401. | Dusk's Insane Finale is here -- Episode 3 Hard Play | 6 | Show | DUSK
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402. | Let's Play Phantom Trigger (Finale) -- Lights Out | 6 | Let's Play | Phantom Trigger
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403. | The Joys of Job System Design in Videogames | Critical Thought, Game Design Talk, Game Dev, gameplay | 6 | | Yakuza: Like a Dragon
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404. | The Dark Heart of Balor Developer Interview | Perceptive Podcast, #indiedev #gamedev | 6 | Show | The Dark Heart of Balor
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405. | First Look at The Forbidden Arts -- Fiery Frustration | 6 | Let's Play |
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406. | Deep Sky Derelicts Complete Play Stream (Finale) -- Finishing the Mothership | 6 | | Deep Sky Derelicts
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407. | The Ten Events that Changed the Game Industry Forever | Critical Thought | 6 | Discussion |
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408. | The Risks and Rewards of Game Genre Mashups | Critical Thought, Game Design Talk, | 6 | | Streets of Rage 4
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409. | Dissecting Design -- How Resident Evil 4 Changed the Game Industry Forever | 6 | | Resident Evil 4
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410. | A Critical Thought on Dark Souls 3 vs Bloodborne | 6 | | Dark Souls III
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411. | A Critical Thought on Difficulty Settings | 6 | Discussion |
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412. | Game-Wisdom Live 11/3/19 Edition | Accepting Criticism and Good Trailer Design | 6 | Preview |
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413. | The Problems With Key Reselling and How to Protect Your game | Critical Thought | 6 | Let's Play |
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414. | Understanding The Video Game Market | Safely Extreme Cast | 6 | |
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415. | The Difference Between Environmental and Level Design in Video Games -- Critical Thought | 6 | Discussion |
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416. | The Design of Castlevania 1 -- Dissecting Design and Full Play | 6 | | Castlevania
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417. | Game Design Deep Dive Horror Announcement | Book Reveal | 6 | | F.E.A.R.
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418. | An Intro to Video Game Coding With Tim Beaudet | Perceptive Podcast #gamedev #programming | 6 | Show |
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419. | The Secrets of Game Dev Success Part 2 | Safely Extreme Cast, Game Dev Talk, Game Design Podcast | 6 | Show |
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420. | The Game-Wisdom 2022 Awards for Best RPGs | #rpg #indiegames #videogames | 6 | | Betrayal At Club Low
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421. | Dungeon Encounters is the Most Minimalistic RPG on the Market | Dungeon Encounters review | 6 | Review | Dungeon Encounters
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422. | Repentance Brings the Binding of Isaac to a Difficult End | Binding of Isaac Review | 6 | Review | The Binding of Isaac: Rebirth
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423. | What It's Like to Study Game Design | Critical Thought, How to Study Video Games | 6 | Guide | Subnautica
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424. | Indie Game Showcase 121 | Residual, Toem, Source of Madness, I am Fish, Dice Legacy, Shieldmaiden | 6 | Review | TOEM
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425. | What The Indie Market Means for Designers Today | Critical Thought, Game Design Talk, Indie Game Dev | 6 | |
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426. | Favorite Games From the IGF Judging Showcase 2023 | #indiegame Showcase 208 #indiedev #gamewisdom | 6 | Show |
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427. | Do Game Genres Die Out? | Critical Thought, Game Design, Game Dev, Video Game Design Talk, Indie Dev | 6 | | Wells
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428. | George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast | 6 | Show | Plants vs. Zombies
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429. | The Difficulty of Horror Design | Critical Thought #gamewisdom #gamedesign #horrorgaming | 6 | | Five Nights at Freddy's
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430. | Ancient Enemy Delivers On a Solitaire RPG | Review | 6 | Review |
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431. | A Critical Thought on Balancing Skills in Game Design | 6 | |
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432. | Indie Dev Showcase #56 | Professor Lupo Ocean, Traption Bakery, Gloomwood, Reroad, And More | 6 | Show | ReRoad
