| 1. | How to Get into Voice Acting - Ashly Burch | 76 | |
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| 2. | Indie Games Marketing - Ben Kuchera | 14 | |
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| 3. | Vector 2016 - The Nuance of Juice Talk | 12 | |
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| 4. | Nvidia Booth with Margaret Krohn of Planetside2 at PAX East 2013 | 5 | |
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| 5. | Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker. | 4 | |
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| 6. | What's in a Video Game Trailer? - M. Joshua Cauller | 3 | Preview |
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| 7. | Vector 2017 Wrap Up | 2 | |
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| 8. | Vector 2016 - Future of Game Industry Panel | 2 | |
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| 9. | mildmojo Explains Bitsy Hacks | 2 | |
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| 10. | Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design | 2 | | Vector
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| 11. | Rules and Play Clips - Physical Controllers | 2 | |
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| 12. | Vector '19 - Rami Ismail | 2 | |
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| 13. | LexPlay Wrap-Up Video | 1 | |
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| 14. | Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR | 1 | |
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| 15. | Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie | 1 | |
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| 16. | Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd | 1 | | Far Cry Primal
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| 17. | Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos | 1 | | Vector
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| 18. | Vector Wrap-Up Video | 1 | |
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| 19. | Vector 2020: Fireside Chat with Tj Hughes | 1 | |
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| 20. | Vector 2020: Jonathan Hamel on Puzzle Design Best Practices | 1 | |
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| 21. | Rules and Play 2016 Trailer | 1 | Preview |
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| 22. | Bethesda Pax East | 1 | | Guild Wars 2
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| 23. | LexPlay 2017: Save the Date | 1 | |
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| 24. | Brendon Chung Answers Questions about Game Development | 1 | |
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| 25. | Vector 2020 Hype Video | 1 | |
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| 26. | Matt Hudgins Talks About Dealing With Mean People on the Internet | 1 | |
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| 27. | Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention | 1 | |
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| 28. | Surrounding Yourself with Art as a Part of the Creative Process | 1 | |
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| 29. | Amanda Hudgins Assembles an Alternative Controller | 1 | |
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| 30. | An Unconventional Introduction to VR - Stef Keegan | 1 | | Pixel Ripped 1989
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| 31. | Halo 4 tournament at PAX East 2013 | 1 | | Halo 4
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| 32. | The State of Web VR - Nick Warner | 1 | |
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| 33. | Fighting Game Networking - Chase LaCas | 1 | |
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| 34. | Rules and Play 2016 Gallery Opening | 0 | |
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| 35. | Designing and Testing a Puzzle Ramp | 0 | |
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| 36. | When to Split Your Portfolio into Different Disciplines? | 0 | |
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| 37. | Rules and Play 2022 - Oasis From a Dying Empire Postmortem | 0 | |
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| 38. | Rules and Play 2019 - Forest Spirits Post-Mortem | 0 | |
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| 39. | Vector 2020: Game Industry Panel | 0 | |
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| 40. | Rules and Play 2022 - Claw Creatures Postmortem | 0 | |
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| 41. | Vector 2017 - Breaking the Silos with Louisville Makes Games | 0 | |
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| 42. | Rules and Play 2019 - R25th Post Mortem | 0 | |
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| 43. | Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools | 0 | |
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| 44. | Rules and Play Behind the Scenes - Glow Orb 2 | 0 | |
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| 45. | League of Legends PAX East 2013 | 0 | | League of Legends
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| 46. | How to Get Started with the Unreal Learning Site | 0 | Guide |
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| 47. | November Monthly Meeting - Andrew and Matt - Hitcents | 0 | |
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| 48. | Vector '18 - Shaped by Limitations: How Game Music is Defined by its Venues by Lena Raine | 0 | | Vector
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| 49. | Rules and Play Behind the Scenes : Switchboard | 0 | |
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| 50. | Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams | 0 | |
