RunJumpDev

RunJumpDev

Views:
83,727
Subscribers:
424
Videos:
181
Duration:
2:11:02:17

RunJumpDev is a content creator on YouTube with 424 subscribers. His content totals at least 83.73 thousand views views across 181 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCT6J2pZRQ1cC4Pzbg5lMvoA





Top 100 Most Viewed Videos by RunJumpDev


Video TitleViewsCategoryGame
1.LexPlay 2025 - Local Video Games - Gameplay33
2.LexPlay 2025 - Local Game Showcase10
3.LexPlay 2025 - Local Video Game Showcase - Games!10
4.LexPlay 2025 - Local Video Game Showcase Event49
5.Rules and Play 2022 - Claw Creatures Postmortem27
6.Rules and Play 2022 - Replications Only Mimic the Whole Postmortem9
7.Rules and Play 2022 - MAGFest 202222
8.Rules and Play 2022 - Oasis From a Dying Empire Postmortem9
9.Rules and Play 2022 - De-Installation13
10.Rules and Play Clips - Macro Design2
11.Rules and Play 2022 - Specimen: Theo Postmortem18
12.Rules and Play Clips - Physical Controllers11
13.Rules and Play 2022 - Gallery Hop27
14.Rules and Play 2022 - Claw Installation46
15.Rules and Play 2022: The Claw99
16.Vector '19 - Stephen Abrams on Mancala Bot18
17.Designing and Testing a Puzzle Ramp20
18.Create Ingredients with Related Mechanics9
19.How to Get Started with the Unreal Learning Site20Guide
20.Building Your Indie Game Booth Starts with a Good Tablecloth27
21.How Can Memes Develop Into a Variety of Games?9
22.Surrounding Yourself with Art as a Part of the Creative Process20
23.Making Good, Good Food into Video Game Objects with Nour's Tj Hughes24
24.Public Domain vs Trademark and How it Impacts your Indie Game IP65
25.How do you Design Soft Sex Game Mechanics?1,078
26.What is a Soft Game Mechanic?25
27.Freelance Video Game Art Tips from Becca Hallstedt37
28.When to Split Your Portfolio into Different Disciplines?11
29.Don't Move to the Coast to Make Video Games42
30.Vector 2020: Jonathan Hamel on Puzzle Design Best Practices457
31.Vector 2020: Jay Kidd talks About Setting Up and Indie Game Booth at a Convention45
32.Vector 2020: Fireside Chat with Tj Hughes49
33.Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools46
34.Vector 2020: Chris Totten on Making Indie Games with Public Domain Content58
35.Vector 2020: Kevin Knight talks about Soft Games, Sex, and You118
36.Vector 2020: Becca Hallstedt on Creating a Professional Portfolio206
37.Vector 2020: Game Industry Panel25
38.Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal74
39.Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry52
40.Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year40
41.Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan29
42.Vector 2020: Heath Price Talks about UK Esports38
43.Vector 2020 Hype Video36
44.How to Transport 8 Claw Machines from Pennsylvania to Kentucky98
45.Rules and Play 2019 - Sam Morris Post Mortem59
46.Rules and Play 2019 - R25th Post Mortem22
47.Rules and Play 2019 : Artist Interviews42
48.Rules and Play Behind the Scenes : Switchboard22
49.Vector '19 - Rami Ismail347
50.Vector '19 - Lisa Brown on Design Tips for Long Form Games574
51.Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt19
52.Vector '19 - Intimate Design: Lessons from Fighting Games95League of Legends
53.Rules and Play 2019 - Forest Spirits Post-Mortem22
54.Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos70Vector
55.Vector '18 - Shaped by Limitations: How Game Music is Defined by its Venues by Lena Raine36Vector
56.Vector '18 - All I Do is Win: Designing with Random Numbers w/ Jake Sones26
57.Vector '18 - Development Tips with Chris Charla18
58.Vector '18: Game Industry Panel23
59.Vector '18 - Fireside Chat with Wes Keltner43
60.Rules and Play 2019 Gallery Hop46
61.Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later31
62.Rules and Play 2019 - Set-Up Timelapse13
63.Rules and Play 2019 Gallery Opening95
64.Rules and Play Behind the Scenes: Soldering Party30
65.Rules and Play Behind the Scenes : Twitch Plays Glow Orb 229Let's Play
66.Rules and Play Behind the Scenes - Glow Orb 233
67.How to Release Your Indie Game on Consoles - John Meister203
68.Amanda Hudgins Assembles an Alternative Controller57
69.Leonard Wedderburn Talks about AR/VR Development35
70.Adam Schroeder Definitively Proves Games Are Art30
71.mildmojo Explains Bitsy Hacks473
72.John Meister Recommends Unity Assets62
73.Rules and Play Behind the Scenes - Glow Orb 138
74.Matt Hudgins Talks About Dealing With Mean People on the Internet22
75.Fortnite at Malibu Jacks137Fortnite
76.LexPlay 2017 Wrap-Up35
77.Rules and Play Wrap-Up Video54
78.Using Web Technologies to Create Art Installations with Nick Warner32
79.Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker.256
80.Micro-Mortem: Super Furry Neon Cat Head at Rules and Play 201713
81.On-Site Troubleshooting an Affectiva Emotional Mirror10
82.Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR26
83.1000 Button Project with Amanda Hudgins127
84.Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd78Far Cry Primal
85.Technical Challenges of Interactive Art with Chris Wininger55
86.Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design58Vector
87.Making Nour with Tj Hughes22
88.Vector 2017 - Scaling Multiplayer Games with Open Source with Mark Mandel63
89.Vector 2017 - Breaking the Silos with Louisville Makes Games40
90.Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie195
91.Vector 2017 - Intro to Construct 2 Jarryd Huntley80
92.Vector 2017 - Jay Kidd's Studio Talk41
93.Vector 2017 - 12 Years of Bad Game Code with Evan Todd68
94.Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams39
95.Vector 17: Lisa Brown on How to Long Term Goal293Guide
96.Cody Starcher Talks About Convention Booths and GDEX103
97.Rules and Play 201717
98.Brendon Chung Answers Questions about Game Development594
99.LexPlay 2017: Save the Date55
100.Vector 2017 Wrap Up469