| 101. | Vector 2017 - Jay Kidd's Studio Talk | 2 | |
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| 102. | Vector Announcement Trailer | 2 | |
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| 103. | Vector '19 - Intimate Design: Lessons from Fighting Games | 2 | | League of Legends
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| 104. | MolyJam 2012 - What Did Moly Dream? - RunJumpDev | 2 | |
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| 105. | When to Split Your Portfolio into Different Disciplines? | 2 | |
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| 106. | John Meister Recommends Unity Assets | 2 | |
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| 107. | Technical Challenges of Interactive Art with Chris Wininger | 2 | |
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| 108. | LexPlay 2017: Save the Date | 2 | |
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| 109. | Shylo Shepherd Talks Hands On Virtual Reality | 2 | |
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| 110. | Vector 2020: Kevin Knight talks about Soft Games, Sex, and You | 2 | |
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| 111. | Rules and Play Behind the Scenes : Twitch Plays Glow Orb 2 | 2 | Let's Play |
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| 112. | Vector 2016 - Games, The Greatest Show On Earth | 2 | Show |
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| 113. | How to Get Started with the Unreal Learning Site | 2 | Guide |
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| 114. | Rules and Play 2019 - Forest Spirits Post-Mortem | 2 | |
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| 115. | Vector '18 - Fireside Chat with Wes Keltner | 2 | |
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| 116. | What is a Soft Game Mechanic? | 2 | |
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| 117. | Building Your Indie Game Booth Starts with a Good Tablecloth | 2 | |
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| 118. | Rules and Play Behind the Scenes - Glow Orb 2 | 2 | |
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| 119. | Rules and Play 2016 Gallery Opening | 2 | |
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| 120. | Rules and Play 2017 | 2 | |
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| 121. | Vector 2017 - When Good Ideas are Not Enough with Nigel Lowrie | 2 | |
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| 122. | Vector 2017 - AJ Ryan on Learning Accessibility through Game Jams | 2 | |
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| 123. | Making Nour with Tj Hughes | 2 | |
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| 124. | Ludum Dare 35 Behind the Scenes | 2 | |
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| 125. | Rules and Play 2019 : Artist Interviews | 2 | |
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| 126. | Vector 2020 - Ross Hersemann on Leveling Up Your Emergency Response Plan | 2 | |
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| 127. | Rules and Play 2022: The Claw | 2 | |
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| 128. | Vector 2020: Heath Price Talks about UK Esports | 3 | |
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| 129. | Vector 17: Daniel "C418" Rosenfeld on Audio First Game Design | 3 | | Vector
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| 130. | Rules and Play Wrap-Up Video | 3 | |
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| 131. | Lexitron Kickstarter Video | 3 | |
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| 132. | Vector 2020: Max Kunze on The Use of Memes and Ideas throughout the Video Game Industry | 3 | |
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| 133. | Rules and Play 2019 - Set-Up Timelapse | 3 | |
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| 134. | Vector '19 - from Redmon Rd to Redmond WA with Phil Profitt | 3 | |
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| 135. | Rules and Play 2019 Gallery Hop | 3 | |
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| 136. | Vector '19 - Game industry Panel with Lisa Brown and JoAnna Lio Amos | 3 | | Vector
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| 137. | Virtual Reality in Real Life Party | 3 | |
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| 138. | Vector '18 : Alex Bezuska - 4 Years and 21 Game Jams Later | 3 | |
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| 139. | Amanda Hudgins Assembles an Alternative Controller | 3 | |
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| 140. | How to Go Viral Without a Game - Chris Figueroa | 3 | | Snow Horse
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| 141. | Vector 2017 - 12 Years of Bad Game Code with Evan Todd | 3 | |
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| 142. | LexPlay Wrap-Up Video | 4 | |
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| 143. | Nvidia Booth with Margaret Krohn of Planetside2 at PAX East 2013 | 4 | |
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| 144. | Rules and Play 2016 Trailer | 4 | Preview |
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| 145. | Unity 3D Introduction - October 2011 | 4 | |
