1. | Why Do Flat Earth Believers Still Exist? | Ars Technica | 36,446 | |
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2. | How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica | 22,052 | | Resident Evil 4
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3. | How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica | 6,292 | Let's Play | Crash Bandicoot
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4. | How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica | 5,414 | Vlog | Ultima I: The First Age of Darkness
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5. | Markiplier Reacts To His Top 1000 YouTube Comments | 4,440 | |
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6. | Fighter Pilot Breaks Down Every Button in an F-15 Cockpit | Ars Technica | 4,368 | |
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7. | How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica | 4,313 | | Myst
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8. | How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica | 2,705 | | Prince of Persia
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9. | How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica | 2,564 | | Diablo
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10. | How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica | 2,414 | | Command & Conquer: Tiberian Sun
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11. | Sunspring | A Sci-Fi Short Film Starring Thomas Middleditch | 2,321 | |
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12. | Warframe Developers Answer Unsolved Warframe Mysteries | Ars Technica | 2,172 | | Warframe
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13. | How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica | 2,144 | | Oddworld: Abe's Oddysee
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14. | How Subnautica Succeeded Without Weapons | War Stories | Ars Technica | 1,918 | | Subnautica
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15. | Linus "Tech Tips" Sebastian Reacts to His Top 1000 YouTube Comments | Ars Technica | 1,750 | |
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16. | Bina48 Robot Talks to Siri | 1,628 | |
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17. | Warframe's Rebecca Ford Reviews Your Characters | Ars Technica | 1,589 | Review | Warframe
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18. | Blizzard Answers Unsolved Mysteries of the Overwatch Universe | Ars Technica | 1,540 | | Overwatch 2
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19. | Unsolved League of Legends Mysteries With Lead Designer Greg Street | Ars Technica | 1,481 | | League of Legends
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20. | Blizzard's Ben Brode Answers Unsolved Hearthstone Mysteries | Ars Technica | 1,459 | | Hearthstone
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21. | Bioware Answers Unsolved Mysteries of the Mass Effect Universe | Ars Technica | 1,450 | | Mass Effect 3
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22. | Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica | 1,410 | | The Unsolved
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23. | How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica | 1,357 | | Civilization
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24. | First Look: Warframe for Nintendo Switch | Ars Technica | 1,162 | First Impressions | Warframe
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25. | How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica | 1,152 | | Amnesia: The Dark Descent
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26. | How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica | 1,126 | | Homeworld: Deserts of Kharak
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27. | How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica | 1,111 | | Alan Wake
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28. | How Can People Believe Dowsing Is Real? | Ars Technica | 1,093 | |
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29. | Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica | 1,051 | |
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30. | How The Callisto Protocol's Gameplay Was Perfected Months Before Release | Ars Technica | 1,050 | | The Callisto Protocol
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31. | How NBA JAM Became A Billion-Dollar Slam Dunk | War Stories | Ars Technica | 1,040 | | NBA Jam
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32. | How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica | 957 | | Aliens vs. Predator
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33. | How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica | 888 | | Thief: The Dark Project
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34. | How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica | 844 | | MechWarrior 5: Mercenaries
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35. | How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica | 832 | | Serious Sam 4
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36. | Dead Space Creator Glen Schofield: Extended Interview | Ars Technica | 804 | |
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37. | LGR's Clint Basinger Reacts To His Top 1000 YouTube Comments | Ars Technica | 777 | Review |
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38. | How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica | 756 | Review | Deus Ex
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39. | How Lighting Design In The Callisto Protocol Elevates The Horror | Ars Technica | 729 | | The Callisto Protocol
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40. | How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica | 714 | | Star Control II
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41. | How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica | 686 | | Blade Runner
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42. | Lorne Lanning of Oddworld Inhabitants: Extended Interview | Ars Technica | 630 | | Inhabitants
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43. | How Does the Large Hadron Collider Work? | Ars Technica | 546 | |
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44. | How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica | 529 | | The Callisto Protocol
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45. | Astronaut Chris Hadfield Breaks Down His 'Space Oddity' Video | Ars Technica | 520 | |
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46. | How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene | War Stories | 457 | |
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47. | How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica | 448 | | Super Mario Bros.
