(Doom II) Scythe X: Map 08 - Solar Power (UV-Max Speedrun in 4:14)

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Published on ● Video Link: https://www.youtube.com/watch?v=hPY4GtJyJD0



Duration: 5:19
17 views
1


Runner: D0M0
Date: 2022-11-27
IWAD: Doom2.wad
PWAD: scythex.wad
Category: UV-Max
Map: 08 (Solar Power)
Source Port: DSDA-Doom v0.24.3
Time: 4:14.31

if this wasn't text, I would let out a sigh of disappointment for the first half of this map.

I think a lot of you already know why I dislike this map. "A map that spams hitscanners and gives barely any health pickups, is a poorly utilised map". You are basically putting a random number generator on a mechanic of the game that uses the player's responses as a way to make things fun. By getting rid of health, you are limiting what they can do, and ultimately, it'll just make them angry at the level.

As a creator, you want the map to be fun and not grindy or stressful, because that way it'll drive some players away from the experience.

However, this only speaks for the first half of the map. The second half on it's own is actually quite fun. The cyberdemon throws a massive curveball in the difficulty, as you need to either face it or hide. Both challenges are worthy but can be brutal depending on how you approach it. Take notes aspiring map makers, the second half of solar power is how you should approach your maps!

In the end, I couldn't go through with the first half again, so I basically skipped improving my time, and straight up submitted it anyways.

In reality, the thought of concluding this map gives me a huge question. Do I redeem it for the ending? Or do I outweigh the pros of this map with the cons, and give it an overall bad review. My answer is that i'm actually not sure on how to look at this map.

If the map were only the first half, this would be in the same category as map 5, however this map overall probably puts it just above that.

This doesn't completely let down my mood as there are still 2 maps to cover before Scythe X is done. I'm hoping for great things!

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/scythex
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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