Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 500 Videos With The Most Comments by Game Wisdom


Video TitleCommentsCategoryGame
401.Dusk's Insane Finale is here -- Episode 3 Hard Play6ShowDUSK
402.Let's Play Phantom Trigger (Finale) -- Lights Out6Let's PlayPhantom Trigger
403.The Joys of Job System Design in Videogames | Critical Thought, Game Design Talk, Game Dev, gameplay6Yakuza: Like a Dragon
404.The Dark Heart of Balor Developer Interview | Perceptive Podcast, #indiedev #gamedev6ShowThe Dark Heart of Balor
405.First Look at The Forbidden Arts -- Fiery Frustration6Let's Play
406.Deep Sky Derelicts Complete Play Stream (Finale) -- Finishing the Mothership6Deep Sky Derelicts
407.The Ten Events that Changed the Game Industry Forever | Critical Thought6Discussion
408.The Risks and Rewards of Game Genre Mashups | Critical Thought, Game Design Talk,6Streets of Rage 4
409.Dissecting Design -- How Resident Evil 4 Changed the Game Industry Forever6Resident Evil 4
410.A Critical Thought on Dark Souls 3 vs Bloodborne6Dark Souls III
411.A Critical Thought on Difficulty Settings6Discussion
412.Game-Wisdom Live 11/3/19 Edition | Accepting Criticism and Good Trailer Design6Preview
413.The Problems With Key Reselling and How to Protect Your game | Critical Thought6Let's Play
414.Understanding The Video Game Market | Safely Extreme Cast6
415.The Difference Between Environmental and Level Design in Video Games -- Critical Thought6Discussion
416.The Design of Castlevania 1 -- Dissecting Design and Full Play6Castlevania
417.Game Design Deep Dive Horror Announcement | Book Reveal6F.E.A.R.
418.An Intro to Video Game Coding With Tim Beaudet | Perceptive Podcast #gamedev #programming6Show
419.The Secrets of Game Dev Success Part 2 | Safely Extreme Cast, Game Dev Talk, Game Design Podcast6Show
420.The Game-Wisdom 2022 Awards for Best RPGs | #rpg #indiegames #videogames6Betrayal At Club Low
421.Dungeon Encounters is the Most Minimalistic RPG on the Market | Dungeon Encounters review6ReviewDungeon Encounters
422.Repentance Brings the Binding of Isaac to a Difficult End | Binding of Isaac Review6ReviewThe Binding of Isaac: Rebirth
423.What It's Like to Study Game Design | Critical Thought, How to Study Video Games6GuideSubnautica
424.Indie Game Showcase 121 | Residual, Toem, Source of Madness, I am Fish, Dice Legacy, Shieldmaiden6ReviewTOEM
425.What The Indie Market Means for Designers Today | Critical Thought, Game Design Talk, Indie Game Dev6
426.Favorite Games From the IGF Judging Showcase 2023 | #indiegame Showcase 208 #indiedev #gamewisdom6Show
427.Do Game Genres Die Out? | Critical Thought, Game Design, Game Dev, Video Game Design Talk, Indie Dev6Wells
428.George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast6ShowPlants vs. Zombies
429.The Difficulty of Horror Design | Critical Thought #gamewisdom #gamedesign #horrorgaming6Five Nights at Freddy's
430.Ancient Enemy Delivers On a Solitaire RPG | Review6Review
431.A Critical Thought on Balancing Skills in Game Design6
432.Indie Dev Showcase #56 | Professor Lupo Ocean, Traption Bakery, Gloomwood, Reroad, And More6ShowReRoad
433.How Great Games Go Unnoticed -- Game-Wisdom Live Segment6Discussion
434.How "Push Forward" has Changed Game Design | Critical Thought, Action Game Design Talk6Doom
435.What Does Mobile Game Design Mean Today? | Critical Thought (Game Design Talk)6Genshin Impact
436.Roguebook is a bit rough around the spine | Roguebook Review6ReviewRoguebook
437.Dying to Metroidvania | 8 doors Arum's Afterlife Adventure Review6Review8Doors: Arum's Afterlife Adventure
438.A Critical Thought on Gacha Design6Discussion
439.A Critical Thought on Fans and Fandom6
440.Investigating Idle Design With Idle Hero | Game Design of the Month Cast, 4/216
441.Marketing Misconceptions For Gamedev | Gamedev Roundtable, Game Design Chat6
442.The Game Design Trap of Modern Retro Games -- Critical Thought6Shovel Knight
443.Making "Gamefeel" Work For your Design | Critical Thought, game design talk, game dev lessons6
444.Game Design Deep Dive: Platformers is Now Out | Book Reveal6
445.Almost There the Platformer Video Review -- Not Quite There6Review
446.How to Build Effective Puzzles in Video Games (Critical Thought)6GuideLa-Mulana
447.A Reverse Darkest Dungeon -- First Look at Iratus Lord of the Dead6First ImpressionsIratus: Lord of the Dead
448.Rebel Galaxy: Ramming Speed6Rebel Galaxy