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433. | How Great Games Go Unnoticed -- Game-Wisdom Live Segment | 6 | Discussion |
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434. | How "Push Forward" has Changed Game Design | Critical Thought, Action Game Design Talk | 6 | | Doom
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435. | What Does Mobile Game Design Mean Today? | Critical Thought (Game Design Talk) | 6 | | Genshin Impact
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436. | Roguebook is a bit rough around the spine | Roguebook Review | 6 | Review | Roguebook
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437. | Dying to Metroidvania | 8 doors Arum's Afterlife Adventure Review | 6 | Review | 8Doors: Arum's Afterlife Adventure
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438. | A Critical Thought on Gacha Design | 6 | Discussion |
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439. | A Critical Thought on Fans and Fandom | 6 | |
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440. | Investigating Idle Design With Idle Hero | Game Design of the Month Cast, 4/21 | 6 | |
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441. | Marketing Misconceptions For Gamedev | Gamedev Roundtable, Game Design Chat | 6 | |
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442. | The Game Design Trap of Modern Retro Games -- Critical Thought | 6 | | Shovel Knight
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443. | Making "Gamefeel" Work For your Design | Critical Thought, game design talk, game dev lessons | 6 | |
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444. | Game Design Deep Dive: Platformers is Now Out | Book Reveal | 6 | |
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445. | Almost There the Platformer Video Review -- Not Quite There | 6 | Review |
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446. | How to Build Effective Puzzles in Video Games (Critical Thought) | 6 | Guide | La-Mulana
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447. | A Reverse Darkest Dungeon -- First Look at Iratus Lord of the Dead | 6 | First Impressions | Iratus: Lord of the Dead
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448. | Rebel Galaxy: Ramming Speed | 6 | | Rebel Galaxy
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449. | First Look at Shadowhand -- 18th Century Card Combat | 6 | First Impressions |
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450. | A (Game) Industry Insight Into the Importance of Failure | 6 | Discussion |
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451. | Let's Play Enter the Gungeon (16) Meeting the Lord of the Jammed | 5 | Let's Play | Enter the Gungeon
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452. | A Critical Thought on Making Competitive Games | 5 | Discussion | Counter-Strike: Source
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453. | Trek To Yomi Is Stylized Slashing Substance | Trek to Yomi Review, | 5 | Review | Trek to Yomi
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454. | Designing Loss in Videogames | Critical Thought | 5 | | They Are Billions
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455. | When Does a Video Game Become Tactical? (Critical Thought) | 5 | | Counter-Strike: Source
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456. | Ethics of Videogame Monetization | Safely Extreme Cast, Game Design Talk | 5 | |
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457. | Let's Play the Surge (6) -- Big Sister Fight | 5 | Let's Play | The Surge
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458. | UI Design Lessons | Building a Control Scheme, Critical Thought | 5 | | Dark Souls
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459. | Nioh Sidequest Sucess -- Become Thy Enemy | 5 | Let's Play | Nioh
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460. | Indie Inquiries 27.2 | Reviewing Indie Game Store Pages (Until the Last Plane) | 5 | Review | Until the Last Plane
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461. | Lessons Learned From Itch Games and Low Price Design | Game-Wisdom Live | 5 | Discussion |
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462. | Indie Dev Showcase #34 | Sloth Quest, Dual Pong, Waking, Keen, Haxity, Pamela | 5 | Show | Waking
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463. | The Debate of Skill vs. RNG in Video Game Progression | 5 | Discussion | The Binding of Isaac: Rebirth
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464. | A Quick Thought on How Survival Horror Died | Critical Thought, Game Design Talk, Videogames, horror | 5 | | Resident Evil
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465. | Renowned Explorers With More to Explore (6): A Friendly Victory | 5 | | Renowned Explorers: International Society
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466. | Bringing the FEAR -- FEAR Extraction Point Stream Play Part 1 | 5 | | F.E.A.R.
