2024-07-06 | code a DOOM-like engine from scratch #retro #gamedevelopment | 0:42 | 1,223 | |
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2024-07-04 | Code a DOOM-like game engine from scratch in C [PART I] | 27:46 | 36,247 | |
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2024-02-10 | Windows Console ASCII 3D renderer demo | 1:57 | 1,361 | |
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2023-12-02 | Yuriy Georgiev @ RATIO 2022: Virtual insanity - 3D Graphics & Physics tech talk | 1:28:08 | 263 | |
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2023-11-27 | Paradox3D: Physics Subsystem - Basic Verlet Integration | 1:07 | 249 | | Doom
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2023-11-18 | Paradox3D Engine Showcase - Mouse-aided real-time objects translation | 0:51 | 370 | | Doom
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2023-11-15 | Paradox3D - World Objects Selection | 0:41 | 170 | | Doom
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2023-11-07 | Paradox3D - Physics Colliders auto-generation & generalization | 0:45 | 362 | | Doom
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2023-11-06 | BlastED - The Blast Game Engine Level Editor | 1:49 | 1,103 | | Doom
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2023-10-26 | Paradox3D - software-based 3D retro FPS game engine | 4:02 | 4,823 | | Doom
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2023-08-14 | Spotter's Farewell (R.I.P. 1972 - 2023) - TRSi Demo | 3:00 | 711 | |
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2023-04-01 | [NEW] DOOM1 E1M1 rendered with normal maps and specular highlights v2 | 3:35 | 835 | | Doom
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2023-03-25 | DOOM1 E1M1 rendered with normal maps and specular highlights | 3:47 | 331 | | Doom
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2023-01-30 | Yuriy Georgiev Tech Talk @ TDBPlay - DevHubOne charity campaign (Bulgarian language) | 1:36:29 | 506 | |
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2022-10-18 | ISTA 2022 - Vesselin Arnaudov, Director Advanced Development Center, VMware Inc. - AI/ML & WASM | 24:35 | 185 | |
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2022-10-01 | Exodus: Trapped in Time (trailer) | 2:20 | 974 | Vlog |
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2022-09-23 | 3D software-based rendering of DOOM II - MAP01 with non-streaming megatexture | 2:06 | 536 | | Doom II: Hell on Earth
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2022-09-02 | Paradox 3D - a software-based 3D rendering engine | 2:12 | 232 | | Doom
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2022-08-30 | Software based 3D renderer coded in C from scratch | 1:46 | 152 | | Doom
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2022-08-21 | Pseudo-3D software-based polygon rasterization in slow motion | 1:48 | 355 | | Doom
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2022-06-25 | Console 3D renderer demo | 1:16 | 211 | |
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2022-06-16 | Exodus: Trapped In Time (alpha demo) | 2:42 | 285 | Let's Play |
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2022-06-12 | 3D Renderer as an OS from scratch - VMware Borathon 2022 | 0:57 | 1,210 | |
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2022-04-20 | Blast - C++ 3D Ray Casting engine from scratch: variable wall heights and animated static sprites | 2:27 | 784 | Vlog |
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2022-04-13 | Blast - C++ 3D Ray Casting engine from scratch: new level and enemies | 5:40 | 3,023 | Vlog |
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2022-04-12 | Blast - C++ 3D Ray Casting engine from scratch: new enemies | 1:21 | 290 | Vlog |
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2022-03-09 | Blast - C++ 3D Ray Casting engine from scratch: new level gameplay | 5:19 | 431 | Vlog |
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2022-02-28 | Blast - C++ 3D Ray Casting engine from scratch: all weapons + new weapon FX & improved blood & gore | 6:29 | 1,465 | Vlog |
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2022-02-19 | Blast - C++ 3D Ray Casting engine from scratch: new weapon - The Raycaster (rail gun) | 1:20 | 1,392 | Vlog |
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2022-01-23 | Blast - C++ 3D Ray Casting engine from scratch: Action zones and Triggers - early alpha gameplay | 6:20 | 471 | Let's Play |
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2022-01-14 | Blast - C++ 3D Ray Casting game engine from scratch: Space Station demo level | 6:42 | 817 | Vlog |
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2022-01-06 | Blast - C++ 3D Ray Casting game engine from scratch: diminishing light, emitters and propagation | 4:17 | 485 | Vlog |
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2021-12-29 | Blast - C++ 3D Ray Casting game engine from scratch: upgraded wall decals and gore blood trails | 4:33 | 874 | Vlog |
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2021-12-25 | Blast - C++ 3D Ray Casting game engine from scratch: BlastED level editor & Distinct wall sides | 2:59 | 354 | Vlog |
