1. | Paradox3D - software-based 3D retro FPS game engine | 4,823 | | Doom
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2. | Blast - C++ 3D Ray Casting game engine from scratch -- early alpha. | 1,177 | Let's Play | Doom
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3. | BlastED - The Blast Game Engine Level Editor | 1,103 | | Doom
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4. | Blast - C++ 3D Ray Casting game engine from scratch: Level of Massacre | 962 | Vlog | Doom
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5. | Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations | 921 | Vlog | Doom
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6. | [NEW] DOOM1 E1M1 rendered with normal maps and specular highlights v2 | 835 | | Doom
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7. | Blast - C++ 3D Ray Casting game engine from scratch: Alpha version demo level available for testing. | 699 | Let's Play | Doom
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8. | Blast - C++ 3D Ray Casting game engine from scratch: Demo on Onyx Boox Note Air E Ink eReader | 651 | Vlog | Doom
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9. | Blast C++ Ray Casting 3D Game Engine from scratch: physically accurate hit detection | 609 | Vlog | Doom
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10. | Blast - C++ 3D Ray Casting game engine from scratch: improved physics, explosions, blood effects | 588 | Vlog | Doom
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11. | Blast - C++ 3D Ray Casting game engine from scratch: Particle Systems | 508 | Vlog | Doom
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12. | Blast - C++ 3D Ray Casting game engine from scratch: from matrix to tensor world of sectors | 450 | Vlog | Doom
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13. | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting, Doors and Special Effects | 418 | Vlog | Doom
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14. | Blast - C++ 3D Ray Casting game engine from scratch: Rocket Launcher | 409 | Vlog | Doom
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15. | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment. | 392 | Vlog | Doom
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16. | Paradox3D Engine Showcase - Mouse-aided real-time objects translation | 370 | | Doom
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17. | Paradox3D - Physics Colliders auto-generation & generalization | 362 | | Doom
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18. | Pseudo-3D software-based polygon rasterization in slow motion | 355 | | Doom
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19. | DOOM1 E1M1 rendered with normal maps and specular highlights | 331 | | Doom
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20. | Blast - C++ 3D Ray Casting game engine from scratch: Improved AI, new enemies, blood decals and more | 322 | Vlog | Doom
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21. | Exodus - Trapped in Time: new visual fx, weapons and reload mechanics | 315 | Vlog | Doom
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22. | Blast C++ Ray Casting 3D Game Engine from scratch: Triggers and Actions, Items, Dynamic lights | 309 | Vlog | Doom
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23. | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity | 290 | Vlog | Doom
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24. | Blast C++ Ray Casting 3D Game Engine from scratch: New enemy - The Machinegun Man | 285 | Vlog | Doom
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25. | Blast C++ Ray Casting 3D Game Engine from scratch: Explosive barrels | 262 | Vlog | Doom
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26. | Blast - C++ 3D Ray Casting game engine from scratch: Access Keys and Restricted Doors | 257 | Vlog | Doom
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27. | Blast - C++ 3D Ray Casting game engine from scratch: Snapgun -- non-lethal tactical gun | 256 | Vlog | Doom
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28. | Blast - C++ 3D Ray Casting game engine from scratch: New giblets blood jet effect | 252 | Vlog | Doom
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29. | Paradox3D: Physics Subsystem - Basic Verlet Integration | 249 | | Doom
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30. | Paradox 3D - a software-based 3D rendering engine | 232 | | Doom
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31. | Blast C++ Ray Casting 3D Game Engine from scratch: Blood, Gore and Giblets. | 231 | Vlog | Doom
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32. | BlastED - The tilemap editor for Blast: Lightmap and Items editing | 188 | | Doom
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33. | Paradox3D - World Objects Selection | 170 | | Doom
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34. | Software based 3D renderer coded in C from scratch | 152 | | Doom
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35. | Blast - C++ 3D Ray Casting game engine from scratch: Plasma gun & Multithreading | 143 | Vlog | Doom
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36. | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting | 143 | Vlog | Doom
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37. | Blast - C++ 3D Ray Casting game engine from scratch: Projectiles & Post hit actions | 77 | Vlog | Doom
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38. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 72 | Vlog | Doom
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39. | Blast C++ Ray Casting 3D Game Engine from scratch: Alpha mele - Items, The Shotgun Guy and Gore | 72 | Vlog | Doom
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40. | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity #2 | 71 | Vlog | Doom
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41. | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible world (experimental). | 69 | Vlog | Doom
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42. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time and Physically based blood | 68 | Vlog | Doom
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43. | BlastED - The tilemap editor for Blast: early alpha | 61 | | Doom
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44. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 40 | Vlog | Doom
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