dungeon Encounters review14ReviewDungeon Encounters
492.How To Build Tutorials for Strategy Games | Critical Thought #gamedev #gamedesign #indiedev14TutorialThese Doomed Isles
493.How to Design Effective Bosses in Video Games -- Critical Thought14Tutorial
494.Lessons Learned Wrapping up AI War 2 With Arcen Games | Perceptive Podcast14ShowAI War 2
495.Are Arcade Games Dead in Today's Market? | Critical Thought14Starbound
496.The Tough Lessons Going From AAA to Indiedev | Key to Games Podcast #gamedev #gamedesign #indiedev14Show
497.Is Survival Horror or Action Horror Better? | Critical Thought14Layers of Fear
498.Examining the Evolution of Game Genres | Gamedev Roundtable January 2021 Edition14Counter-Strike: Source
499.How To Study and Speak Game Design | Key to Games Podcast, Game Design Talk, game design lessons14Show
500.Examining the Works of Zachtronics | Game Design of the Month Cast14