449.First Look at Shadowhand -- 18th Century Card Combat6First Impressions
450.A (Game) Industry Insight Into the Importance of Failure6Discussion
451.Let's Play Enter the Gungeon (16) Meeting the Lord of the Jammed5Let's PlayEnter the Gungeon
452.A Critical Thought on Making Competitive Games5DiscussionCounter-Strike: Source
453.Trek To Yomi Is Stylized Slashing Substance | Trek to Yomi Review,5ReviewTrek to Yomi
454.Designing Loss in Videogames | Critical Thought5They Are Billions
455.When Does a Video Game Become Tactical? (Critical Thought)5Counter-Strike: Source
456.Ethics of Videogame Monetization | Safely Extreme Cast, Game Design Talk5
457.Let's Play the Surge (6) -- Big Sister Fight5Let's PlayThe Surge
458.UI Design Lessons | Building a Control Scheme, Critical Thought5Dark Souls
459.Nioh Sidequest Sucess -- Become Thy Enemy5Let's PlayNioh
460.Indie Inquiries 27.2 | Reviewing Indie Game Store Pages (Until the Last Plane)5ReviewUntil the Last Plane
461.Lessons Learned From Itch Games and Low Price Design | Game-Wisdom Live5Discussion
462.Indie Dev Showcase #34 | Sloth Quest, Dual Pong, Waking, Keen, Haxity, Pamela5ShowWaking
463.The Debate of Skill vs. RNG in Video Game Progression5DiscussionThe Binding of Isaac: Rebirth
464.A Quick Thought on How Survival Horror Died | Critical Thought, Game Design Talk, Videogames, horror5Resident Evil
465.Renowned Explorers With More to Explore (6): A Friendly Victory5Renowned Explorers: International Society
466.Bringing the FEAR -- FEAR Extraction Point Stream Play Part 15F.E.A.R.
467.Darkest Dungeon (28): The Nightmare Scenario5Darkest Dungeon
468.How Video Game Journalism Has Failed Game Design -- Game Industry Insight5
469.Hellsign's Current End-Game -- Poltergeist Fighting5HellSign
470.Shakedown Hawaii Is Sadly a Bummer | Review5ReviewShakedown: Hawaii
471.How Black Mirror's Bandersnatch Episode Teaches The Illusion of Choice in Videogames5ShowBlack Mirror
472.Dissecting Design -- The Alluring Design of the Idle/Clicker Genre5Clicker Heroes
473.Darkest Dungeon Live (15): The Road to Hell...5Darkest Dungeon
474.Let's Play Drifting Lands (3) -- Grade 1 Finished5Let's PlayDrifting Lands
475.Starward Rogue's Augmented Difficulty in Action5Let's PlayStarward Rogue
476.Who Knew Time Travel Could Get Confusing? Vision Soft Reset Complete Play Part 25Vision Soft Reset
477.Library of Ruina Hits the RPG Books | Early Access First Look, Library of Ruina5First ImpressionsLibrary Of Ruina
478.Pinball FX 2 Aliens vs. Pinball Spotlight5Pinball FX 2
479.A Critical Thought on one of the Hardest Parts of Game Development5Discussion
480.The Implosion of Unity 2023 Edition | Key to Games Podcast #unity #indiedev #gamedev5Show
481.Game-Wisdom Plays Let it Die Part 15Let's PlayLet It Die
482.Clockwork Empires Second Life? Unofficial Patch Play [Recorded Stream]5Let's PlayClockwork
483.Dissecting Resident Evil 2's Survival Horror Design | Dissecting Design5DiscussionResident Evil 2
484.What Separates Shovelware from Great Games? (Game-Wisdom Live Segment)5
485.Odallus the Dark Call: Veteran Mode Conquered5Odallus: The Dark Call
486.How Context Matters to Game Mechanics | Critical Thought, #gamedesign #gamedev #indiedev5
487.Understanding Darkest Dungeon: Meet the Crusader5Darkest Dungeon
488.[Gwent] -- New Nilfgaard, New Patch (Recorded Stream)5Gwent: The Witcher Card Game
489.How Designers Create Pain Points With Their Game Design | Critical Thought, Game Design tutorial5
490.Metroidvania Design with Valdis Story: Abyssal City5Valdis Story: Abyssal City
491.Why We Idly Obsess Over Numbers | #gamedev Roundtable, Idle Games, #gamedesign5
492.Game-Wisdom's Best of 2021 #7 | Metroidvania Fun With Astalon Tears of the Earth5Astalon: Tears of the Earth
493.Shmup Breakout, Bomberman Dark Souls, and More | Indie Dev Showcase5ShowNeon City Riders
494.Dread X Collection The Hunt Full Review5ReviewDread X Collection
495.Nioh Way of the Demon (Recorded Live Stream)5Let's PlayNioh
496.The Subtle Designs of P2W Gameplay | Critical Thought #mobilegames #gamedev #mobile5The Wonderful 101
497.A (Game) Industry Insight Into Video Game Advertising5
498.Is Video Game Addiction a Real Disorder? (Industry Insight)5
499.Indie Dev Showcase | Bryce's Engine, Death Crown, Candy Raid, Master Spy, Seven Doors, Eternal Hope5ShowEternal Hope
500.Scorn is A Good Game That Needs Fleshing out | Scorn Review #scorngame #indiegames #horrorgaming5ReviewScorn