401. | It's Time for a Turn-Based Festival Showcase | Highlighting TurnBased Fest Night 1 #indiegames | 17 | Show | Darkest Dungeon
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402. | Marketing Misconceptions For Gamedev | Gamedev Roundtable, Game Design Chat | 17 | |
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403. | Why Procgen Will Not Save Your Gameplay | Critical Thought #gamedesign #roguelike #indiedev | 17 | |
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404. | The Best Ways to Design a Steam Store Page | Indie Inquiries Review Guidelines | 17 | Review |
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405. | How to Design Virtual Cities and Worlds in Videogames | Perceptive Podcast (Gamedev Interview) | 17 | Show |
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406. | Pointing Out the Problems of Power Curves in Game Design | Critical Thought, Game Design Lesson | 17 | | Gwent: The Witcher Card Game
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407. | What Does Horror Design Mean in 2022? | Key to Games Podcast, #gamedev #gamedesign #horrorgaming | 17 | Show | Changed
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408. | Game Design Talk | How to Improve the Feel of a Videogame | 17 | Tutorial |
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409. | How id Software Improved Action Games with Push Forward Design | Critical Thought (Game Design Talk) | 17 | | Doom Eternal
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410. | How Invisible Inc Created Rogue-Like Stealth Gameplay -- Dissecting Design | 17 | | Invisible, Inc.
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411. | R Type Final 2 is Made for a Certain "Typer" of Fan | Review | 17 | Review | R-Type Final 2
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412. | The Greatness of Devil May Cry 3 -- Dissecting Design | 17 | | Devil May Cry 3
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413. | Making "Gamefeel" Work For your Design | Critical Thought, game design talk, game dev lessons | 17 | |
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414. | The Big Concerns of Google Stadia | Game Industry Insight | 17 | | Assassin's Creed Origins
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415. | Space Robinson Becomes a Repetitive Roguelite | Review | 17 | Review | Space Robinson: Hardcore Roguelike Action
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416. | Darkest Dungeon Primer | 17 | | Darkest Dungeon
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417. | A Robot Named Fight's New Biome and Epic Final Boss | 17 | Let's Play | A Robot Named Fight!
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418. | A New Actraiser-Like | Smelter First Look (Smelter Gameplay) | 16 | First Impressions | Smelter
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419. | The Idle Roguelike Design of Loop Hero | Loop Hero Review, Roguelike, Idle Games | 16 | Review | Loop Hero
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420. | Barricadez Delivers a Tower-less Tower Defense | First Look (Sponsored) | 16 | First Impressions | BARRICADEZ
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421. | A Critical Thought on the Foundation of Emergent Gameplay | 16 | |
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422. | Defining Quality of Life Features in Videogames | Critical Thought | 16 | | Diablo III
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423. | Are There Still Original Games Being Made Today? | Critical Thought | 16 | |
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424. | Let's Play 2Dark -- The Slaughterhouse | 16 | Let's Play | 2DARK
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425. | A Critical Thought on the Flow State and Video Games | 16 | Discussion |
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426. | (Head) West of Loathing Let's Play (2) -- To Breadwood we Go | 16 | Let's Play | West of Loathing
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427. | The Design Behind Effective Loot Tables -- Critical Thought | 16 | |
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428. | How to Avoid "Kitchen Sink" Game Design | Key to Games Podcast, #gamedev #gamedesign | 16 | Show |
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429. | The Design of Metroidvania with Vision Soft Reset | Perceptive Podcast | 16 | Show | Vision Soft Reset
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430. | Void Bastards Design Interview with Blue Manchu Games | Perceptive Podcast | 16 | Show | Void Bastards
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431. | Renowned Explorers International Society How To -- Understanding the Meta-Game | 16 | Guide | Renowned Explorers: International Society
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432. | New Multiplayer RTS Design With Line War Interview | Perceptive Podcast, Line War Game, | 16 | Show |
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433. | Defining Accessibility vs. Playability in Game Design | Critical Thought | 16 | | Cuphead
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434. | The Basic Steps of Game Production | Critical Thought #gamedesign #gamedev #indiedev | 16 | |
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435. | Our First Roundtable Gamedev Chat | The Perceptive Roundtable Cast | 16 | Discussion |
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436. | The Art of Interesting Choices in Game Design | Critical thought #gamedev #indiedev | 16 | |
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437. | Classic vs Modern Horror in Videogames | Critical Thought | 16 | | Changed
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438. | The Last Call For Zachtronics | Zach Barth Interview, Perceptive Podcast #gamedev #indiedev | 16 | Show | SpaceChem
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439. | Skyshine's Bedlam Redux Spotlight | 16 | | Skyshine's Bedlam
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440. | Best Deckbuilders of 2023 | #gamewisdom Awards Part 12 #deckbuilder #indiegame | 18 | | Death Roads: Tournament
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441. | The Three Forms of Stealth Gameplay (Critical Thought) | 16 | | Hitman
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442. | A Critical Thought on Probability in Game Design | 16 | |
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443. | Is a Game Design Degree Important? | Critical Thought | 16 | | Disney Infinity
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444. | A Critical Thought on How I Analyze Video Games | 16 | Review |
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445. | The Difficulty of Discussing Game Design -- Industry Insight | 15 | Discussion |
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446. | How RNG in Games is Like a Spice -- Critical Thought | 15 | |
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447. | Dread X Collection The Hunt Full Review | 15 | Review | Dread X Collection
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448. | Dissecting Design -- The (In)Accessible Nature of Celeste | 15 | | Celeste
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449. | Game-Wisdom Plays Drox Operative Part 1 | 15 | Let's Play | Drox Operative
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450. | The Problems I have With Youtube Gaming -- 1 Million View Special | 15 | |
