1. | How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica | 304,332 | | Resident Evil 4
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2. | Markiplier Reacts To His Top 1000 YouTube Comments | 193,952 | |
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3. | How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica | 121,804 | Let's Play | Crash Bandicoot
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4. | How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica | 68,989 | Vlog | Ultima I: The First Age of Darkness
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5. | Fighter Pilot Breaks Down Every Button in an F-15 Cockpit | Ars Technica | 53,613 | |
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6. | How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica | 51,235 | | Myst
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7. | Linus "Tech Tips" Sebastian Reacts to His Top 1000 YouTube Comments | Ars Technica | 51,095 | |
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8. | How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica | 48,178 | | Prince of Persia
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9. | How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica | 32,775 | | Diablo
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10. | How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica | 28,731 | | Oddworld: Abe's Oddysee
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11. | How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica | 28,579 | | Command & Conquer: Tiberian Sun
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12. | Why Do Flat Earth Believers Still Exist? | Ars Technica | 27,690 | |
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13. | Warframe's Rebecca Ford Reviews Your Characters | Ars Technica | 25,589 | Review | Warframe
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14. | How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica | 25,279 | | Civilization
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15. | How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica | 23,703 | | Amnesia: The Dark Descent
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16. | How Subnautica Succeeded Without Weapons | War Stories | Ars Technica | 20,726 | | Subnautica
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17. | Warframe Developers Answer Unsolved Warframe Mysteries | Ars Technica | 20,158 | | Warframe
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18. | How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica | 19,904 | | Thief: The Dark Project
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19. | Blizzard Answers Unsolved Mysteries of the Overwatch Universe | Ars Technica | 19,398 | | Overwatch 2
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20. | Blizzard's Ben Brode Answers Unsolved Hearthstone Mysteries | Ars Technica | 19,031 | | Hearthstone
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21. | Sunspring | A Sci-Fi Short Film Starring Thomas Middleditch | 17,980 | |
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22. | Astronaut Chris Hadfield Breaks Down His 'Space Oddity' Video | Ars Technica | 14,782 | |
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23. | How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica | 14,029 | | Serious Sam 4
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24. | How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica | 13,204 | | Homeworld: Deserts of Kharak
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25. | Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica | 12,855 | |
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26. | How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica | 12,285 | | Aliens vs. Predator
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27. | How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica | 11,277 | | Alan Wake
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28. | Bioware Answers Unsolved Mysteries of the Mass Effect Universe | Ars Technica | 11,092 | | Mass Effect 3
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29. | How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica | 10,564 | | Blade Runner
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30. | LGR's Clint Basinger Reacts To His Top 1000 YouTube Comments | Ars Technica | 10,350 | Review |
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31. | How NBA JAM Became A Billion-Dollar Slam Dunk | War Stories | Ars Technica | 9,795 | | NBA Jam
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32. | How The Callisto Protocol's Gameplay Was Perfected Months Before Release | Ars Technica | 9,795 | | The Callisto Protocol
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33. | Dead Space Creator Glen Schofield: Extended Interview | Ars Technica | 9,113 | |
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34. | How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica | 8,974 | Review | Deus Ex
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35. | Unsolved League of Legends Mysteries With Lead Designer Greg Street | Ars Technica | 8,895 | | League of Legends
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36. | How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica | 8,858 | | Star Control II
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37. | How a Painter Became Dead Space's Game Designer | Ars Technica | 8,850 | | Dead Space
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38. | How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica | 8,701 | | Slay The Spire
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39. | Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica | 8,078 | | The Unsolved
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40. | Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube | Ars Technica | 7,646 | Review |
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41. | Bina48 Robot Talks to Siri | 7,455 | |
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42. | How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene | War Stories | 7,062 | |
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43. | How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica | 6,978 | | Return of the Obra Dinn
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44. | Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica | 10,004 | | Tetris
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45. | Lorne Lanning of Oddworld Inhabitants: Extended Interview | Ars Technica | 6,143 | | Inhabitants
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46. | Astronaut Scott Kelly teaches orbital mechanics with Kerbal Space Program | Ars Technica | 6,096 | | Kerbal Space Program
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47. | How Lighting Design In The Callisto Protocol Elevates The Horror | Ars Technica | 5,859 | | The Callisto Protocol
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48. | How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica | 5,771 | | MechWarrior 5: Mercenaries
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49. | How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica | 5,621 | | Dead Cells
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50. | Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica | 5,617 | | Crash Bandicoot
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51. | How Does the Large Hadron Collider Work? | Ars Technica | 5,548 | |
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52. | Cruising with Tesla's Autopilot in Houston traffic | Ars Technica | 5,213 | |
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53. | How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica | 5,119 | | The Callisto Protocol
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54. | Customizing Mini 4WD Racers For High Speeds On A Small Scale | Ars Technica | 5,005 | |
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55. | How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica | 4,955 | | Forza Motorsport 5
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56. | How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica | 4,407 | | Elemental: War of Magic
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57. | How This War of Mine Plays on Your Emotions | War Stories | Ars Technica | 4,390 | Let's Play | This War of Mine
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58. | How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica | 4,025 | | Super Mario Bros.
