Ars Technica

Ars Technica

Views:
61,642,351
Subscribers:
385,000
Videos:
761
Duration:
4:01:36:54

Ars Technica is a content creator on YouTube with around 385 thousand subscribers. His content totals approximately 61.64 million views views across 761 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCCDU1fsmgvWljcW2aodfJsA





Top 100 Videos With The Most Comments by Ars Technica


Video TitleCommentsCategoryGame
1.Why Do Flat Earth Believers Still Exist? | Ars Technica36,446
2.How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica22,052Resident Evil 4
3.How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica6,292Let's PlayCrash Bandicoot
4.How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica5,414VlogUltima I: The First Age of Darkness
5.Markiplier Reacts To His Top 1000 YouTube Comments4,440
6.Fighter Pilot Breaks Down Every Button in an F-15 Cockpit | Ars Technica4,368
7.How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica4,313Myst
8.How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica2,705Prince of Persia
9.How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica2,564Diablo
10.How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica2,414Command & Conquer: Tiberian Sun
11.Sunspring | A Sci-Fi Short Film Starring Thomas Middleditch2,321
12.Warframe Developers Answer Unsolved Warframe Mysteries | Ars Technica2,172Warframe
13.How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica2,144Oddworld: Abe's Oddysee
14.How Subnautica Succeeded Without Weapons | War Stories | Ars Technica1,918Subnautica
15.Linus "Tech Tips" Sebastian Reacts to His Top 1000 YouTube Comments | Ars Technica1,750
16.Bina48 Robot Talks to Siri1,628
17.Warframe's Rebecca Ford Reviews Your Characters | Ars Technica1,589ReviewWarframe
18.Blizzard Answers Unsolved Mysteries of the Overwatch Universe | Ars Technica1,540Overwatch 2
19.Unsolved League of Legends Mysteries With Lead Designer Greg Street | Ars Technica1,481League of Legends
20.Blizzard's Ben Brode Answers Unsolved Hearthstone Mysteries | Ars Technica1,459Hearthstone
21.Bioware Answers Unsolved Mysteries of the Mass Effect Universe | Ars Technica1,450Mass Effect 3
22.Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica1,410The Unsolved
23.How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica1,357Civilization
24.First Look: Warframe for Nintendo Switch | Ars Technica1,162First ImpressionsWarframe
25.How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica1,152Amnesia: The Dark Descent
26.How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica1,126Homeworld: Deserts of Kharak
27.How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica1,111Alan Wake
28.How Can People Believe Dowsing Is Real? | Ars Technica1,093
29.Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica1,051
30.How The Callisto Protocol's Gameplay Was Perfected Months Before Release | Ars Technica1,050The Callisto Protocol
31.How NBA JAM Became A Billion-Dollar Slam Dunk | War Stories | Ars Technica1,040NBA Jam
32.How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica957Aliens vs. Predator
33.How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica888Thief: The Dark Project
34.How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica844MechWarrior 5: Mercenaries
35.How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica832Serious Sam 4
36.Dead Space Creator Glen Schofield: Extended Interview | Ars Technica804
37.LGR's Clint Basinger Reacts To His Top 1000 YouTube Comments | Ars Technica777Review
38.How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica756ReviewDeus Ex
39.How Lighting Design In The Callisto Protocol Elevates The Horror | Ars Technica729The Callisto Protocol
40.How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica714Star Control II
41.How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica686Blade Runner
42.Lorne Lanning of Oddworld Inhabitants: Extended Interview | Ars Technica630Inhabitants
43.How Does the Large Hadron Collider Work? | Ars Technica546
44.How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica529The Callisto Protocol
45.Astronaut Chris Hadfield Breaks Down His 'Space Oddity' Video | Ars Technica520
46.How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene | War Stories457
