101. | Silent Hill 2: Silence is Also a Sound | 7,063 | | Silent Hill 2
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102. | Katamari Damacy's Lonely Rolling Star Rocks | 7,070 | | Katamari Damacy
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103. | A Framework for Basic Rhythmic Analysis feat. Zelda II: The Adventure of Link | 7,090 | | Zelda II: The Adventure of Link
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104. | Motivic Development in Link's Awakening [Patron Request] | 7,191 | | The Legend of Zelda: Link's Awakening
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105. | Breath of the Wild Soundtrack Analysis PART 2 of 4: Main Theme | 7,203 | | The Legend of Zelda: Breath of the Wild
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106. | Exploring the Music of Golden Sun | 7,367 | | Golden Sun
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107. | Building a Battle Theme: Final Fantasy V's Battle at the Big Bridge | 7,400 | | Final Fantasy V
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108. | Tutorial Level 2: Modes | 7,443 | Tutorial |
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109. | What Makes A Good Melody - Earthbound's Snowman Theme | 7,541 | | Earthbound
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110. | Music Theory Minute #1.1 - What's a Chord Extension? | 7,726 | |
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111. | Fire Emblem Awakening's Greatest Track | 7,839 | | Fire Emblem Awakening
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112. | The AEOLIAN Mode Feels Devastating | 8,378 | | The Legend of Zelda: Twilight Princess
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113. | Breath of the Wild Soundtrack Analysis PART 1 of 4: Hyrule Field Theme | 8,100 | | The Legend of Zelda: Breath of the Wild
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114. | Musical Evolution in the Civilization VI Soundtrack | 8,116 | | Civilization VI
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115. | The DORIAN Mode Feels MYSTERIOUS (among other things) | 8,454 | | The Legend of Zelda: A Link to the Past
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116. | Ya got TRICKED: That Full Band was really just 3 Channels! | 9,405 | |
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117. | Songwriting Secrets of Sonic the Hedgehog | 8,368 | | Sonic the Hedgehog
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118. | Why does Dark Souls sound like Dark Souls? | 11,920 | | Dark Souls III
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119. | Songwriting Secrets: Spooky Mario Music | 8,657 | | Super Mario World
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120. | You Can Think About Melodies Harmonically, Too | 8,777 | |
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121. | Why Animal Crossing New Horizons' Shop Closing Theme Sounds Like A Pixar Lullaby | 8,779 | | Animal Crossing: New Horizons
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122. | Tutorial Level: Basic Musical Analysis | 8,990 | |
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123. | Rosalina is a Disney Princess (musically) | 9,071 | | Disney Princess
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124. | Paper Mario: The Origami King Doesn't Cut Corners | 9,074 | | Paper Mario: The Origami King
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125. | Final Fantasy VI Analysis Series PART 3: Dancing Mad | 9,115 | | Final Fantasy VI
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126. | Iconic Opening Intervals in Game Music | 9,133 | | Super Mario Odyssey
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127. | How Melody Expresses Harmony in Cave Story | 9,144 | | Cave Story
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128. | What Makes This Sound So Cute? | 11,214 | | Super Mario Bros. Wonder
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129. | The MIXOLYDIAN Mode is Really Kind of Goofy | 9,746 | | A.V.
