Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 300 Videos With The Most Comments by Game Wisdom


Video TitleCommentsCategoryGame
201.Darkest Dungeon Live (6): Veteran Time9Darkest Dungeon
202.Dissecting Design: The Combined Strategy of Rise of Nations9Rise of Nations
203.The Problem With Mainstream Indie Game Coverage | Critical Thought9Resident Evil 7
204.Flynn Son of Crimson Complete Play on Hard | Levels Timestamped9Flynn: Son of Crimson
205.Let's Look at Hyperrogue -- Distilled Rogue-Like Design9HyperRogue
206.A Link To An Amazing Game | The Legend of Zelda A Link to the Past Dissecting Design9The Legend of Zelda: A Link to the Past
207.A Critical Thought on Accessibility in Fighting Games9Marvel vs. Capcom: Infinite
208.Indie Inquires 17.1 | Reviewing Steam Store Pages, Solus Sector Tactics9Review
209.A (Mega) Critical Thought on the MMO Market Crash9DiscussionWorld of WarCraft
210.Debating Difficulty in Game Design | Game Dev Roundtable, Game Design Podcast, Game Dev Talk9ShowCounter-Strike: Source
211.Drawing the Line Between Inspiration and Copying Game Mechanics | Critical Thought, Game Design Talk9
212.Keyboard vs. Gamepad in Game Development | Critical Thought9Diablo III
213.The Problems I have With Youtube Gaming -- 1 Million View Special9
214.The Artist Dilemma In Game Development | Critical Thought9
215.The Problems of Putting a Price Tag on Videogames | Perceptive Podcast9Show
216.How to Access Secret Floor 2 of Enter the Gungeon9Enter the Gungeon
217.A Critical Thought on the Foundation of Emergent Gameplay9
218.A Critical Thought on Being a Game Designer9
219.How Remnant From the Ashes Embodies Shooter Souls-Like Design | Dissecting Design9Remnant: From the Ashes
220.Zombasite Let's Play Primer9Let's PlayZombasite
221.Designing A Megaman Action Roguelike | 30XX Developer Interview830XX
222.Tips for Successful Steam Store Pages | Critical Thought, Game Dev Tips, Videogame Marketing, Indie8Slay The Spire
223.A Critical Thought on Breaking Immersion in Video Games8
224.A (Game) Industry Insight Into the Steam Direct Fee Announcement8DiscussionGuild Wars 2
225.Is there a Game Design Copying Problem? | Key to Games Podcast #gamedev #indiedev8ShowVampire Survivors
226.Why The Science of Game Design Matters | Critical Thought, Game Design Talk8Counter-Strike: Source
227.The Difference Between Procedural and Randomly Generated Content in Video Games-- Critical Thought8No Man's Sky
228.Asura Finally Mastered -- Hardest Difficulty Win8Let's PlayDiablo III
229.Let's Play 2Dark: Hospice Stealth Run8Let's Play2DARK
230.Odallus The Dark Call 100% Speed Run Play (Spoiler Warning)8Odallus: The Dark Call
231.Perceptive Livecast -- The Challenges of Indie Development8
232.Grim Dawn Returns | Forgotten Gods Hardcore Play (Night 1)8Grim Dawn
233.A Critical Thought on the State of Nintendo8
234.Indie Showcase 144 | Neko Ghost Jump, Operation Steel, Museum of Mechanics, Rainbow Billy, Coven8ShowRainbow Billy: The Curse of the Leviathan
235.Why Procgen Will Not Save Your Gameplay | Critical Thought #gamedesign #roguelike #indiedev8
236.Examining Hades and Action Roguelike Design | Videogame of the Month Podcast8ShowHades
237.The Game-Wisdom 2022 Awards for Best Bullet Heaven Games | #vampiresurvivor #indiegames #videogames8Bullet Heaven
238.Why Annoying Gameplay Doesn't Sell Games Anymore | Critical Thought #gamedesign #gamedev #indiedev8
239.Improving Achievements with Trophy Room Design Philosophy | Critical Thought8
240.A Critical Thought on Sculptable Difficulty8Let's PlayBastion
241.A Critical Thought on "Pay or Wait" Design8DiscussionLimbus Company
242.A Critical Thought on Breaking Games8
243.Game Wisdom Plays Path of Exile (9)8Let's PlayPath of Exile
244.How Marvel, Unity, and Embracer Failed in 2023 | Critical Thought #gamewisdom #gamedev #indiedev8
245.A (Game) Industry Insight Into The Basics of Indie Game Marketing8
246.Metal Hellsinger is a Headbanging Time | Metal Hellsinger Review #metalhellsinger #indiegames8ReviewMetal: Hellsinger
247.How to Create Effective Demos for Videogames | Critical Thought, Game Dev, Indie Game Marketing Tips8Guide
248.Josh is Taking a Work Vacation | Channel Update8
249.Darkest Dungeon Guide for New Players Part 5: Enter the Collector8GuideDarkest Dungeon
250.Talking Adventure Game Design With Francisco González | Perceptive Podcast8ShowLamplight City
