Ars Technica

Ars Technica

Views:
61,642,351
Subscribers:
385,000
Videos:
761
Duration:
4:01:36:54

Ars Technica is a content creator on YouTube with around 385 thousand subscribers. His content totals approximately 61.64 million views views across 761 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCCDU1fsmgvWljcW2aodfJsA





Top 100 Most Liked Videos by Ars Technica


Video TitleRatingCategoryGame
1.How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica304,332Resident Evil 4
2.Markiplier Reacts To His Top 1000 YouTube Comments193,952
3.How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica121,804Let's PlayCrash Bandicoot
4.How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica68,989VlogUltima I: The First Age of Darkness
5.Fighter Pilot Breaks Down Every Button in an F-15 Cockpit | Ars Technica53,613
6.How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica51,235Myst
7.Linus "Tech Tips" Sebastian Reacts to His Top 1000 YouTube Comments | Ars Technica51,095
8.How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica48,178Prince of Persia
9.How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica32,775Diablo
10.How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica28,731Oddworld: Abe's Oddysee
11.How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica28,579Command & Conquer: Tiberian Sun
12.Why Do Flat Earth Believers Still Exist? | Ars Technica27,690
13.Warframe's Rebecca Ford Reviews Your Characters | Ars Technica25,589ReviewWarframe
14.How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica25,279Civilization
15.How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica23,703Amnesia: The Dark Descent
16.How Subnautica Succeeded Without Weapons | War Stories | Ars Technica20,726Subnautica
17.Warframe Developers Answer Unsolved Warframe Mysteries | Ars Technica20,158Warframe
18.How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica19,904Thief: The Dark Project
19.Blizzard Answers Unsolved Mysteries of the Overwatch Universe | Ars Technica19,398Overwatch 2
20.Blizzard's Ben Brode Answers Unsolved Hearthstone Mysteries | Ars Technica19,031Hearthstone
21.Sunspring | A Sci-Fi Short Film Starring Thomas Middleditch17,980
22.Astronaut Chris Hadfield Breaks Down His 'Space Oddity' Video | Ars Technica14,782
23.How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica14,029Serious Sam 4
24.How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica13,204Homeworld: Deserts of Kharak
25.Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica12,855
26.How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica12,285Aliens vs. Predator
27.How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica11,277Alan Wake
28.Bioware Answers Unsolved Mysteries of the Mass Effect Universe | Ars Technica11,092Mass Effect 3
29.How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica10,564Blade Runner
30.LGR's Clint Basinger Reacts To His Top 1000 YouTube Comments | Ars Technica10,350Review
31.How NBA JAM Became A Billion-Dollar Slam Dunk | War Stories | Ars Technica9,795NBA Jam
32.How The Callisto Protocol's Gameplay Was Perfected Months Before Release | Ars Technica9,795The Callisto Protocol
33.Dead Space Creator Glen Schofield: Extended Interview | Ars Technica9,113
34.How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica8,974ReviewDeus Ex
35.Unsolved League of Legends Mysteries With Lead Designer Greg Street | Ars Technica8,895League of Legends
36.How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica8,858Star Control II
37.How a Painter Became Dead Space's Game Designer | Ars Technica8,850Dead Space
38.How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica8,701Slay The Spire
39.Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica8,078The Unsolved
40.Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube | Ars Technica7,646Review
41.Bina48 Robot Talks to Siri7,455
42.How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene | War Stories7,062
43.How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica6,978Return of the Obra Dinn
44.Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica10,004Tetris
45.Lorne Lanning of Oddworld Inhabitants: Extended Interview | Ars Technica6,143Inhabitants
46.Astronaut Scott Kelly teaches orbital mechanics with Kerbal Space Program | Ars Technica6,096Kerbal Space Program
