2020-05-20 | Revisiting the AI of Alien: Isolation | AI and Games #50 | 24:54 | 953,593 | | Alien: Isolation
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2020-05-06 | Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 | 18:18 | 107,693 | | F.E.A.R.
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2020-04-22 | The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49 | 28:28 | 253,390 | Let's Play |
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2020-03-18 | DOOM 64 Revisited | Design Dive | 11:47 | 108,557 | Review | Doom 64
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2020-03-03 | The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games | 16:06 | 27,994 | | The Division 2
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2020-02-28 | Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games | 15:38 | 16,858 | | The Division 2
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2020-02-27 | Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games | 20:22 | 42,244 | | The Division 2
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2020-02-14 | Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive | 11:11 | 45,454 | | StarCraft II
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2020-02-12 | How AlphaStar Became a StarCraft Grandmaster | AI and Games #48 | 19:26 | 113,993 | Let's Play | StarCraft II
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2019-11-28 | How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47 | 13:17 | 221,114 | | Halo Wars 2
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2019-11-06 | The Best Games Engines for AI (2019) | AI 101 | 17:10 | 24,305 | | Half-Life 2
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2019-10-27 | Why Adding Bots to Fortnite Was a Great Idea | Design Dive | 12:27 | 12,658 | | Fortnite
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2019-10-02 | The Secret Reward Systems of Dark Souls II | Design Dive | 23:14 | 192,822 | | Dark Souls II
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2019-09-18 | Building Minecraft Villages with AI - The Generative Design in Minecraft Competition | AI and Games | 13:42 | 63,819 | | Minecraft
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2019-08-14 | The Dangers of AI, Microtransactions & Lootboxes | Design Dive | 17:57 | 35,695 | | Overwatch 2
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2019-08-07 | Sandbox Assassin: The AI of Hitman (2016) | AI and Games | 32:30 | 134,526 | | Hitman
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2019-07-10 | The Secrets of GoldenEye's AI Revealed | AI and Games | 16:43 | 224,978 | | GoldenEye 007
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2019-07-03 | The Legacy of GoldenEye 007 | Design Dive | 12:28 | 34,257 | | GoldenEye 007
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2019-06-26 | How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games | 16:54 | 25,446 | | Sea of Thieves
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2019-06-19 | How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games | 20:03 | 80,932 | | Sea of Thieves
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2019-06-12 | The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41 | 14:02 | 26,529 | | Sea of Thieves
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2019-06-05 | Building a Pirate's Paradise in Sea of Thieves | AI and Games | 15:46 | 30,068 | | Sea of Thieves
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2019-05-29 | The AI of Half-Life: Finite State Machines | AI 101 | 14:22 | 83,163 | | Half-Life
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2019-05-15 | Building Mario Levels with Machine Learning | AI and Games | 24:49 | 35,622 | | Super Mario Maker 2
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2019-04-24 | Augmented Reaction: Vanquish - 9 Years Later | Design Dive | 15:40 | 10,010 | | Vanquish
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2019-02-06 | The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games | 14:14 | 33,802 | | Horizon Zero Dawn
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2019-01-30 | The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games | 16:05 | 69,709 | | Horizon Zero Dawn
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2019-01-16 | Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games | 13:55 | 258,340 | | Ghost Recon Wildlands
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2019-01-02 | Behaviour Trees: The Cornerstone of Modern Game AI | AI 101 | 9:50 | 143,368 | | Alien: Isolation
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2018-12-10 | Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games | 11:34 | 16,625 | | The Division 2
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2018-12-03 | Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games | 12:16 | 32,839 | | The Division 2
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2018-11-07 | Disposable Heroes: Respecting Veterans in War Games | Design Dive | 19:31 | 41,005 | | Battlefield V
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2018-10-22 | How Halo 3 Builds Large-Scale AI Battles | AI and Games | 9:01 | 77,133 | | Halo 3
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2018-10-07 | How A Navigation Mesh Works in 3D Games | AI 101 | 16:14 | 55,409 | | Rainbow Six Siege
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2018-09-06 | Building Companion AI in Far Cry Primal | AI and Games | 11:50 | 16,995 | | Far Cry Primal
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2018-08-23 | Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games | 15:32 | 42,092 | | Tomb Raider: Underworld
