1. | Odd Time Signatures in Video Game Music | 1,816,325 | | The Legend of Zelda: Ocarina of Time
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2. | Analyzing The Sax Solo From Dolphin Shoals | 1,153,697 | Let's Play |
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3. | Why does Mario music sound "Fun"? | 950,408 | | Super Mario Bros.
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4. | How Creative Limitations Shaped Ocarina of Time's Best Music | 944,112 | | The Legend of Zelda: Ocarina of Time
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5. | How Cynthia's Theme Terrorized a Generation | 882,613 | |
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6. | How Koji Kondo Writes Creepy Music | 714,055 | | The Legend of Zelda: Ocarina of Time
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7. | How to Write Drum Parts (for non drummers) | 636,603 | Guide |
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8. | What's a Chordioid? | 581,062 | |
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9. | Nonfunctional Harmony in Chrono Trigger | 563,447 | | Chrono Trigger
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10. | Gusty Garden Galaxy's Perfect Melody | 520,683 | | Super Mario Galaxy 2
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11. | The Music of Zelda's Overworld: a Historical Retrospective and Analysis | 513,589 | | The Legend of Zelda
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12. | The Musical Evolution of Rainbow Road | 490,845 | | Mario Kart 8 Deluxe
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13. | Leitmotif in Hollow Knight's Soundtrack | 486,475 | | Hollow Knight
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14. | How Dark Souls Turns Motifs Into Music | 476,343 | | Dark Souls
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15. | Baka Mitai Actually Slaps Though | 457,037 | |
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16. | 4 Tips for Writing Ambient Chord Progressions | 452,592 | | Donkey Kong Country
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17. | How Rhythm Drives The Music Of Ace Combat | 427,140 | | Ace Combat 7: Skies Unknown
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18. | We Played the Wii Sports Theme in a Real Bowling Alley | 418,326 | | Wii Sports
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19. | 7 Levels of Reharmonization (ft. 88bit) | 398,984 | |
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20. | How Super Smash Bros. Music Sets a Tone for the Series | 394,426 | | Super Smash Bros. Ultimate
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21. | Mount Wario's Dynamically Developing Music | 374,202 | | Mario Kart 8 Deluxe
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22. | Good and Evil in the Persona 5 Soundtrack [Patron Request] | 368,832 | | Persona 5
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23. | How Final Fantasy VII's Victory Theme Defies Expectations | 365,065 | | Final Fantasy VII
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24. | What Makes a GOOD Leitmotif? | Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky | 357,028 | | Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness
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25. | Storytelling through Music in Hollow Knight | 341,637 | | Hollow Knight
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26. | What Makes This Sound So Cute? | 331,893 | | Super Mario Bros. Wonder
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27. | My Favourite Musical Moments of the 2010s | 326,651 | | The Legend of Zelda: Breath of the Wild
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28. | Pepsiman's Theme Song SHREDS | 319,831 | | Pepsiman
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29. | The PHRYGIAN Mode Feels THREATENING | 316,403 | | Final Fantasy VII
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30. | What? THE SOUNDTRACK is evolving! | Revisiting Kanto Themes in Pokemon Gold and Silver | 307,891 | | Pokémon Gold and Silver
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31. | What Makes Metroid Music Sound Like Metroid Music? | 307,368 | | Metroid
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32. | How To Write A Song From The Mega Man 2 Soundtrack | 303,777 | Guide | Mega Man 2
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33. | How to Use the LYDIAN Mode | 300,896 | Guide | The Legend of Zelda: Ocarina of Time
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34. | Key Changes in Touhou Music | 297,895 | | Changes
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35. | How Cuphead Arranges for Ragtime Orchestra | 281,543 | |
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36. | The Musical Fusion of the Castlevania Series | 281,195 | | Castlevania II: Simon's Quest
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37. | The Phoenix Wright Musical Formula | 280,203 | | Phoenix Wright: Ace Attorney - Justice for All
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38. | Atmosphere and Motivic Development in Hollow Knight's Soundtrack | 278,861 | | Hollow Knight
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39. | LOCRIAN doesn't have to be S p O o K y | 276,196 | | Doom
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40. | Songwriting Secrets of Sonic the Hedgehog | 272,726 | | Sonic the Hedgehog
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41. | When Bioshock Infinite Covered The Beach Boys | 271,407 | | Bioshock Infinite
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42. | Beginner's Guide to Voicing and Voiceleading || How Nobuo Uematsu Writes a String Part | 267,171 | Guide |
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43. | How Celeste Takes a Little and Gets a Lot | 257,642 | | Celeste
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44. | Breath of the Wild Soundtrack Analysis PART 1 of 4: Hyrule Field Theme | 255,999 | | The Legend of Zelda: Breath of the Wild
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45. | How Octopath Traveler Changes Key | 252,968 | | Octopath Traveler
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46. | Songwriting Secrets: Spooky Mario Music | 249,579 | | Super Mario World
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47. | Chromatic Notes Are Goofy In Paper Mario: The Thousand-Year Door | 243,186 | | Paper Mario: The Thousand-Year Door
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48. | How Simple Chord Progressions Work | 239,941 | |
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49. | Orchestration Techniques in Banjo Kazooie [PATRON REQUEST] | 236,479 | | Banjo-Kazooie
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50. | Top 5 Traits of Battle Themes from Pokemon Gold, Silver, and Crystal | 232,286 | | Pokémon Gold and Silver
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51. | Chord Voicings in Halo 3: ODST's "Rain" | 230,046 | | Halo 3: ODST