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| 146. | John Meister Talks about Performance in Unity Games | 4 | |
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| 147. | How to Transport 8 Claw Machines from Pennsylvania to Kentucky | 4 | |
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| 148. | Global Game Jam 2017 Hype Video | 4 | |
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| 149. | Designing Games with Custom Hardware - Jerry Belich | 4 | |
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| 150. | Amanda Hudgins Talks about How to Suck Less at Social Media | 4 | |
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| 151. | Vector 2016 - Future of Game Industry Panel | 4 | |
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| 152. | Vector 2020: Jacob Estrada on Rapid Prototyping and Making 50 Indie Games a Year | 4 | |
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| 153. | the Game Outcomes Project - Paul Tozour | 5 | |
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| 154. | Vector 2016 - Hey, Look At Me! Talk | 5 | |
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| 155. | Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools | 5 | |
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| 156. | Vector 2017 - Su Wan Brashtar: Making the Languages of Far Cry Primal with Dr. Andrew M. Byrd | 5 | | Far Cry Primal
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| 157. | How to Get into Game Audio - 2 Mello | 5 | |
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| 158. | Vector 2020: Christian Allen on Getting Started with Gameplay Prototyping in Unreal | 5 | |
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| 159. | Global Game Jam 2017 Wrap Up | 5 | |
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| 160. | Cody Starcher Talks About Convention Booths and GDEX | 6 | |
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| 161. | How do you Design Soft Sex Game Mechanics? | 6 | |
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| 162. | Vector 17: Lisa Brown on How to Long Term Goal | 6 | Guide |
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| 163. | Vector 2020: Fireside Chat with Tj Hughes | 6 | |
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| 164. | Vector 2017 Wrap Up | 6 | |
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| 165. | An Unconventional Introduction to VR - Stef Keegan | 6 | | Pixel Ripped 1989
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| 166. | Vector 2020: Chris Totten on Making Indie Games with Public Domain Content | 6 | |
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| 167. | Designing Levels with Impossible Geometry - William Chyr | 6 | | Manifold Garden
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| 168. | Vector 2020 Hype Video | 6 | |
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| 169. | The Business of Indie Video Games - Dan Adelman | 7 | |
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| 170. | Vector 17: Systems Are Everywhere...Right Elon Musk? with Aleissia Laidacker. | 7 | |
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| 171. | The State of Web VR - Nick Warner | 7 | |
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| 172. | What's in a Video Game Trailer? - M. Joshua Cauller | 7 | Preview |
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| 173. | Rules and Play 2019 Gallery Opening | 8 | |
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| 174. | Vector Wrap-Up Video | 8 | |
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| 175. | RunJumpDev - PAX East 2013 | 8 | |
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| 176. | Vector 2020: Jonathan Hamel on Puzzle Design Best Practices | 9 | |
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| 177. | Unity Programming Introduction | 10 | |
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| 178. | Vector 2020: Becca Hallstedt on Creating a Professional Portfolio | 11 | |
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| 179. | How to Release Your Indie Game on Consoles - John Meister | 11 | |
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| 180. | Brendon Chung Answers Questions about Game Development | 12 | |
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| 181. | Talking with Game Designer Nina Freeman | 14 | |
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| 182. | mildmojo Explains Bitsy Hacks | 17 | |
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| 183. | Vector '19 - Rami Ismail | 18 | |
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| 184. | Vector '19 - Lisa Brown on Design Tips for Long Form Games | 18 | |
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| 185. | Fighting Game Networking - Chase LaCas | 22 | |
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| 186. | Hyper Light Drifter Deep Dive: A Menu Without Words - Teddy Dief | 34 | | Hyper Light Drifter
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| 187. | Vector 2016 - The Nuance of Juice Talk | 128 | |
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| 188. | Indie Games Marketing - Ben Kuchera | 282 | |
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| 189. | How to Get into Voice Acting - Ashly Burch | 890 | |
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