Metro Exodus {part 5} Finding the most important piece of equipment... A GUITAR !!!

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Published on ● Video Link: https://www.youtube.com/watch?v=UUmga_2jT6c



Metro: Exodus
Game:
Duration: 29:59
23 views
4


Let's play Metro Exodus on Xbox One S and this is part 5 in the series. This episode continues on from the previous episode where we discovered a crashed plane and headed over to it ready to explore it this episode. So, we start off by entering the crashed plane through a hole in the roof where we find a still burning stove fire with some woollen clothes strung out on a makeshift washing line attached above the fire to dry them out. Whoever is holding up in here is either close by or they died the same day due to the fire still burning away. Looking around the cabin we notice a dead body that has not started decomposing and hasn't been hassled by animals or the mutant creatures which leaves us to assume he has not been dead long at all. In fact, when I first sore this guy I wasn't totally sure whether he was alive or dead but sadly it was the later. We find some supplies and a tape player that we listen to and then make the decision to head back to the train not far up the way. On the way to the train, we come across another makeshift campsite which has been constructed with what looks like parts of the plane's fuselage. Inside the makeshift camp we find the rest of the planes passengers and they have succumbed to the elements it seems and are dead. Back at the train we are greeted by Anna who is back safely with the group and speaking of the group it is now larger than it was when we last sore everyone together. The young girl and her mother have made it out of the church and are now being protected by our team. This is probably the best place for them I would think so it's good they made it away from the cult that almost seemed to be imprisoning them if only by mental persuasion. Miller calls us over to talk in private and tells us about a port and an engineer he wants us to go find and points us in the direction of it. But before we do that, we must first get the guitar from the tower a little way down the tracks, we make our way towards it. As we approach it becomes obvious the tower is inhabited by people, but we soon find out they have a man imprisoned in a cage who they taunt. Seeing the fisher man, we open fire. We make it to the top of the tower after taking out all the guys with guns and it is there that we find the guitar we went looking for. After a bit of thinking and browsing of the map we decide to head back to the train as it's the closest thing to us and hopefully we will be able to access some med kits that we are currently all out of. Especially as there doesn't seem to be any other benefits to using it that a silenced revolver or throwing knife doesn't do without the need of pumping those weapons up. We thank him anyway and accept the gifted gun before checking the map one more time and then setting off in the direction of the port and hopefully find the engineer. First, we must cross the river though as Miller has expressed worry that we may not be able to pass it... But there is literally a rowboat down by the side of the bridge the train is sitting up on. Once making it down the embankment a boat is sitting on the lake ready to rock and roll so we enter it and row our way over to the other side. Here we meet our old friends again, Watchmen, that instantly spot us and start rearing up to call the rest of them to our presents! The buggers!! Still lacking any med syrettes, we take no chances and decide to just run from them hoping we either out run them or we find a place to hide. Luckily, we stumble upon a tiny building with an attached door that is actually unlocked so we can enter! Upon entering the building and finally being safe away from the Watchmen that have now left us alone we check the map to see where it is we have ended up, it's not the location we were supposed to go to. Looking around we see a workbench that we can use to modify weapons and craft supplies, so we craft some med kits and clean up our guns that yes get dirt on them over time. Once finished at the bench we notice a bed only this time an interaction icon appears which turns out to be the ability to sleep until night or daytime and also it saves the game. This is a good place to end the episode so that's what we do and maybe this will be a good place to start and begin every episode with while in this area. Use it as a kind of home base that each episode we leave to go on missions and then head back to once the missions are complete and it's time for the episode to end. Anyway, this is all great stuff and I especially love the weapon details such as holstering, dirt collecting, cleaning and I really love that you can remove parts you like from other people's guns to then put on your gun! It feels so natural rather than buying upgrades or crafting them as it would be impossible to craft a complex gun part like optics out in the field with scraps of metal and glue lol. So, I am very impressed with it all so far!! Please LIKE & SUBSCRIBE. CHEERS ALL




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Destructive Intuition presently has 15,733 views for Metro: Exodus across 59 videos, with approximately 14 hours of Metro: Exodus video on his channel. This makes up 14.18% of the content that Destructive Intuition has uploaded to YouTube.