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| 51. | Vector 2020: Kevin Knight talks about Soft Games, Sex, and You | 0 | |
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| 52. | Building Your Indie Game Booth Starts with a Good Tablecloth | 0 | |
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| 53. | RunJumpDev - PAX East 2013 | 0 | |
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| 54. | Rules and Play Behind the Scenes : Twitch Plays Glow Orb 2 | 0 | Let's Play |
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| 55. | Containment - The Zombie Puzzler== | 0 | | Containment: The Zombie Puzzler
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| 56. | Compromised Multiplayer | 0 | |
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| 57. | Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal | 0 | |
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| 58. | Leonard Wedderburn Talks about the Magical Rule of VR Development | 0 | |
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| 59. | Technical Challenges of Interactive Art with Chris Wininger | 0 | |
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| 60. | Cody Starcher Talks About Convention Booths and GDEX | 0 | |
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| 61. | Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt | 0 | |
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| 62. | Crowded Multiplayer Gameplay Pax East 2013 | 0 | | StarCraft
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| 63. | Vector '18 - Fireside Chat with Wes Keltner | 0 | |
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| 64. | Rules and Play 2019 : Artist Interviews | 0 | |
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| 65. | PAX East 2013 | 0 | |
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| 66. | Ludum Dare 33 Jam Games | 0 | |
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| 67. | Global Game Jam 2017 Wrap Up | 0 | |
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| 68. | Rules and Play Wrap-Up Video | 0 | |
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| 69. | LexPlay Hype Video #2 | 0 | |
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| 70. | Adam Schroeder Definitively Proves Games Are Art | 0 | |
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| 71. | Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry | 0 | |
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| 72. | Vector 2020: Heath Price Talks about UK Esports | 0 | |
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| 73. | Compromised Multiplayer 3 | 0 | | Pac-Man
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| 74. | Vector Announcement Trailer | 0 | |
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| 75. | Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan | 0 | |
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| 76. | PAX East 2013 | 0 | |
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| 77. | Nvidia at PAX East 2013 | 0 | |
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| 78. | Freelance Video Game Art Tips from Becca Hallstedt | 0 | |
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| 79. | How Can Memes Develop Into a Variety of Games? | 0 | |
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| 80. | Vector 2020: Chris Totten on Making Indie Games with Public Domain Content | 0 | |
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| 81. | How to Release Your Indie Game on Consoles - John Meister | 0 | |
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| 82. | Crowded Multiplayer Gameplay at Pax East 2013 | 0 | |
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| 83. | Touch Tiles at Made in Mass Party Pax East 2013 | 0 | |
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| 84. | Vector '19 - Intimate Design: Lessons from Fighting Games | 0 | | League of Legends
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| 85. | Leonard Wedderburn Talks about AR/VR Development | 0 | |
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| 86. | Designing Levels with Impossible Geometry - William Chyr | 0 | | Manifold Garden
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| 87. | Vector 2017 - 12 Years of Bad Game Code with Evan Todd | 0 | |
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| 88. | Shylo Shepherd Talks Hands On Virtual Reality | 0 | |
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| 89. | Rules and Play Behind the Scenes - Glow Orb 1 | 0 | |
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| 90. | Rules and Play 2022 - MAGFest 2022 | 0 | |
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| 91. | the Game Outcomes Project - Paul Tozour | 0 | |
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| 92. | What is RunJumpDev? | 0 | |
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| 93. | Ludum Dare 37 at the RJD Jam Site | 0 | |
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| 94. | How to Transport 8 Claw Machines from Pennsylvania to Kentucky | 0 | |
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| 95. | Virtual Reality in Real Life Party | 0 | |
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| 96. | Rules and Play 2019 - Sam Morris Post Mortem | 0 | |
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| 97. | Rules and Play 2022: The Claw | 0 | |
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| 98. | LexPlay Hype Video #3 | 0 | |
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| 99. | RunJumpDev Planning - October 2014 | 0 | |
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| 100. | Vector 2017 Date Announcement Video | 0 | |
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