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2021-12-18 | Blast - C++ 3D Ray Casting game engine from scratch: more visual & audio effects, blood and gore | 6:17 | 439 | Vlog |
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2021-12-12 | Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.) | 6:33 | 377 | Vlog |
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2021-12-09 | Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and weapon casing mechanics | 1:43 | 551 | Vlog |
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2021-12-04 | Exodus - Trapped in Time: new visual fx, weapons and reload mechanics | 6:03 | 315 | Vlog | Doom
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2021-12-02 | Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and an action shotgun | 5:54 | 78 | Vlog |
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2021-11-04 | Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations | 3:43 | 921 | Vlog | Doom
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2021-10-31 | Blast - C++ 3D Ray Casting game engine from scratch: improved physics, explosions, blood effects | 4:35 | 588 | Vlog | Doom
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2021-10-02 | Blast - C++ 3D Ray Casting game engine from scratch: New giblets blood jet effect | 3:52 | 252 | Vlog | Doom
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2021-09-26 | 3D Console demo from scratch (incomplete sample) #2 | 0:57 | 521 | |
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2021-09-25 | 3D Console demo from scratch (incomplete sample) | 0:51 | 55 | |
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2021-08-14 | Gigabyte ToF Camera point cloud manipulation tech demo | 3:49 | 103 | |
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2021-05-16 | Blast - C++ 3D Ray Casting game engine from scratch: Particle Systems | 4:31 | 508 | Vlog | Doom
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2021-05-13 | Blast - C++ 3D Ray Casting game engine from scratch: from matrix to tensor world of sectors | 6:00 | 450 | Vlog | Doom
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2021-04-18 | Blast - C++ 3D Ray Casting game engine from scratch: Improved AI, new enemies, blood decals and more | 7:34 | 322 | Vlog | Doom
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2021-04-10 | Blast - C++ 3D Ray Casting game engine from scratch: Level of Massacre | 4:55 | 962 | Vlog | Doom
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2021-04-06 | C++ software based 3D renderer | 0:41 | 135 | |
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2021-04-06 | Blast3 C++ 3D engine from scratch: bounding box collision detection bug | 1:21 | 154 | |
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2021-04-06 | Blast3: A trippy bug during the alpha transparency development | 2:01 | 50 | |
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2021-04-06 | BlastED - The tilemap editor for Blast: early alpha | 2:58 | 61 | | Doom
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2021-04-06 | Revision Demo Level | 5:27 | 60 | |
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2021-04-06 | Blast Game Engine - early alpha tech demo (for John Romero) | 1:51 | 738 | Let's Play |
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2021-04-06 | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible world (experimental). | 2:21 | 69 | Vlog | Doom
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2021-04-04 | Exodus and Blast - Revision 2021 compo video | 4:59 | 749 | |
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2021-02-14 | Blast - C++ 3D Ray Casting game engine from scratch: Rocket Launcher | 2:55 | 409 | Vlog | Doom
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2021-02-05 | Blast - C++ 3D Ray Casting game engine from scratch: Plasma gun & Multithreading | 1:23 | 143 | Vlog | Doom
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2021-02-02 | Blast - C++ 3D Ray Casting game engine from scratch: Projectiles & Post hit actions | 1:23 | 77 | Vlog | Doom
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2021-01-20 | Blast - C++ 3D Ray Casting game engine from scratch: Alpha version demo level available for testing. | 3:57 | 699 | Let's Play | Doom
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2021-01-18 | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity #2 | 1:06 | 71 | Vlog | Doom
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2021-01-17 | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity | 3:23 | 290 | Vlog | Doom
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2021-01-04 | Blast - C++ 3D Ray Casting game engine from scratch: Access Keys and Restricted Doors | 2:01 | 257 | Vlog | Doom
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2020-12-27 | BlastED - The tilemap editor for Blast: Lightmap and Items editing | 2:59 | 188 | | Doom
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2020-12-18 | BlastED - The tilemap editor for Blast, a classic 3D FPS game engine | 3:42 | 92 | |
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2020-12-15 | Blast - C++ 3D Ray Casting game engine from scratch: Demo on Onyx Boox Note Air E Ink eReader | 1:11 | 651 | Vlog | Doom