47.How Lighting Design In The Callisto Protocol Elevates The Horror | Ars Technica5,859The Callisto Protocol
48.How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica5,771MechWarrior 5: Mercenaries
49.How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica5,621Dead Cells
50.Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica5,617Crash Bandicoot
51.How Does the Large Hadron Collider Work? | Ars Technica5,548
52.Cruising with Tesla's Autopilot in Houston traffic | Ars Technica5,213
53.How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica5,119The Callisto Protocol
54.Customizing Mini 4WD Racers For High Speeds On A Small Scale | Ars Technica5,005
55.How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica4,955Forza Motorsport 5
56.How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica4,407Elemental: War of Magic
57.How This War of Mine Plays on Your Emotions | War Stories | Ars Technica4,390Let's PlayThis War of Mine
58.How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica4,025Super Mario Bros.
59.What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica4,023Dark Matter
60.How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica3,869GuideTotal War: Rome II
61.First Look: Warframe for Nintendo Switch | Ars Technica3,648First ImpressionsWarframe
62.How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica3,668The Callisto Protocol
63.A visit to 42, the free US coding school | Ars Technica3,472
64.Scott Manley Reacts To His Top 1000 YouTube Comments3,049
65.Myst Co-Creator Rand Miller: Extended Interview | Ars Technica2,822Myst
66.How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica2,649Amnesia: The Dark Descent
67.How Can People Believe Dowsing Is Real? | Ars Technica2,602
68.It's No Game | A Sci-fi Short Film Starring David Hasselhoff2,213
69.Zone Out | A Sci-Fi Short Film Starring Thomas Middleditch2,031
70.The reMarkable paper tablet: An e-reader you can write on | Ars Technica2,002
71.Ars talks with the creator of Belter Creole from "The Expanse"1,978
72.Fortnite UX Designer Breaks Down Fortnite's UI / UX | Ars Technica1,777Fortnite
73.How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica2,110Gears of War
74.How Does Radiometric Dating Work? | Ars Technica1,639
75.How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints | War Stories1,555
76.Modern Vintage Gamer Reacts To His Top 1000 Comments On YouTube | Ars Technica1,507
77.Patrick (H) Willems Reacts To His Top 1000 Comments On YouTube | Ars Technica1,454
78.30 People Play Super Mario Bros. Level 1-1 | Ars Technica1,271Super Mario Bros.
79.Reviewing the Maxim 9 from SilencerCo1,180
80.Garmin vívoactive 3: Top 5 features | Ars Technica1,163Review
81.NAIAS 2017: the future of EV motors with Bosch | Ars Technica1,138
82.Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica1,133Homeworld: Deserts of Kharak
83.Steam Deck Review: Buy One Or Wait? | Ars Technica1,073ReviewNot Tonight
84.How to Play Valve's Artifact | Ars Technica1,054GuideArtifact
85.rubenstein9 21,050
86.Unsolved Mortal Kombat Mysteries With Dominic Cianciolo From NetherRealm Studios | Ars Technica1,046Mortal Kombat 9
87.Blizzard's Aaron Keller Breaks Down Overwatch Map Design | Ars Technica957Overwatch 2
88.Boeing Starliner launch animation | Ars Technica899
89.Lenovo Yoga 910 convertible laptop review | Ars Technica890Review
90.First Look: Nintendo Ring Fit Adventure | Ars Technica864First ImpressionsRing Fit Adventure
91.First Look: Xbox Adaptive Controller | Ars Technica821First Impressions
92.Vive, Rift, PSVR, or Gear: What's the best VR headset? | Ars Technica817
93.How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica808
94.Fitbit Ionic smartwatch full review - every feature detailed | Ars Technica742Review
95.Looking for a swim tracking device? We compared a few.733Review
96.How PUBG Changed the Battle Royale Genre | Changing the Game | Ars Technica724PLAYERUNKNOWN'S Battlegrounds
97.Testing the Tobii eye tracker with Deus Ex: Mankind Divided | Ars Technica701Deus Ex: Mankind Divided
98.Hands-on with the HTC U 11 smartphone | Ars Technica693Review
99.Google Pixelbook and Pixelbook Pen: Pros & Cons | Ars Technica672Review
100.Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica670Blade Runner