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52. | Harmonic Relationships in the Music of Disasterpeace | 226,976 | | Journey
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53. | Why is Dragon Roost Island such a Bop? | 224,006 | | The Legend of Zelda: The Wind Waker
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54. | What Makes A Good Melody - Earthbound's Snowman Theme | 220,045 | | Earthbound
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55. | Final Fantasy VI Analysis Series PART 1: Development of Melodic Ideas | 217,357 | | Final Fantasy VI
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56. | Iconic Opening Intervals in Game Music | 212,490 | | Super Mario Odyssey
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57. | The Hyrule Castle Theme is Spectacular | 211,842 | | The Legend of Zelda: A Link to the Past
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58. | Breath of the Wild Soundtrack Analysis PART 2 of 4: Main Theme | 209,091 | | The Legend of Zelda: Breath of the Wild
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59. | Why does Dark Souls sound like Dark Souls? | 201,825 | | Dark Souls III
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60. | PATRON REQUEST: Rhythmic Layering in Kirby's Gourmet Race Theme | 200,167 | | Kirby Super Star
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61. | Tutorial Level: Basic Musical Analysis | 194,936 | |
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62. | How Link's Awakening Rearranges a Soundtrack | 188,014 | | The Legend of Zelda: Link's Awakening
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63. | How Super Mario Land 2 Rearranges a Melody [Patron Request] | 181,351 | | Super Mario Land 2: 6 Golden Coins
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64. | Breath of the Wild Soundtrack Analysis PART 4 of 4: Hyrule Castle Theme | 180,917 | | The Legend of Zelda: Breath of the Wild
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65. | Why Animal Crossing New Horizons' Shop Closing Theme Sounds Like A Pixar Lullaby | 178,606 | | Animal Crossing: New Horizons
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66. | Final Fantasy VI Analysis Series PART 3: Dancing Mad | 175,020 | | Final Fantasy VI
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67. | How to Write a NieR Song | 170,393 | Guide | Nier: Automata
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68. | How Melody Expresses Harmony in Cave Story | 167,936 | | Cave Story
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69. | The MIXOLYDIAN Mode is Really Kind of Goofy | 164,457 | | A.V.
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70. | Austin Wintory's Themes are Simple, but Sophisticated | 163,102 | | Journey
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71. | Musical Evolution in the Civilization VI Soundtrack | 158,159 | | Civilization VI
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72. | Paper Mario: The Origami King Doesn't Cut Corners | 156,522 | | Paper Mario: The Origami King
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73. | Breath of the Wild Soundtrack Analysis PART 3 of 4: Kakariko Village | 155,777 | | The Legend of Zelda: Breath of the Wild
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74. | Building a Battle Theme: Final Fantasy V's Battle at the Big Bridge | 153,335 | | Final Fantasy V
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75. | The AEOLIAN Mode Feels Devastating | 152,874 | | The Legend of Zelda: Twilight Princess
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76. | You Can Think About Melodies Harmonically, Too | 148,621 | |
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77. | Analyzing Christmassy Melodies for Christmas | 147,951 | | Super Mario Galaxy 2
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78. | Motivic Development in Link's Awakening [Patron Request] | 146,024 | | The Legend of Zelda: Link's Awakening
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79. | The DORIAN Mode Feels MYSTERIOUS (among other things) | 144,670 | | The Legend of Zelda: A Link to the Past
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80. | The Music of Tristram Village is a Classic for a Reason | 143,768 | | Diablo
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81. | What IS Metric Modulation?? || The Lake Theme from Pokemon Diamond and Pearl | 143,125 | | Pokémon Diamond and Pearl
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82. | 5 Tips for Writing for Orchestra | 142,597 | |
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83. | Spider-Man and the Effective Use of Musical Clichés | 138,214 | | Marvel's Spider-Man
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84. | Ya got TRICKED: That Full Band was really just 3 Channels! | 135,753 | |
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85. | Music Theory Minute #1.1 - What's a Chord Extension? | 133,580 | |
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86. | Pikmin's Interactive Soundtrack | 132,177 | | Pikmin
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87. | 5 Tips for Jazz Reharmonization from Pokemon Sun and Moon | 128,500 | | Pokémon Sun and Moon
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88. | How to use Secondary Dominants | 120,988 | |
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89. | Rosalina is a Disney Princess (musically) | 119,522 | | Disney Princess
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90. | Exploring the Music of Golden Sun | 119,348 | | Golden Sun
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91. | Final Fantasy VI Analysis Series PART 2: How an Idea Grows Across a Soundtrack | 118,857 | | Final Fantasy VI
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92. | The Wii Shop Theme can teach you Jazz Songwriting | 116,882 | |
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93. | Music Enhances Narrative in Shovel Knight | 116,057 | | Shovel Knight
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94. | Fire Emblem Awakening's Greatest Track | 115,842 | | Fire Emblem Awakening
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95. | The Music of Zelda's Best Ending | 115,419 | | The Legend of Zelda: Tears of the Kingdom
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96. | Tutorial Level 2: Modes | 114,876 | Tutorial |
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97. | A Framework for Basic Rhythmic Analysis feat. Zelda II: The Adventure of Link | 113,960 | | Zelda II: The Adventure of Link
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98. | Explaining Super Mario Bros.' Underground Theme | 113,548 | | Super Mario Bros.
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99. | Silent Hill 2: Silence is Also a Sound | 111,455 | | Silent Hill 2
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100. | Rhythmic Dissonance in the Knuckles' Chaotix Soundtrack [Patron Request] | 109,845 | | Knuckles' Chaotix
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