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467. | Darkest Dungeon (28): The Nightmare Scenario | 5 | | Darkest Dungeon
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468. | How Video Game Journalism Has Failed Game Design -- Game Industry Insight | 5 | |
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469. | Hellsign's Current End-Game -- Poltergeist Fighting | 5 | | HellSign
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470. | Shakedown Hawaii Is Sadly a Bummer | Review | 5 | Review | Shakedown: Hawaii
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471. | How Black Mirror's Bandersnatch Episode Teaches The Illusion of Choice in Videogames | 5 | Show | Black Mirror
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472. | Dissecting Design -- The Alluring Design of the Idle/Clicker Genre | 5 | | Clicker Heroes
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473. | Darkest Dungeon Live (15): The Road to Hell... | 5 | | Darkest Dungeon
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474. | Let's Play Drifting Lands (3) -- Grade 1 Finished | 5 | Let's Play | Drifting Lands
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475. | Starward Rogue's Augmented Difficulty in Action | 5 | Let's Play | Starward Rogue
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476. | Who Knew Time Travel Could Get Confusing? Vision Soft Reset Complete Play Part 2 | 5 | | Vision Soft Reset
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477. | Library of Ruina Hits the RPG Books | Early Access First Look, Library of Ruina | 5 | First Impressions | Library Of Ruina
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478. | Pinball FX 2 Aliens vs. Pinball Spotlight | 5 | | Pinball FX 2
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479. | A Critical Thought on one of the Hardest Parts of Game Development | 5 | Discussion |
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480. | The Implosion of Unity 2023 Edition | Key to Games Podcast #unity #indiedev #gamedev | 5 | Show |
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481. | Game-Wisdom Plays Let it Die Part 1 | 5 | Let's Play | Let It Die
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482. | Clockwork Empires Second Life? Unofficial Patch Play [Recorded Stream] | 5 | Let's Play | Clockwork
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483. | Dissecting Resident Evil 2's Survival Horror Design | Dissecting Design | 5 | Discussion | Resident Evil 2
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484. | What Separates Shovelware from Great Games? (Game-Wisdom Live Segment) | 5 | |
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485. | Odallus the Dark Call: Veteran Mode Conquered | 5 | | Odallus: The Dark Call
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486. | How Context Matters to Game Mechanics | Critical Thought, #gamedesign #gamedev #indiedev | 5 | |
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487. | Understanding Darkest Dungeon: Meet the Crusader | 5 | | Darkest Dungeon
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488. | [Gwent] -- New Nilfgaard, New Patch (Recorded Stream) | 5 | | Gwent: The Witcher Card Game
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489. | How Designers Create Pain Points With Their Game Design | Critical Thought, Game Design tutorial | 5 | |
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490. | Metroidvania Design with Valdis Story: Abyssal City | 5 | | Valdis Story: Abyssal City
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491. | Why We Idly Obsess Over Numbers | #gamedev Roundtable, Idle Games, #gamedesign | 5 | |
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492. | Game-Wisdom's Best of 2021 #7 | Metroidvania Fun With Astalon Tears of the Earth | 5 | | Astalon: Tears of the Earth
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493. | Shmup Breakout, Bomberman Dark Souls, and More | Indie Dev Showcase | 5 | Show | Neon City Riders
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494. | Dread X Collection The Hunt Full Review | 5 | Review | Dread X Collection
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495. | Nioh Way of the Demon (Recorded Live Stream) | 5 | Let's Play | Nioh
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496. | The Subtle Designs of P2W Gameplay | Critical Thought #mobilegames #gamedev #mobile | 5 | | The Wonderful 101
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497. | A (Game) Industry Insight Into Video Game Advertising | 5 | |
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498. | Is Video Game Addiction a Real Disorder? (Industry Insight) | 5 | |
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499. | Indie Dev Showcase | Bryce's Engine, Death Crown, Candy Raid, Master Spy, Seven Doors, Eternal Hope | 5 | Show | Eternal Hope
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500. | Scorn is A Good Game That Needs Fleshing out | Scorn Review #scorngame #indiegames #horrorgaming | 5 | Review | Scorn
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