2021-10-17 | Saturday PM broadcast - Celebration 2021 | 6:00:08 | 3,334 | |
|
2021-10-16 | Saturday AM broadcast - Celebration 2021 | 3:15:21 | 2,837 | |
|
2021-10-15 | Roguelike Celebration Live Stream | 0:00 | 0 | |
|
2021-04-28 | Zach and Tarn Adams - Dwarf Fortress Design Inspirations | 27:31 | 4,387 | | Dwarf Fortress
|
2021-02-07 | Nick Montfort - Concrete Poems | 25:41 | 946 | |
|
2021-02-07 | Roguelike Celebration 2016 - Lightning Talks | 34:10 | 354 | |
|
2021-02-07 | John Harris - Difficulty in random games | 34:06 | 1,195 | |
|
2021-02-07 | Jim Shepard - Tone and Humor in Dungeonmans | 29:25 | 376 | | Dungeonmans
|
2021-02-07 | Kate Compton - Practical Low Effort PCG: Tracery and data oriented PCG authoring | 31:53 | 1,392 | |
|
2021-02-07 | Glenn Wichman, Michael Toy & Ken Arnold - Rogue panel | 30:50 | 710 | | Rogue
|
2021-02-07 | Brian Walker - Proc gen & gameplay | 30:26 | 1,398 | |
|
2021-02-07 | Drew Streib - Servers and NAO | 29:53 | 266 | |
|
2021-02-07 | Roguelike Celebration 2016 - Bad News Live | 1:13:37 | 159 | |
|
2021-02-07 | Jason Grinblat - Markov by Candelight | 27:28 | 799 | | Caves of Qud
|
2021-02-07 | George Moromisato - Love Letter to Nethack | 33:28 | 1,270 | | NetHack
|
2021-02-07 | Nicholas Feinberg - Dungeon Crawl Stone Soup | 27:23 | 1,096 | | Dungeon Crawl Stone Soup
|
2021-02-07 | Josh Ge - Cogmind & becoming a dev | 29:28 | 1,066 | | Cogmind
|
2021-02-07 | David Craddock - Dungeon Hacks | 23:05 | 816 | | Angband
|
2021-02-07 | Alexei Pepers - Accessibility | 28:01 | 360 | |
|
2021-02-07 | Santiago Zapata - Get your game done: experiences through the development of 13 roguelikes | 26:31 | 785 | |
|
2021-02-07 | Thomas Biskup - 24 Years of ADOM in 24 Minutes | 28:14 | 1,494 | | Ancient Domains of Mystery
|
2021-02-07 | Zack Johnson - Kingdom of Loathing | 26:33 | 1,043 | | Kingdom of Loathing
|
2021-02-07 | Erik Osheim and Robert Au - Angband | 28:37 | 940 | | Angband
|
2020-10-20 | bhauth - What makes Dungeon Crawl Stone Soup a good game? | 24:42 | 6,769 | | Dungeon Crawl Stone Soup
|
2020-10-15 | Tyriq Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes | 30:28 | 1,191 | |
|
2020-10-15 | Andrew Aversa - The End of Permadeath | 29:14 | 1,492 | | Tangledeep
|
2020-10-15 | Younès Rabii-There’s A Skull In My Garden: Simple interactions give new meanings to generated things | 8:54 | 1,914 | |
|
2020-10-15 | Rosalind Miles Chapman - Hungry Rogues: The evolution of roguelike hunger mechanics | 8:55 | 966 | |
|
2020-10-15 | Albert Ford - Vision Visualized | 9:30 | 4,217 | |
|
2020-10-15 | Aaron A Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels | 29:36 | 577 | |
|
2020-10-15 | Duke Dougal - My 30 year quest to find a lost Roguelike | 11:19 | 870 | |
|
2020-10-15 | Cat Manning - How To Build A Character System That Doesn't Fall Apart Two Turns Later | 29:26 | 3,406 | Guide | Second Life
|
2020-10-15 | Andrew Clifton - Don't generate, hash! (Or, how I learned to stop worrying and love SplitMix64) | 10:47 | 19,620 | |
|
2020-10-15 | Julian K Jarboe - Procedural Sound Design for Roguelikes | 8:36 | 729 | |
|
2020-10-15 | Josh Grams - Turn-based Space Flight? | 8:30 | 678 | |
|
2020-10-15 | Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation | 26:18 | 940 | |
