Exit Fate #24 - Retaking Mayfall II

Exit Fate #24 - Retaking Mayfall II

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Published on ● Video Link: https://www.youtube.com/watch?v=x-l519ATRlA



Duration: 10:40
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Exit Fate is a role playing game made in RPGMaker by SCF. With 75 characters to recruit, a mixture of typical turn based combat and war battles, and an engaging story, the result is a very Suikoden-esque game.

The latest version of the game can always be found here:

https://site.scfworks.com/?page_id=10

Version being played: 1.02

Time to deal Keyser a finishing blow. Just need to find him which won't be hard with the city surrounded. Most likely, he's in the city hall so that's where we'll be going, but not alone. Bast ain't content with shaming Keyser out in the field. He's joining up with Daniel to show off his random battle combat skills.

Those random combat skills manifest in Bast being on par with Outsider attack wise, if not a bit stronger. Still a bit on the slow side and inaccurate right now to boot, but he'll serve just fine on the frontlines.

Do make sure you bring either Rorschach or Joe along since there's a good steal to pickup from Keyser at the end.

As for the random encounters? The exact same as in the Shiro rescue mission, meaning the majority of them are nuked instantly by Daniel, Midian, and Yan Angwa using Shadowcast.

Once you enter the city hall due north of where you start, the door on your left is the one you want to enter. Head east first once you enter that door to find a room with two chests (Battery & Vigour spell), then backtrack and go west, then north to the first door you come across. Another chest in there with a Feather Robe. Notable because it has no weight so it's quite nice for someone like Midian who wants to get as many turns in as possible.

Once you hit the save point, make sure you're prepared since Keyser's beyond the door to the north and, as almost all war time opponents do, will go down with the ship as they say and launch one final attack in a vain hope to come out victorious.

Keyser comes into battle with four of the Kirgard Sergeants. Could be a bit nasty if the latter enemies all spam Icicle on a single column with Keyser's own attacks, but once they go down, Keyser isn't going to do enough on his own to outpace any healing that needs to be done.

As for that steal he has, it's the next tier for physical defense boosting, the Mithril Bracer for 4 pdf.

After the battle, Keyser claims it's not over with Kirgard. One general going down won't stop them...which is true in a sense. However, as Bast points out, it's not that the State Army overpowered Keyser here being the highlight, but rather that they can stand up to Kirgard so they'd better think smartly on their next move.

More next time!







Tags:
Exit Fate