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451. | A (Game) Industry Insight into Abandonware | 15 | |
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452. | A Lesson on Live Service Design | Critical Thought, Game Design, Game Dev, indie dev, F2P | 15 | |
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453. | The Ten Events that Changed the Game Industry Forever | Critical Thought | 15 | Discussion |
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454. | The Correct Way of Using Difficulty to Improve Playability | Critical Thought | 15 | |
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455. | How to Make Catchy Openings to Videogames | Critical Thought, Game Design Lessons | 15 | Guide |
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456. | A (Game) Industry Insight Into The Basics of Indie Game Marketing | 15 | |
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457. | Catching Up With Dave Gilbert | Perceptive Podcast, #adventuregame #indiedev | 15 | Show | Technobabylon
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458. | Examining Hades and Action Roguelike Design | Videogame of the Month Podcast | 15 | Show | Hades
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459. | A Study of Skill Floors in Game Design | Critical Thought, Videogame Design Lessons, Gamedev lessons | 15 | |
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460. | What Makes a Bad Video Game -- Critical Thought | 15 | |
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461. | The Road to 10K Subscribers Countdown | 15 | |
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462. | Returning to the Darkest Dungeon (2) -- The Courtyard Beckons | 15 | Let's Play | Darkest Dungeon
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463. | Let's Play 2Dark: The Scrapyard | 15 | Let's Play | 2DARK
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464. | Making Your Narrative and Game Mechanics Work Together | Gamedev Roundtable 6/2020 Edition | 15 | Show |
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465. | Shovel Knight Challenge Mode How To: Unarmed Ascent | 15 | Guide | Shovel Knight
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466. | What's New With New Blood | Perceptive Podcast, Dave Oshry Interview | 15 | Show | DUSK
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467. | Barricadez Design Examination | How to Play Guide and Gameplay Breakdown (Sponsored) | 15 | Guide | BARRICADEZ
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468. | How Diegesis Works in Game Design -- Critical Thought | 15 | | Dead Space
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469. | Bad News Update | 15 | Vlog |
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470. | Putting a Price on Game Design | Gamedev Roundtable Oct 2020 (Game Dev Talk) | 15 | Tutorial |
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471. | The New Player's Experience for Indie Developers | Critical Thought | 15 | | Stardew Valley
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472. | Josh's Day Off | Birthday Announcement | 15 | |
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473. | Why New Players Matter to Videogames | Critical Thought | 15 | Tutorial | Pathologic 2
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474. | The Mistakes of Modern Retro Design | Key to Games Podcast, #gamedev #gamedesign #retrogaming | 15 | Show |
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475. | Unsighted is a Speedy Metroidvania | Unsighted Review | 15 | | Unsighted
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476. | Best of Next Fest 2023 Part 7 | #indiedev showcase 176 #steamnextfest #indiegames | 15 | Show |
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477. | Lessons Learned From AAA to Indie Dev | Arion Digital Interview (Perceptive Podcast) | 15 | Show |
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478. | The Debate Over Maintenance Systems in Videogames | Critical Thought | 15 | | Diablo III
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479. | The RPG Shmup is Back -- Jets 'N' Guns 2 First Look | 15 | | Jets'n'Guns 2
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480. | Hard Hat Conquered-- West of Loathing Recorded Stream | 15 | Let's Play | West of Loathing
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481. | Shovel Knight Challenge Mode How to: Mole Knight | 15 | Guide | Shovel Knight
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482. | Is there a Game Design Copying Problem? | Key to Games Podcast #gamedev #indiedev | 15 | Show | Vampire Survivors
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483. | Hell is Other Demons Is a Stylized, but Simple, Shooter | First Look | 15 | First Impressions | Hell is Other Demons
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484. | First Look at Pinball FX2's Bethesda Pack | 15 | First Impressions | Pinball FX 2
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485. | Open World RPG Design With ArdenFall Developer Interview | Perceptive Podcast #rpg #indiedev | 15 | Show | Ardenfall
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486. | A Critical Thought on Item Hoarding | 15 | Discussion |
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487. | New Content Pitch | The Game Design Stress Test | 15 | |
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488. | What Does it Mean to Last in the Game Industry? | Critical Thought | 15 | |
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489. | The Importance of Game Design Documents | Game-Wisdom Live Segment | 14 | Discussion |
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490. | Beat-Em-Up Banter With Project Bubblegum | Perceptive Podcast #gamewisdom #indiegames #indiedev | 14 | Show |
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491. | Dungeon Encounters is the Most Minimalistic RPG on the Market | Dungeon Encounters review | 14 | Review | Dungeon Encounters
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492. | How To Build Tutorials for Strategy Games | Critical Thought #gamedev #gamedesign #indiedev | 14 | Tutorial | These Doomed Isles
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493. | How to Design Effective Bosses in Video Games -- Critical Thought | 14 | Tutorial |
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494. | Lessons Learned Wrapping up AI War 2 With Arcen Games | Perceptive Podcast | 14 | Show | AI War 2
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495. | Are Arcade Games Dead in Today's Market? | Critical Thought | 14 | | Starbound
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496. | The Tough Lessons Going From AAA to Indiedev | Key to Games Podcast #gamedev #gamedesign #indiedev | 14 | Show |
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497. | Is Survival Horror or Action Horror Better? | Critical Thought | 14 | | Layers of Fear
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498. | Examining the Evolution of Game Genres | Gamedev Roundtable January 2021 Edition | 14 | | Counter-Strike: Source
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499. | How To Study and Speak Game Design | Key to Games Podcast, Game Design Talk, game design lessons | 14 | Show |
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500. | Examining the Works of Zachtronics | Game Design of the Month Cast | 14 | |
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