|
2020-10-15 | Andrea Roberts - Designing a Roguelike for People Who've Never Played Roguelikes | 31:00 | 1,537 | | Roundguard
|
2020-10-15 | Adrian Herbez - Make a thing to make a thing: 3d-printable Procedural Content in the Browser | 10:02 | 252 | |
|
2020-10-15 | Tanya X. Short - A Procedure for Changing Culture | 16:36 | 474 | | Moon Hunters
|
2020-10-15 | Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math) | 10:18 | 1,751 | |
|
2020-10-15 | Ivy Melinda - A flower in the garden: Cultivating a community for Caves of Qud | 30:40 | 1,105 | | Caves of Qud
|
2020-10-15 | Max Kreminski - Synthesizing Story Sifters | 9:42 | 800 | |
|
2020-10-15 | Leif Bloomquist - Dungeon of The Rogue Daemon: A multiplayer roguelike for retro + modern platforms | 13:49 | 675 | | Rogue
|
2020-10-15 | Dylan White - Rift Wizards Showcase | 27:54 | 924 | Show | Rift Wizard
|
2020-10-15 | Xalavier Nelson Jr - Procedural Generation for Dogs | 12:15 | 626 | | An Airport for Aliens Currently Run by Dogs
|
2020-10-15 | Todd Furmanski- Mysty Roguelikes: 1st Person Point&Click Paradigms with Realtime Graphics/Simulation | 25:22 | 551 | | Second Life
|
2020-10-15 | Caelyn Sandel and Grahu-Rubufo - Teaching the Fun of Losing | 29:12 | 952 | | Caves of Qud
|
2020-10-15 | Clarissa Littler - (roughly) a hundred days of poetry in partnership | 12:54 | 214 | | Hundred Days
|
2020-10-15 | Kate Compton- Polite Programming Languages: Designing a Generative Language without a PL Degree | 30:15 | 672 | |
|
2020-10-15 | Herbert Wolverson - Procedural Map Generation Techniques | 27:29 | 81,263 | |
|
2020-10-15 | droqen - The roguelike spirit without procedural generation | 11:05 | 961 | | Spelunky
|
2020-10-15 | Nicholas Feinberg - ??learndb's silliest corners | 9:56 | 704 | | Dungeon Crawl Stone Soup
|
2020-10-15 | Darren Grey - What Is A *Rogue* Like? | 28:45 | 720 | |
|
2020-10-15 | Tabitha Sable - Curses! A Story of UNIX Interface Hardware and Software Co-Evolution | 31:10 | 732 | |
|
2020-10-15 | Dustin Freeman - Procedurally Generating Technology Trees | 12:41 | 923 | Vlog |
|
2020-10-15 | Professor "Prof" Brown - Why do I even like roguelikes? An exploration of player motivation | 35:30 | 1,566 | | Hades
|
2020-10-15 | Lee Tusman - Lower Dimensional Dungeons | 11:58 | 466 | | Dungeons
|
2020-10-15 | Phillip Daigle - Rogue's Gate: Feeling Around in the Dark | 30:14 | 398 | | Rogue
|
2020-10-15 | The Delve Bros - Liveplay of 'Help Me Steal the Mona Lisa' | 52:57 | 208 | Let's Play |
|
2020-10-15 | Julian Day - Poetry at the Edge of Roguelikes: Writing Around Iterative Media | 30:51 | 301 | |
|
2020-10-15 | Joel Clark - A Perfectly Ordinary Blaseball Experience | 34:02 | 1,859 | | Blaseball
|
2020-10-05 | Sunday Stream - 1300 - 1830 | 4:58:28 | 1,332 | |
|
2020-10-04 | Sunday Stream - 0900 - 1300 | 3:57:55 | 1,461 | |
|
2020-10-04 | Saturday Stream - 1300 - 1830 | 5:15:26 | 1,908 | |
|
2020-10-03 | Saturday Stream - 0900 - 1300 | 3:59:31 | 1,758 | |
|
2020-09-07 | Roguelike Celebration 2020 Preview | 2:00:57 | 2,646 | Preview |
|
2019-10-24 | Randy Lubin & Raph D'Amico - Dungeon Court | 54:30 | 1,561 | |
|
2019-10-23 | Mark R Johnson - Speech Generation in a Procedurally Generated World | 30:06 | 4,983 | |
