2023-05-23 | Ars Frontiers 2023 Livestream Replay | 3:30:45 | 5,236 | |
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2023-04-26 | Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica | 17:43 | 167,442 | | Tetris
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2022-11-29 | How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica | 11:21 | 117,695 | | The Callisto Protocol
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2022-11-22 | How Lighting Design In The Callisto Protocol Elevates The Horror | Ars Technica | 9:49 | 158,300 | | The Callisto Protocol
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2022-11-15 | How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica | 10:45 | 67,990 | | The Callisto Protocol
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2022-11-08 | How The Callisto Protocol's Gameplay Was Perfected Months Before Release | Ars Technica | 9:20 | 309,052 | | The Callisto Protocol
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2022-07-13 | How Scientists Respond to Science Deniers | Edge Of Knowledge | Ars Technica | 17:41 | 12,014 | |
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2022-06-14 | What Is Dark Energy? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica | 19:34 | 20,668 | |
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2022-05-26 | How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica | 13:59 | 37,740 | | Gears of War
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2022-04-28 | Exploring The Future Of Earth's Changing Climate | Edge Of Knowledge | Ars Technica | 22:22 | 7,333 | |
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2022-04-19 | Astrophysicist Breaks Down The Origins Of Life | Edge Of Knowledge | Ars Technica | 14:54 | 7,763 | |
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2022-03-29 | How Do Black Holes Die? | Edge Of Knowledge | Ars Technica | 15:36 | 10,987 | |
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2022-03-11 | Volkswagen’s Electric ID. Buzz: A Bus Full Of Tech | Ars Technica | 7:51 | 9,662 | Review |
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2022-03-04 | Light Up Gaming Keyboard Review: Asus ROG Strix Flare II Animate | Ars Technica | 8:29 | 10,938 | Review |
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2022-02-25 | Steam Deck Review: Buy One Or Wait? | Ars Technica | 10:44 | 28,916 | Review | Not Tonight
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2022-02-10 | How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica | 19:06 | 24,330 | |
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2022-01-19 | What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica | 14:36 | 115,232 | |
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2021-12-16 | How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica | 14:15 | 185,436 | Review | Deus Ex
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2021-05-25 | Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica | 14:15 | 240,157 | | The Unsolved
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2021-05-05 | Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica | 28:17 | 229,493 | |
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2021-03-22 | Patrick (H) Willems Reacts To His Top 1000 Comments On YouTube | Ars Technica | 32:04 | 27,989 | |
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2021-01-21 | Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube | Ars Technica | 25:13 | 108,925 | Review |
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2020-12-22 | Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview | 59:37 | 14,304 | | Amnesia: The Dark Descent
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2020-12-15 | Modern Vintage Gamer Reacts To His Top 1000 Comments On YouTube | Ars Technica | 20:41 | 26,262 | |
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2020-11-30 | Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica | 41:27 | 14,200 | | Blade Runner
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2020-10-29 | How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica | 26:23 | 104,919 | | Super Mario Bros.
