401. | Houdini Digital Assets | 2. Create Digital Assets | 11,297 | |
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402. | Fibric : Procedural Clothing Creation | Pepe Buendia Rubio & Agustin Gonzalez | FMX HIVE 2025 | 11,204 | |
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403. | Houdini | Edit Points | 11,179 | |
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404. | Evolving USD Workflows: Powering The Last of Us Season 2 | RISE | FMX HIVE 2025 | 11,171 | | The Last of Us
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405. | Houdini to Niagara | Pt2 | Volumes | 11,167 | |
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406. | 2022 Houdini Student Reel | 11,163 | |
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407. | Houdini HIVE Worldwide | Wednesday, May 20 | Full Day | 11,151 | |
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408. | Path Deform | 11,147 | |
|
409. | Houdini 15 Masterclass | Mantra Rendering and Texture Baking | 11,145 | |
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410. | PART 2 | Shaders & Textures in LOPS | 11,138 | |
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411. | Shape Shifting | Panoply | OFFF HIVE | 11,133 | |
|
412. | The Lazy Artist’s Guide to Real-time VFX | Mike Lyndon (SideFX) | SIGGRAPH 2018 | 11,126 | Guide |
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413. | Vellum Fluids Solver Setup & Walkthrough | 11,117 | Walkthrough |
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414. | Procedural Art for Indies // Luis Garcia // GDC 2017 | 11,064 | |
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415. | Character Animation in Houdini | Worldwide HUG | Los Angeles | 10,963 | |
|
416. | Maya to Houdini Transition Guide | Robert Magee | Houdini Hive Worldwide | 10,944 | |
|
417. | The Secret Language of Houdini for Games | Robert Magee | HOUDINI HIVE GAMEDEV | 10,938 | |
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418. | Destruction FX | 3 | Pyro FX | Burst Source & Solver | 10,910 | |
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419. | 09 | Vellum Nodes | Tetrahedral Softbody | 10,874 | |
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420. | Building Terrains | Ari Danesh | GDC 2018 | 10,848 | |
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421. | Organic Destruction in Vellum | Mark Fancher | SIGGRAPH HIVE 2022 | 10,829 | |
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422. | It's All in the Name | Jeff Wagner | Houdini Illume | 10,798 | |
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423. | Karma 03 | Karma ROP and Karma XPU | 10,776 | |
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424. | Launch Presentation - Houdini 17 Banshee | 10,690 | |
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425. | The Sparse Pyro Process | Tyler Bay | Houdini HIVE Worldwide | 10,644 | |
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426. | Sci Fi Level Builder | Part 1 | The Corridor System | 10,620 | |
|
427. | Houdini Roadmap Presentation | SIGGRAPH 2016 | 10,602 | |
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428. | Shockwaves Tool in Houdini 19 | Miguel Perez Senent | Houdini 19 HIVE | 10,590 | |
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429. | Houly Highlights | Week 3 | Animals | 10,588 | |
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430. | TopoBuild | 10,565 | |
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431. | SideFX Solaris: A Production Perspective | Luke Gravett | SIGGRAPH Asia 2019 | 10,552 | |
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432. | Automation of Creature FX in a Small Studio Pipeline | Bacon X | FMX HIVE 2022 | 10,546 | |
|
433. | How to Install Houdini Engine for UE4 | 10,503 | Guide |
|
434. | BGHUG | Bogdan Amidžić and Igor Žanić | 10,430 | |
|
435. | Animation Cleanup Tools KineFX | Mihnea Stoica | Houdini 18.5 HIVE | 10,316 | |
|
436. | Character FX | MPC New York | Houdini Connect | 10,295 | |
|
437. | Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva ... | 10,293 | |
|
438. | 10 | Vellum Nodes | Weld | 10,212 | |
|
439. | VEX Driven Workflows | David Kahl | Houdini HIVE Utrecht | 10,212 | |
|
