101. | Darkest Dungeon Guide for New Players Part 3: Now With Cove Update | 14 | Guide | Darkest Dungeon
|
102. | How to Get Started Building Your First Videogame | Critical Thought, Game Design Tips | 14 | Tutorial |
|
103. | The Art of Interesting Choices in Game Design | Critical thought #gamedev #indiedev | 13 | |
|
104. | Defining the Core Gameplay Loop of your Game | Critical Thought | 13 | |
|
105. | Cuphead's Hardest Speed Run : 200% Glitchless in 1:28:54:93 | 13 | | Cuphead
|
106. | Darkest Dungeon Live (2): Night Time | 13 | | Darkest Dungeon
|
107. | The Importance of Humility as a Game Developer | Critical Thought | 13 | |
|
108. | A Lesson in Bad Tutorial Design Featuring Stellaris | Critical Thought | 13 | Tutorial | Stellaris
|
109. | A Critical Thought on Gear-Based Progression | 13 | Discussion | DC Universe Online
|
110. | Cultist Simulator New Player's Guide -- The Start of Cult Management | 13 | Guide | Cultist Simulator
|
111. | Astlibra Revision Is a Passion Project Perfected | Astlibra Revision Review #indiegames | 13 | Review | ASTLIBRA Revision
|
112. | What is a Platformer? | Safely Extreme Cast , Game Design Talk | 13 | |
|
113. | A Critical Thought on Strategy Game Design | 13 | Discussion | Rise of Nations: Rise of Legends
|
114. | The Basics of Making a Great Action Game | Critical Thought, Game Design Talk, Game dev, Indie dev | 13 | | Dark Souls
|
115. | Cuphead Pacifist Guide -- All Run and Gun Levels | 13 | Guide | Cuphead
|
116. | Date Masamune -- Nioh's New Hardest Boss? (Dragon of the North) | 13 | | Nioh
|
117. | A Critical Thought on Gunplay Design | 13 | Discussion |
|
118. | Let's Play Zombasite (1): Founder's Day | 13 | Let's Play | Zombasite
|
119. | A Critical Thought on Understanding Emergent Gameplay | 13 | Discussion |
|
120. | Prodigal is a Colorful Zelda-Like | Prodigal Review, action adventure games | 13 | | Prodigal
|
121. | Dissecting Design: The Fall of Clockwork Empires | 13 | | Clockwork
|
122. | Designing Relaxing Gameplay With Low Stake Games | Critical Thought | 13 | |
|
123. | How to Play the Darkest Dungeon Part 2 -- The First Real Quest | 12 | Guide | Darkest Dungeon
|
124. | A Critical Thought on High Level UI Design Part 1: The Interface | 12 | |
|
125. | A Complete Play of Sparklite | Full Walkthrough, All Bosses, And Ending | 12 | Walkthrough | Sparklite
|
126. | The Point of Soulslike Design | Critical Thought #eldenring #darksouls #soulslike | 12 | | Elden Ring
|
127. | Tormented Souls is a Survival Horror Throwback | Review | 12 | Review | Tormented Souls
|
128. | The Yellow Paint Dilemma of Game Design | Critical Thought #gamewisdom #gamedev #indiedev | 12 | |
|
129. | Game-Wisdom's Stance on Abuse in the Game Industry | 12 | |
|
130. | Odallus: The Dark Call -- Veteran Mode Play Part 1 | 12 | | Odallus: The Dark Call
|
131. | Dissecting Design -- The (In)Accessible Nature of Celeste | 12 | | Celeste
|
132. | Modern Retro Shooters With "Dusk" David Szymanski | Perceptive Podcast, boomer shooters, FPS design | 12 | Show | DUSK
|
133. | Discussing Arenanet's Twitter Debacle -- Industry Insight | 12 | Discussion | Guild Wars 2
|
134. | Dynasthir Developer Interview | Perceptive Podcast #indiedev #indiegames #indiegamedev | 12 | Show |
|
