| 1. | LexPlay 2025 - Local Video Games - Gameplay | 0 | |
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| 2. | LexPlay 2025 - Local Video Game Showcase Event | 4 | |
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| 3. | LexPlay 2025 - Local Game Showcase | 2 | |
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| 4. | LexPlay 2025 - Local Video Game Showcase - Games! | 1 | |
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| 5. | Rules and Play 2019 - R25th Post Mortem | 0 | |
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| 6. | Create Ingredients with Related Mechanics | 0 | |
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| 7. | Designing and Testing a Puzzle Ramp | 0 | |
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| 8. | LexPlay Hype Video #1 | 0 | |
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| 9. | IMG_2865 | 0 | |
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| 10. | Word Game for Mobile | 0 | |
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| 11. | Ludum Dare 33 Jam Games | 0 | |
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| 12. | November Monthly Meeting - Andrew and Matt - Hitcents | 0 | |
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| 13. | Wall Hopper | 0 | |
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| 14. | Bleak Kickstarter Project | 0 | |
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| 15. | Public Domain vs Trademark and How it Impacts your Indie Game IP | 0 | |
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| 16. | Vector 2017 - Scaling Multiplayer Games with Open Source with Mark Mandel | 0 | |
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| 17. | Rules and Play 2022 - Replications Only Mimic the Whole Postmortem | 0 | |
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| 18. | Compromised Multiplayer Coop | 0 | |
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| 19. | Rules and Play Behind the Scenes : Switchboard | 0 | |
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| 20. | Nvidia at PAX East 2013 | 0 | |
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| 21. | Compromised Multiplayer 2 | 0 | |
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| 22. | Compromised Multiplayer | 0 | |
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| 23. | Twitch Booth at PAX East 2013 | 0 | |
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| 24. | Containment - The Zombie Puzzler== | 0 | | Containment: The Zombie Puzzler
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| 25. | Touch Tiles at Made in Mass Party Pax East 2013 | 0 | |
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| 26. | Crowded Multiplayer Gameplay Pax East 2013 | 0 | | StarCraft
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| 27. | Compromised players at Run Jump Dev Booth PAX East 2013 | 0 | |
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| 28. | Vector '18: Game Industry Panel | 0 | |
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| 29. | Rules and Play Clips - Macro Design | 0 | |
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| 30. | Rules and Play 2019 - Sam Morris Post Mortem | 0 | |
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| 31. | Hawken at PAX East 2013 | 0 | |
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| 32. | Vector '19 - Stephen Abrams on Mancala Bot | 0 | |
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| 33. | Vector '18 - Development Tips with Chris Charla | 0 | |
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| 34. | Run Jump Dev Booth Crowd at Pax East 2013 | 0 | |
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| 35. | Pax East 2013 | 0 | |
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| 36. | Shoot Mania at PAX East 2013 | 0 | | ShootMania Storm
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| 37. | PAX East 2013 | 0 | |
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| 38. | League of Legends PAX East 2013 | 0 | | League of Legends
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| 39. | Augmented Reality game at Made in MA party for PAX EAST | 0 | |
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| 40. | Compromised Multiplayer 3 | 0 | | Pac-Man
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| 41. | Rules and Play 2022 - Claw Creatures Postmortem | 0 | |
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| 42. | What is RunJumpDev? | 0 | |
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| 43. | PAX East 2013 | 0 | |
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| 44. | Rules and Play Behind the Scenes - Glow Orb 1 | 0 | |
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| 45. | Using Web Technologies to Create Art Installations with Nick Warner | 0 | |
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| 46. | Crowded Multiplayer Gameplay at Pax East 2013 | 0 | |
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| 47. | Made in Mass PAX East 2013 Party at Microsoft | 0 | |
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| 48. | Rules and Play Behind the Scenes: Soldering Party | 0 | |
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| 49. | Run Jump Dev Crowd at PAX | 0 | |
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| 50. | RunJumpDev - Global Game Jam 2012 | 0 | | Minecraft
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| 51. | Rules and Play 2022 - Specimen: Theo Postmortem | 0 | |
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| 52. | Vector 2017 - Intro to Construct 2 Jarryd Huntley | 0 | |
