Let's Play Mega Man X4 - Part 10: Colonel Panic
Now that we've completed all eight Maverick stages (and I still don't know where the missing heart tank is...), we can move on to the fortress. Of course, it's not really a fortress in this game...Mega Man X4 started the trend of the stages after the main eight not really being part of one unit in one place. In this game, there are only three "fortress" stages, and they are in two different locations. We start out with the Space Port stage, which is short enough to only have one part to it. It's not too difficult, but be careful with the platforming (especially if you're playing as Zero, who can't attack enemies from a distance); there are lots of rather small platforms, most of which have enemies on them. At the end of the stage, we have a rematch with the Colonel, who is as pigheaded as ever. He has a couple new attacks this time, and his old ones tend to move faster, but now we have walls to climb and a good deal more power, so there is little to fear from this guy. The only attack of his that can't be avoided entirely by staying on the wall is when he stands in the middle of the room and attracts lightning bolts, and even that isn't as hard to dodge as it looks. The other new attack has him create a large pink energy wave that travels along the ground, though he doesn't even do that all that often (and, well, just use the walls to jump over it).
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