| 1. | How to Get into Voice Acting - Ashly Burch | 76 | |
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| 2. | Indie Games Marketing - Ben Kuchera | 14 | |
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| 3. | Vector 2016 - The Nuance of Juice Talk | 12 | |
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| 4. | Nvidia Booth with Margaret Krohn of Planetside2 at PAX East 2013 | 5 | |
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| 5. | Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker. | 4 | |
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| 6. | What's in a Video Game Trailer? - M. Joshua Cauller | 3 | Preview |
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| 7. | Vector 2017 Wrap Up | 2 | |
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| 8. | Rules and Play Clips - Physical Controllers | 2 | |
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| 9. | mildmojo Explains Bitsy Hacks | 2 | |
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| 10. | Vector 2016 - Future of Game Industry Panel | 2 | |
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| 11. | Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design | 2 | | Vector
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| 12. | Vector '19 - Rami Ismail | 2 | |
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| 13. | Vector 2020: Jonathan Hamel on Puzzle Design Best Practices | 1 | |
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| 14. | An Unconventional Introduction to VR - Stef Keegan | 1 | | Pixel Ripped 1989
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| 15. | Vector 2020 Hype Video | 1 | |
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| 16. | Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention | 1 | |
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| 17. | Halo 4 tournament at PAX East 2013 | 1 | | Halo 4
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| 18. | Brendon Chung Answers Questions about Game Development | 1 | |
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| 19. | Fighting Game Networking - Chase LaCas | 1 | |
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| 20. | Matt Hudgins Talks About Dealing With Mean People on the Internet | 1 | |
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| 21. | The State of Web VR - Nick Warner | 1 | |
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| 22. | LexPlay Wrap-Up Video | 1 | |
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| 23. | Vector 2020: Fireside Chat with Tj Hughes | 1 | |
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| 24. | Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie | 1 | |
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| 25. | Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR | 1 | |
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| 26. | LexPlay 2017: Save the Date | 1 | |
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| 27. | Amanda Hudgins Assembles an Alternative Controller | 1 | |
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| 28. | Vector Wrap-Up Video | 1 | |
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| 29. | Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos | 1 | | Vector
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| 30. | Surrounding Yourself with Art as a Part of the Creative Process | 1 | |
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| 31. | Bethesda Pax East | 1 | | Guild Wars 2
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| 32. | Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd | 1 | | Far Cry Primal
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| 33. | Rules and Play 2016 Trailer | 1 | Preview |
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| 34. | Rules and Play 2022: The Claw | 0 | |
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| 35. | LexPlay Hype Video #3 | 0 | |
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| 36. | Rules and Play 2019 Gallery Opening | 0 | |
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| 37. | Technical Challenges of Interactive Art with Chris Wininger | 0 | |
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| 38. | Rules and Play 2022 - De-Installation | 0 | |
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| 39. | Vector 2020: Becca Hallstedt on Creating a Professional Portfolio | 0 | |
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| 40. | Amanda Hudgins Talks about How to Suck Less at Social Media | 0 | |
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| 41. | RunJumpDev hears the Ludum Dare Theme Announcement | 0 | |
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| 42. | Rules and Play Behind the Scenes: Soldering Party | 0 | |
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| 43. | PAX East 2013 | 0 | |
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| 44. | Rules and Play Clips - Macro Design | 0 | |
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| 45. | Rules and Play 2019 - Set-Up Timelapse | 0 | |
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| 46. | Word Game for Mobile | 0 | |
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| 47. | Compromised players at Run Jump Dev Booth PAX East 2013 | 0 | |
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| 48. | Vector 2016 - Hey, Look At Me! Talk | 0 | |
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| 49. | Create Ingredients with Related Mechanics | 0 | |
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| 50. | What is a Soft Game Mechanic? | 0 | |
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| 51. | LexPlay 2017 Wrap-Up | 0 | |
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| 52. | Vector 2020: Chris Totten on Making Indie Games with Public Domain Content | 0 | |
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| 53. | Hawken at PAX East 2013 | 0 | |
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| 54. | Talking with Game Designer Nina Freeman | 0 | |
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| 55. | John Meister Talks about Performance in Unity Games | 0 | |
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| 56. | Vector '18 - Development Tips with Chris Charla | 0 | |
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| 57. | Vector 2017 - Jay Kidd's Studio Talk | 0 | |
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| 58. | Rules and Play 2019 - Forest Spirits Post-Mortem | 0 | |
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| 59. | Pax East 2013 | 0 | |
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| 60. | Unity Programming Introduction | 0 | |
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| 61. | Designing and Testing a Puzzle Ramp | 0 | |
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| 62. | Rules and Play 2017 | 0 | |
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| 63. | Lexitron Kickstarter Video | 0 | |
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| 64. | Rules and Play Behind the Scenes - Glow Orb 2 | 0 | |
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| 65. | Augmented Reality game at Made in MA party for PAX EAST | 0 | |
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| 66. | Rules and Play 2022 - Claw Installation | 0 | |
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| 67. | Vector 2017 - Breaking the Silos with Louisville Makes Games | 0 | |
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| 68. | Ludum Dare 35 Behind the Scenes | 0 | |
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| 69. | LexPlay Announcement Trailer | 0 | |
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| 70. | Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams | 0 | |
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| 71. | Rules and Play 2022 - Specimen: Theo Postmortem | 0 | |
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| 72. | IMG_2865 | 0 | |
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| 73. | November Monthly Meeting - Andrew and Matt - Hitcents | 0 | |
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| 74. | How do you Design Soft Sex Game Mechanics? | 0 | |
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| 75. | Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan | 0 | |
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| 76. | Compromised Multiplayer | 0 | |
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| 77. | Vector 2017 - Intro to Construct 2 Jarryd Huntley | 0 | |
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| 78. | Bleak Kickstarter Project | 0 | |
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| 79. | Rules and Play 2022 - Claw Creatures Postmortem | 0 | |
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| 80. | Vector '19 - Lisa Brown on Design Tips for Long Form Games | 0 | |
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| 81. | How to Release Your Indie Game on Consoles - John Meister | 0 | |
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| 82. | Crowded Multiplayer Gameplay Pax East 2013 | 0 | | StarCraft
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| 83. | John talking about Compromised to Media | 0 | |
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| 84. | How to Get Started with the Unreal Learning Site | 0 | Guide |
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| 85. | Vector '18 - All I Do is Win: Designing with Random Numbers w/ Jake Sones | 0 | |
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| 86. | Vector 2017 - 12 Years of Bad Game Code with Evan Todd | 0 | |
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| 87. | Rules and Play 2022 - Gallery Hop | 0 | |
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| 88. | Racer Game | 0 | |
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| 89. | Building Your Indie Game Booth Starts with a Good Tablecloth | 0 | |
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| 90. | Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later | 0 | |
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| 91. | the Game Outcomes Project - Paul Tozour | 0 | |
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| 92. | Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year | 0 | |
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| 93. | Rules and Play 2019 : Artist Interviews | 0 | |
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| 94. | Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools | 0 | |
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| 95. | How to Go Viral Without a Game - Chris Figueroa | 0 | | Snow Horse
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| 96. | Leonard Wedderburn Talks about the Magical Rule of VR Development | 0 | |
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| 97. | Rules and Play 2019 Gallery Hop | 0 | |
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| 98. | Charlie Murder | 0 | | Charlie Murder
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| 99. | Rules and Play Behind the Scenes : Switchboard | 0 | |
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| 100. | Unity 3D Introduction - October 2011 | 0 | |
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