401. | Unreally Quick Tut: Slicing Meshes in Unreal | 11 | | Unreal
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402. | Writing Structural Characters | 11 | |
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403. | Space Engineers Liftoff Program: Svaðilfari | 11 | | Space Engineers
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404. | No Man's Sky Review | 10 | Review | No Man's Sky
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405. | Detailed Analysis: Life Is Strange 05 | 10 | | Life Is Strange
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406. | Dragon Quest 11 Level Design: Cobblestone | 10 | | Dragon Quest XI
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407. | Generating Random Stories | 10 | |
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408. | Space Engineers: Freya Power Management Script | 10 | | Space Engineers
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409. | Fun With Rocket Engines | 10 | |
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410. | Let's Program Space Engineers: The Peddler | 10 | | Space Engineers
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411. | SpaceTech: Designing Flexible Shapes for Space Ship Parts | 10 | |
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412. | Unity Updates Change the Game | 10 | | Unreal
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413. | Let's Program RPG #39: Talkin' bout Fightin' | 10 | |
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414. | Chore-Centric Construction Game Design | 10 | |
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415. | Space Engineers: UGH UGH STOP BREAKING SHIT | 10 | | Space Engineers
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416. | Snap-To in Unity | 10 | |
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417. | Minecraft Mech #54: Undroppable Modules | 10 | | Minecraft
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418. | For Science! Makes the world go round! | 10 | | Kerbal Space Program
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419. | Skill Checks and Role Playing | 10 | |
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420. | More Fun With Heads Popping Off | 10 | |
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421. | Space Tech Update | 10 | | Kerbal Space Program
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422. | Let's Design the Galactic Line: Game Making | 10 | | Kerbal Space Program
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423. | Math Time! Vectors and Dot Products | 10 | |
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424. | SE: Huge VTOL, Mining Cars | 10 | | Space Engineers
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425. | Unity UI: Highlander Menus | 10 | |
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426. | Minecraft Mech #48: Let's Program | 10 | | Minecraft
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427. | Let's Design the Galactic Line: Starting on People and Smallships | 10 | |
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428. | The Jumpington | 10 | |
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429. | Creating in Unity #3: Raycasts and Refactoring | 10 | |
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430. | The Volunder, Ep 1 (Space Engineers) | 10 | | Space Engineers
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431. | Paradise Killer's Unique Level Design & Pickups | 10 | | Paradise Killer
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432. | Concrete Play: Responding to Randomness | 10 | |
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433. | Fleetbreakers 4: CARS! | 10 | | Space Engineers
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434. | Detailed Analysis: Life Is Strange 03 | 10 | | Life Is Strange
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435. | The Pokemon Problem: Making Content Matter | 10 | |
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436. | For Science! Rocketry! | 10 | |
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437. | Concrete Play: Pacing Mechanics | 10 | |
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438. | Heaven's Vault #01 | 10 | | Heaven's Vault
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439. | Let's Analyze Control 28: Black Rock Quarry | 10 | |
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440. | Status Update on 3D RPG | 10 | |
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441. | Intrepid Space Explorers! Playable Prototype | 10 | | Second Life
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442. | Let Mod Space Engineers: Reactor Upgrade Teaser | 10 | | Space Engineers
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443. | Writing: Talking On Purpose | 10 | |
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444. | Krita: Open Source Art Program | 10 | |
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445. | How big should my dresser be? | 10 | |
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446. | Outer Wilds Design 02: Puzzle Design | 10 | | Outer Wilds
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447. | Concrete Play #11: Play Depth | 10 | |
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448. | For Science! For Floor Plans! | 10 | |
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449. | Multi-Context Binding | 10 | |
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450. | Open World Role Play Mechanics | 10 | |
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451. | Why Themes? | 10 | |
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452. | Stormworks: Deep Sea Submarine | 10 | | Stormworks: Build and Rescue
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453. | Visalda Mining Trawler | 10 | | Space Engineers
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454. | Space Engineers: Installing Tyr | 10 | | Space Engineers
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455. | Clothes in The Galactic Line | 10 | | Second Life
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456. | Creating in Unity #1: Controls and Levels | 10 | | Unreal
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457. | For User Interface Tutorials! And Science! | 10 | Tutorial |
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458. | Level Editor Thoughts | 10 | |
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459. | Polishing Writing: Edge of Eternity | 10 | | Edge Of Eternity
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460. | Playing with Villains | 10 | |
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461. | Conflicting Objectives: Game Design Basics | 10 | |
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462. | Editor Demo Again | 10 | | Second Life
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463. | Deep Analysis: Life Is Strange 01 | 10 | | Life Is Strange
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464. | Concrete Play #17: UI | 10 | |
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465. | Variation Basics! | 9 | |
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466. | Let's Break Space Engineers: Managing Drones | 9 | | Space Engineers
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467. | Lessons Are Strange 1: Level Design of Life Is Strange | 9 | | Life Is Strange
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468. | Let's Analyze Control 47: Hedron | 9 | |
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469. | Planning RPG Stories with Arcs | 9 | |
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470. | EZ UI: Stormworks | 9 | |
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471. | Blender to Unreal Lightmap Fix | 9 | | Unreal
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472. | Let's Analyze Deadly Premonition 2:06 | 9 | | Deadly Premonition 2: A Blessing in Disguise
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473. | Compact Drone Carriers: Haptic Interfaces | 9 | | Space Engineers
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474. | Pixel Art Level Design | 9 | |
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475. | Clicking Things | 9 | |
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476. | ZBrush to Unity 1: ZBrush Modeling | 9 | |
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477. | Elea: Building Good Interior Modules | 9 | | Subnautica
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478. | Scriptable Functionality and UnityEvents | 9 | |
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479. | Space Engineers: Bases are now cool | 9 | | Space Engineers
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480. | Clothes that Fit (TECHNICAL VIDEO) | 9 | |
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481. | Let's Design the Galactic Line: Mods & Parts | 9 | |
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482. | SCIENCE Everywhere! | 9 | |
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483. | Concrete Play #6: Level Planning | 9 | |
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484. | Bawston Tours: Pahk Street | 9 | | Call of Duty: Black Ops
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485. | Let's Break Space Engineers: There and Back Again | 9 | | Space Engineers
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486. | Kerbal Misadventure Short: The Flying Fueler | 9 | | Kerbal Space Program
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487. | Concrete Play: Level Design Basics | 9 | |
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488. | Let's Design the Galactic Line: More UI! | 9 | |
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489. | House of Cards Mechanics | 9 | |
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490. | Procgen People: Thought Experiment | 9 | |
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491. | Autoducking using layers | 9 | | Second Life
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492. | Minecraft Mech #50 | 9 | | Minecraft
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493. | Moddable NPC Prototype | 9 | |
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494. | Detailed Analysis: Life Is Strange 16 | 9 | | Life Is Strange
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495. | Concrete Play: Health | 9 | |
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496. | Buying In and Losing Control | 9 | |
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497. | Climbing Rover Techniques! | 9 | |
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498. | Quick Maps in Manga Studio/Clip Studio | 9 | |
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499. | Teaser: Adventure Games in Unreal | 9 | | Unreal
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500. | Concrete Play #8: 1 of N | 9 | |
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