Roguelike Celebration

Roguelike Celebration

Views:
1,280,069
Subscribers:
13,100
Videos:
235
Duration:
7:05:42:25
United States
United States

Roguelike Celebration is an American YouTube channel which has more than 13.1 thousand subscribers. His content totals roughly 1.28 million views views across 235 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCKv_QzXft4mD6TXmQBZtzIA





All Videos by Roguelike Celebration



PublishedVideo TitleDurationViewsCategoryGame
2021-10-17Saturday PM broadcast - Celebration 20216:00:083,334
2021-10-16Saturday AM broadcast - Celebration 20213:15:212,837
2021-10-15Roguelike Celebration Live Stream0:000
2021-04-28Zach and Tarn Adams - Dwarf Fortress Design Inspirations27:314,387Dwarf Fortress
2021-02-07Nick Montfort - Concrete Poems25:41946
2021-02-07Roguelike Celebration 2016 - Lightning Talks34:10354
2021-02-07John Harris - Difficulty in random games34:061,195
2021-02-07Jim Shepard - Tone and Humor in Dungeonmans29:25376Dungeonmans
2021-02-07Kate Compton - Practical Low Effort PCG: Tracery and data oriented PCG authoring31:531,392
2021-02-07Glenn Wichman, Michael Toy & Ken Arnold - Rogue panel30:50710Rogue
2021-02-07Brian Walker - Proc gen & gameplay30:261,398
2021-02-07Drew Streib - Servers and NAO29:53266
2021-02-07Roguelike Celebration 2016 - Bad News Live1:13:37159
2021-02-07Jason Grinblat - Markov by Candelight27:28799Caves of Qud
2021-02-07George Moromisato - Love Letter to Nethack33:281,270NetHack
2021-02-07Nicholas Feinberg - Dungeon Crawl Stone Soup27:231,096Dungeon Crawl Stone Soup
2021-02-07Josh Ge - Cogmind & becoming a dev29:281,066Cogmind
2021-02-07David Craddock - Dungeon Hacks23:05816Angband
2021-02-07Alexei Pepers - Accessibility28:01360
2021-02-07Santiago Zapata - Get your game done: experiences through the development of 13 roguelikes26:31785
2021-02-07Thomas Biskup - 24 Years of ADOM in 24 Minutes28:141,494Ancient Domains of Mystery
2021-02-07Zack Johnson - Kingdom of Loathing26:331,043Kingdom of Loathing
2021-02-07Erik Osheim and Robert Au - Angband28:37940Angband
2020-10-20bhauth - What makes Dungeon Crawl Stone Soup a good game?24:426,769Dungeon Crawl Stone Soup
2020-10-15Tyriq Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes30:281,191
2020-10-15Andrew Aversa - The End of Permadeath29:141,492Tangledeep
2020-10-15Younès Rabii-There’s A Skull In My Garden: Simple interactions give new meanings to generated things8:541,914
2020-10-15Rosalind Miles Chapman - Hungry Rogues: The evolution of roguelike hunger mechanics8:55966
2020-10-15Albert Ford - Vision Visualized9:304,217
2020-10-15Aaron A Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels29:36577
2020-10-15Duke Dougal - My 30 year quest to find a lost Roguelike11:19870
2020-10-15Cat Manning - How To Build A Character System That Doesn't Fall Apart Two Turns Later29:263,406GuideSecond Life
2020-10-15Andrew Clifton - Don't generate, hash! (Or, how I learned to stop worrying and love SplitMix64)10:4719,620
2020-10-15Julian K Jarboe - Procedural Sound Design for Roguelikes8:36729
2020-10-15Josh Grams - Turn-based Space Flight?8:30678
2020-10-15Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation26:18940
2020-10-15Andrea Roberts - Designing a Roguelike for People Who've Never Played Roguelikes31:001,537Roundguard
2020-10-15Adrian Herbez - Make a thing to make a thing: 3d-printable Procedural Content in the Browser10:02252
2020-10-15Tanya X. Short - A Procedure for Changing Culture16:36474Moon Hunters
2020-10-15Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math)10:181,751
2020-10-15Ivy Melinda - A flower in the garden: Cultivating a community for Caves of Qud30:401,105Caves of Qud
2020-10-15Max Kreminski - Synthesizing Story Sifters9:42800
2020-10-15Leif Bloomquist - Dungeon of The Rogue Daemon: A multiplayer roguelike for retro + modern platforms13:49675Rogue
2020-10-15Dylan White - Rift Wizards Showcase27:54924ShowRift Wizard
2020-10-15Xalavier Nelson Jr - Procedural Generation for Dogs12:15626An Airport for Aliens Currently Run by Dogs
2020-10-15Todd Furmanski- Mysty Roguelikes: 1st Person Point&Click Paradigms with Realtime Graphics/Simulation25:22551Second Life
2020-10-15Caelyn Sandel and Grahu-Rubufo - Teaching the Fun of Losing29:12952Caves of Qud
2020-10-15Clarissa Littler - (roughly) a hundred days of poetry in partnership12:54214Hundred Days
