1. | Ars Frontiers 2023 Livestream Replay | 3:30:45 | |
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2. | Lorne Lanning of Oddworld Inhabitants: Extended Interview | Ars Technica | 2:53:51 | | Inhabitants
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3. | Ars Technica plays Overwatch on launch day - and attempts a MEI SLAY | 2:17:08 | | Overwatch 2
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4. | Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica | 2:13:40 | | Crash Bandicoot
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5. | Star Control Creators Paul Reiche & Fred Ford: Extended Interview | Ars Technica | 2:12:40 | |
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6. | Myst Co-Creator Rand Miller: Extended Interview | Ars Technica | 1:47:06 | | Myst
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7. | Subnautica Director Charlie Cleveland: Extended Interview | Ars Technica | 1:39:56 | | Subnautica
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8. | Dead Space Creator Glen Schofield: Extended Interview | Ars Technica | 1:13:14 | |
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9. | Ars Live: How Profitable Is Starlink? | 1:00:40 | |
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10. | Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview | 59:37 | | Amnesia: The Dark Descent
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11. | An Hour of Final Fantasy XV Gameplay | Ars Technica | 53:00 | | Final Fantasy XV
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12. | Ars Live Episode 7: the future of human space travel | Ars Technica | 52:14 | Show |
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13. | Ars Live #6: Taking on Patent Trolls | Ars Technica | 50:19 | |
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14. | Ars Live Episode 11: Climate Change | 49:04 | Show |
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15. | Ars Live Episode 10: tech, immigration and borders | 48:23 | Show |
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16. | How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica | 46:15 | | Amnesia: The Dark Descent
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17. | Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica | 44:35 | | Homeworld: Deserts of Kharak
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18. | Ars Live Episode 9: Sex Toys | 44:14 | Show |
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19. | Tested's Norm Chan talks blowing stuff up online | Ars Live Episode 13 | 41:50 | Show |
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20. | Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica | 41:27 | | Blade Runner
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21. | Ars Live Episode 8: Information security | 40:39 | Show |
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22. | Ars UNITE: The Future of Government IT | 34:56 | |
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23. | Ars UNITE: The Future of Solar | 33:27 | |
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24. | Ars UNITE: The Future of Gaming | 33:06 | |
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25. | Patrick (H) Willems Reacts To His Top 1000 Comments On YouTube | Ars Technica | 32:04 | |
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26. | How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica | 31:37 | Let's Play | Crash Bandicoot
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27. | Recreating 4 Game of Thrones Characters in Skyrim | Ars Technica | 30:59 | | The Elder Scrolls V: Skyrim
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28. | Ars UNITE: The Future of (and The Trouble With) Drones | 30:36 | |
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29. | Ars UNITE: The Future of the Internet of Things | 29:51 | |
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30. | Scott Manley Reacts To His Top 1000 YouTube Comments | 29:33 | |
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31. | How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene | War Stories | 29:13 | |
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32. | How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica | 28:26 | | Forza Motorsport 5
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33. | watson at RPI October 2011 | 28:18 | |
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34. | Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica | 28:17 | |
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35. | Ars Live #3: What if we treated online harassment the same way we treat spam? | 28:04 | |
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36. | Ars Live #5: Diversity in Tech | Ars Technica | 26:55 | |
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37. | How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica | 26:23 | | Super Mario Bros.
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38. | Chomping dots with Pac-Man Championship Edition 2 | Ars Technica | 26:06 | | Pac-Man
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39. | Ars Live #2: Surveillance & the future of high-tech policing | 25:38 | |
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40. | Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube | Ars Technica | 25:13 | Review |
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41. | How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica | 23:24 | | Myst
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42. | Ars Live #4: Science Fiction | Ars Technica | 23:23 | |
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43. | How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica | 23:20 | | Oddworld: Abe's Oddysee
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44. | How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica | 23:18 | | Diablo
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45. | Exploring The Future Of Earth's Changing Climate | Edge Of Knowledge | Ars Technica | 22:22 | |
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46. | How NBA JAM Became A Billion-Dollar Slam Dunk | War Stories | Ars Technica | 21:46 | | NBA Jam
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47. | How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica | 21:17 | | Alan Wake
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48. | Nintendo's Corey Olcsvary Plays Your Super Mario Maker 2 Levels | 21:11 | Let's Play | Super Mario Maker 2
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49. | How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica | 20:49 | | Prince of Persia
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50. | Modern Vintage Gamer Reacts To His Top 1000 Comments On YouTube | Ars Technica | 20:41 | |
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51. | What Is Dark Energy? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica | 19:34 | |
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52. | How Subnautica Succeeded Without Weapons | War Stories | Ars Technica | 19:26 | | Subnautica