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2020-10-20 | Scott Manley Reacts To His Top 1000 YouTube Comments | 29:33 | 64,593 | |
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2020-10-13 | How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica | 46:15 | 49,713 | | Amnesia: The Dark Descent
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2020-09-22 | LGR's Clint Basinger Reacts To His Top 1000 YouTube Comments | Ars Technica | 16:15 | 175,293 | Review |
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2020-09-13 | How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica | 28:26 | 154,939 | | Forza Motorsport 5
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2020-09-01 | 30 People Play Mario Kart 8 From Newbies to Pros | Ars Technica | 11:10 | 22,440 | | Mario Kart 8
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2020-08-25 | Zach King Reacts To His Top 1000 YouTube Comments | Ars Technica | 15:33 | 9,668 | |
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2020-08-18 | How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica | 23:18 | 942,667 | | Diablo
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2020-08-11 | Subnautica Director Charlie Cleveland: Extended Interview | Ars Technica | 1:39:56 | 27,855 | | Subnautica
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2020-08-04 | Unsolved Mortal Kombat Mysteries With Dominic Cianciolo From NetherRealm Studios | Ars Technica | 12:26 | 34,455 | | Mortal Kombat 9
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2020-07-14 | How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints | War Stories | 19:03 | 66,467 | |
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2020-07-07 | Star Control Creators Paul Reiche & Fred Ford: Extended Interview | Ars Technica | 2:12:40 | 15,273 | |
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2020-06-30 | Fighter Pilot Breaks Down Every Button in an F-15 Cockpit | Ars Technica | 14:14 | 2,605,158 | |
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2020-06-16 | How NBA JAM Became A Billion-Dollar Slam Dunk | War Stories | Ars Technica | 21:46 | 443,430 | | NBA Jam
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2020-06-11 | Linus "Tech Tips" Sebastian Reacts to His Top 1000 YouTube Comments | Ars Technica | 18:39 | 1,225,188 | |
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2020-06-03 | Dead Space Creator Glen Schofield: Extended Interview | Ars Technica | 1:13:14 | 187,501 | |
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2020-05-19 | How "Robert The Bruce" Continued The Story of "Braveheart" Under Brutal Conditions | 14:07 | 47,047 | |
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2020-05-14 | How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica | 21:17 | 290,191 | | Alan Wake
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2020-05-05 | Recreating 4 Game of Thrones Characters in Skyrim | Ars Technica | 30:59 | 37,295 | | The Elder Scrolls V: Skyrim
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2020-04-28 | How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene | War Stories | 29:13 | 328,633 | |
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2020-04-21 | Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica | 44:35 | 25,438 | | Homeworld
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2020-04-07 | How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica | 16:37 | 404,349 | | Homeworld
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2020-04-03 | 30 People Play Super Mario Bros. Level 1-1 | Ars Technica | 11:19 | 65,496 | | Mario Bros.
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2020-03-26 | Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica | 2:13:40 | 163,979 | | Crash Bandicoot
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2020-03-17 | How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica | 20:49 | 1,222,201 | | Prince of Persia
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2020-02-27 | How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica | 31:37 | 4,119,865 | Let's Play | Crash Bandicoot
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2020-02-21 | Myst Co-Creator Rand Miller: Extended Interview | Ars Technica | 1:47:06 | 106,167 | | Myst
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2020-01-30 | Lorne Lanning of Oddworld Inhabitants: Extended Interview | Ars Technica | 2:53:51 | 195,301 | | Inhabitants
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2020-01-28 | How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica | 23:24 | 1,655,757 | | Myst
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2020-01-16 | Markiplier Reacts To His Top 1000 YouTube Comments | 13:18 | 3,854,955 | |
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2019-12-10 | Customizing Mini 4WD Racers For High Speeds On A Small Scale | Ars Technica | 10:56 | 311,689 | |
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2019-12-03 | How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica | 23:20 | 714,856 | | Oddworld: Abe's Oddysee
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2019-11-19 | Nintendo's Corey Olcsvary Plays Your Super Mario Maker 2 Levels | 21:11 | 20,438 | Let's Play | Super Mario Maker 2
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2019-11-07 | Bioware Answers Unsolved Mysteries of the Mass Effect Universe | Ars Technica | 14:18 | 301,043 | | Mass Effect 3
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2019-10-14 | Overwatch Devs Explain Why They Brought Overwatch to Switch | Ars Technica | 4:02 | 29,076 | | Overwatch
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2019-10-03 | First Look: Nintendo Ring Fit Adventure | Ars Technica | 6:28 | 71,956 | First Impressions | Ring Fit Adventure
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2019-09-30 | Ubisoft Reviews Your Rainbow Six Siege Characters | Ars Technica | 17:19 | 28,427 | Review | Rainbow Six Siege
