Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 200 Videos With The Most Comments by Game Wisdom


Video TitleCommentsCategoryGame
101.Darkest Dungeon Guide for New Players Part 3: Now With Cove Update14GuideDarkest Dungeon
102.How to Get Started Building Your First Videogame | Critical Thought, Game Design Tips14Tutorial
103.The Art of Interesting Choices in Game Design | Critical thought #gamedev #indiedev13
104.Defining the Core Gameplay Loop of your Game | Critical Thought13
105.Cuphead's Hardest Speed Run : 200% Glitchless in 1:28:54:9313Cuphead
106.Darkest Dungeon Live (2): Night Time13Darkest Dungeon
107.The Importance of Humility as a Game Developer | Critical Thought13
108.A Lesson in Bad Tutorial Design Featuring Stellaris | Critical Thought13TutorialStellaris
109.A Critical Thought on Gear-Based Progression13DiscussionDC Universe Online
110.Cultist Simulator New Player's Guide -- The Start of Cult Management13GuideCultist Simulator
111.Astlibra Revision Is a Passion Project Perfected | Astlibra Revision Review #indiegames13ReviewASTLIBRA Revision
112.What is a Platformer? | Safely Extreme Cast , Game Design Talk13
113.A Critical Thought on Strategy Game Design13DiscussionRise of Nations: Rise of Legends
114.The Basics of Making a Great Action Game | Critical Thought, Game Design Talk, Game dev, Indie dev13Dark Souls
115.Cuphead Pacifist Guide -- All Run and Gun Levels13GuideCuphead
116.Date Masamune -- Nioh's New Hardest Boss? (Dragon of the North)13Nioh
117.A Critical Thought on Gunplay Design13Discussion
118.Let's Play Zombasite (1): Founder's Day13Let's PlayZombasite
119.A Critical Thought on Understanding Emergent Gameplay13Discussion
120.Prodigal is a Colorful Zelda-Like | Prodigal Review, action adventure games13Prodigal
121.Dissecting Design: The Fall of Clockwork Empires13Clockwork
122.Designing Relaxing Gameplay With Low Stake Games | Critical Thought13
123.How to Play the Darkest Dungeon Part 2 -- The First Real Quest12GuideDarkest Dungeon
124.A Critical Thought on High Level UI Design Part 1: The Interface12
125.A Complete Play of Sparklite | Full Walkthrough, All Bosses, And Ending12WalkthroughSparklite
126.The Point of Soulslike Design | Critical Thought #eldenring #darksouls #soulslike12Elden Ring
127.Tormented Souls is a Survival Horror Throwback | Review12ReviewTormented Souls
128.The Yellow Paint Dilemma of Game Design | Critical Thought #gamewisdom #gamedev #indiedev12
129.Game-Wisdom's Stance on Abuse in the Game Industry12
130.Odallus: The Dark Call -- Veteran Mode Play Part 112Odallus: The Dark Call
131.Dissecting Design -- The (In)Accessible Nature of Celeste12Celeste
132.Modern Retro Shooters With "Dusk" David Szymanski | Perceptive Podcast, boomer shooters, FPS design12ShowDUSK
133.Discussing Arenanet's Twitter Debacle -- Industry Insight12DiscussionGuild Wars 2
134.Dynasthir Developer Interview | Perceptive Podcast #indiedev #indiegames #indiegamedev12Show
135.Does the Historical Accuracy Defense Hold Up in Video Games? (Industry Insight)12DiscussionBattlefield V
136.The Impact of Procedural Generation on Game Design | Critical Thought (Game Design Talk)11Spelunky 2
137.The Debate Over Maintenance Systems in Videogames | Critical Thought11Diablo III
138.Designing Around Losing | Key to Games Podcast, #gamedev #gamedesign #indiedev11Show
139.When Repetitive Design Fails Repeatedly | Critical Thought #gamewisdom #gamedesign11
140.The Concept of "Gunplay" in FPS Design | Critical Thought11
141.Are NFTs the Future of Games? | Gamedev Roundtable, Game Design Talk, NFTs in VIdeogames11
142.How to Make Slow Combat Systems Work | Critical Thought #gamedesign #gamedev #indiedev11Tutorial
143.A Critical Thought on Nerfing Game Mechanics11Discussion
144.How To Build Tutorials for Strategy Games | Critical Thought #gamedev #gamedesign #indiedev11TutorialThese Doomed Isles
145.Horror, Strategy, and Chromosomes, Squared | 16 Bit Nights Developer Interview, Perceptive Podcast11ShowChromosome Evil 2
146.Crafting Customization Systems in Game Design | Critical Thought11Payday: The Heist
147.Summoning Secrets -- How to Perform Rites in Cultist Simulator11GuideCultist Simulator
148.The Claustrophobic Nature of Open World Design | Critical Thought, Game Design Lessons11Horizon Zero Dawn
149.Kamaitachi Beaten | Nioh 2 Beta Boss Guide11GuideNioh 2
