AI and Games

AI and Games

Views:
9,821,025
Subscribers:
220,000
Videos:
173
Duration:
1:19:24:21
United Kingdom
United Kingdom

AI and Games is a British YouTube content creator with more than 220 thousand subscribers. He published 173 videos which altogether total more than 9.82 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q





All Videos by AI and Games



PublishedVideo TitleDurationViewsCategoryGame
2020-05-20Revisiting the AI of Alien: Isolation | AI and Games #5024:54953,593Alien: Isolation
2020-05-06Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 10118:18107,693F.E.A.R.
2020-04-22The Story of Facade: The AI-Powered Interactive Drama | AI and Games #4928:28253,390Let's Play
2020-03-18DOOM 64 Revisited | Design Dive11:47108,557ReviewDoom 64
2020-03-03The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games16:0627,994The Division 2
2020-02-28Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games15:3816,858The Division 2
2020-02-27Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games20:2242,244The Division 2
2020-02-14Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive11:1145,454StarCraft II
2020-02-12How AlphaStar Became a StarCraft Grandmaster | AI and Games #4819:26113,993Let's PlayStarCraft II
2019-11-28How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #4713:17221,114Halo Wars 2
2019-11-06The Best Games Engines for AI (2019) | AI 10117:1024,305Half-Life 2
2019-10-27Why Adding Bots to Fortnite Was a Great Idea | Design Dive12:2712,658Fortnite
2019-10-02The Secret Reward Systems of Dark Souls II | Design Dive23:14192,822Dark Souls II
2019-09-18Building Minecraft Villages with AI - The Generative Design in Minecraft Competition | AI and Games13:4263,819Minecraft
2019-08-14The Dangers of AI, Microtransactions & Lootboxes | Design Dive17:5735,695Overwatch 2
2019-08-07Sandbox Assassin: The AI of Hitman (2016) | AI and Games32:30134,526Hitman
2019-07-10The Secrets of GoldenEye's AI Revealed | AI and Games16:43224,978GoldenEye 007
2019-07-03The Legacy of GoldenEye 007 | Design Dive12:2834,257GoldenEye 007
2019-06-26How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games16:5425,446Sea of Thieves
2019-06-19How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games20:0380,932Sea of Thieves
2019-06-12The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #4114:0226,529Sea of Thieves
2019-06-05Building a Pirate's Paradise in Sea of Thieves | AI and Games15:4630,068Sea of Thieves
2019-05-29The AI of Half-Life: Finite State Machines | AI 10114:2283,163Half-Life
2019-05-15Building Mario Levels with Machine Learning | AI and Games24:4935,622Super Mario Maker 2
2019-04-24Augmented Reaction: Vanquish - 9 Years Later | Design Dive15:4010,010Vanquish
2019-02-06The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games14:1433,802Horizon Zero Dawn
2019-01-30The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games16:0569,709Horizon Zero Dawn
2019-01-16Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games13:55258,340Ghost Recon Wildlands
2019-01-02Behaviour Trees: The Cornerstone of Modern Game AI | AI 1019:50143,368Alien: Isolation
2018-12-10Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games11:3416,625The Division 2
2018-12-03Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games12:1632,839The Division 2
2018-11-07Disposable Heroes: Respecting Veterans in War Games | Design Dive19:3141,005Battlefield V
2018-10-22How Halo 3 Builds Large-Scale AI Battles | AI and Games9:0177,133Halo 3
2018-10-07How A Navigation Mesh Works in 3D Games | AI 10116:1455,409Rainbow Six Siege
2018-09-06Building Companion AI in Far Cry Primal | AI and Games11:5016,995Far Cry Primal
2018-08-23Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games15:3242,092Tomb Raider: Underworld
2018-08-05The AI of DOOM (2016) | AI and Games20:17304,579ReviewDoom 64
2018-07-08Behind the AI and Storytelling of Spec Ops: The Line | AI and Games19:4968,261Spec Ops: The Line
2018-06-27Procedural Level Generation in Sure Footing | AI and Games18:5112,145Sure Footing
2018-05-29Dota 2, MOBA's and the Future of AI Research | AI and Games16:2914,479Dota 2
2018-04-29A History of AI Research in StarCraft | AI and Games25:05156,748StarCraft II
2018-02-26The Siege Battle AI of Total War: Warhammer | AI and Games #2513:4616,441
2018-02-19The Diplomacy AI in Total War: Attila | AI and Games #2411:0415,976Total War: Attila
2018-02-12AI 101: Monte Carlo Tree Search7:54103,747
2018-02-12The Campaign AI of Total War: Rome II | AI and Games #2313:3919,881Total War: Rome II
2018-02-05The AI of Empire: Total War | AI and Games #2214:2528,803Empire: Total War
2018-01-31The AI of Shogun: Total War | AI and Games #2115:5930,204Shogun: Total War
2017-12-11Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive21:0228,150Borderlands 2
2017-11-18Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive29:14297,761Dark Souls
2017-10-16Games By ANGELINA, the AI Game Designer | AI and Games #2022:3723,815
2017-09-13Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive18:30112,760Aliens: Colonial Marines
2017-08-14The AI of BioShock Infinite's Elizabeth | AI and Games #1920:1178,960Bioshock Infinite
2017-07-19Resurrection & Reverence: The Return of DOOM | Design Dive26:06175,527Doom Eternal
2017-05-28Training the Shadow AI of Killer Instinct (2013) | AI and Games #1818:3019,383Killer Instinct
2017-05-28Case-Based Reasoning - AI 1018:3132,317
2017-04-14Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive24:2543,330Titanfall 2
2017-01-30Status Performance Analysis in Team Fortress 2 | AI and Games #1712:3214,365Team Fortress 2
2016-10-03Behind The Systemic AI of Far Cry | AI and Games #1611:2180,507Far Cry 4
2016-08-15The AI of Alien: Isolation | AI and Games #1513:551,555,231Alien: Isolation
2016-06-10HTN Planning in Transformers: Fall of Cybertron | AI and Games #1412:2618,148Transformers: Fall of Cybertron
2016-04-14The Quest for AI Game Designers | AI and Games #1312:4920,004
2016-02-01Teaching Robots to Play | AI and Games #1213:097,287
2015-11-27Player Performance Modelling in Battlefield 3 | AI and Games #1110:059,403Battlefield 3
2015-06-30Researching Super Mario Bros. Level Design | AI and Games #1015:389,572Super Mario Bros.
2015-05-11The Behaviour Tree AI of Halo 2 | AI and Games #099:50113,083Halo 2
2014-12-17The 2014 GVG-AI Competition | AI and Games #087:007,214Space Invaders
2014-12-01The Director AI of Left 4 Dead | AI and Games #0711:3489,566Left 4 Dead
2014-09-07Pac-Man AI Research and Competitions | AI and Games #068:0810,493Super Smash Bros. Ultimate
2014-07-23The Challenge of General Intelligence in Games | AI and Games #056:039,010
2014-06-18Evolving Particle Weapons in Galactic Arms Race | AI and Games #049:379,914Galactic Arms Race
2014-06-16The Mario AI Competition (2009-2012) | AI and Games #0311:49160,238Super Mario World
2014-05-06The AI of Batman: Arkham Asylum | AI and Games #0212:2842,251Batman: Arkham Asylum
2014-03-02The AI of F.E.A.R. - Goal Oriented Action Planning | AI and Games #018:5362,371F.E.A.R.