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53. | How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica | 19:07 | | Resident Evil 4
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54. | How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica | 19:06 | |
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55. | How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints | War Stories | 19:03 | |
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56. | Warframe Developers Answer Unsolved Warframe Mysteries | Ars Technica | 18:59 | | Warframe
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57. | Linus "Tech Tips" Sebastian Reacts to His Top 1000 YouTube Comments | Ars Technica | 18:39 | |
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58. | Fitbit Ionic smartwatch full review - every feature detailed | Ars Technica | 17:50 | Review |
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59. | Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica | 17:43 | | Tetris
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60. | How Scientists Respond to Science Deniers | Edge Of Knowledge | Ars Technica | 17:41 | |
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61. | Ubisoft Reviews Your Rainbow Six Siege Characters | Ars Technica | 17:19 | Review | Rainbow Six Siege
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62. | How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica | 16:52 | | Aliens vs. Predator
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63. | Using the Apple Watch series 2 as an activity tracker | Ars Technica | 16:42 | Review |
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64. | How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica | 16:37 | | Homeworld: Deserts of Kharak
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65. | LGR's Clint Basinger Reacts To His Top 1000 YouTube Comments | Ars Technica | 16:15 | Review |
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66. | Facebook Spaces: a social VR demo | Ars Technica | 15:49 | |
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67. | How Do Black Holes Die? | Edge Of Knowledge | Ars Technica | 15:36 | |
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68. | Zach King Reacts To His Top 1000 YouTube Comments | Ars Technica | 15:33 | |
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69. | Astrophysicist Breaks Down The Origins Of Life | Edge Of Knowledge | Ars Technica | 14:54 | |
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70. | Diablo III and the Best Nintendo Switch Ports | Ars Technica | 14:38 | | Diablo III
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71. | What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica | 14:36 | | Dark Matter
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72. | Blizzard's Ben Brode Answers Unsolved Hearthstone Mysteries | Ars Technica | 14:24 | | Hearthstone
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73. | Bioware Answers Unsolved Mysteries of the Mass Effect Universe | Ars Technica | 14:18 | | Mass Effect 3
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74. | Strafe - gameplay demo | Ars Technica | 14:15 | | Strafe
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75. | How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica | 14:15 | Review | Deus Ex
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76. | Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica | 14:15 | | The Unsolved
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77. | Fighter Pilot Breaks Down Every Button in an F-15 Cockpit | Ars Technica | 14:14 | |
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78. | How "Robert The Bruce" Continued The Story of "Braveheart" Under Brutal Conditions | 14:07 | | Braveheart
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79. | How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica | 13:59 | | Gears of War
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80. | NAIAS 2017: talking mobility, electrification and assistive tech with Ford | Ars Technica | 13:58 | |
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81. | Fortnite UX Designer Breaks Down Fortnite's UI / UX | Ars Technica | 13:33 | | Fortnite
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82. | Rick & Morty’s Justin Roiland talks about his first VR game | Ars Technica | 13:25 | |
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83. | Markiplier Reacts To His Top 1000 YouTube Comments | 13:18 | |
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84. | How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica | 13:03 | | Command & Conquer: Tiberian Sun
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85. | How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica | 12:59 | | Star Control II
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86. | How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica | 12:56 | | Amnesia: The Dark Descent
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87. | Unsolved Mortal Kombat Mysteries With Dominic Cianciolo From NetherRealm Studios | Ars Technica | 12:26 | | Mortal Kombat 9
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88. | How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica | 12:15 | | Civilization
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89. | Touring the Woods Hole Oceanographic vessel Neil Armstrong | Ars Technica | 12:13 | |
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90. | How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica | 12:00 | | Thief: The Dark Project
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91. | Fitness earbud comparison: four brands reviewed | Ars Technica | 11:52 | Review |
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92. | The Greatest Leap, Episode 6: Unwinding | Ars Technica | 11:51 | Show |
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93. | Turn 10 and Porsche's new alliance | NYIAS 2017 | Ars Technica | 11:49 | |
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94. | Wolfenstein 2 PC Gameplay: Like Playing a B-movie with Robot Nazis | 11:41 | | Wolfenstein II: The New Colossus
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95. | How This War of Mine Plays on Your Emotions | War Stories | Ars Technica | 11:37 | Let's Play | This War of Mine
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96. | The Greatest Leap, Episode 4: People | Ars Techinca | 11:36 | Show |
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97. | Inside the International Space Station with Astronaut Scott Kelly | Ars Technica | 11:26 | |
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98. | How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica | 11:22 | | Slay The Spire
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99. | How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica | 11:21 | | The Callisto Protocol
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100. | Blizzard Answers Unsolved Mysteries of the Overwatch Universe | Ars Technica | 11:20 | | Overwatch 2
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