150.The New Rewards of the Darkest Dungeon the Color of Madness -- Trinket Spotlight11Darkest Dungeon
151.Unlocking Looping Mode in Monolith | Monolith Relics of the Past Run11Monolith
152.Examining the Implementation of Rock, Paper, Scissors, Balance in Video Games (Critical Thought)11Foundation
153.Ender Lilies Blighted Lord Boss Guide and Ending C | Ender Lilies Walkthrough11WalkthroughENDER LILIES: Quietus of the Knights
154.Are There Taboo Topics for Videogames? | Critical Thought, Game Design Talk, Six Days in Fallujah11Six Days in Fallujah
155.Perceptive Podcast -- Adventure Game Design with Wadjet Eye Games11ShowUnavowed
156.Why Do People Quit Playing a Videogame? | Critical Thought #gamedesign #gamedev #indiedev11
157.Is Survival Horror or Action Horror Better? | Critical Thought11Layers of Fear
158.Studying the Success of Vampire Survivors | Dissecting Design, Game Design Analysis10Vampire Survivors
159.Last Thoughts on Limbus Company Season 1 | #limbuscompany #projectmoon10ReviewLimbus Company
160.Monolith's True Ending -- The Real Final Boss10Monolith
161.Pinpointing Pain Points in Videogames | Critical Thought (Game Development, Game Design)10
162.Shadowman Returns | Shadowman Remastered Review10ReviewShadow Man
163.A Critical Thought on WRPG vs CRPG Design10Discussion
164.Why Matchmaking Matters to Multiplayer | Critical Thought #gamewisdom #gamedev #indiedev10
165.Time to Answer: What is a Metroidvania? | Safely Extreme Cast, Game Design Talk10
166.(Game) Industry Insight Into the Cuphead Tutorial Debacle10TutorialCuphead
167.Pondering the Success of Palworld | Critical Thought #gamewisdom #indiedev #indiegame #palworld10Palworld
168.A Critical Thought on Nintendo's Biggest Mistake of all Time10Let's Play
169.The Pain Points and Progress Killers of Gameplay | Critical Thought #gamedesign #gamedev #indiedev10
170.Talking RPG Design With Jeff Vogel (Audiocast) | Perceptive Podcast10ShowQueen's Wish: The Conqueror
171.A Critical Thought on What is an Indie?10Discussion
172.Tunic Is the Dark Souls of Puzzles | Tunic Game Review10ReviewTunic
173.Examining Roguelike Design | Game Design Lecture Series10
174.A Critical Thought on Regenerating Health Game Design10Discussion
175.The Biggest Game Design Trap of First Time Developers | Critical Thought10Discussion
176.The First Game-Wisdom Game Jam Reveal Is Here10
177.The Challenge of Asymmetrical Game Design (Critical Thought)10Left 4 Dead
178.How to Analyze Game Design Like a Pro | Critical Thought #gamedev #indiedev #videogames10Tutorial
179.A Critical Thought on Bad Games10Disney Infinity
180.The Influences of Car Combat Game Design | Roundtable Discussion #gamedev #gamedesign #indiedev10DiscussionRoad Redemption
181.Creating Effective Jump Scares in Horror | Critical Thought, Headphone Warning10Five Nights at Freddy's: Security Breach
182.Enter the Gungeon: How to Access Secret Floor 110GuideEnter the Gungeon
183.The Problems With Punishment Systems in Videogames | Critical Thought10Dark Souls
184.How to Accept Criticism as a Game Developer | Game Wisdom Live10Tutorial
185.Bad Dream Fever Delivers a Lucid Adventure Game -- Review10ReviewBad Dream: Fever
186.Rating Roguelites | Critical Thought #gamewisdom #roguelike #roguelite10Rogue Legacy 2
187.A Critical Thought on Disgaea's Design and Layered Game Systems10Disgaea: Hour of Darkness
188.Looking for New Podcast Guests (10/20/18 Announcement)10Show
189.Game-Wisdom Welcomes 2023 With Good and Bad News | State of the Channel10
190.The Basics of Progression Models in Game Design (Critical Thought)10Graveyard Keeper
191.The Artist Dilemma In Game Development | Critical Thought9
192.How to Design Games for New Players | Critical Thought9TutorialAncestors: The Humankind Odyssey
193.A Critical Thought on Probability in Game Design9
194.Veteran Advice About Game Dev With Tony Barnes Part 1 | #gamewisdom #gamedev #indiedev9
195.Flynn Son of Crimson Complete Play on Hard | Levels Timestamped9Flynn: Son of Crimson
196.A Critical Thought on the Foundation of Emergent Gameplay9
197.Bad News Update9Vlog
198.Darkest Dungeon Live (6): Veteran Time9Darkest Dungeon
199.Indie Inquires 17.1 | Reviewing Steam Store Pages, Solus Sector Tactics9Review
200.Drawing the Line Between Inspiration and Copying Game Mechanics | Critical Thought, Game Design Talk9