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48. | What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica | 443 | | Dark Matter
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49. | How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica | 431 | Guide | Total War: Rome II
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50. | How Scientists Respond to Science Deniers | Edge Of Knowledge | Ars Technica | 420 | |
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51. | Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica | 415 | | Crash Bandicoot
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52. | Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube | Ars Technica | 414 | Review |
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53. | How a Painter Became Dead Space's Game Designer | Ars Technica | 412 | | Dead Space
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54. | Astronaut Scott Kelly teaches orbital mechanics with Kerbal Space Program | Ars Technica | 407 | | Kerbal Space Program
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55. | How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica | 400 | | The Callisto Protocol
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56. | How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica | 387 | | Return of the Obra Dinn
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57. | How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica | 356 | | Forza Motorsport 5
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58. | Cruising with Tesla's Autopilot in Houston traffic | Ars Technica | 341 | |
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59. | Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica | 331 | | Tetris
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60. | How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica | 318 | | Amnesia: The Dark Descent
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61. | Vive, Rift, PSVR, or Gear: What's the best VR headset? | Ars Technica | 317 | |
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62. | How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica | 313 | | Elemental: War of Magic
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63. | Customizing Mini 4WD Racers For High Speeds On A Small Scale | Ars Technica | 312 | |
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64. | How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica | 290 | | Slay The Spire
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65. | Overwatch Devs Explain Why They Brought Overwatch to Switch | Ars Technica | 280 | | Overwatch 2
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66. | How This War of Mine Plays on Your Emotions | War Stories | Ars Technica | 279 | Let's Play | This War of Mine
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67. | Zone Out | A Sci-Fi Short Film Starring Thomas Middleditch | 270 | |
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68. | Hands-on with the HTC U 11 smartphone | Ars Technica | 265 | Review |
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69. | Boeing Starliner launch animation | Ars Technica | 252 | |
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70. | A visit to 42, the free US coding school | Ars Technica | 250 | |
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71. | It's No Game | A Sci-fi Short Film Starring David Hasselhoff | 242 | |
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72. | How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica | 241 | | Dead Cells
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73. | Myst Co-Creator Rand Miller: Extended Interview | Ars Technica | 235 | | Myst
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74. | How Does Radiometric Dating Work? | Ars Technica | 223 | |
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75. | The reMarkable paper tablet: An e-reader you can write on | Ars Technica | 223 | |
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76. | Are GMO Foods Safe? | Ars Technica | 222 | |
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77. | 30 People Play Super Mario Bros. Level 1-1 | Ars Technica | 219 | | Super Mario Bros.
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78. | How to Play Valve's Artifact | Ars Technica | 212 | Guide | Artifact
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79. | Reviewing the Maxim 9 from SilencerCo | 199 | |
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80. | First Look: Xbox Adaptive Controller | Ars Technica | 187 | First Impressions |
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81. | How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica | 183 | |
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82. | PS4 Slim revealed: A smaller, sexier console with few comprimises | Ars Technica | 181 | Let's Play |
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83. | What to Expect From Oculus Quest | Ars Technica | 174 | | Swarm
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84. | Scott Manley Reacts To His Top 1000 YouTube Comments | 160 | |
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85. | Steam Deck Review: Buy One Or Wait? | Ars Technica | 155 | Review | Not Tonight
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86. | Every Generation Answers: Why Are You Glad You Grew Up When You Did? | Ars Technica | 145 | |
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87. | Unsolved Mortal Kombat Mysteries With Dominic Cianciolo From NetherRealm Studios | Ars Technica | 142 | | Mortal Kombat 9
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88. | Testing the Tobii eye tracker with Deus Ex: Mankind Divided | Ars Technica | 140 | | Deus Ex: Mankind Divided
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89. | Ars talks with the creator of Belter Creole from "The Expanse" | 140 | |
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90. | First look at the Microsoft Surface Studio | Ars Technica | 139 | First Impressions |
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91. | Patrick (H) Willems Reacts To His Top 1000 Comments On YouTube | Ars Technica | 137 | |
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92. | Artifact: Exclusive First Look From Valve | Ars Technica | 123 | First Impressions | Artifact
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93. | Fitbit Ionic smartwatch full review - every feature detailed | Ars Technica | 122 | Review |
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94. | Google Pixel Review: Bland, pricey, but still the best Android phone | Ars Technica | 121 | Review |
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95. | Lenovo Yoga 910 convertible laptop review | Ars Technica | 120 | Review |
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96. | Nintendo Switch Review: Your New Favourite Handheld | Ars Technica | 115 | Review | The Legend of Zelda: Breath of the Wild
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97. | Fortnite UX Designer Breaks Down Fortnite's UI / UX | Ars Technica | 114 | | Fortnite
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98. | What Does "First Man" Get Right? | Ars Technica | 113 | |
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99. | Exploring The Future Of Earth's Changing Climate | Edge Of Knowledge | Ars Technica | 113 | |
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100. | How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica | 112 | | Gears of War
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