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130. | Final Fantasy VI Analysis Series PART 1: Development of Melodic Ideas | 10,125 | | Final Fantasy VI
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131. | 5 Tips for Writing for Orchestra | 10,248 | |
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132. | How Link's Awakening Rearranges a Soundtrack | 10,470 | | The Legend of Zelda: Link's Awakening
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133. | Harmonic Relationships in the Music of Disasterpeace | 10,797 | | Journey
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134. | How To Write A Song From The Mega Man 2 Soundtrack | 10,857 | Guide | Mega Man 2
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135. | How Octopath Traveler Changes Key | 11,003 | | Octopath Traveler
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136. | How Cuphead Arranges for Ragtime Orchestra | 11,029 | |
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137. | What IS Metric Modulation?? || The Lake Theme from Pokemon Diamond and Pearl | 11,083 | | Pokémon Diamond and Pearl
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138. | Chromatic Notes Are Goofy In Paper Mario: The Thousand-Year Door | 11,358 | | Paper Mario: The Thousand-Year Door
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139. | Top 5 Traits of Battle Themes from Pokemon Gold, Silver, and Crystal | 11,433 | | Pokémon Gold and Silver
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140. | How Final Fantasy VII's Victory Theme Defies Expectations | 11,454 | | Final Fantasy VII
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141. | When Bioshock Infinite Covered The Beach Boys | 11,699 | | Bioshock Infinite
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142. | The Hyrule Castle Theme is Spectacular | 12,473 | | The Legend of Zelda: A Link to the Past
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143. | How to Write a NieR Song | 12,499 | Guide | Nier: Automata
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144. | How Simple Chord Progressions Work | 12,574 | |
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145. | Why is Dragon Roost Island such a Bop? | 12,589 | | The Legend of Zelda: The Wind Waker
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146. | The Musical Fusion of the Castlevania Series | 12,675 | | Castlevania II: Simon's Quest
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147. | Chord Voicings in Halo 3: ODST's "Rain" | 13,249 | | Halo 3: ODST
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148. | The Music of Zelda's Overworld: a Historical Retrospective and Analysis | 13,490 | | The Legend of Zelda
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149. | What? THE SOUNDTRACK is evolving! | Revisiting Kanto Themes in Pokemon Gold and Silver | 14,157 | | Pokémon Gold and Silver
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150. | How to Use the LYDIAN Mode | 14,364 | Guide | The Legend of Zelda: Ocarina of Time
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151. | How Celeste Takes a Little and Gets a Lot | 14,392 | | Celeste
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152. | LOCRIAN doesn't have to be S p O o K y | 15,160 | | Doom
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153. | Good and Evil in the Persona 5 Soundtrack [Patron Request] | 15,235 | | Persona 5
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154. | What Makes Metroid Music Sound Like Metroid Music? | 15,506 | | Metroid
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155. | The PHRYGIAN Mode Feels THREATENING | 15,784 | | Final Fantasy VII
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156. | The Musical Evolution of Rainbow Road | 15,956 | | Mario Kart 8 Deluxe
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157. | Mount Wario's Dynamically Developing Music | 16,112 | | Mario Kart 8 Deluxe
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158. | My Favourite Musical Moments of the 2010s | 16,410 | | The Legend of Zelda: Breath of the Wild
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159. | Atmosphere and Motivic Development in Hollow Knight's Soundtrack | 16,535 | | Hollow Knight
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160. | Beginner's Guide to Voicing and Voiceleading || How Nobuo Uematsu Writes a String Part | 17,296 | Guide |
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161. | How Super Smash Bros. Music Sets a Tone for the Series | 17,510 | | Super Smash Bros. Ultimate
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162. | The Phoenix Wright Musical Formula | 17,667 | | Phoenix Wright: Ace Attorney - Justice for All
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163. | Key Changes in Touhou Music | 18,000 | | Changes
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164. | Storytelling through Music in Hollow Knight | 18,447 | | Hollow Knight
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165. | 7 Levels of Reharmonization (ft. 88bit) | 19,145 | |
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166. | Pepsiman's Theme Song SHREDS | 19,930 | | Pepsiman
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167. | What Makes a GOOD Leitmotif? | Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky | 20,630 | | Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness
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168. | How Dark Souls Turns Motifs Into Music | 20,650 | | Dark Souls
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169. | How Rhythm Drives The Music Of Ace Combat | 21,157 | | Ace Combat 7: Skies Unknown
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170. | Nonfunctional Harmony in Chrono Trigger | 23,409 | | Chrono Trigger
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171. | 4 Tips for Writing Ambient Chord Progressions | 23,446 | | Donkey Kong Country
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172. | Gusty Garden Galaxy's Perfect Melody | 24,831 | | Super Mario Galaxy 2
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173. | How Cynthia's Theme Terrorized a Generation | 40,694 | |
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174. | Leitmotif in Hollow Knight's Soundtrack | 25,768 | | Hollow Knight
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175. | How Koji Kondo Writes Creepy Music | 29,352 | | The Legend of Zelda: Ocarina of Time
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176. | What's a Chordioid? | 30,455 | |
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177. | Baka Mitai Actually Slaps Though | 31,107 | |
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178. | Why does Mario music sound "Fun"? | 31,858 | | Super Mario Bros.
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179. | Analyzing The Sax Solo From Dolphin Shoals | 36,755 | Let's Play |
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180. | We Played the Wii Sports Theme in a Real Bowling Alley | 39,057 | | Wii Sports
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181. | How to Write Drum Parts (for non drummers) | 45,038 | Guide |
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182. | How Creative Limitations Shaped Ocarina of Time's Best Music | 45,809 | | The Legend of Zelda: Ocarina of Time
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183. | Odd Time Signatures in Video Game Music | 62,701 | | The Legend of Zelda: Ocarina of Time
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