FFT - Level 1 Random Reclass MBO - Part 10: Galaxy Stops and Heretics
Chapter 3 begins! We've got through some of the nastiest chapter 2 battles, dismissed two invaluable guests due to their not being level 1, and we're being plunged into a new chapter which has some fresh challengers in store, just waiting for us. How will it go? Will Ramza grow into a formidable unit for the randomised lv. 1 battle against Wiegraf?
Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c0e87aLa76GTNS4ISZz81CT
The RNG for the Save Olan map:
11 Ramza - Lancer
12 Crono - Thief
11 Lenneth - Wizard
12 Mitsuru - Thief
9 Ryu - Priest
Two thieves yet again! The RNG must be mocking me on purpose. One of them did have Martial Arts access so I went for a PA stack build, but at lv. 1 this still isn't very impressive as you might guess. The other thief just got the Blind Knife - since he's so useless, he might as well grab the +MP light equips and cast Haste on the other, more useful party members. This is generally a good way to treat characters without much application (they can also be item bots, assuming they have access to Hi-Potion, which only the two girls do right now).
Lenneth got Wizard and that's the same character who recently learnt Fire 2 from a crystal in a battle that lasted a little bit too long! This is really good news, as magic isn't just my best single-target damage but can target multiple enemies every now and then. It feels a little strange that your unit only gets it this late into the game, and not somewhere in chapter 1, but that's more than what the rest of the party can claim.
The unit positioning is handy as the Chemists can't target the same character with their guns, and they also always target the same two characters, so I can charge my Haste and Cure spells appropriately while I position them carefully for my turns.
Olan casting Galaxy Stop is commonplace here and how often he does it can be critical to success, and the same goes for its accuracy (I believe it always misses enemies with the same Zodiac sign? that can be annoying).
Some equipment gets stolen, to add insult to injury - my funds are really abysmal at this point since I have to be able to equip any available class at least decently (getting the best equipment isn't even a topic for conversation, I just need my folks to function on the battlefield).
This was my RNG for the Zalmo fight:
11 Ramza - Archer
12 Crono - Knight
11 Lenneth - Wizard (again)
12 Mitsuru - Monk
11 Ryu - Squire
Archer Ramza is bad for the purposes of wounding Zalmo (he's got Arrow Guard), and the rest of my units don't impress either. Monk is a poor class for lv. 1 units when you don't have something like a Bracer lying around in your inventory and when no skills are learnt, and non-Ramza Squires are also really damn bad.
Lenneth is a Wizard yet again! I really don't know what I'd do without her. And actually, I had no clue what I'd be doing with her either, at least on my first attempts, because those Knights and Monks get close really fast and Ramza's sniping gets very little, if anything, done, leaving Lenneth to do most of the work with her Fire 2 spells.
Lenneth is also limited in her application here - Zalmo's White Robe halves Fire 2 damage and the Knights will occasionally equip Flame Shields, absorbing the damage, or Aegis Shields which make aiming with magic an unreliable waste of time.
I had a lucky beginning here, with Ramza proccing Bolt 2 on his Lightning Bow shot twice in a row, letting him KO one female Monk and allowing the allies to finish off the rest before I have sustained any serious punishment myself. Just Zalmo and three Knights left.
The rest was more difficult still. Zalmo is pretty damn bulky considering the means of damage dealing I have at my disposal, and has restorative magic to boot. You want to wound him a little bit so that he's not concerned about healing, then preferably hit him mid-charge with guaranteed, boostes strikes when he starts healing himself or his allies.
My luck changed for the worse later on, with Ramza snipes missing a lot, enemies getting absurdly powerful crits on my units, and people started dying eventually.
Reviving KO'd units, even if they wouldn't get a chance to act, was a surprisingly effective way of controlling where Zalmo goes and whom he attacks with his stick, preventing him from healing or going away from the party. This went well.
After the fight, Ryu learnt Gained Jp UP so he will no longer lag behind the party in skills available... given time with this skill. After spending two maps as a Wizard in a row, Lenneth accumulated 384/400 Jp necessary for Magic Attack UP. This is kind of a big deal as she already has a decent enough speed to bolster!
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