Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 400 Videos With The Most Comments by Game Wisdom


Video TitleCommentsCategoryGame
301.Game-Wisdom Plays Drox Operative Part 17Let's PlayDrox Operative
302.Best of Steam Next Fest 2023 Part 6 | #indiedev showcase 175 #indiegames #steamnextfest #indiedev7Show
303.A (Game) Industry Insight Into Tencent vs. Valve7Discussion
304.The Work Behind Video Game Engines -- Perceptive Podcast7Show
305.Darkest Dungeon Guide for New Players Part 4: Going for Broke7Darkest Dungeon
306.Why Steam Refunds Are Great...And Need Work | Critical Thought Game Dev Talk, Steam Refund7
307.The Game-Wisdom 2022 Awards for Best Horror Games of 2022 | #horrorgaming #videogames #indiegames7Nightmare of Decay
308.Did King's Bounty Create the Bounty-like? | Game Design of the Month Cast, King's Bounty the Legend7King's Bounty: The Legend
309.TIS-100 Spotlight and Tutorial7TutorialTIS-100
310.A Mobile Game Monetization Review of Marvel Contest of Champions | #marvelcontestofchampions7ReviewMarvel Contest of Champions
311.Supraland is a Superlative Metroidvania | Supraland Review7ReviewSupraland
312.Let's Play Flinthook -- Third Bounty Success7Let's PlayFlinthook
313.Why Game Designers Need to Play Games | Critical Thought #gamedev #indiedev7
314.Let's Look Back at Caveblazers (Grab Bag Stream)7Caveblazers
315.How to Create Interesting Choices in Gameplay | Critical Thought7Guide
316.Fearmonium's True Ending and Final Boss Walkthrough7WalkthroughFearmonium
317.Is AI Art The Future of Gamedev | Key to Games Podcast #gamedev #gamedesign #indiedev7Show
318.Unraveling Undermine with the Developers (Audio Only) | Developer Interview (Perceptive Podcast)7ShowUnderMine
319.First Solid RogueLite of 2020 | Scourgebringer Early Access Completed Run7ScourgeBringer
320.Does Intentional Friction Create Art or Annoyance? | Critical Thought, Game Design Lessons7Space Warlord Organ Trading Simulator
321.A Game Design Talk on Patterns in Gameplay | Perceptive Podcast7Show
322.How to Design Logical Puzzles in Video Games -- Critical Thought7VlogThe Witness
323.How to Play the Darkest Dungeon Part 9: An Unlucky End?7GuideDarkest Dungeon
324.How to Play the Darkest Dungeon Part 7: Tide Keeps on Turning7GuideDarkest Dungeon
325.A Critical Thought on the Philosophy of Game Design7
326.Why Did Vampire Survivors Succeed? | Influential Games Cast #indiegame #vampiresurvivor #gamedesign7Vampire Survivors
327.Delivering Depression About Indie Dev | Critical Thought #gamewisdom #gamedev #indiedev7Guide
328.The Marketing Mistakes of Concord | #gamewisdom Critical Thought #concord #gamedev #indiedev7
329.A Critical Thought on Class Based RPG Design7
330.The Game-Wisdom Awards Best of 2022 Finale | #gamedev #indiedev #videogames7
331.Everything You want to Know About UI Design | Back to Game Design Basics #gamedev #gamedesign7
332.How Did Roguelikes Become Mainstream? | Roguelike Roundtable, Game Design Talk7FTL: Faster Than Light
333.The Market for Modern Retro Games -- Game-Wisdom Live Segment7
334.Running Right Into Story | Stela Complete Play7
335.Blizzard's Mistake With the Diablo Immortal Announcement -- Critical Thought7Diablo Immortal
336.How RNG in Games is Like a Spice -- Critical Thought7
337.The Adventure Game Design Roundtable Podcast | Adventure Game Design Discussion7Discussion
338.Resident Evil Village's Master of None Design | Dissecting Design, Resident Evil Village Review7ReviewResident Evil Village
339.Blood Card First Look | Getting Blood From a Roguelike7First Impressions
340.A Technical Beat-em-Up: Fight 'N Rage Review7ReviewFight'N Rage
341.Making Your Narrative and Game Mechanics Work Together | Gamedev Roundtable 6/2020 Edition7Show
342.Discussing a Decade of Indie Dev with Rami Ismail (audio only) | Perceptive Podcast7Discussion
343.Void Stranger Delivers Depths of Puzzle Design | Void Stranger Review #indiegames #voidstranger7Review
344.Towertale Is More Focused on the Story than Boss Rush Design | First Look7First ImpressionsTowertale
345.A Critical Thought on Game Piracy7Discussion
346.The Game-Wisdom 2022 Awards for Best Metroidvania | #metroidvania #indiegames #videogames7Frontier Hunter: Erza’s Wheel of Fortune
347.Why RPG Design Brings in the Big Bucks | Critical Thought #gamedesign #gamedev #rpg7Arknights
348.Darkest Dungeon Guide for New Players: The Arrival of the Abomination7GuideDarkest Dungeon
349.Achtung Cthulhu Tactics Recorded Stream (Finale) -- Taking on the Tank7Achtung! Cthulhu Tactics