135. | Does the Historical Accuracy Defense Hold Up in Video Games? (Industry Insight) | 12 | Discussion | Battlefield V
|
136. | The Impact of Procedural Generation on Game Design | Critical Thought (Game Design Talk) | 11 | | Spelunky 2
|
137. | The Debate Over Maintenance Systems in Videogames | Critical Thought | 11 | | Diablo III
|
138. | Designing Around Losing | Key to Games Podcast, #gamedev #gamedesign #indiedev | 11 | Show |
|
139. | When Repetitive Design Fails Repeatedly | Critical Thought #gamewisdom #gamedesign | 11 | |
|
140. | The Concept of "Gunplay" in FPS Design | Critical Thought | 11 | |
|
141. | Are NFTs the Future of Games? | Gamedev Roundtable, Game Design Talk, NFTs in VIdeogames | 11 | |
|
142. | How to Make Slow Combat Systems Work | Critical Thought #gamedesign #gamedev #indiedev | 11 | Tutorial |
|
143. | A Critical Thought on Nerfing Game Mechanics | 11 | Discussion |
|
144. | How To Build Tutorials for Strategy Games | Critical Thought #gamedev #gamedesign #indiedev | 11 | Tutorial | These Doomed Isles
|
145. | Horror, Strategy, and Chromosomes, Squared | 16 Bit Nights Developer Interview, Perceptive Podcast | 11 | Show | Chromosome Evil 2
|
146. | Crafting Customization Systems in Game Design | Critical Thought | 11 | | Payday: The Heist
|
147. | Summoning Secrets -- How to Perform Rites in Cultist Simulator | 11 | Guide | Cultist Simulator
|
148. | The Claustrophobic Nature of Open World Design | Critical Thought, Game Design Lessons | 11 | | Horizon Zero Dawn
|
149. | Kamaitachi Beaten | Nioh 2 Beta Boss Guide | 11 | Guide | Nioh 2
|
150. | The New Rewards of the Darkest Dungeon the Color of Madness -- Trinket Spotlight | 11 | | Darkest Dungeon
|
151. | Unlocking Looping Mode in Monolith | Monolith Relics of the Past Run | 11 | | Monolith
|
152. | Examining the Implementation of Rock, Paper, Scissors, Balance in Video Games (Critical Thought) | 11 | | Foundation
|
153. | Ender Lilies Blighted Lord Boss Guide and Ending C | Ender Lilies Walkthrough | 11 | Walkthrough | ENDER LILIES: Quietus of the Knights
|
154. | Are There Taboo Topics for Videogames? | Critical Thought, Game Design Talk, Six Days in Fallujah | 11 | | Six Days in Fallujah
|
155. | Perceptive Podcast -- Adventure Game Design with Wadjet Eye Games | 11 | Show | Unavowed
|
156. | Why Do People Quit Playing a Videogame? | Critical Thought #gamedesign #gamedev #indiedev | 11 | |
|
157. | Is Survival Horror or Action Horror Better? | Critical Thought | 11 | | Layers of Fear
|
158. | Studying the Success of Vampire Survivors | Dissecting Design, Game Design Analysis | 10 | | Vampire Survivors
|
159. | Last Thoughts on Limbus Company Season 1 | #limbuscompany #projectmoon | 10 | Review | Limbus Company
|
160. | Monolith's True Ending -- The Real Final Boss | 10 | | Monolith
|
161. | Pinpointing Pain Points in Videogames | Critical Thought (Game Development, Game Design) | 10 | |
|
162. | Shadowman Returns | Shadowman Remastered Review | 10 | Review | Shadow Man
|
163. | A Critical Thought on WRPG vs CRPG Design | 10 | Discussion |
|
164. | Why Matchmaking Matters to Multiplayer | Critical Thought #gamewisdom #gamedev #indiedev | 10 | |
|
165. | Time to Answer: What is a Metroidvania? | Safely Extreme Cast, Game Design Talk | 10 | |
|