251.A Study of Skill Floors in Game Design | Critical Thought, Videogame Design Lessons, Gamedev lessons8
252.Unsighted is a Speedy Metroidvania | Unsighted Review8Unsighted
253.Nioh NG+ Crushed: Meeting on the Other Shore8Nioh
254.Why Game Development isn't Magical | Critical Thought8Darkest Dungeon
255.External vs. Internal Skill Tree Design in Videogames | Critical Thought, Game Design, Game dev talk87 Days to Die
256.How to Judge a Game's Design Thanks to Achievements | Critical Thought (Game Design Lessons)8Guide
257.Defining (And Reducing) Grinding in Video Games -- Critical Thought8
258.New Content Pitch | The Game Design Stress Test8
259.Galaxy of Pen and Paper Let's Play (1) -- Beginning the PNPRPG8Let's PlayGalaxy of Pen & Paper
260.Why Do Good Games Fail? | Safely Extreme Cast 5/2/21 Edition8Show
261.A Critical Thought on Final Fantasy8DiscussionFinal Fantasy
262.Darkest Dungeon Guide for New Players Part 6: Weald Weariness8GuideDarkest Dungeon
263.Let's Play Lock's Quest Remastered8Let's PlayLock's Quest
264.Griftlands is a Deckbuilding RPG Wrapped up in a Roguelite | Griftlands Review8ReviewGriftlands
265.The Road to 10K Subscribers Countdown8
266.Super Meat Boy Forever Fails Fast | Review (Super Meat Boy Forever )8ReviewSuper Meat Boy Forever
267.The Game Design Guide To Learning Shooters | #gamewisdom #indiedev #gamedev #shooter8GuideUltrakill
268.Becoming a Spelunky 2 Master | Spelunky 2 Let's Play (Spelunky 2 Cosmic Ocean Reach)8Let's PlaySpelunky 2
269.Welcome to Josh Wisdom8
270.A Robot Named Fight's New Biome and Epic Final Boss8Let's PlayA Robot Named Fight!
271.What Makes a Metroidvania Video Game? (Critical Thought)8Strider
272.Discussing Difficulty in Game Design Part 2 | Critical Thought8Discussion
273.What is the Role of Videogame Criticism? | Critical Thought8
274.Early Access Development Survival Guide | Critical Thought, Early Access, Game Dev, Indie Game Dev8Guide
275.A Critical Thought on Multi Year Game Development8Discussion
276.Player Controlled Progression in Game Design | Critical Thought8Diablo III
277.Delivering Depression About Indie Dev | Critical Thought #gamewisdom #gamedev #indiedev7Guide
278.How RNG in Games is Like a Spice -- Critical Thought7
279.Resident Evil Village's Master of None Design | Dissecting Design, Resident Evil Village Review7ReviewResident Evil Village
280.The Game-Wisdom 2022 Awards for Best Adventure Games | #adventuregame #indiegames7The Excavation of Hob's Barrow
281.Discussing a Decade of Indie Dev with Rami Ismail (audio only) | Perceptive Podcast7Discussion
282.The Game-Wisdom Awards Best of 2022 Finale | #gamedev #indiedev #videogames7
283.How Did Roguelikes Become Mainstream? | Roguelike Roundtable, Game Design Talk7FTL: Faster Than Light
284.Is AI Art The Future of Gamedev | Key to Games Podcast #gamedev #gamedesign #indiedev7Show
285.The Best Metroidvanias of 2023 | #gamewisdom Awards Part 4, #videogames #metroidvania7Pseudoregalia
286.A Critical Thought on Game Piracy7Discussion
287.The Market for Modern Retro Games -- Game-Wisdom Live Segment7
288.Blizzard's Mistake With the Diablo Immortal Announcement -- Critical Thought7Diablo Immortal
289.Does Intentional Friction Create Art or Annoyance? | Critical Thought, Game Design Lessons7Space Warlord Organ Trading Simulator
290.What Makes Grinding Fun in Videogames | Critical Thought7Forager
291.Darkest Dungeon Guide for New Players: The Arrival of the Abomination7GuideDarkest Dungeon
292.Is it Wise to Play it Safe in Game Development? (Industry Insight)7Disney Infinity
293.Making Your Narrative and Game Mechanics Work Together | Gamedev Roundtable 6/2020 Edition7Show
294.Did King's Bounty Create the Bounty-like? | Game Design of the Month Cast, King's Bounty the Legend7King's Bounty: The Legend
295.How to Play the Darkest Dungeon Part 9: An Unlucky End?7GuideDarkest Dungeon
296.Best of Steam Next Fest 2023 Part 6 | #indiedev showcase 175 #indiegames #steamnextfest #indiedev7Show
297.A Critical Thought on High Level Racing Game Design7
298.The Ending of Dead Cells -- The Hand of the King Fight and Ending7Dead Cells
299.Towertale Is More Focused on the Story than Boss Rush Design | First Look7First ImpressionsTowertale
300.Let's Play Flinthook -- Third Bounty Success7Let's PlayFlinthook