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2019-09-23 | How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica | 12:15 | 935,636 | | Civilization
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2019-07-17 | How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica | 10:29 | 231,478 | | Dead Cells
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2019-06-26 | Warframe's Rebecca Ford Reviews Your Characters | Ars Technica | 9:57 | 1,013,997 | Review | Warframe
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2019-06-05 | How Subnautica Succeeded Without Weapons | War Stories | Ars Technica | 19:26 | 521,880 | | Subnautica
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2019-05-30 | How This War of Mine Plays on Your Emotions | War Stories | Ars Technica | 11:37 | 142,003 | Let's Play | This War of Mine
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2019-05-21 | How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica | 10:18 | 246,731 | | Return of the Obra Dinn
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2019-05-02 | How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica | 11:22 | 314,703 | | Slay The Spire
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2019-04-16 | How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica | 12:56 | 797,140 | | Amnesia: The Dark Descent
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2019-04-03 | How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica | 10:52 | 338,916 | | MechWarrior 5: Mercenaries
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2019-02-26 | How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica | 13:03 | 1,067,777 | | Command & Conquer: Tiberian Sun
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2019-02-12 | How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica | 10:31 | 508,043 | | Blade Runner
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2019-02-06 | How Can People Believe Dowsing Is Real? | Ars Technica | 5:10 | 141,242 | |
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2019-01-22 | Are GMO Foods Safe? | Ars Technica | 5:27 | 20,785 | |
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2019-01-16 | How a Painter Became Dead Space's Game Designer | Ars Technica | 5:41 | 152,499 | | Dead Space
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2019-01-08 | How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica | 19:07 | 9,074,733 | | Resident Evil 4
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2018-12-18 | How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica | 9:49 | 265,697 | Guide | Total War: Rome II
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2018-12-05 | Why Are Sea Levels Rising at Different Rates? | Ars Technica | 4:14 | 11,801 | |
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2018-11-20 | How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica | 16:52 | 488,398 | | Aliens Versus Predator
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2018-11-16 | First Look: Warframe for Nintendo Switch | Ars Technica | 7:02 | 162,028 | First Impressions | Warframe
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2018-11-07 | Why Do Flat Earth Believers Still Exist? | Ars Technica | 6:05 | 1,204,844 | |
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2018-11-02 | Diablo III and the Best Nintendo Switch Ports | Ars Technica | 14:38 | 21,476 | | Diablo III
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2018-10-30 | How Does Radiometric Dating Work? | Ars Technica | 4:38 | 150,732 | |
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2018-10-26 | 6 Degrees of Star Control | Ars Technica | 7:54 | 9,447 | | Star Control
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2018-10-23 | How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica | 12:59 | 366,585 | | Star Control II
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2018-10-18 | What to Expect From Oculus Quest | Ars Technica | 8:05 | 49,288 | |
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2018-10-16 | How Does the Large Hadron Collider Work? | Ars Technica | 5:03 | 366,962 | |
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2018-10-12 | What Does "First Man" Get Right? | Ars Technica | 6:23 | 24,999 | |
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2018-10-03 | How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica | 9:19 | 467,747 | | Serious Sam 4
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2018-09-13 | Fortnite UX Designer Breaks Down Fortnite's UI / UX | Ars Technica | 13:33 | 97,580 | | Fortnite
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2018-08-31 | How to Play Valve's Artifact | Ars Technica | 8:34 | 95,931 | Guide | Artifact
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2018-08-31 | Artifact: Exclusive First Look From Valve | Ars Technica | 6:55 | 43,876 | First Impressions | Artifact
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2018-07-24 | How PUBG Changed the Battle Royale Genre | Changing the Game | Ars Technica | 7:01 | 38,305 | | PLAYERUNKNOWN'S Battlegrounds
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2018-06-26 | Unsolved League of Legends Mysteries With Lead Designer Greg Street | Ars Technica | 10:39 | 471,922 | | League of Legends
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2018-06-11 | Zone Out | A Sci-Fi Short Film Starring Thomas Middleditch | 6:43 | 198,629 | |
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2018-06-06 | Warframe Developers Answer Unsolved Warframe Mysteries | Ars Technica | 18:59 | 782,536 | | Warframe
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2018-05-22 | Kids versus a Game Boy, Vectrex and other 80's tech | Ars Technica | 5:25 | 18,544 | |
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2018-05-17 | First Look: Xbox Adaptive Controller | Ars Technica | 3:54 | 93,047 | First Impressions | Fortnite
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2018-05-10 | Blizzard's Aaron Keller Breaks Down Overwatch Map Design | Ars Technica | 8:57 | 45,913 | | Overwatch
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