440. | STOPS: Dynamics for LAIKA Films | Peter Stuart & David Horsley | SIGGRAPH 2019 | 10,196 | |
|
441. | Procedural Desert | UE4 | Overview | 10,192 | |
|
442. | Houdini - Portal light | 10,143 | |
|
443. | Creating a Photorealistic Hyena | The Mill | FMX HIVE 2022 | 10,140 | |
|
444. | LOPs of love from the USD pipeline at Rebellion | Rebellion Film Studios | FMX HIVE 2022 | 10,135 | | Evil Genius
|
445. | Size Matters: The New Measure SOP | Fianna Wong | GDC 2019 | 10,073 | |
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446. | Renderman for Houdini | Sarah Forcier | FMX 2019 | 10,071 | |
|
447. | Houdini | Animation Layers | 10,066 | |
|
448. | Houdini HIVE GameDev | 10,042 | |
|
449. | Melting Object | 9,963 | |
|
450. | Character Workflow: Rigging | 9,902 | |
|
451. | Karma 10 | Deep Camera Maps, Cropping, Overscan and Extras | 9,893 | |
|
452. | Terrain Handbook 11 | Dusty Biome | Shaders & Rendering | 9,834 | |
|
453. | Houdini | Panes and Panetabs | 9,824 | |
|
454. | BGHUG | Igor Žanić | 9,813 | |
|
455. | World Building in Houdini | Worldwide HUG | Orlando | 9,811 | |
|
456. | Jeff’s Top 10 Features of H17 | Jeff Wagner | Houdini Illume Webinar | 9,780 | |
|
457. | KineFX Rigging | Furdude | Overview | 9,773 | |
|
458. | Huawei Mate 20 | Unexpected | Houdini Connect | 9,753 | |
|
459. | Houdini Water FX | Stormy Seas | 1 | Base Simulation | 9,737 | |
|
460. | Magic Market | Terrain Concepts 1 | Height Fields | 9,729 | |
|
461. | Houdini Engine for Unity | Session Sync | 9,719 | |
|
462. | XK - Studio Projects | XK Studio | OFFF 2023 | 9,699 | |
|
463. | Tree Generator | Create a Pine Tree | 9,677 | |
|
464. | 3RD PARTY RENDERING IN SOLARIS | 01 | Overview and Render Engines | 9,676 | |
|
465. | The Seed of Juna | Mayhem Mirror | Houdini Connect | 9,598 | |
|
466. | Creating a Mega Character 2 | KineFX Rigging | 9,575 | |
|
467. | Microsolvers and DOPs Data | Fuat Yüksel | SIGGRAPH HIVE 2023 | 9,542 | |
|
468. | Houdini HIVE GameDev - Day Two (Thurs, March 26) | 9,535 | |
|
469. | SPLICE // Houdini Connect | 9,481 | |
|
470. | Ivy Paint Asset | Houdini Engine for UE4 | 9,467 | |
|
471. | Transformation, Abstraction, Repetition, and How to Think Like a Chef | Worldwide HUG | San Fra... | 9,456 | |
|
472. | Cows in Tree | 9,371 | |
|
473. | 2005 Houdini Reel | 9,347 | |
|
474. | Commercial Projects | Digital District | Houdini Connect | 9,329 | |
|
475. | Paint, Peaks and Primitives | Will MacNeill | Houdini HIVE Worldwide | 9,328 | |
|
476. | Procedural House | 2 | Cut Out the Roof | 9,295 | |
|
477. | Crowd Workshop - PT 1: RIGGING | Louis-Philippe Clavet | SIGGRAPH 2019 | 9,275 | |
|
478. | Houdini 18.5 Quickstart | PolyBevel | 9,274 | |
|
479. | SideFX Labs | Triplanar | 9,240 | |
|
480. | SOP your FLIPs | Magdalena Shestakov-Zalewska & Nikita Shestakov | mnfst.studio | 9,213 | |
|
481. | Houdini for Mac | 9,173 | |
|
482. | Houdini Day at FMX 2017 | Helge Maus from PixelTrain | 9,144 | |
|
483. | Creating a Mega Character 1 | Modeling the Character | 9,137 | |
|
484. | 2024 Houdini Student Reel | 9,124 | |
|
485. | Procedural Hard Surface Design | Akira Saito | SIGGRAPH Asia 2018 (Tokyo) | 9,118 | |
|
486. | Using Houdini to Create Works on Paper | Justin Dykhouse | LAHUG | 9,118 | |
|
487. | Coca-Cola Masterpiece | ETC | Houdini Connect | 9,113 | |
|
488. | Trailer: Grooming Barry Bacon by Gabriela Salmeron | 9,095 | |
|
489. | Post Apocalyptic Ruins | Part 9 | Add Ruin and Decay to the Building | 9,091 | |
|
490. | Houdini To Niagara Workflow | 9,036 | |
|
491. | Houdini | Transform Objects | 9,033 | |
|
492. | Gran Turismo 7 | Polyphony Digital | Houdini Connect | 9,011 | | Gran Turismo 7
|
493. | Destruction FX | 5 | Add Soft Constraints in DOPS | 9,001 | |
|
494. | Houdini to Niagara | Pt4 | Interact with Baked Particles | 8,995 | |
|
495. | KineFX Rigging | Fur Dude | Part 1 | Draw the Skeleton | 8,982 | |
|
496. | Automate Texture-loading (KMS & MaterialX) | 8,907 | |
|
497. | Houdini 15 Masterclass | Loops | 8,906 | |
|
498. | SESI-Snacks V2 | 02 Awesome Animatic | 8,893 | |
|
499. | Magic Projectile FX for Unity | Overview | 8,891 | |
|
500. | Houdini Engine for UE4 | Session Sync | 8,840 | |
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