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2018-08-05 | The AI of DOOM (2016) | AI and Games | 20:17 | 304,579 | Review | Doom 64
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2018-07-08 | Behind the AI and Storytelling of Spec Ops: The Line | AI and Games | 19:49 | 68,261 | | Spec Ops: The Line
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2018-06-27 | Procedural Level Generation in Sure Footing | AI and Games | 18:51 | 12,145 | | Sure Footing
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2018-05-29 | Dota 2, MOBA's and the Future of AI Research | AI and Games | 16:29 | 14,479 | | Dota 2
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2018-04-29 | A History of AI Research in StarCraft | AI and Games | 25:05 | 156,748 | | StarCraft II
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2018-02-26 | The Siege Battle AI of Total War: Warhammer | AI and Games #25 | 13:46 | 16,441 | |
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2018-02-19 | The Diplomacy AI in Total War: Attila | AI and Games #24 | 11:04 | 15,976 | | Total War: Attila
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2018-02-12 | AI 101: Monte Carlo Tree Search | 7:54 | 103,747 | |
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2018-02-12 | The Campaign AI of Total War: Rome II | AI and Games #23 | 13:39 | 19,881 | | Total War: Rome II
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2018-02-05 | The AI of Empire: Total War | AI and Games #22 | 14:25 | 28,803 | | Empire: Total War
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2018-01-31 | The AI of Shogun: Total War | AI and Games #21 | 15:59 | 30,204 | | Shogun: Total War
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2017-12-11 | Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive | 21:02 | 28,150 | | Borderlands 2
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2017-11-18 | Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive | 29:14 | 297,761 | | Dark Souls
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2017-10-16 | Games By ANGELINA, the AI Game Designer | AI and Games #20 | 22:37 | 23,815 | |
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2017-09-13 | Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive | 18:30 | 112,760 | | Aliens: Colonial Marines
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2017-08-14 | The AI of BioShock Infinite's Elizabeth | AI and Games #19 | 20:11 | 78,960 | | Bioshock Infinite
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2017-07-19 | Resurrection & Reverence: The Return of DOOM | Design Dive | 26:06 | 175,527 | | Doom Eternal
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2017-05-28 | Training the Shadow AI of Killer Instinct (2013) | AI and Games #18 | 18:30 | 19,383 | | Killer Instinct
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2017-05-28 | Case-Based Reasoning - AI 101 | 8:31 | 32,317 | |
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2017-04-14 | Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive | 24:25 | 43,330 | | Titanfall 2
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2017-01-30 | Status Performance Analysis in Team Fortress 2 | AI and Games #17 | 12:32 | 14,365 | | Team Fortress 2
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2016-10-03 | Behind The Systemic AI of Far Cry | AI and Games #16 | 11:21 | 80,507 | | Far Cry 4
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2016-08-15 | The AI of Alien: Isolation | AI and Games #15 | 13:55 | 1,555,231 | | Alien: Isolation
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2016-06-10 | HTN Planning in Transformers: Fall of Cybertron | AI and Games #14 | 12:26 | 18,148 | | Transformers: Fall of Cybertron
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2016-04-14 | The Quest for AI Game Designers | AI and Games #13 | 12:49 | 20,004 | |
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2016-02-01 | Teaching Robots to Play | AI and Games #12 | 13:09 | 7,287 | |
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2015-11-27 | Player Performance Modelling in Battlefield 3 | AI and Games #11 | 10:05 | 9,403 | | Battlefield 3
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2015-06-30 | Researching Super Mario Bros. Level Design | AI and Games #10 | 15:38 | 9,572 | | Super Mario Bros.
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2015-05-11 | The Behaviour Tree AI of Halo 2 | AI and Games #09 | 9:50 | 113,083 | | Halo 2
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2014-12-17 | The 2014 GVG-AI Competition | AI and Games #08 | 7:00 | 7,214 | | Space Invaders
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2014-12-01 | The Director AI of Left 4 Dead | AI and Games #07 | 11:34 | 89,566 | | Left 4 Dead
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2014-09-07 | Pac-Man AI Research and Competitions | AI and Games #06 | 8:08 | 10,493 | | Super Smash Bros. Ultimate
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2014-07-23 | The Challenge of General Intelligence in Games | AI and Games #05 | 6:03 | 9,010 | |
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2014-06-18 | Evolving Particle Weapons in Galactic Arms Race | AI and Games #04 | 9:37 | 9,914 | | Galactic Arms Race
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2014-06-16 | The Mario AI Competition (2009-2012) | AI and Games #03 | 11:49 | 160,238 | | Super Mario World
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2014-05-06 | The AI of Batman: Arkham Asylum | AI and Games #02 | 12:28 | 42,251 | | Batman: Arkham Asylum
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2014-03-02 | The AI of F.E.A.R. - Goal Oriented Action Planning | AI and Games #01 | 8:53 | 62,371 | | F.E.A.R.
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