RunJumpDev

RunJumpDev

Views:
83,796
Subscribers:
425
Videos:
189
Duration:
2:11:02:17

RunJumpDev is a content creator on YouTube with 425 subscribers. His content totals at least 83.8 thousand views views across 189 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCT6J2pZRQ1cC4Pzbg5lMvoA





Top 100 Most Liked Videos by RunJumpDev


Video TitleRatingCategoryGame
1.How to Get into Voice Acting - Ashly Burch890
2.Indie Games Marketing - Ben Kuchera282
3.Vector 2016 - The Nuance of Juice Talk128
4.Hyper Light Drifter Deep Dive: A Menu Without Words - Teddy Dief34Hyper Light Drifter
5.Fighting Game Networking - Chase LaCas22
6.Vector '19 - Lisa Brown on Design Tips for Long Form Games18
7.Vector '19 - Rami Ismail18
8.mildmojo Explains Bitsy Hacks17
9.Talking with Game Designer Nina Freeman14
10.Brendon Chung Answers Questions about Game Development12
11.How to Release Your Indie Game on Consoles - John Meister11
12.Vector 2020: Becca Hallstedt on Creating a Professional Portfolio11
13.Unity Programming Introduction10
14.Vector 2020: Jonathan Hamel on Puzzle Design Best Practices9
15.RunJumpDev - PAX East 20138
16.Vector Wrap-Up Video8
17.Rules and Play 2019 Gallery Opening8
18.Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker.7
19.The Business of Indie Video Games - Dan Adelman7
20.What's in a Video Game Trailer? - M. Joshua Cauller7Preview
21.The State of Web VR - Nick Warner7
22.How do you Design Soft Sex Game Mechanics?6
23.Vector 2020: Fireside Chat with Tj Hughes6
24.Vector 2020 Hype Video6
25.Vector 2017 Wrap Up6
26.Vector 17: Lisa Brown on How to Long Term Goal6Guide
27.Vector 2020: Chris Totten on Making Indie Games with Public Domain Content6
28.Designing Levels with Impossible Geometry - William Chyr6Manifold Garden
29.Cody Starcher Talks About Convention Booths and GDEX6
30.An Unconventional Introduction to VR - Stef Keegan6Pixel Ripped 1989
31.Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd5Far Cry Primal
32.the Game Outcomes Project - Paul Tozour5
33.Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal5
34.Vector 2016 - Hey, Look At Me! Talk5
35.How to Get into Game Audio - 2 Mello5
36.Global Game Jam 2017 Wrap Up5
37.Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools5
38.Amanda Hudgins Talks about How to Suck Less at Social Media4
39.How to Transport 8 Claw Machines from Pennsylvania to Kentucky4
40.Unity 3D Introduction - October 20114
41.Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year4
42.Vector 2016 - Future of Game Industry Panel4
43.Global Game Jam 2017 Hype Video4
44.Rules and Play 2016 Trailer4Preview
45.John Meister Talks about Performance in Unity Games4
46.Nvidia Booth with Margaret Krohn of Planetside2 at PAX East 20134
47.Designing Games with Custom Hardware - Jerry Belich4
48.LexPlay Wrap-Up Video4
49.Lexitron Kickstarter Video3
50.Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt3
51.Amanda Hudgins Assembles an Alternative Controller3
52.Virtual Reality in Real Life Party3
53.Vector 2017 - 12 Years of Bad Game Code with Evan Todd3
54.Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos3Vector
55.Rules and Play 2019 Gallery Hop3
56.Vector 2020: Heath Price Talks about UK Esports3
57.Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later3
58.Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design3Vector
59.Rules and Play Wrap-Up Video3
60.How to Go Viral Without a Game - Chris Figueroa3Snow Horse
61.Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry3
62.Rules and Play 2019 - Set-Up Timelapse3
63.Making Nour with Tj Hughes2
64.Rules and Play 2022: The Claw2
65.Vector '19 - Intimate Design: Lessons from Fighting Games2League of Legends
66.Technical Challenges of Interactive Art with Chris Wininger2
67.LexPlay 2017 Wrap-Up2
68.Rules and Play 2019 - Forest Spirits Post-Mortem2
69.Charlie Murder2Charlie Murder
70.Shylo Shepherd Talks Hands On Virtual Reality2
71.LexPlay 2017: Save the Date2
72.How to Get Started with the Unreal Learning Site2Guide
73.Vector 2017 - Jay Kidd's Studio Talk2
74.Rules and Play Behind the Scenes - Glow Orb 22
75.Building Your Indie Game Booth Starts with a Good Tablecloth2
76.Vector 2017 Date Announcement Video2
77.Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams2
78.Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie2
79.Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan2
80.Rules and Play 2019 : Artist Interviews2
81.Vector 2020: Kevin Knight talks about Soft Games, Sex, and You2
82.RunJumpDev Planning - October 20142
83.Making Good, Good Food into Video Game Objects with Nour's Tj Hughes2
84.John Meister Recommends Unity Assets2
85.Rules and Play 2016 Gallery Opening2
86.Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention2
87.Vector '18 - Fireside Chat with Wes Keltner2
88.MolyJam 2012 - What Did Moly Dream? - RunJumpDev2
89.Vector 2016 - Games, The Greatest Show On Earth2Show
90.Vector Announcement Trailer2
91.What is a Soft Game Mechanic?2
92.When to Split Your Portfolio into Different Disciplines?2
93.Rules and Play 20172
94.Rules and Play Behind the Scenes : Twitch Plays Glow Orb 22Let's Play
95.Ludum Dare 35 Behind the Scenes2
96.Rules and Play 2022 - Oasis From a Dying Empire Postmortem0
97.Rules and Play Clips - Physical Controllers1
98.Rules and Play 2022 - MAGFest 20221
99.Vector '18 - Shaped by Limitations: How Game Music is Defined by its Venues by Lena Raine1Vector
100.Rules and Play 2022 - De-Installation1