350.The Legacy and Future of Star Control | Paul Reiche and Fred Ford Interview, Perceptive Podcast6ShowStar Control II
351.What Game Sales Mean for Game Developers | Safely Extreme Podcast (Game Design Talk)6Show
352.Does Live Service Hurt or Help Game Design | Critical Thought6Let's PlayXCOM: Enemy Unknown
353.How "Push Forward" has Changed Game Design | Critical Thought, Action Game Design Talk6Doom
354.Almost There the Platformer Video Review -- Not Quite There6Review
355.Marketing Misconceptions For Gamedev | Gamedev Roundtable, Game Design Chat6
356.Space Robinson Becomes a Repetitive Roguelite | Review6ReviewSpace Robinson: Hardcore Roguelike Action
357.Let's Play Phantom Trigger (Finale) -- Lights Out6Let's PlayPhantom Trigger
358.A Critical Thought on Whales and Monetization6Discussion
359.Dying to Metroidvania | 8 doors Arum's Afterlife Adventure Review6Review8Doors: Arum's Afterlife Adventure
360.A Reverse Darkest Dungeon -- First Look at Iratus Lord of the Dead6First ImpressionsIratus: Lord of the Dead
361.Game Design Deep Dive: Platformers is Now Out | Book Reveal6
362.An Intro to Video Game Coding With Tim Beaudet | Perceptive Podcast #gamedev #programming6Show
363.Let's Play Zombasite (Finale): Poor Management6Let's PlayZombasite
364.A Critical Thought on Why Game Development is Hard6
365.Investigating Idle Design With Idle Hero | Game Design of the Month Cast, 4/216
366.First Look at Shadowhand -- 18th Century Card Combat6First Impressions
367.New Nioh NG+ Crushed - Tea Time Entertainment6Let's PlayNioh
368.Dungeon Encounters is the Most Minimalistic RPG on the Market | Dungeon Encounters review6ReviewDungeon Encounters
369.Cult of the Lamb Revels in The Cute Side of a Cult-Like | Cult of the Lamb Review #cultofthelamb6ReviewCult of the Lamb
370.Does Originality Sell Videogames? | Critical Thought #gamewisdom #gamedev #indiedev6
371.Zeroranger 1CC Challenge | Zeroranger Complete Play6Let's PlayZeroRanger
372.A (Game) Industry Insight Into the Importance of Failure6Discussion
373.Indie Game Showcase 121 | Residual, Toem, Source of Madness, I am Fish, Dice Legacy, Shieldmaiden6ReviewTOEM
374.Shredder's Revenge is a TMNT Time Warp | Teenage Mutant Ninja Turtles Shredder's Revenge Review6Teenage Mutant Ninja Turtles: Shredder's Revenge
375.Best Roguelikes of 2023 | #gamewisdom Awards Part 14 #roguelike #indiegame6Wall World
376.5K Celebration and State of the Channel Update6Vlog
377.The Endgame Lessons of Live Service Design | Critical Thought #gamedesign #indiedev6Limbus Company
378.What The Indie Market Means for Designers Today | Critical Thought, Game Design Talk, Indie Game Dev6
379.Revita is a Respectable Roguelike | Revita Review, Revita Game, Roguelikes6ReviewRevita
380.The Limitations of Leveling in Game Design | Critical Thought6Diablo III
381.What Does "RPG" Mean Today? | Key to Games Podcast #rpg #gamedesign #indiedev6Show
382.A Critical Thought on Dynamic Difficulty6Discussion
383.Cavity Busters Delivers a "Grosspunk" Roguelike | First Look6First ImpressionsCavity Busters
384.George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast6ShowPlants vs. Zombies
385.Strangely Talking About Adventure Games | Strangeland Developer Interview (Perceptive Podcast)6ShowStrangeland
386.Bloodstained Curse of Moon 2 is a Castlevania Dream Come True | Review6ReviewBloodstained: Curse of the Moon 2
387.Best of Next Fest 2022 | Kingdom Gun, Battle Barn Tactics, Quit Today, Lapin, Overbowed, DotAge6ReviewdotAGE
388.How RPGs Changed Game Design | Critical Thought (Game Design Talk)6Let's PlayMarvel's Avengers
389.Do Game Genres Die Out? | Critical Thought, Game Design, Game Dev, Video Game Design Talk, Indie Dev6Wells
390.State of the Channel May 2019 Edition6
391.Deep Sky Derelicts Complete Play Stream (Finale) -- Finishing the Mothership6Deep Sky Derelicts
392.The 2010s Review of Game-Wisdom | End of the Year Thank You6Review
393.Indie Inquiries Returns With Buluk Mayan Warfare Review (41) | Steam Store Page Reviews, Indie Games6ReviewBuluk Mayan Warfare
394.Dusk's Insane Finale is here -- Episode 3 Hard Play6ShowDUSK
395.Ancient Enemy Delivers On a Solitaire RPG | Review6Review
396.The Design Behind Effective Loot Tables -- Critical Thought6
397.A Critical Thought on Dark Souls 3 vs Bloodborne6Dark Souls III
398.The Importance of Good Art in Game Design | Recorded Talk6Discussion
399.How Resident Evil 1 Remastered Improved Horror Game Design6Resident Evil
400.First Look at The Forbidden Arts -- Fiery Frustration6Let's Play