1. | How Two People Created Gaming’s Most Complex Simulation System | 38:54 | | Dwarf Fortress
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2. | How a Free Browser Game Turned Into Dead Cells | 32:37 | | Dead Cells
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3. | How Death Stranding Was Made and Why The Team Disliked Hideo Kojima’s Vision | 31:45 | | Death Stranding 2
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4. | How LIMBO Was Made and Why it's a Big Wound for The Creator | 30:38 | | LIMBO
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5. | How Papers, Please Was Made and The History of The Developer | 30:37 | | Papers, Please
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6. | How a Deadly Disease led to the Most Inspiring Indie Game Story | 29:04 | | Hyper Light Drifter
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7. | How Doki Doki Literature Club! Was Made and Why it Will Never be Adapted | 28:33 | | Doki Doki Literature Club!
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8. | How One Programmer Created Gaming's Most Complex Ecosystem | 28:29 | | Rain World
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9. | How Two Students Created Risk of Rain and Why They Sold the IP Rights | 26:10 | | Risk of Rain
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10. | How OMORI Was Made and Why People Thought it Was a Scam | 25:31 | | Omori
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11. | How The Stanley Parable Was Made and Broke Up The Dev Team | 25:30 | | The Stanley Parable
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12. | How The Binding of Isaac Was Made and Designed to Fail | 25:17 | | The Binding of Isaac: Rebirth
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13. | How Darkest Dungeon Was Made and Caused an Outrage | 24:19 | | Darkest Dungeon II
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14. | How Cuphead Was Made and Struggled Finding The Right Protagonist | 24:05 | | Cuphead
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15. | How Disco Elysium Was Made in an Abandoned Building | 23:04 | | Disco Elysium
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16. | How Hollow Knight Was Made and First Appeared on Newgrounds | 22:57 | | Hollow Knight
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17. | How Elden Ring Was Made and Why The Director Feels Apologetic | 22:51 | | Elden Ring
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18. | How Super Mario Inspired a Horror Game | 22:48 | | Amnesia: The Dark Descent
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19. | How Enter The Gungeon Was Made by Waiting in a Parking Lot For 6 Hours | 22:44 | | Enter the Gungeon
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20. | From Flash Games to Facing Bankruptcy: How Cult of The Lamb Was Made | 22:05 | | Cult of the Lamb
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21. | How Shovel Knight Was Made and Started as a Joke | 21:10 | | Shovel Knight
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22. | How Stardew Valley Was Made by Only One Person | 21:09 | | Stardew Valley
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23. | How One Person Changed Indie Games Forever | 21:06 | | Cave Story
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24. | How Celeste Was Made and Inspired by Real-Life Rock Climbing | 20:42 | | Celeste
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25. | How Don’t Starve Was Made | 20:39 | | Don't Starve
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26. | How Among Us Was Made and Why The Developers Wanted to Quit | 20:35 | | Among Us
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27. | How Undertale Was Made and Why its Success Scared The Creator | 20:22 | | Undertale
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28. | How Pokémon Red & Blue Were Made | 20:12 | | Pokémon Red and Blue
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29. | How Hades Was Made and Why its Early Concept Didn’t Work | 19:56 | | Hades
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30. | How Terraria Was Made and Why Development Suddenly Stopped | 19:25 | | Terraria
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31. | Why Konami Pushed Hideo Kojima Out of The Company | 19:10 | | Metal Gear Solid V: The Phantom Pain
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32. | How The Forest Was Made and Why The Indie Game Looks AAA | 18:17 | | The Forest
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33. | How a Yoshi Prototype Turned Into Super Mario 64 | 16:58 | | Super Mario 64
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34. | How Stray Was Made and Inspired by The Densest City on Earth | 16:31 | | Stray
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35. | The Story Behind Roots of Pacha's Development | 16:28 | | Roots of Pacha
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36. | How Journey Was Made and Why The Developer Went Bankrupt | 16:05 | | Journey
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37. | How The First Zelda Was Made and Considered a First-Person View | 15:41 | | The Legend of Zelda
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38. | How Untitled Goose Game Was Made and Inspired by Hitman | 13:45 | | Untitled Goose Game
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39. | How The Last Guardian Survived Development Hell | 13:20 | | The Last Guardian
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40. | How Subnautica Was Made and Saved by its Community | 11:46 | | Subnautica: Below Zero
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41. | Help me do YouTube Full Time by Supporting my Patreon | 6:09 | Let's Play |
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42. | The Man Who Ruled Nintendo With an Iron Fist | 0:00 | | Super Smash Bros. Ultimate
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43. | How One Person’s Passion Project Became an Award-Winning Game | 0:00 | | Tunic
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44. | The 6 Years of Engineering Behind The Nintendo Switch 2 | 0:00 | | Pikmin 2
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45. | How Slay The Spire's Developers Fixed The Game's Broken UI | 0:00 | | Slay The Spire
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46. | How Darkwood Was Made and Why The Devs Quit After Their Biggest Success | 0:00 | | Darkwood
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47. | Why Slay The Spire’s Old UI Broke The Game and How a Server Fixed it | 0:00 | | Slay The Spire
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48. | How Balatro Was Made and Why The Creator Expected to Sell Only 6 Copies | 0:00 | | Balatro
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49. | The Future of This Channel is Uncertain | 0:00 | |
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50. | How Inscryption’s Prototype Was Made in 48 Hours | 0:00 | | Inscryption
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51. | How Inscryption Was Made by Sacrificing a Video Game Trilogy | 0:00 | | Inscryption
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