Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,800,848
Subscribers:
654,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 654 thousand subscribers, publishing 289 videos which altogether total approximately 18.8 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 200 Most Viewed Videos by Masahiro Sakurai on Creating Games


Video TitleViewsCategoryGame
101.How I Stuck With My Column [Work Ethic]57,456
102.Bug Testing Never Ends [Team Management]57,306Super Smash Bros. Ultimate
103.The Majority Shouldn't Always Rule [Work Ethic]57,055
104.The Original Piece is Always Right [Audio]56,785Psycho Soldier
105.Flash, Blast, and Smoke [Effects]56,714Super Smash Bros. Ultimate
106.Ten People Can Produce Seven People's Work [Team Management]56,625
107.Odds and Ends of Supervising [Graphics]55,706
108.Units of Speed [Design Specifics]55,632Super Smash Bros. Ultimate
109.Marketing is Multiplicative [Marketing]55,014Super Smash Bros. Ultimate
110.Directors Need to Be Unique [Work Ethic]54,991Super Smash Bros. Ultimate
111.Prep Your Proposals Hot and Fast [Work Ethic]54,031Super Smash Bros. Ultimate
112.Supervising Art Through Retouches [Graphics]53,792
113.No Masterpiece Has Bad Audio [Audio]52,852
114.Keep Your Internal Pressure High [Work Ethic]52,562
115.Facial Animations [Animation]51,977Super Smash Bros. Ultimate
116.Visual Effects in Slow Motion [Effects]51,653Super Smash Bros. Ultimate
117.Exaggerate to Make Up for Information Loss [Animation]51,214
118.Dying Comes as a Relief? [Game Essence]50,385Super Smash Bros. Ultimate
119.Voice Recording [Audio]49,708Super Smash Bros. Ultimate
120.Follow-Throughs Make the Impact [Animation]49,669Wii Fit
121.Average and Mediocre Are the Same Thing [Design Specifics]49,157
122.Game Writing is Unique [Planning & Game Design]48,612Kid Icarus
123.Guidelines [Grab Bag]47,673GuideTetris
124.Consider Rewards First [Game Essence]47,503Pikmin
125.Flipped Animation [Animation]47,138
126.Finish Everything Within the Day [Team Management]46,359
127.Don't Rely on a "Plan B" [Work Ethic]46,218
128.Flick Input [Design Specifics]46,169
129.Behavior at Ledges [Design Specifics]46,069Super Smash Bros. Ultimate
130.Making Tutorials Feel Natural [Planning & Game Design]45,922TutorialSuper Smash Bros. Ultimate
131.Masahiro Sakurai on Creating Games Introduction Video44,255Super Smash Bros. Ultimate
132.Mastering Up [Grab Bag]44,214
133.Audio as Fiction and Non-Fiction [Audio]44,092Minecraft
134.Motion Sickness in 3D Games [Planning & Game Design]43,925
135.Screen Shake [Effects]43,694Super Smash Bros. Ultimate
136.Maps Are Game Screens, Too [Design Specifics]43,579The Legend of Zelda: Breath of the Wild
137.Let Them Skip, Let Them Pause [UI]43,501
138.Using Tickets to Manage Tasks [Programming & Tech]43,226
139.CRT Displays [Grab Bag]42,825
140.Don't Be Unresponsive [Planning & Game Design]42,403Super Smash Bros. Ultimate
141.Praise the Player! [Planning & Game Design]41,924Super Smash Bros. Ultimate
142.Billboards [Effects]41,836
143.Emphasizing Text [UI]41,584
144.Arranging Music [Audio]40,783Super Smash Bros. Ultimate
145.Squashing and Scaling [Animation]40,319
146.Show the Actual Game! [Marketing]40,301
147.Dealing With Color Disparity [Graphics]40,174
148.Color-Coding Your Game [UI]40,133Super Smash Bros. Ultimate
149.Game Essence in Falling-Block Puzzle Games [Game Essence]39,986Meteos
150.Damage Animations [Animation]39,888Super Smash Bros. Ultimate
151.I Want to Choose Fast! [UI]39,517Super Smash Bros. Melee
152.Posing Suggestions [Animation]39,379Super Smash Bros. Ultimate
153.How Multiple People Work on One File [Programming & Tech]39,304
154.Targeting and Market Research [Marketing]39,294
155.Blade Trails [Effects]39,263
156.Manga-like Visuals [Graphics]39,151
157.Mountain Climbing Is More Than Just Climbing [Game Essence]39,143Super Smash Bros. Ultimate
158.What is “Play”? [Game Essence]38,839
159.Is Your Game Appealing Enough to Start Over? [Game Essence]38,505Dark Souls
160.Game & Watch Designs [Grab Bag]38,372
161.Menus Define Your World [UI]38,286
162.1986: The Year of Legend [Grab Bag]38,102
163.Unexpected Results [Design Specifics]37,925
164.Be Mindful of the Time Players are Giving You [Planning & Game Design]37,753
165.Explain Ideas to Everyone at Once [Team Management]37,030
166.Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]37,003
167.Branching Tastes [Work Ethic]36,966
168.Game Demos [Marketing]36,838
169.A World Without Footprints [Grab Bag]36,620
170.Never Get Into Fights [Work Ethic]36,614
171.Give Yourself a Handicap When Balancing Your Game [Game Essence]35,896
172.Making Sequels [Planning & Game Design]35,822
173.Knockback in Super Smash Bros. [Programming & Tech]35,676Super Smash Bros.
174.When Ideas Won't Come [Work Ethic]35,418
175.Smash Bros. DOJO!! [Marketing]35,320Super Smash Bros. Brawl
176.Broad Input, Broad Output [Work Ethic]35,147Super Smash Bros. Ultimate
177.Better Than Not Being Able to Beat the Game [Game Essence]35,036
178.Make Retries Quick [Game Essence]34,431Super Smash Bros. Ultimate
179.The Fun in Picking Sides [Planning & Game Design]34,193Super Smash Bros. for Wii U
180.Unifying Visual Style [Graphics]33,938Super Smash Bros. Ultimate
181.Making Things Look Miniature [Graphics]33,871
182.Being Kind to Beginners [Planning & Game Design]33,739
183.Strong Attack, Light Reverb [Audio]33,647Super Smash Bros. Ultimate
184.Making "Work" Games Fun [Game Essence]33,558
185.Hit Marks [Effects]33,439Super Smash Bros. Ultimate
186.Daily Report Suggestions [Team Management]33,308Super Smash Bros. Ultimate
187.Using Other Songs for Audio Reference [Audio]33,299
188.The Limitations of Skeletons [Animation]32,992
189.Staying Organized with Hierarchical Outlines [Planning & Game Design]32,865
190.Famicom and NES Audio [Audio]32,592Silver Surfer
191.Portraying Fingers [Animation]32,506
192.Directors and Producers [Team Management]32,462
193.Staying True to Your Concept [Work Ethic]32,418
194.Using Parameters to Establish Characters [Planning & Game Design]32,125
195.It’s Easier If They Already Know [Planning & Game Design]31,854
196.Official Websites [Marketing]31,357Super Smash Bros. Ultimate
197.Making Games as Part of a Company [Team Management]31,235
198.Say It, and It Might Come True [Work Ethic]31,096
199.Motion Blur [Graphics]31,089
200.Randomness Spices Games Up [Design Specifics]31,074