1. | Blast - C++ 3D Ray Casting game engine from scratch: Improved AI, new enemies, blood decals and more | 7:34 | Vlog | Doom
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2. | Exodus - Trapped in Time: new visual fx, weapons and reload mechanics | 6:03 | Vlog | Doom
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3. | Blast - C++ 3D Ray Casting game engine from scratch: from matrix to tensor world of sectors | 6:00 | Vlog | Doom
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4. | Blast - C++ 3D Ray Casting game engine from scratch: Level of Massacre | 4:55 | Vlog | Doom
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5. | Blast - C++ 3D Ray Casting game engine from scratch: improved physics, explosions, blood effects | 4:35 | Vlog | Doom
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6. | Blast - C++ 3D Ray Casting game engine from scratch: Particle Systems | 4:31 | Vlog | Doom
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7. | Paradox3D - software-based 3D retro FPS game engine | 4:02 | | Doom
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8. | Blast - C++ 3D Ray Casting game engine from scratch: Alpha version demo level available for testing. | 3:57 | Let's Play | Doom
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9. | Blast - C++ 3D Ray Casting game engine from scratch: New giblets blood jet effect | 3:52 | Vlog | Doom
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10. | DOOM1 E1M1 rendered with normal maps and specular highlights | 3:47 | | Doom
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11. | Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations | 3:43 | Vlog | Doom
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12. | [NEW] DOOM1 E1M1 rendered with normal maps and specular highlights v2 | 3:35 | | Doom
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13. | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity | 3:23 | Vlog | Doom
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14. | BlastED - The tilemap editor for Blast: Lightmap and Items editing | 2:59 | | Doom
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15. | BlastED - The tilemap editor for Blast: early alpha | 2:58 | | Doom
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16. | Blast - C++ 3D Ray Casting game engine from scratch: Rocket Launcher | 2:55 | Vlog | Doom
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17. | Blast C++ Ray Casting 3D Game Engine from scratch: Triggers and Actions, Items, Dynamic lights | 2:39 | Vlog | Doom
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18. | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting, Doors and Special Effects | 2:27 | Vlog | Doom
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19. | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible world (experimental). | 2:21 | Vlog | Doom
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20. | Paradox 3D - a software-based 3D rendering engine | 2:12 | | Doom
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21. | Blast - C++ 3D Ray Casting game engine from scratch: Access Keys and Restricted Doors | 2:01 | Vlog | Doom
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22. | Blast C++ Ray Casting 3D Game Engine from scratch: Blood, Gore and Giblets. | 2:00 | Vlog | Doom
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23. | Blast - C++ 3D Ray Casting game engine from scratch: Snapgun -- non-lethal tactical gun | 1:53 | Vlog | Doom
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24. | Blast C++ Ray Casting 3D Game Engine from scratch: Explosive barrels | 1:52 | Vlog | Doom
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25. | Blast C++ Ray Casting 3D Game Engine from scratch: New enemy - The Machinegun Man | 1:50 | Vlog | Doom
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26. | BlastED - The Blast Game Engine Level Editor | 1:49 | | Doom
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27. | Pseudo-3D software-based polygon rasterization in slow motion | 1:48 | | Doom
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28. | Software based 3D renderer coded in C from scratch | 1:46 | | Doom
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29. | Blast - C++ 3D Ray Casting game engine from scratch -- early alpha. | 1:45 | Let's Play | Doom
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30. | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting | 1:42 | Vlog | Doom
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31. | Blast C++ Ray Casting 3D Game Engine from scratch: physically accurate hit detection | 1:37 | Vlog | Doom
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32. | Blast C++ Ray Casting 3D Game Engine from scratch: Alpha mele - Items, The Shotgun Guy and Gore | 1:37 | Vlog | Doom
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33. | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment. | 1:30 | Vlog | Doom
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34. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time and Physically based blood | 1:25 | Vlog | Doom
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35. | Blast - C++ 3D Ray Casting game engine from scratch: Projectiles & Post hit actions | 1:23 | Vlog | Doom
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36. | Blast - C++ 3D Ray Casting game engine from scratch: Plasma gun & Multithreading | 1:23 | Vlog | Doom
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37. | Blast - C++ 3D Ray Casting game engine from scratch: Demo on Onyx Boox Note Air E Ink eReader | 1:11 | Vlog | Doom
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38. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 1:11 | Vlog | Doom
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39. | Paradox3D: Physics Subsystem - Basic Verlet Integration | 1:07 | | Doom
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40. | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity #2 | 1:06 | Vlog | Doom
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41. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 1:03 | Vlog | Doom
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42. | Paradox3D Engine Showcase - Mouse-aided real-time objects translation | 0:51 | | Doom
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43. | Paradox3D - Physics Colliders auto-generation & generalization | 0:45 | | Doom
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44. | Paradox3D - World Objects Selection | 0:41 | | Doom
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