166. | (Game) Industry Insight Into the Cuphead Tutorial Debacle | 10 | Tutorial | Cuphead
|
167. | Pondering the Success of Palworld | Critical Thought #gamewisdom #indiedev #indiegame #palworld | 10 | | Palworld
|
168. | A Critical Thought on Nintendo's Biggest Mistake of all Time | 10 | Let's Play |
|
169. | The Pain Points and Progress Killers of Gameplay | Critical Thought #gamedesign #gamedev #indiedev | 10 | |
|
170. | Talking RPG Design With Jeff Vogel (Audiocast) | Perceptive Podcast | 10 | Show | Queen's Wish: The Conqueror
|
171. | A Critical Thought on What is an Indie? | 10 | Discussion |
|
172. | Tunic Is the Dark Souls of Puzzles | Tunic Game Review | 10 | Review | Tunic
|
173. | Examining Roguelike Design | Game Design Lecture Series | 10 | |
|
174. | A Critical Thought on Regenerating Health Game Design | 10 | Discussion |
|
175. | The Biggest Game Design Trap of First Time Developers | Critical Thought | 10 | Discussion |
|
176. | The First Game-Wisdom Game Jam Reveal Is Here | 10 | |
|
177. | The Challenge of Asymmetrical Game Design (Critical Thought) | 10 | | Left 4 Dead
|
178. | How to Analyze Game Design Like a Pro | Critical Thought #gamedev #indiedev #videogames | 10 | Tutorial |
|
179. | A Critical Thought on Bad Games | 10 | | Disney Infinity
|
180. | The Influences of Car Combat Game Design | Roundtable Discussion #gamedev #gamedesign #indiedev | 10 | Discussion | Road Redemption
|
181. | Creating Effective Jump Scares in Horror | Critical Thought, Headphone Warning | 10 | | Five Nights at Freddy's: Security Breach
|
182. | Enter the Gungeon: How to Access Secret Floor 1 | 10 | Guide | Enter the Gungeon
|
183. | The Problems With Punishment Systems in Videogames | Critical Thought | 10 | | Dark Souls
|
184. | How to Accept Criticism as a Game Developer | Game Wisdom Live | 10 | Tutorial |
|
185. | Bad Dream Fever Delivers a Lucid Adventure Game -- Review | 10 | Review | Bad Dream: Fever
|
186. | Rating Roguelites | Critical Thought #gamewisdom #roguelike #roguelite | 10 | | Rogue Legacy 2
|
187. | A Critical Thought on Disgaea's Design and Layered Game Systems | 10 | | Disgaea: Hour of Darkness
|
188. | Looking for New Podcast Guests (10/20/18 Announcement) | 10 | Show |
|
189. | Game-Wisdom Welcomes 2023 With Good and Bad News | State of the Channel | 10 | |
|
190. | The Basics of Progression Models in Game Design (Critical Thought) | 10 | | Graveyard Keeper
|
191. | The Artist Dilemma In Game Development | Critical Thought | 9 | |
|
192. | How to Design Games for New Players | Critical Thought | 9 | Tutorial | Ancestors: The Humankind Odyssey
|
193. | A Critical Thought on Probability in Game Design | 9 | |
|
194. | Veteran Advice About Game Dev With Tony Barnes Part 1 | #gamewisdom #gamedev #indiedev | 9 | |
|
195. | Flynn Son of Crimson Complete Play on Hard | Levels Timestamped | 9 | | Flynn: Son of Crimson
|
196. | A Critical Thought on the Foundation of Emergent Gameplay | 9 | |
|
197. | Bad News Update | 9 | Vlog |
|
198. | Darkest Dungeon Live (6): Veteran Time | 9 | | Darkest Dungeon
|
199. | Indie Inquires 17.1 | Reviewing Steam Store Pages, Solus Sector Tactics | 9 | Review |
|
200. | Drawing the Line Between Inspiration and Copying Game Mechanics | Critical Thought, Game Design Talk | 9 | |
|