|
2019-10-23 | Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent | 14:17 | 2,442 | |
|
2019-10-23 | Andrea Roberts - That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard | 13:19 | 821 | | Roundguard
|
2019-10-23 | Roguelike Trivia | 23:08 | 1,072 | |
|
2019-10-23 | Stella Mazeika - Turning Classic Games Into Multiplayer Roguelike Experiences | 16:42 | 1,153 | |
|
2019-10-23 | Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay | 30:05 | 3,051 | | Neverwinter
|
2019-10-23 | Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes | 27:30 | 1,326 | | NetHack
|
2019-10-23 | Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games | 35:00 | 3,688 | |
|
2019-10-23 | Brian Bucklew - Dungeon Generation via Wave Function Collapse | 26:32 | 36,370 | |
|
2019-10-23 | Gabriel Santos - ASCII Art Techniques & Animation | 19:53 | 8,664 | |
|
2019-10-23 | Evan Ovadia - ASCII, Sprites, and Symbolic Graphics | 11:58 | 3,096 | |
|
2019-10-23 | Patrick Devine - 2D Sprites with Unicode and Golang | 13:31 | 2,515 | |
|
2019-10-23 | Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design | 32:57 | 3,291 | | Hearthstone
|
2019-10-23 | JP LeBreton - All Possible Glyphs: Playscii, an ASCII art, animation, and game creation tool | 27:37 | 11,287 | | Dwarf Fortress
|
2019-10-23 | Thomas Biskup - Thoughts about modern roguelike user interfaces | 33:04 | 4,230 | |
|
2019-10-23 | Robin Sloan - Writing with the machine: GPT-2 and text generation | 31:42 | 2,887 | |
|
2019-10-23 | Max Hawkins - Mapping Activity Space - Adventures in Randomized Living | 29:39 | 2,041 | |
|
2019-10-23 | Everest Pipkin - Corpora as medium: on the work of curating a poetic textual dataset | 23:16 | 1,490 | |
|
2019-10-23 | Adrian Herbez - Let's get Physical: 3d Printing for Roguelikes | 14:03 | 697 | |
|
2019-10-23 | Andrea Interguglielmi - Designing a turn based roguelike inside a real time simulated environment | 15:38 | 2,083 | |
|
2019-10-23 | Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation | 32:33 | 1,054 | |
|
2019-10-23 | Alexei Pepers - A Guide to Proc Gen Practitioners | 31:25 | 4,785 | |
|
2019-10-22 | Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development | 16:03 | 587 | Vlog |
|
2019-10-22 | Todd Furmanski - Making "Dragon's Descent," a Roguelike Action Game for the Atari 2600 | 13:18 | 1,965 | |
|
2019-10-22 | Spencer Egart - Procedurally Generated Ritual Spell Systems | 15:08 | 1,330 | |
|
2019-10-21 | Max Kreminski - Designing AI systems to support player storytelling | 28:20 | 2,315 | |
|
2018-10-12 | Caves of Qud - Live Playthrough with Developer Commentary | 56:06 | 20,580 | Let's Play | Caves of Qud
|
2018-10-12 | Lightning Talks - Roguelike Celebration 2018 | 41:59 | 5,216 | |
|
2018-10-11 | Colin Liotta: Rogue Puzzles: A rundown of the roguelike puzzle in the 2017 MIT Mystery Hunt | 16:57 | 1,802 | |
|
2018-10-11 | Max Kreminski: Gardening as a Mode of Play | 28:49 | 8,607 | |
|
2018-10-10 | Leif Bloomquist: Multiplayer RogueLike for the Commodore 64 | 23:23 | 2,182 | |
|
2018-10-10 | Pippin Barr + Jonathan Lessard: Chess + Rogue = Chogue | 31:57 | 3,096 | |
|
2018-10-10 | Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes | 38:09 | 22,704 | |
|