| 1. | LexPlay 2025 - Local Video Games - Gameplay | 33 | |
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| 2. | LexPlay 2025 - Local Game Showcase | 10 | |
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| 3. | LexPlay 2025 - Local Video Game Showcase - Games! | 10 | |
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| 4. | LexPlay 2025 - Local Video Game Showcase Event | 49 | |
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| 5. | Rules and Play 2022 - Claw Creatures Postmortem | 27 | |
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| 6. | Rules and Play 2022 - Replications Only Mimic the Whole Postmortem | 9 | |
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| 7. | Rules and Play 2022 - MAGFest 2022 | 22 | |
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| 8. | Rules and Play 2022 - Oasis From a Dying Empire Postmortem | 9 | |
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| 9. | Rules and Play 2022 - De-Installation | 13 | |
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| 10. | Rules and Play Clips - Macro Design | 2 | |
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| 11. | Rules and Play 2022 - Specimen: Theo Postmortem | 18 | |
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| 12. | Rules and Play Clips - Physical Controllers | 11 | |
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| 13. | Rules and Play 2022 - Gallery Hop | 27 | |
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| 14. | Rules and Play 2022 - Claw Installation | 46 | |
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| 15. | Rules and Play 2022: The Claw | 99 | |
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| 16. | Vector '19 - Stephen Abrams on Mancala Bot | 18 | |
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| 17. | Designing and Testing a Puzzle Ramp | 20 | |
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| 18. | Create Ingredients with Related Mechanics | 9 | |
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| 19. | How to Get Started with the Unreal Learning Site | 20 | Guide |
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| 20. | Building Your Indie Game Booth Starts with a Good Tablecloth | 27 | |
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| 21. | How Can Memes Develop Into a Variety of Games? | 9 | |
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| 22. | Surrounding Yourself with Art as a Part of the Creative Process | 20 | |
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| 23. | Making Good, Good Food into Video Game Objects with Nour's Tj Hughes | 24 | |
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| 24. | Public Domain vs Trademark and How it Impacts your Indie Game IP | 65 | |
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| 25. | How do you Design Soft Sex Game Mechanics? | 1,078 | |
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| 26. | What is a Soft Game Mechanic? | 25 | |
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| 27. | Freelance Video Game Art Tips from Becca Hallstedt | 37 | |
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| 28. | When to Split Your Portfolio into Different Disciplines? | 11 | |
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| 29. | Don't Move to the Coast to Make Video Games | 42 | |
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| 30. | Vector 2020: Jonathan Hamel on Puzzle Design Best Practices | 457 | |
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| 31. | Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention | 45 | |
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| 32. | Vector 2020: Fireside Chat with Tj Hughes | 49 | |
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| 33. | Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools | 46 | |
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| 34. | Vector 2020: Chris Totten on Making Indie Games with Public Domain Content | 58 | |
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| 35. | Vector 2020: Kevin Knight talks about Soft Games, Sex, and You | 118 | |
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| 36. | Vector 2020: Becca Hallstedt on Creating a Professional Portfolio | 206 | |
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| 37. | Vector 2020: Game Industry Panel | 25 | |
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| 38. | Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal | 74 | |
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| 39. | Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry | 52 | |
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| 40. | Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year | 40 | |
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| 41. | Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan | 29 | |
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| 42. | Vector 2020: Heath Price Talks about UK Esports | 38 | |
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| 43. | Vector 2020 Hype Video | 36 | |
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| 44. | How to Transport 8 Claw Machines from Pennsylvania to Kentucky | 98 | |
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| 45. | Rules and Play 2019 - Sam Morris Post Mortem | 59 | |
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| 46. | Rules and Play 2019 - R25th Post Mortem | 22 | |
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| 47. | Rules and Play 2019 : Artist Interviews | 42 | |
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| 48. | Rules and Play Behind the Scenes : Switchboard | 22 | |
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| 49. | Vector '19 - Rami Ismail | 347 | |
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| 50. | Vector '19 - Lisa Brown on Design Tips for Long Form Games | 574 | |
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| 51. | Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt | 19 | |
