1. | How Stardew Valley Was Made by Only One Person | 134,975 | | Stardew Valley
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2. | How Undertale Was Made and Why its Success Scared The Creator | 108,975 | | Undertale
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3. | How OMORI Was Made and Why People Thought it Was a Scam | 80,762 | | Omori
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4. | How Cuphead Was Made and Struggled Finding The Right Protagonist | 60,290 | | Cuphead
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5. | How One Programmer Created Gaming's Most Complex Ecosystem | 62,557 | | Rain World
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6. | How Terraria Was Made and Why Development Suddenly Stopped | 40,424 | | Terraria
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7. | How Among Us Was Made and Why The Developers Wanted to Quit | 39,223 | | Among Us
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8. | How The Binding of Isaac Was Made and Designed to Fail | 36,768 | | The Binding of Isaac: Rebirth
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9. | How Pokémon Red & Blue Were Made | 34,169 | | Pokémon Red and Blue
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10. | How Enter The Gungeon Was Made by Waiting in a Parking Lot For 6 Hours | 34,021 | | Enter the Gungeon
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11. | How Hollow Knight Was Made and First Appeared on Newgrounds | 28,380 | | Hollow Knight
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12. | How Hades Was Made and Why its Early Concept Didn’t Work | 27,472 | | Hades
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13. | How Elden Ring Was Made and Why The Director Feels Apologetic | 35,497 | | Elden Ring
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14. | How Two People Created Gaming’s Most Complex Simulation System | 44,559 | | Dwarf Fortress
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15. | How Doki Doki Literature Club! Was Made and Why it Will Never be Adapted | 34,031 | | Doki Doki Literature Club!
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16. | Why Konami Pushed Hideo Kojima Out of The Company | 21,999 | | Metal Gear Solid V: The Phantom Pain
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17. | How Don’t Starve Was Made | 21,095 | | Don't Starve
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18. | How The Forest Was Made and Why The Indie Game Looks AAA | 19,851 | | The Forest
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19. | How Darkest Dungeon Was Made and Caused an Outrage | 18,736 | | Darkest Dungeon II
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20. | How a Free Browser Game Turned Into Dead Cells | 23,083 | | Dead Cells
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21. | How The Stanley Parable Was Made and Broke Up The Dev Team | 16,391 | | The Stanley Parable
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22. | How Journey Was Made and Why The Developer Went Bankrupt | 15,590 | | Journey
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23. | How Subnautica Was Made and Saved by its Community | 13,648 | | Subnautica: Below Zero
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24. | How Papers, Please Was Made and The History of The Developer | 12,392 | | Papers, Please
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25. | How a Yoshi Prototype Turned Into Super Mario 64 | 12,056 | | Super Mario 64
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26. | How Two Students Created Risk of Rain and Why They Sold the IP Rights | 18,969 | | Risk of Rain
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27. | How Shovel Knight Was Made and Started as a Joke | 9,514 | | Shovel Knight
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28. | How Celeste Was Made and Inspired by Real-Life Rock Climbing | 9,380 | | Celeste
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29. | How The First Zelda Was Made and Considered a First-Person View | 11,403 | | The Legend of Zelda
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30. | From Flash Games to Facing Bankruptcy: How Cult of The Lamb Was Made | 12,771 | | Cult of the Lamb
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31. | How Untitled Goose Game Was Made and Inspired by Hitman | 8,312 | | Untitled Goose Game
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32. | How One Person Changed Indie Games Forever | 8,309 | | Cave Story
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33. | How LIMBO Was Made and Why it's a Big Wound for The Creator | 9,651 | | LIMBO
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34. | How Disco Elysium Was Made in an Abandoned Building | 6,293 | | Disco Elysium
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35. | How Stray Was Made and Inspired by The Densest City on Earth | 5,139 | | Stray
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36. | How a Deadly Disease led to the Most Inspiring Indie Game Story | 4,120 | | Hyper Light Drifter
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37. | How Death Stranding Was Made and Why The Team Disliked Hideo Kojima’s Vision | 37,234 | | Death Stranding 2
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38. | How Super Mario Inspired a Horror Game | 2,533 | | Amnesia: The Dark Descent
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39. | How The Last Guardian Survived Development Hell | 2,064 | | The Last Guardian
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40. | The Story Behind Roots of Pacha's Development | 836 | | Roots of Pacha
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41. | Help me do YouTube Full Time by Supporting my Patreon | 529 | Let's Play |
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42. | The Man Who Ruled Nintendo With an Iron Fist | 1,245 | | Super Smash Bros. Ultimate
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43. | The Future of This Channel is Uncertain | 3,664 | |
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44. | Why Slay The Spire’s Old UI Broke The Game and How a Server Fixed it | 5,248 | | Slay The Spire
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45. | How Slay The Spire's Developers Fixed The Game's Broken UI | 362 | | Slay The Spire
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46. | How Darkwood Was Made and Why The Devs Quit After Their Biggest Success | 8,730 | | Darkwood
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47. | How Inscryption Was Made by Sacrificing a Video Game Trilogy | 8,501 | | Inscryption
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48. | How One Person’s Passion Project Became an Award-Winning Game | 4,303 | | Tunic
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49. | How Inscryption’s Prototype Was Made in 48 Hours | 801 | | Inscryption
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50. | The 6 Years of Engineering Behind The Nintendo Switch 2 | 5,357 | | Pikmin 2
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51. | How Balatro Was Made and Why The Creator Expected to Sell Only 6 Copies | 51,553 | | Balatro
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