Let's Replay Ultimate Doom #16: ...And Tear Hell Apart

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Published on ● Video Link: https://www.youtube.com/watch?v=KAc5_Er02GE



Doom
Game:
Doom (1993)
Duration: 16:02
3,592 views
134


For those who wish to see the end of episode screen for episode four which didn't record, it is linked below:
http://imgur.com/a/vl3zr

The final level of the fourth episode is a letdown, a missed opportunity that could've been the perfect sendoff to a brilliant game. It's not a bad level by any stretch, but I feel that it needed to be a lot longer and difficult, with devious traps and scant ammunition to take out the massive amounts of enemies. That would ensure that when you reach the final boss you're ammo starved and low on health, forcing you to use all you've learned and scour the arena of the ultimate combat for the ammunition you need.

It also needed a cyberdemon. In fact, the final boss itself is a major disappointment as the place you fight it ruins any challenge that might've been there. I won't say too much more but suffice to say, the game ends not with an epic conflict but more a lukewarm encounter of triviality.

Doom is a game that was revolutionary when it was released and is still fantastic to play even now. The atmosphere is perfect, the FPS action is outstanding and the music is so memorable that its ingrained into my memory. Ultimate Doom only adds more to a game that went down in history as the start of an explosion of FPS games in the 90's that created many franchises still around today and countless more that faded into obscurity. Easy to learn but difficult to master, Doom is a blast to pick up and play anytime and with all the versions it has had on various consoles, you're bound to have something that can play it. Doom II may have far more enemies, even better designed levels and the levels not split up into episodes but it's unfair to look at that game and judge the original harshly because of all it does better; the FPS genre was still in its infancy and a lot was learned from Doom that was taken forward to the sequel. They also didn't get everything spot on in my opinion with the games that came after, creating some very annoying enemies that can feel cheap at times -I'm looking at you, chaingun zombie and pain elemental.

Especially you, Pain Elemental.

In the end, what can I say about Ultimate Doom that I haven't already? I love playing it and I think I always will and if you haven't done so yourself, I think you should. If nothing else, you'll be experiencing a piece of gaming history that has a legacy so lengthy and diverse that it'd knock the socks off of Beowulf with ease.

So what's next to come? I have an idea of what I'd like to play, a game that I haven't touched for many years that's as near and dear to my heart as Ultimate Doom is but for many different reasons. I think we have time for a little diversion into something different before then, don't we? After all, there are games from my youth that I haven't shown you yet that don't take too long to play. Such was the double edged sword of portable gaming back then, with extreme difficulty being used to artificially lengthen the play time of an otherwise short game. There were long games of course but many of them were RPGs or puzzle games.

...And then there were portable games that were neither long nor difficult, but that might reveal a little too much of what's to come, no?

See you next let's play!







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At this time, Kikoskia has 669,264 views for Doom spread across 48 videos. There's close to 13 hours worth of content for Doom published on his channel, less than 0.26% of the total video content that Kikoskia has uploaded to YouTube.