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| 53. | John talking about Compromised to Media | 0 | |
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| 54. | Vector '18 - All I Do is Win: Designing with Random Numbers w/ Jake Sones | 1 | |
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| 55. | Don't Move to the Coast to Make Video Games | 1 | |
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| 56. | How Can Memes Develop Into a Variety of Games? | 1 | |
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| 57. | Rules and Play 2022 - MAGFest 2022 | 1 | |
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| 58. | Bethesda Pax East | 1 | | Guild Wars 2
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| 59. | Racer Game | 1 | |
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| 60. | Leonard Wedderburn Talks about AR/VR Development | 1 | |
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| 61. | Vector '18 - Shaped by Limitations: How Game Music is Defined by its Venues by Lena Raine | 1 | | Vector
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| 62. | Vector 2017 - Breaking the Silos with Louisville Makes Games | 1 | |
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| 63. | Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR | 1 | |
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| 64. | Ludum Dare 37 at the RJD Jam Site | 1 | |
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| 65. | Rules and Play 2022 - Oasis From a Dying Empire Postmortem | 0 | |
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| 66. | Leonard Wedderburn Talks about the Magical Rule of VR Development | 1 | |
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| 67. | Rules and Play 2022 - Claw Installation | 1 | |
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| 68. | Rules and Play 2022 - Gallery Hop | 1 | |
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| 69. | Rekoil | 1 | | Rekoil
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| 70. | Fortnite at Malibu Jacks | 1 | | Fortnite
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| 71. | Matt Hudgins Talks About Dealing With Mean People on the Internet | 1 | |
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| 72. | Micro-Mortem: Super Furry Neon Cat Head at Rules and Play 2017 | 1 | |
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| 73. | Rules and Play Clips - Physical Controllers | 1 | |
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| 74. | Rules and Play 2022 - De-Installation | 1 | |
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| 75. | On-Site Troubleshooting an Affectiva Emotional Mirror | 1 | |
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| 76. | LexPlay Hype Video #2 | 1 | |
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| 77. | Surrounding Yourself with Art as a Part of the Creative Process | 1 | |
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| 78. | 1000 Button Project with Amanda Hudgins | 1 | |
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| 79. | LexPlay Announcement Trailer | 1 | |
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| 80. | Halo 4 tournament at PAX East 2013 | 1 | | Halo 4
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| 81. | Vector 2020: Game Industry Panel | 1 | |
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| 82. | LexPlay Hype Video #3 | 1 | |
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| 83. | Freelance Video Game Art Tips from Becca Hallstedt | 1 | |
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| 84. | Adam Schroeder Definitively Proves Games Are Art | 1 | |
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| 85. | RunJumpDev hears the Ludum Dare Theme Announcement | 1 | |
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| 86. | Haunted Pixels Virtual Reality Experience Trailer | 1 | |
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| 87. | Vector Announcement Trailer | 2 | |
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| 88. | Vector 2016 - Games, The Greatest Show On Earth | 2 | Show |
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| 89. | Vector 2017 Date Announcement Video | 2 | |
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| 90. | John Meister Recommends Unity Assets | 2 | |
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| 91. | Rules and Play 2016 Gallery Opening | 2 | |
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| 92. | Rules and Play 2022: The Claw | 2 | |
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| 93. | When to Split Your Portfolio into Different Disciplines? | 2 | |
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| 94. | Charlie Murder | 2 | | Charlie Murder
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| 95. | Technical Challenges of Interactive Art with Chris Wininger | 2 | |
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| 96. | Rules and Play Behind the Scenes : Twitch Plays Glow Orb 2 | 2 | Let's Play |
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| 97. | LexPlay 2017: Save the Date | 2 | |
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| 98. | RunJumpDev Planning - October 2014 | 2 | |
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| 99. | Rules and Play 2019 - Forest Spirits Post-Mortem | 2 | |
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| 100. | Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention | 2 | |
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