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| 52. | Vector '19 - Intimate Design: Lessons from Fighting Games | 95 | | League of Legends
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| 53. | Rules and Play 2019 - Forest Spirits Post-Mortem | 22 | |
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| 54. | Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos | 70 | | Vector
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| 55. | Vector '18 - Shaped by Limitations: How Game Music is Defined by its Venues by Lena Raine | 36 | | Vector
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| 56. | Vector '18 - All I Do is Win: Designing with Random Numbers w/ Jake Sones | 26 | |
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| 57. | Vector '18 - Development Tips with Chris Charla | 18 | |
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| 58. | Vector '18: Game Industry Panel | 23 | |
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| 59. | Vector '18 - Fireside Chat with Wes Keltner | 43 | |
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| 60. | Rules and Play 2019 Gallery Hop | 46 | |
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| 61. | Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later | 31 | |
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| 62. | Rules and Play 2019 - Set-Up Timelapse | 13 | |
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| 63. | Rules and Play 2019 Gallery Opening | 95 | |
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| 64. | Rules and Play Behind the Scenes: Soldering Party | 30 | |
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| 65. | Rules and Play Behind the Scenes : Twitch Plays Glow Orb 2 | 29 | Let's Play |
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| 66. | Rules and Play Behind the Scenes - Glow Orb 2 | 33 | |
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| 67. | How to Release Your Indie Game on Consoles - John Meister | 203 | |
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| 68. | Amanda Hudgins Assembles an Alternative Controller | 57 | |
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| 69. | Leonard Wedderburn Talks about AR/VR Development | 35 | |
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| 70. | Adam Schroeder Definitively Proves Games Are Art | 30 | |
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| 71. | mildmojo Explains Bitsy Hacks | 473 | |
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| 72. | John Meister Recommends Unity Assets | 62 | |
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| 73. | Rules and Play Behind the Scenes - Glow Orb 1 | 38 | |
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| 74. | Matt Hudgins Talks About Dealing With Mean People on the Internet | 22 | |
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| 75. | Fortnite at Malibu Jacks | 137 | | Fortnite
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| 76. | LexPlay 2017 Wrap-Up | 35 | |
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| 77. | Rules and Play Wrap-Up Video | 54 | |
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| 78. | Using Web Technologies to Create Art Installations with Nick Warner | 32 | |
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| 79. | Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker. | 256 | |
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| 80. | Micro-Mortem: Super Furry Neon Cat Head at Rules and Play 2017 | 13 | |
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| 81. | On-Site Troubleshooting an Affectiva Emotional Mirror | 10 | |
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| 82. | Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR | 26 | |
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| 83. | 1000 Button Project with Amanda Hudgins | 127 | |
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| 84. | Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd | 78 | | Far Cry Primal
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| 85. | Technical Challenges of Interactive Art with Chris Wininger | 55 | |
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| 86. | Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design | 58 | | Vector
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| 87. | Making Nour with Tj Hughes | 22 | |
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| 88. | Vector 2017 - Scaling Multiplayer Games with Open Source with Mark Mandel | 63 | |
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| 89. | Vector 2017 - Breaking the Silos with Louisville Makes Games | 40 | |
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| 90. | Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie | 195 | |
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| 91. | Vector 2017 - Intro to Construct 2 Jarryd Huntley | 80 | |
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| 92. | Vector 2017 - Jay Kidd's Studio Talk | 41 | |
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| 93. | Vector 2017 - 12 Years of Bad Game Code with Evan Todd | 68 | |
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| 94. | Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams | 39 | |
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| 95. | Vector 17: Lisa Brown on How to Long Term Goal | 293 | Guide |
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| 96. | Cody Starcher Talks About Convention Booths and GDEX | 103 | |
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| 97. | Rules and Play 2017 | 17 | |
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| 98. | Brendon Chung Answers Questions about Game Development | 594 | |
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| 99. | LexPlay 2017: Save the Date | 55 | |
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| 100. | Vector 2017 Wrap Up | 469 | |
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