RunJumpDev

RunJumpDev

Views:
83,796
Subscribers:
425
Videos:
189
Duration:
2:11:02:17

RunJumpDev is a content creator on YouTube with 425 subscribers. His content totals at least 83.8 thousand views views across 189 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCT6J2pZRQ1cC4Pzbg5lMvoA





Top 100 Videos With The Longest Duration by RunJumpDev


Video TitleDurationCategoryGame
1.Vector 2020: Jonathan Hamel on Puzzle Design Best Practices1:48:59
2.Designing Games with Custom Hardware - Jerry Belich1:29:05
3.Hyper Light Drifter Deep Dive: A Menu Without Words - Teddy Dief1:19:47Hyper Light Drifter
4.RunJumpDev Planning - October 20141:17:04
5.Designing Levels with Impossible Geometry - William Chyr1:16:44Manifold Garden
6.What's in a Video Game Trailer? - M. Joshua Cauller1:14:31Preview
7.How to Get into Voice Acting - Ashly Burch1:14:26
8.the Game Outcomes Project - Paul Tozour1:12:11
9.Vector '19 - Rami Ismail1:10:00
10.The Business of Indie Video Games - Dan Adelman1:05:16
11.Talking with Game Designer Nina Freeman1:03:25
12.Vector 2016 - Future of Game Industry Panel1:02:15
13.November Monthly Meeting - Andrew and Matt - Hitcents1:01:14
14.The State of Web VR - Nick Warner1:00:10
15.Vector 2020: Kevin Knight talks about Soft Games, Sex, and You58:44
16.Brendon Chung Answers Questions about Game Development58:16
17.Vector 2020: Game Industry Panel57:37
18.Vector '18 - Fireside Chat with Wes Keltner57:37
19.Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos56:45Vector
20.Unity Programming Introduction56:39
21.Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention56:19
22.Vector '18 - Development Tips with Chris Charla56:13
23.Vector '18 - Shaped by Limitations: How Game Music is Defined by its Venues by Lena Raine55:55Vector
24.Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan55:37
25.Vector 2020: Chris Totten on Making Indie Games with Public Domain Content52:32
26.Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal52:22
27.Vector '18: Game Industry Panel52:01
28.Cody Starcher Talks About Convention Booths and GDEX51:50
29.Vector 2020: Becca Hallstedt on Creating a Professional Portfolio51:23
30.Vector 2020: Fireside Chat with Tj Hughes51:10
31.Indie Games Marketing - Ben Kuchera49:06
32.An Unconventional Introduction to VR - Stef Keegan49:01Pixel Ripped 1989
33.Vector '19 - Lisa Brown on Design Tips for Long Form Games48:54
34.How to Get into Game Audio - 2 Mello48:50
35.How to Release Your Indie Game on Consoles - John Meister47:03
36.Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt46:55
37.Vector 2017 - Breaking the Silos with Louisville Makes Games46:51
38.Vector 2016 - Games, The Greatest Show On Earth46:41Show
39.Vector 2017 - 12 Years of Bad Game Code with Evan Todd45:27
40.Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR45:09
41.Vector '18 - All I Do is Win: Designing with Random Numbers w/ Jake Sones44:32
42.Vector 2017 - Jay Kidd's Studio Talk44:25
43.Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd44:12Far Cry Primal
44.Vector 2017 - Scaling Multiplayer Games with Open Source with Mark Mandel43:24
45.Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design43:16Vector
46.Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year41:34
47.Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker.41:06
48.Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry40:52
49.How to Go Viral Without a Game - Chris Figueroa40:26Snow Horse
50.Vector 2016 - The Nuance of Juice Talk39:46
51.Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools39:35
52.Unity 3D Introduction - October 201139:24
53.Vector 2017 - Intro to Construct 2 Jarryd Huntley38:24
54.Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie37:57
55.Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later37:56
56.Vector 2016 - Hey, Look At Me! Talk36:42
57.Vector '19 - Stephen Abrams on Mancala Bot34:16
58.Vector 17: Lisa Brown on How to Long Term Goal34:15Guide
59.Vector '19 - Intimate Design: Lessons from Fighting Games32:44League of Legends
60.Fighting Game Networking - Chase LaCas30:59
61.Vector 2020: Heath Price Talks about UK Esports30:29
62.Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams24:57
63.Amanda Hudgins Talks about How to Suck Less at Social Media18:52
64.Rules and Play 2022 - Replications Only Mimic the Whole Postmortem14:06
65.Leonard Wedderburn Talks about AR/VR Development13:55
66.Leonard Wedderburn Talks about the Magical Rule of VR Development11:04
67.Rules and Play 2022 - Oasis From a Dying Empire Postmortem10:48
68.John Meister Talks about Performance in Unity Games10:29
69.mildmojo Explains Bitsy Hacks9:57
70.RunJumpDev - PAX East 20139:42
71.Rules and Play 2019 : Artist Interviews9:25
72.Matt Hudgins Talks About Dealing With Mean People on the Internet9:10
73.John Meister Recommends Unity Assets8:31
74.Making Nour with Tj Hughes8:28
75.1000 Button Project with Amanda Hudgins8:18
76.Using Web Technologies to Create Art Installations with Nick Warner8:08
77.Shylo Shepherd Talks Hands On Virtual Reality8:07
78.Amanda Hudgins Assembles an Alternative Controller7:20
79.Technical Challenges of Interactive Art with Chris Wininger6:54
80.Rules and Play Wrap-Up Video6:54
81.On-Site Troubleshooting an Affectiva Emotional Mirror6:06
82.Rules and Play 2019 - R25th Post Mortem5:27
83.Rules and Play 2019 - Forest Spirits Post-Mortem5:23
84.Adam Schroeder Definitively Proves Games Are Art4:52
85.How do you Design Soft Sex Game Mechanics?4:50
86.RunJumpDev - Global Game Jam 20123:50Minecraft
87.Rules and Play 2022 - Claw Creatures Postmortem3:47
88.Rules and Play 2022 - De-Installation3:43
89.Lexitron Kickstarter Video3:10
90.How to Transport 8 Claw Machines from Pennsylvania to Kentucky3:10
91.Rules and Play 2019 - Set-Up Timelapse2:56
92.Micro-Mortem: Super Furry Neon Cat Head at Rules and Play 20172:47
93.Surrounding Yourself with Art as a Part of the Creative Process2:28
94.Freelance Video Game Art Tips from Becca Hallstedt2:26
95.Create Ingredients with Related Mechanics2:17
96.Making Good, Good Food into Video Game Objects with Nour's Tj Hughes2:13
97.Designing and Testing a Puzzle Ramp2:08
98.LexPlay 2017 Wrap-Up2:02
99.How Can Memes Develop Into a Variety of Games?1:52
100.Rules and Play Behind the Scenes : Switchboard1:52