2023-11-27 | Paradox3D: Physics Subsystem - Basic Verlet Integration | 1:07 | 249 | | Doom
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2023-11-18 | Paradox3D Engine Showcase - Mouse-aided real-time objects translation | 0:51 | 370 | | Doom
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2023-11-15 | Paradox3D - World Objects Selection | 0:41 | 170 | | Doom
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2023-11-07 | Paradox3D - Physics Colliders auto-generation & generalization | 0:45 | 362 | | Doom
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2023-11-06 | BlastED - The Blast Game Engine Level Editor | 1:49 | 1,103 | | Doom
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2023-10-26 | Paradox3D - software-based 3D retro FPS game engine | 4:02 | 4,823 | | Doom
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2023-04-01 | [NEW] DOOM1 E1M1 rendered with normal maps and specular highlights v2 | 3:35 | 835 | | Doom
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2023-03-25 | DOOM1 E1M1 rendered with normal maps and specular highlights | 3:47 | 331 | | Doom
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2022-09-02 | Paradox 3D - a software-based 3D rendering engine | 2:12 | 232 | | Doom
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2022-08-30 | Software based 3D renderer coded in C from scratch | 1:46 | 152 | | Doom
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2022-08-21 | Pseudo-3D software-based polygon rasterization in slow motion | 1:48 | 355 | | Doom
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2021-12-04 | Exodus - Trapped in Time: new visual fx, weapons and reload mechanics | 6:03 | 315 | Vlog | Doom
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2021-11-04 | Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations | 3:43 | 921 | Vlog | Doom
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2021-10-31 | Blast - C++ 3D Ray Casting game engine from scratch: improved physics, explosions, blood effects | 4:35 | 588 | Vlog | Doom
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2021-10-02 | Blast - C++ 3D Ray Casting game engine from scratch: New giblets blood jet effect | 3:52 | 252 | Vlog | Doom
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2021-05-16 | Blast - C++ 3D Ray Casting game engine from scratch: Particle Systems | 4:31 | 508 | Vlog | Doom
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2021-05-13 | Blast - C++ 3D Ray Casting game engine from scratch: from matrix to tensor world of sectors | 6:00 | 450 | Vlog | Doom
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2021-04-18 | Blast - C++ 3D Ray Casting game engine from scratch: Improved AI, new enemies, blood decals and more | 7:34 | 322 | Vlog | Doom
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2021-04-10 | Blast - C++ 3D Ray Casting game engine from scratch: Level of Massacre | 4:55 | 962 | Vlog | Doom
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2021-04-06 | BlastED - The tilemap editor for Blast: early alpha | 2:58 | 61 | | Doom
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2021-04-06 | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible world (experimental). | 2:21 | 69 | Vlog | Doom
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2021-02-14 | Blast - C++ 3D Ray Casting game engine from scratch: Rocket Launcher | 2:55 | 409 | Vlog | Doom
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2021-02-05 | Blast - C++ 3D Ray Casting game engine from scratch: Plasma gun & Multithreading | 1:23 | 143 | Vlog | Doom
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2021-02-02 | Blast - C++ 3D Ray Casting game engine from scratch: Projectiles & Post hit actions | 1:23 | 77 | Vlog | Doom
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2021-01-20 | Blast - C++ 3D Ray Casting game engine from scratch: Alpha version demo level available for testing. | 3:57 | 699 | Let's Play | Doom
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2021-01-18 | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity #2 | 1:06 | 71 | Vlog | Doom
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2021-01-17 | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity | 3:23 | 290 | Vlog | Doom
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2021-01-04 | Blast - C++ 3D Ray Casting game engine from scratch: Access Keys and Restricted Doors | 2:01 | 257 | Vlog | Doom
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2020-12-27 | BlastED - The tilemap editor for Blast: Lightmap and Items editing | 2:59 | 188 | | Doom
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2020-12-15 | Blast - C++ 3D Ray Casting game engine from scratch: Demo on Onyx Boox Note Air E Ink eReader | 1:11 | 651 | Vlog | Doom
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2020-11-24 | Blast - C++ 3D Ray Casting game engine from scratch: Snapgun -- non-lethal tactical gun | 1:53 | 256 | Vlog | Doom
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2020-11-20 | Blast - C++ 3D Ray Casting game engine from scratch -- early alpha. | 1:45 | 1,177 | Let's Play | Doom
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2020-11-19 | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment. | 1:30 | 392 | Vlog | Doom
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2020-11-16 | Blast C++ Ray Casting 3D Game Engine from scratch: Explosive barrels | 1:52 | 262 | Vlog | Doom
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2020-11-11 | Blast C++ Ray Casting 3D Game Engine from scratch: Blood, Gore and Giblets. | 2:00 | 231 | Vlog | Doom
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2020-11-10 | Blast C++ Ray Casting 3D Game Engine from scratch: Alpha mele - Items, The Shotgun Guy and Gore | 1:37 | 72 | Vlog | Doom
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2020-11-06 | Blast C++ Ray Casting 3D Game Engine from scratch: New enemy - The Machinegun Man | 1:50 | 285 | Vlog | Doom
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2020-11-04 | Blast C++ Ray Casting 3D Game Engine from scratch: Triggers and Actions, Items, Dynamic lights | 2:39 | 309 | Vlog | Doom
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2020-10-17 | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting, Doors and Special Effects | 2:27 | 418 | Vlog | Doom
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2020-10-13 | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting | 1:42 | 143 | Vlog | Doom
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2020-10-06 | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time and Physically based blood | 1:25 | 68 | Vlog | Doom
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2020-10-03 | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 1:03 | 72 | Vlog | Doom
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2020-10-03 | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 1:11 | 40 | Vlog | Doom
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2020-10-01 | Blast C++ Ray Casting 3D Game Engine from scratch: physically accurate hit detection | 1:37 | 609 | Vlog | Doom
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