47.How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica448Super Mario Bros.
48.What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica443Dark Matter
49.How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica431GuideTotal War: Rome II
50.How Scientists Respond to Science Deniers | Edge Of Knowledge | Ars Technica420
51.Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica415Crash Bandicoot
52.Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube | Ars Technica414Review
53.How a Painter Became Dead Space's Game Designer | Ars Technica412Dead Space
54.Astronaut Scott Kelly teaches orbital mechanics with Kerbal Space Program | Ars Technica407Kerbal Space Program
55.How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica400The Callisto Protocol
56.How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica387Return of the Obra Dinn
57.How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica356Forza Motorsport 5
58.Cruising with Tesla's Autopilot in Houston traffic | Ars Technica341
59.Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica331Tetris
60.How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica318Amnesia: The Dark Descent
61.Vive, Rift, PSVR, or Gear: What's the best VR headset? | Ars Technica317
62.How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica313Elemental: War of Magic
63.Customizing Mini 4WD Racers For High Speeds On A Small Scale | Ars Technica312
64.How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica290Slay The Spire
65.Overwatch Devs Explain Why They Brought Overwatch to Switch | Ars Technica280Overwatch 2
66.How This War of Mine Plays on Your Emotions | War Stories | Ars Technica279Let's PlayThis War of Mine
67.Zone Out | A Sci-Fi Short Film Starring Thomas Middleditch270
68.Hands-on with the HTC U 11 smartphone | Ars Technica265Review
69.Boeing Starliner launch animation | Ars Technica252
70.A visit to 42, the free US coding school | Ars Technica250
71.It's No Game | A Sci-fi Short Film Starring David Hasselhoff242
72.How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica241Dead Cells
73.Myst Co-Creator Rand Miller: Extended Interview | Ars Technica235Myst
74.How Does Radiometric Dating Work? | Ars Technica223
75.The reMarkable paper tablet: An e-reader you can write on | Ars Technica223
76.Are GMO Foods Safe? | Ars Technica222
77.30 People Play Super Mario Bros. Level 1-1 | Ars Technica219Super Mario Bros.
78.How to Play Valve's Artifact | Ars Technica212GuideArtifact
79.Reviewing the Maxim 9 from SilencerCo199
80.First Look: Xbox Adaptive Controller | Ars Technica187First Impressions
81.How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica183
82.PS4 Slim revealed: A smaller, sexier console with few comprimises | Ars Technica181Let's Play
83.What to Expect From Oculus Quest | Ars Technica174Swarm
84.Scott Manley Reacts To His Top 1000 YouTube Comments160
85.Steam Deck Review: Buy One Or Wait? | Ars Technica155ReviewNot Tonight
86.Every Generation Answers: Why Are You Glad You Grew Up When You Did? | Ars Technica145
87.Unsolved Mortal Kombat Mysteries With Dominic Cianciolo From NetherRealm Studios | Ars Technica142Mortal Kombat 9
88.Testing the Tobii eye tracker with Deus Ex: Mankind Divided | Ars Technica140Deus Ex: Mankind Divided
89.Ars talks with the creator of Belter Creole from "The Expanse"140
90.First look at the Microsoft Surface Studio | Ars Technica139First Impressions
91.Patrick (H) Willems Reacts To His Top 1000 Comments On YouTube | Ars Technica137
92.Artifact: Exclusive First Look From Valve | Ars Technica123First ImpressionsArtifact
93.Fitbit Ionic smartwatch full review - every feature detailed | Ars Technica122Review
94.Google Pixel Review: Bland, pricey, but still the best Android phone | Ars Technica121Review
95.Lenovo Yoga 910 convertible laptop review | Ars Technica120Review
96.Nintendo Switch Review: Your New Favourite Handheld | Ars Technica115ReviewThe Legend of Zelda: Breath of the Wild
97.Fortnite UX Designer Breaks Down Fortnite's UI / UX | Ars Technica114Fortnite
98.What Does "First Man" Get Right? | Ars Technica113
99.Exploring The Future Of Earth's Changing Climate | Edge Of Knowledge | Ars Technica113
100.How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica112Gears of War