RunJumpDev

RunJumpDev

Views:
83,727
Subscribers:
424
Videos:
181
Duration:
2:11:02:17

RunJumpDev is a content creator on YouTube with 424 subscribers. His content totals at least 83.73 thousand views views across 181 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCT6J2pZRQ1cC4Pzbg5lMvoA





Top 100 Most Liked Videos by RunJumpDev


Video TitleRatingCategoryGame
1.How to Get into Voice Acting - Ashly Burch890
2.Indie Games Marketing - Ben Kuchera282
3.Vector 2016 - The Nuance of Juice Talk128
4.Hyper Light Drifter Deep Dive: A Menu Without Words - Teddy Dief34Hyper Light Drifter
5.Fighting Game Networking - Chase LaCas22
6.Vector '19 - Rami Ismail18
7.Vector '19 - Lisa Brown on Design Tips for Long Form Games18
8.mildmojo Explains Bitsy Hacks17
9.Talking with Game Designer Nina Freeman14
10.Brendon Chung Answers Questions about Game Development12
11.Vector 2020: Becca Hallstedt on Creating a Professional Portfolio11
12.How to Release Your Indie Game on Consoles - John Meister11
13.Unity Programming Introduction10
14.Vector 2020: Jonathan Hamel on Puzzle Design Best Practices9
15.RunJumpDev - PAX East 20138
16.Vector Wrap-Up Video8
17.Rules and Play 2019 Gallery Opening8
18.The Business of Indie Video Games - Dan Adelman7
19.The State of Web VR - Nick Warner7
20.What's in a Video Game Trailer? - M. Joshua Cauller7Preview
21.Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker.7
22.Vector 2020 Hype Video6
23.Vector 2020: Fireside Chat with Tj Hughes6
24.Vector 2017 Wrap Up6
25.Designing Levels with Impossible Geometry - William Chyr6Manifold Garden
26.How do you Design Soft Sex Game Mechanics?6
27.An Unconventional Introduction to VR - Stef Keegan6Pixel Ripped 1989
28.Vector 17: Lisa Brown on How to Long Term Goal6Guide
29.Cody Starcher Talks About Convention Booths and GDEX6
30.Vector 2020: Chris Totten on Making Indie Games with Public Domain Content6
31.How to Get into Game Audio - 2 Mello5
32.the Game Outcomes Project - Paul Tozour5
33.Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools5
34.Global Game Jam 2017 Wrap Up5
35.Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd5Far Cry Primal
36.Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal5
37.Vector 2016 - Hey, Look At Me! Talk5
38.Amanda Hudgins Talks about How to Suck Less at Social Media4
39.Vector 2016 - Future of Game Industry Panel4
40.Designing Games with Custom Hardware - Jerry Belich4
41.Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year4
42.Global Game Jam 2017 Hype Video4
43.Rules and Play 2016 Trailer4Preview
44.LexPlay Wrap-Up Video4
45.Nvidia Booth with Margaret Krohn of Planetside2 at PAX East 20134
46.How to Transport 8 Claw Machines from Pennsylvania to Kentucky4
47.John Meister Talks about Performance in Unity Games4
48.Unity 3D Introduction - October 20114
49.Lexitron Kickstarter Video3
50.Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design3Vector
51.Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt3
52.Vector 2017 - 12 Years of Bad Game Code with Evan Todd3
53.Rules and Play 2019 Gallery Hop3
54.Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos3Vector
55.Amanda Hudgins Assembles an Alternative Controller3
56.Rules and Play Wrap-Up Video3
57.Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later3
58.Virtual Reality in Real Life Party3
59.Vector 2020: Heath Price Talks about UK Esports3
60.How to Go Viral Without a Game - Chris Figueroa3Snow Horse
61.Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry3
62.Rules and Play 2019 - Set-Up Timelapse3
63.Rules and Play 2016 Gallery Opening2
64.Vector 2020: Kevin Knight talks about Soft Games, Sex, and You2
65.Rules and Play 2022: The Claw2
66.Vector 2017 Date Announcement Video2
67.LexPlay 2017 Wrap-Up2
68.Vector 2016 - Games, The Greatest Show On Earth2Show
69.What is a Soft Game Mechanic?2
70.Vector '18 - Fireside Chat with Wes Keltner2
71.Vector 2017 - Jay Kidd's Studio Talk2
72.John Meister Recommends Unity Assets2
73.How to Get Started with the Unreal Learning Site2Guide
74.LexPlay 2017: Save the Date2
75.Rules and Play 20172
76.RunJumpDev Planning - October 20142
77.Building Your Indie Game Booth Starts with a Good Tablecloth2
78.Ludum Dare 35 Behind the Scenes2
79.MolyJam 2012 - What Did Moly Dream? - RunJumpDev2
80.Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie2
81.Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan2
82.Rules and Play 2019 - Forest Spirits Post-Mortem2
83.Technical Challenges of Interactive Art with Chris Wininger2
84.Making Nour with Tj Hughes2
85.When to Split Your Portfolio into Different Disciplines?2
86.Rules and Play Behind the Scenes - Glow Orb 22
87.Charlie Murder2Charlie Murder
88.Making Good, Good Food into Video Game Objects with Nour's Tj Hughes2
89.Rules and Play 2019 : Artist Interviews2
90.Rules and Play Behind the Scenes : Twitch Plays Glow Orb 22Let's Play
91.Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams2
92.Vector '19 - Intimate Design: Lessons from Fighting Games2League of Legends
93.Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention2
94.Vector Announcement Trailer2
95.Shylo Shepherd Talks Hands On Virtual Reality2
96.Vector 2017 - Breaking the Silos with Louisville Makes Games1
97.LexPlay Hype Video #31
98.Rules and Play 2022 - De-Installation1
99.Rules and Play 2022 - MAGFest 20221
100.Freelance Video Game Art Tips from Becca Hallstedt1