RunJumpDev

RunJumpDev

Views:
83,796
Subscribers:
425
Videos:
189
Duration:
2:11:02:17

RunJumpDev is a content creator on YouTube with 425 subscribers. His content totals at least 83.8 thousand views views across 189 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCT6J2pZRQ1cC4Pzbg5lMvoA





Top 100 Most Viewed Videos by RunJumpDev


Video TitleViewsCategoryGame
1.LexPlay2026 NEW LOCATION! TheHill4
2.LexPlay 20269
3.LexPlay 20266
4.LexPlay 2026 Promo6
5.LexPlay2026 Gameplay10
6.LexPlay 2026 Gameplay9
7.LexPlay 20269
8.LexPlay 20263
9.LexPlay 2025 - Local Video Games - Gameplay39
10.LexPlay 2025 - Local Game Showcase12
11.LexPlay 2025 - Local Video Game Showcase - Games!10
12.LexPlay 2025 - Local Video Game Showcase Event51
13.Rules and Play 2022 - Claw Creatures Postmortem27
14.Rules and Play 2022 - Replications Only Mimic the Whole Postmortem9
15.Rules and Play 2022 - MAGFest 202222
16.Rules and Play 2022 - Oasis From a Dying Empire Postmortem10
17.Rules and Play 2022 - De-Installation13
18.Rules and Play Clips - Macro Design3
19.Rules and Play 2022 - Specimen: Theo Postmortem19
20.Rules and Play Clips - Physical Controllers11
21.Rules and Play 2022 - Gallery Hop27
22.Rules and Play 2022 - Claw Installation46
23.Rules and Play 2022: The Claw99
24.Vector '19 - Stephen Abrams on Mancala Bot18
25.Designing and Testing a Puzzle Ramp20
26.Create Ingredients with Related Mechanics9
27.How to Get Started with the Unreal Learning Site20Guide
28.Building Your Indie Game Booth Starts with a Good Tablecloth27
29.How Can Memes Develop Into a Variety of Games?9
30.Surrounding Yourself with Art as a Part of the Creative Process20
31.Making Good, Good Food into Video Game Objects with Nour's Tj Hughes24
32.Public Domain vs Trademark and How it Impacts your Indie Game IP65
33.How do you Design Soft Sex Game Mechanics?1,078
34.What is a Soft Game Mechanic?25
35.Freelance Video Game Art Tips from Becca Hallstedt37
36.When to Split Your Portfolio into Different Disciplines?11
37.Don't Move to the Coast to Make Video Games42
38.Vector 2020: Jonathan Hamel on Puzzle Design Best Practices457
39.Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention45
40.Vector 2020: Fireside Chat with Tj Hughes49
41.Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools46
42.Vector 2020: Chris Totten on Making Indie Games with Public Domain Content58
43.Vector 2020: Kevin Knight talks about Soft Games, Sex, and You118
44.Vector 2020: Becca Hallstedt on Creating a Professional Portfolio206
45.Vector 2020: Game Industry Panel25
46.Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal74
47.Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry52
48.Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year40
49.Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan29
50.Vector 2020: Heath Price Talks about UK Esports38
51.Vector 2020 Hype Video36
52.How to Transport 8 Claw Machines from Pennsylvania to Kentucky98
53.Rules and Play 2019 - Sam Morris Post Mortem59
54.Rules and Play 2019 - R25th Post Mortem22
55.Rules and Play 2019 : Artist Interviews42
56.Rules and Play Behind the Scenes : Switchboard22
57.Vector '19 - Rami Ismail347
58.Vector '19 - Lisa Brown on Design Tips for Long Form Games574
59.Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt19
60.Vector '19 - Intimate Design: Lessons from Fighting Games95League of Legends
61.Rules and Play 2019 - Forest Spirits Post-Mortem22
62.Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos70Vector
63.Vector '18 - Shaped by Limitations: How Game Music is Defined by its Venues by Lena Raine36Vector
64.Vector '18 - All I Do is Win: Designing with Random Numbers w/ Jake Sones26
65.Vector '18 - Development Tips with Chris Charla18
66.Vector '18: Game Industry Panel23
67.Vector '18 - Fireside Chat with Wes Keltner43
68.Rules and Play 2019 Gallery Hop46
69.Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later31
70.Rules and Play 2019 - Set-Up Timelapse13
71.Rules and Play 2019 Gallery Opening95
72.Rules and Play Behind the Scenes: Soldering Party30
73.Rules and Play Behind the Scenes : Twitch Plays Glow Orb 229Let's Play
74.Rules and Play Behind the Scenes - Glow Orb 233
75.How to Release Your Indie Game on Consoles - John Meister203
76.Amanda Hudgins Assembles an Alternative Controller57
77.Leonard Wedderburn Talks about AR/VR Development35
78.Adam Schroeder Definitively Proves Games Are Art30
79.mildmojo Explains Bitsy Hacks473
80.John Meister Recommends Unity Assets62
81.Rules and Play Behind the Scenes - Glow Orb 138
82.Matt Hudgins Talks About Dealing With Mean People on the Internet22
83.Fortnite at Malibu Jacks137Fortnite
84.LexPlay 2017 Wrap-Up35
85.Rules and Play Wrap-Up Video54
86.Using Web Technologies to Create Art Installations with Nick Warner32
87.Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker.256
88.Micro-Mortem: Super Furry Neon Cat Head at Rules and Play 201713
89.On-Site Troubleshooting an Affectiva Emotional Mirror10
90.Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR26
91.1000 Button Project with Amanda Hudgins127
92.Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd78Far Cry Primal
93.Technical Challenges of Interactive Art with Chris Wininger55
94.Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design58Vector
95.Making Nour with Tj Hughes22
96.Vector 2017 - Scaling Multiplayer Games with Open Source with Mark Mandel63
97.Vector 2017 - Breaking the Silos with Louisville Makes Games40
98.Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie195
99.Vector 2017 - Intro to Construct 2 Jarryd Huntley80
100.Vector 2017 - Jay Kidd's Studio Talk41