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2020-11-24 | Blast - C++ 3D Ray Casting game engine from scratch: Snapgun -- non-lethal tactical gun | 1:53 | 256 | Vlog | Doom
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2020-11-20 | Blast - C++ 3D Ray Casting game engine from scratch -- early alpha. | 1:45 | 1,177 | Let's Play | Doom
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2020-11-19 | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment. | 1:30 | 392 | Vlog | Doom
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2020-11-16 | Blast C++ Ray Casting 3D Game Engine from scratch: Explosive barrels | 1:52 | 262 | Vlog | Doom
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2020-11-11 | Blast C++ Ray Casting 3D Game Engine from scratch: Blood, Gore and Giblets. | 2:00 | 231 | Vlog | Doom
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2020-11-10 | Blast C++ Ray Casting 3D Game Engine from scratch: Alpha mele - Items, The Shotgun Guy and Gore | 1:37 | 72 | Vlog | Doom
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2020-11-06 | Blast C++ Ray Casting 3D Game Engine from scratch: New enemy - The Machinegun Man | 1:50 | 285 | Vlog | Doom
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2020-11-04 | Blast C++ Ray Casting 3D Game Engine from scratch: Triggers and Actions, Items, Dynamic lights | 2:39 | 309 | Vlog | Doom
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2020-10-17 | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting, Doors and Special Effects | 2:27 | 418 | Vlog | Doom
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2020-10-13 | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting | 1:42 | 143 | Vlog | Doom
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2020-10-06 | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time and Physically based blood | 1:25 | 68 | Vlog | Doom
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2020-10-03 | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 1:03 | 72 | Vlog | Doom
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2020-10-03 | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 1:11 | 40 | Vlog | Doom
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2020-10-01 | Blast C++ Ray Casting 3D Game Engine from scratch: physically accurate hit detection | 1:37 | 609 | Vlog | Doom
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2020-09-30 | Blast C++ Ray Casting 3D Game Engine from scratch: Weapons characteristics | 1:25 | 95 | |
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2020-09-29 | Blast C++ Ray Casting 3D Game Engine from scratch: Inventory System (weapons) | 1:32 | 70 | |
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2020-09-26 | C++ CPU based Real-Time Ray Tracing from Scratch #3 | 1:55 | 1,081 | |
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2020-07-30 | Blast C++ Ray Casting 3D Game Engine from scratch: surface hit effect (blood and splashes) #2 | 1:45 | 150 | |
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2020-07-27 | Blast C++ Ray Casting 3D Game Engine from scratch: surface hit effect (blood and splashes) | 1:13 | 76 | |
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2020-07-21 | Blast C++ Ray Casting 3D Game Engine from scratch: bullets splashes | 0:45 | 126 | |
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2020-07-18 | Blast C++ Ray Casting 3D Game Engine from scratch: Enemy shootout | 1:48 | 668 | |
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2020-07-14 | Blast C++ 3D Ray Casting game engine from scratch tech demo: Enemy mele | 1:19 | 263 | |
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2020-07-12 | Blast C++ ray casting 3D game engine from scratch tech demo: basic enemy AI #2 | 1:34 | 86 | |
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2020-07-10 | Blast C++ old school 3D game engine from scratch tech demo: basic enemy AI | 2:16 | 306 | |
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2020-07-07 | Blast3 C++ 3D old school game engine from scratch tech demo: depth sorted rendering of 2D sprites | 1:12 | 110 | |
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2020-07-02 | Blast3 C++ old school 3D Game Engine from scratch: Linear velocity demo | 1:21 | 66 | |
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2020-06-25 | Blast3 tech demo: mirrored back-face perspective correct texture mapping of pierced/holed objects | 1:47 | 338 | |
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2020-06-25 | Blast3 C++ 3D Ray Casting game engine from scratch - early tech demo | 1:18 | 344 | |
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2020-06-21 | Blast3 tech demo: floor & ceil perspective correct texture mapping | 0:48 | 163 | |
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2020-04-14 | Factory designed 3D smoke rendered in C++ from scratch | 0:59 | 497 | |
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2020-04-14 | C++ 3D ASCII engine from scratch | 2:07 | 243 | |
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2020-04-14 | Blast 2 - C++ BSP Tree based 3D engine from scratch - Visible Surface Determination | 1:09 | 271 | |
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2020-04-14 | Blast2 Engine & BlastED Map editor tech demo | 3:03 | 274 | |
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