2020-10-15Kate Compton- Polite Programming Languages: Designing a Generative Language without a PL Degree30:15672
2020-10-15Herbert Wolverson - Procedural Map Generation Techniques27:2981,263
2020-10-15droqen - The roguelike spirit without procedural generation11:05961Spelunky
2020-10-15Nicholas Feinberg - ??learndb's silliest corners9:56704Dungeon Crawl Stone Soup
2020-10-15Darren Grey - What Is A *Rogue* Like?28:45720
2020-10-15Tabitha Sable - Curses! A Story of UNIX Interface Hardware and Software Co-Evolution31:10732
2020-10-15Dustin Freeman - Procedurally Generating Technology Trees12:41923Vlog
2020-10-15Professor "Prof" Brown - Why do I even like roguelikes? An exploration of player motivation35:301,566Hades
2020-10-15Lee Tusman - Lower Dimensional Dungeons11:58466Dungeons
2020-10-15Phillip Daigle - Rogue's Gate: Feeling Around in the Dark30:14398Rogue
2020-10-15The Delve Bros - Liveplay of 'Help Me Steal the Mona Lisa'52:57208Let's Play
2020-10-15Julian Day - Poetry at the Edge of Roguelikes: Writing Around Iterative Media30:51301
2020-10-15Joel Clark - A Perfectly Ordinary Blaseball Experience34:021,859Blaseball
2020-10-05Sunday Stream - 1300 - 18304:58:281,332
2020-10-04Sunday Stream - 0900 - 13003:57:551,461
2020-10-04Saturday Stream - 1300 - 18305:15:261,908
2020-10-03Saturday Stream - 0900 - 13003:59:311,758
2020-09-07Roguelike Celebration 2020 Preview2:00:572,646Preview
2019-10-24Randy Lubin & Raph D'Amico - Dungeon Court54:301,561
2019-10-23Mark R Johnson - Speech Generation in a Procedurally Generated World30:064,983
2019-10-23Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent14:172,442
2019-10-23Andrea Roberts - That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard13:19821Roundguard
2019-10-23Roguelike Trivia23:081,072
2019-10-23Stella Mazeika - Turning Classic Games Into Multiplayer Roguelike Experiences16:421,153
2019-10-23Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay30:053,051Neverwinter
2019-10-23Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes27:301,326NetHack
2019-10-23Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games35:003,688
2019-10-23Brian Bucklew - Dungeon Generation via Wave Function Collapse26:3236,370
2019-10-23Gabriel Santos - ASCII Art Techniques & Animation19:538,664
2019-10-23Evan Ovadia - ASCII, Sprites, and Symbolic Graphics11:583,096
2019-10-23Patrick Devine - 2D Sprites with Unicode and Golang13:312,515
2019-10-23Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design32:573,291Hearthstone
2019-10-23JP LeBreton - All Possible Glyphs: Playscii, an ASCII art, animation, and game creation tool27:3711,287Dwarf Fortress
2019-10-23Thomas Biskup - Thoughts about modern roguelike user interfaces33:044,230
2019-10-23Robin Sloan - Writing with the machine: GPT-2 and text generation31:422,887
2019-10-23Max Hawkins - Mapping Activity Space - Adventures in Randomized Living29:392,041
2019-10-23Everest Pipkin - Corpora as medium: on the work of curating a poetic textual dataset23:161,490
2019-10-23Adrian Herbez - Let's get Physical: 3d Printing for Roguelikes14:03697
2019-10-23Andrea Interguglielmi - Designing a turn based roguelike inside a real time simulated environment15:382,083
2019-10-23Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation32:331,054
2019-10-23Alexei Pepers - A Guide to Proc Gen Practitioners31:254,785
2019-10-22Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development16:03587Vlog
2019-10-22Todd Furmanski - Making "Dragon's Descent," a Roguelike Action Game for the Atari 260013:181,965
2019-10-22Spencer Egart - Procedurally Generated Ritual Spell Systems15:081,330
2019-10-21Max Kreminski - Designing AI systems to support player storytelling28:202,315
2018-10-12Caves of Qud - Live Playthrough with Developer Commentary56:0620,580Let's PlayCaves of Qud
2018-10-12Lightning Talks - Roguelike Celebration 201841:595,216
2018-10-11Colin Liotta: Rogue Puzzles: A rundown of the roguelike puzzle in the 2017 MIT Mystery Hunt16:571,802
2018-10-11Max Kreminski: Gardening as a Mode of Play28:498,607
2018-10-10Leif Bloomquist: Multiplayer RogueLike for the Commodore 6423:232,182
2018-10-10Pippin Barr + Jonathan Lessard: Chess + Rogue = Chogue31:573,096
2018-10-10Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes38:0922,704