1. | How Stardew Valley Was Made by Only One Person | 3,008,846 | | Stardew Valley
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2. | How Undertale Was Made and Why its Success Scared The Creator | 2,426,109 | | Undertale
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3. | How OMORI Was Made and Why People Thought it Was a Scam | 1,840,524 | | Omori
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4. | How One Programmer Created Gaming's Most Complex Ecosystem | 1,799,596 | | Rain World
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5. | How Cuphead Was Made and Struggled Finding The Right Protagonist | 1,667,102 | | Cuphead
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6. | How Two People Created Gaming’s Most Complex Simulation System | 1,591,070 | | Dwarf Fortress
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7. | How Pokémon Red & Blue Were Made | 1,453,065 | | Pokémon Red and Blue
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8. | How Balatro Was Made and Why The Creator Expected to Sell Only 6 Copies | 1,431,482 | | Balatro
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9. | How Elden Ring Was Made and Why The Director Feels Apologetic | 1,214,580 | | Elden Ring
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10. | How Among Us Was Made and Why The Developers Wanted to Quit | 1,139,921 | | Among Us
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11. | How Death Stranding Was Made and Why The Team Disliked Hideo Kojima’s Vision | 1,047,093 | | Death Stranding 2
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12. | How Terraria Was Made and Why Development Suddenly Stopped | 1,027,545 | | Terraria
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13. | How Enter The Gungeon Was Made by Waiting in a Parking Lot For 6 Hours | 986,094 | | Enter the Gungeon
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14. | How The Binding of Isaac Was Made and Designed to Fail | 813,114 | | The Binding of Isaac: Rebirth
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15. | Why Konami Pushed Hideo Kojima Out of The Company | 754,403 | | Metal Gear Solid V: The Phantom Pain
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16. | How a Free Browser Game Turned Into Dead Cells | 747,106 | | Dead Cells
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17. | How Doki Doki Literature Club! Was Made and Why it Will Never be Adapted | 723,817 | | Doki Doki Literature Club!
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18. | How Hollow Knight Was Made and First Appeared on Newgrounds | 718,474 | | Hollow Knight
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19. | How Hades Was Made and Why its Early Concept Didn’t Work | 689,197 | | Hades
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20. | How Darkest Dungeon Was Made and Caused an Outrage | 572,585 | | Darkest Dungeon II
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21. | How Two Students Created Risk of Rain and Why They Sold the IP Rights | 523,007 | | Risk of Rain
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22. | How Don’t Starve Was Made | 518,139 | | Don't Starve
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23. | How The Forest Was Made and Why The Indie Game Looks AAA | 499,130 | | The Forest
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24. | How a Yoshi Prototype Turned Into Super Mario 64 | 450,559 | | Super Mario 64
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25. | From Flash Games to Facing Bankruptcy: How Cult of The Lamb Was Made | 385,641 | | Cult of the Lamb
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26. | How The First Zelda Was Made and Considered a First-Person View | 361,830 | | The Legend of Zelda
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27. | How Journey Was Made and Why The Developer Went Bankrupt | 356,398 | | Journey
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28. | How The Stanley Parable Was Made and Broke Up The Dev Team | 344,470 | | The Stanley Parable
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29. | How Papers, Please Was Made and The History of The Developer | 300,760 | | Papers, Please
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30. | How Subnautica Was Made and Saved by its Community | 294,140 | | Subnautica: Below Zero
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31. | How LIMBO Was Made and Why it's a Big Wound for The Creator | 261,944 | | LIMBO
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32. | How Shovel Knight Was Made and Started as a Joke | 221,824 | | Shovel Knight
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33. | How Inscryption Was Made by Sacrificing a Video Game Trilogy | 196,731 | | Inscryption
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34. | How Untitled Goose Game Was Made and Inspired by Hitman | 193,764 | | Untitled Goose Game
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35. | How Celeste Was Made and Inspired by Real-Life Rock Climbing | 193,203 | | Celeste
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36. | How Darkwood Was Made and Why The Devs Quit After Their Biggest Success | 183,688 | | Darkwood
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37. | How One Person Changed Indie Games Forever | 167,525 | | Cave Story
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38. | The 6 Years of Engineering Behind The Nintendo Switch 2 | 151,840 | | Pikmin 2
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39. | How Stray Was Made and Inspired by The Densest City on Earth | 122,262 | | Stray
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40. | Why Slay The Spire’s Old UI Broke The Game and How a Server Fixed it | 121,138 | | Slay The Spire
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41. | How Disco Elysium Was Made in an Abandoned Building | 114,568 | | Disco Elysium
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42. | How One Person’s Passion Project Became an Award-Winning Game | 92,752 | | Tunic
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43. | How a Deadly Disease led to the Most Inspiring Indie Game Story | 70,662 | | Hyper Light Drifter
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44. | How Super Mario Inspired a Horror Game | 43,749 | | Amnesia: The Dark Descent
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45. | How The Last Guardian Survived Development Hell | 41,856 | | The Last Guardian
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46. | The Future of This Channel is Uncertain | 28,613 | |
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47. | The Man Who Ruled Nintendo With an Iron Fist | 19,697 | | Super Smash Bros. Ultimate
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48. | The Story Behind Roots of Pacha's Development | 12,500 | | Roots of Pacha
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49. | How Inscryption’s Prototype Was Made in 48 Hours | 10,809 | | Inscryption
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50. | Help me do YouTube Full Time by Supporting my Patreon | 6,708 | Let's Play |
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51. | How Slay The Spire's Developers Fixed The Game's Broken UI | 5,999 | | Slay The Spire
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