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59. | What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica | 4,023 | | Dark Matter
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60. | How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica | 3,869 | Guide | Total War: Rome II
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61. | First Look: Warframe for Nintendo Switch | Ars Technica | 3,648 | First Impressions | Warframe
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62. | How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica | 3,668 | | The Callisto Protocol
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63. | A visit to 42, the free US coding school | Ars Technica | 3,472 | |
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64. | Scott Manley Reacts To His Top 1000 YouTube Comments | 3,049 | |
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65. | Myst Co-Creator Rand Miller: Extended Interview | Ars Technica | 2,822 | | Myst
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66. | How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica | 2,649 | | Amnesia: The Dark Descent
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67. | How Can People Believe Dowsing Is Real? | Ars Technica | 2,602 | |
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68. | It's No Game | A Sci-fi Short Film Starring David Hasselhoff | 2,213 | |
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69. | Zone Out | A Sci-Fi Short Film Starring Thomas Middleditch | 2,031 | |
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70. | The reMarkable paper tablet: An e-reader you can write on | Ars Technica | 2,002 | |
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71. | Ars talks with the creator of Belter Creole from "The Expanse" | 1,978 | |
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72. | Fortnite UX Designer Breaks Down Fortnite's UI / UX | Ars Technica | 1,777 | | Fortnite
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73. | How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica | 2,110 | | Gears of War
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74. | How Does Radiometric Dating Work? | Ars Technica | 1,639 | |
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75. | How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints | War Stories | 1,555 | |
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76. | Modern Vintage Gamer Reacts To His Top 1000 Comments On YouTube | Ars Technica | 1,507 | |
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77. | Patrick (H) Willems Reacts To His Top 1000 Comments On YouTube | Ars Technica | 1,454 | |
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78. | 30 People Play Super Mario Bros. Level 1-1 | Ars Technica | 1,271 | | Super Mario Bros.
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79. | Reviewing the Maxim 9 from SilencerCo | 1,180 | |
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80. | Garmin vívoactive 3: Top 5 features | Ars Technica | 1,163 | Review |
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81. | NAIAS 2017: the future of EV motors with Bosch | Ars Technica | 1,138 | |
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82. | Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica | 1,133 | | Homeworld: Deserts of Kharak
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83. | Steam Deck Review: Buy One Or Wait? | Ars Technica | 1,073 | Review | Not Tonight
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84. | How to Play Valve's Artifact | Ars Technica | 1,054 | Guide | Artifact
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85. | rubenstein9 2 | 1,050 | |
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86. | Unsolved Mortal Kombat Mysteries With Dominic Cianciolo From NetherRealm Studios | Ars Technica | 1,046 | | Mortal Kombat 9
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87. | Blizzard's Aaron Keller Breaks Down Overwatch Map Design | Ars Technica | 957 | | Overwatch 2
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88. | Boeing Starliner launch animation | Ars Technica | 899 | |
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89. | Lenovo Yoga 910 convertible laptop review | Ars Technica | 890 | Review |
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90. | First Look: Nintendo Ring Fit Adventure | Ars Technica | 864 | First Impressions | Ring Fit Adventure
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91. | First Look: Xbox Adaptive Controller | Ars Technica | 821 | First Impressions |
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92. | Vive, Rift, PSVR, or Gear: What's the best VR headset? | Ars Technica | 817 | |
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93. | How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica | 808 | |
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94. | Fitbit Ionic smartwatch full review - every feature detailed | Ars Technica | 742 | Review |
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95. | Looking for a swim tracking device? We compared a few. | 733 | Review |
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96. | How PUBG Changed the Battle Royale Genre | Changing the Game | Ars Technica | 724 | | PLAYERUNKNOWN'S Battlegrounds
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97. | Testing the Tobii eye tracker with Deus Ex: Mankind Divided | Ars Technica | 701 | | Deus Ex: Mankind Divided
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98. | Hands-on with the HTC U 11 smartphone | Ars Technica | 693 | Review |
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99. | Google Pixelbook and Pixelbook Pen: Pros & Cons | Ars Technica | 672 | Review |
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100. | Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica | 670 | | Blade Runner
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