Fire Emblem Awakening Low Level: Chapter 7 - Incursion

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Cordelia's join map features a lot of wyvern foes in an exclusively physical enemy party. This makes Chrom with his Falchion, paired up with either Robin or Vaike for more bulk, quite capable of taking on the entirety of the map with ease, though that would mean impeding everybody else's growth. The same goes for Stahl with his Kellam pair-up, as he gets virtually invincible while equipped with a sword. Barring Killing Edge crits though, he's not going to reliably ORKO anybody reliably.

Cordelia has great offence when paired up with somebody like Vaike, actually ORKOing the physically bulky wyverns, though I might have been too rash feeding her all that experience, as the next map happens to be very flier-friendly. It is doable even without Cordelia of course, but having her around would make the action proceed faster.

Stahl taking the killing edge from Lon'qu leaves him and Gaius stuck with iron weaponry, somewhat gimping their offensive capabilities, but fortunately this map features the first steel weapon drops for all weapon types, giving everybody involved a hope for some semblance of combat prowess without competing for resources much.

Both the healers are deployed on this map, though I don't really necessitate having so much healing. I probably should've funneled more exp into Maribelle so that Lissa could desert-walk in the next map instead of her, but I'm still going to have a bearable experience with the other one. The healers are likely my last candidates for promotion when push comes to shove.

I've mentioned Vaike and Kellam being remarkable for their pair-up stats, but they still get fed some exp here so as to contribute more when attacking out of pair-up. Lacking a static pair-up partner hurts their performance a bit, as the constant shift of characters in and out forces everyone to chase for C-rank support without hoping to get much further. The extra stats and combat bonuses from that benchmark are sufficient incentive for striving to achieve that nonetheless.

Of everyone in the party, I am worried about Gaius the most. D-rank swords at base and low strength make him very poor at fighting initially, so getting him to be a competent attacker is one of our priorities. As a pair-up bot offering speed bonuses and some movement, he's golden, but he needs to fight at times to stay up-to-date with the rest of the army.

Aside from the three wyvern reinforcements on turn 5, the map is generally safe to play. Same-turn reinforcements are notorious in Awakening, capable of KOing units who have no place on the battlefield. I make a conscious effort to pull my healers and more vulnerable units away from the starting position for that reason.

Overall, this is a good map to spread some experience around between my wimpier units - then again, somebody else will be the wimpy one in the next map.







Tags:
moogleboss
3ds
fire emblem
fe
fire emblem awakening
fe13
low level challenge
lowest level run
mandatory maps only
no forges
no stat boosters
no tonics
no children
no paralogues



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