(Doom II) Scythe X: Map 09 - Holding Area (UV-Max Speedrun in 4:53)
Runner: D0M0
Date: 2022-12-07
IWAD: Doom2.wad
PWAD: scythex.wad
Category: UV-Max
Map: 09 (Holding Area)
Source Port: DSDA-Doom v0.24.3
Time: 4:53.91
Oh boy am I surprised on this map! For it being the longest map in the set, this is definitely one of the best maps this wad has to offer. The progression of it is for sure a slow burner which constantly tries to pin you with mid tier enemies.
I'm thinking of encounters such as the hell knights in the pitch black room and that arch vile reveal towards the end of the level. Those encounters actually give me a taste of suspense.
The combat is not too frantic, but it is creative and it is shown in many varieties. For once the health in this map isn't so much of an issue as you are not often open to chaingunner fire. And for once Alm doesn't necessarily spam chaingunners constantly. A lot of what you will die to in this map will be the hell knights and the mancubi.
Playing this map becomes a real treasure hunt where progression is enjoyable. It shows a different scenario every path, and be sure that those giant goombas will block you. Not only that but the music doesn't get too horrible to listen to even after a while of playing this map (roughly around 50 minutes).
This map really prepares you for the next, as the final map is no holding back. I will not spoil anything about it until the day I release the run (Most likely on December 10th 2022).
Getting this far into Scythe X kinda makes me sad, since this wad is mostly enjoyable!
Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/scythex
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
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