1. | CasualConnect Live Stream | 3:14:07 | |
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2. | CasualConnect Live Stream | 3:12:01 | |
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3. | CasualConnect Live Stream | 2:38:57 | |
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4. | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 2:17:59 | |
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5. | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 2:15:38 | |
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6. | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:53:59 | |
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7. | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:33:56 | |
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8. | DEV INTERVIEW!! GLOBE - In a State of War | 1:33:54 | |
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9. | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:24:18 | |
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10. | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:20:20 | |
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11. | DEV INTERVIEW!! Holy Potatoes! We're in Space?! | 1:18:28 | | Holy Potatoes! We're In Space?!
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12. | Audio Middleware - The Quantum Leap in Interactive Immersion | PANEL | 1:16:23 | |
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13. | CasualConnect Live Stream | 1:13:44 | |
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14. | Indie games from the Casual Connect Indie Prize! Heavens Below | 1:12:01 | | Guacamelee!
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15. | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:09:36 | |
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16. | Behind the Scenes with a VC and Their Investees | PANEL | 1:09:13 | |
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17. | No Consoles For Old Men & Women | PANEL | 1:08:56 | |
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18. | What It Takes to Create and Manage Entertainment | LeVar Burton, Dialogue led by Robert TERCEK | 1:08:16 | |
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19. | Us and Them | Graemme Jennings | 1:05:26 | |
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20. | Financing Your Indie Game, Alternatives to the Vulture Capitalist | Panel | 1:04:35 | |
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21. | eSports Evolution – Future Business Models | PANEL | 1:04:26 | |
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22. | DEV INTERVIEW!! UAYEB!! | 1:04:11 | |
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23. | Hollywood and Virtual Reality – How We Can Work Together | PANEL | 1:04:03 | | Pokémon Go
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24. | Indie Game Studio Survival Panel | TINNEY, MASHINTER, EDERY, GRIL | 1:03:52 | |
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25. | Hype vs Real Deal | Eastern Europe Edition | 1:03:36 | |
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26. | Hype vs Real Deal: Asian Edition | GONDAL, GWERTZMAN, KOBAYASHI, LARSON, ADRIANUS | 1:03:18 | |
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27. | 2012: Social Games Year in Review | Dave ROHRL, Steve MERETZKY | 1:03:05 | Review |
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28. | Parents vs. Kids – How to Best Balance Your Product Design & Marketing for Both Stakeholders | PANEL | 1:02:57 | Guide |
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29. | Meet The Investors | Tim Merel,Viney SINGAL,Hany NADA, Greg GOTTESMAN,Tim CHANG, Kushal SAHA | 1:02:27 | |
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30. | Future of Games | Panel | 1:02:19 | |
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31. | How to Deal with Having Money | 1:02:15 | Guide |
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32. | The Gamer's Journey: A Re- Introduction | 1:02:14 | |
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33. | Creating the Immersive Mobile Game Experience | PANEL | 1:01:52 | |
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34. | Queer Eye for the Games Industry | PANEL | 1:01:28 | |
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35. | Under the Hood of PikPok's Publishing Process | Mario WYNANDS | 1:01:12 | |
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36. | Honing the Power of the YouTube Influencer | STEPLETON, CASSELL, MONTOYA, YUN, BERMAN | 1:01:10 | |
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37. | Changing Role of the Publisher | Dan PRIGG, Paul THELEN, Vlad SUGLOBOV, Kyu LEE, Jeff HILBERT | 1:00:56 | |
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38. | Developers Journey | Mario Wynand, Sidhe/PikPok | 1:00:50 | |
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39. | How to improve the probability of a first pass certification | Cardwell, Chelius | 1:00:28 | |
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40. | Games as a Product vs Games as a Service D1 | 1:00:18 | |
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41. | Spatial and 3D Audio – A Look at Product Models and the Hidden Growth Story for 3D Content | PANEL | 1:00:16 | |
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42. | Branding Privacy and Safety In an Overly Exposed World | PANEL | 1:00:14 | |
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43. | Talking Game Engines Without Drama | Panel | 1:00:12 | |
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44. | The Future of User Acquisition | Brian Bowman, Rich Jones, Tom Young | 59:59 | |
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45. | Grow Revenue through Direct-Deal Advertising | BHARDWAJ, GOOLAMABBAS, ALEGRE | 59:57 | |
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46. | Game On! Rising to the Challenge of Gender Diversity | PANEL | 59:56 | |
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47. | Investing in Videogame Studios: How Do You Pick? | PANEL | 59:55 | |
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48. | Managing Fraud | 59:51 | |
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49. | Crowdfunding for Indies | PANEL | 59:49 | |
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50. | Strategic Opportunities in the Games Industry | PANEL | 59:48 | |
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51. | Selling Up and Selling Out | Jim Perkins | 59:48 | |
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52. | Beyond Thunderdome: Debating the effectiveness of different user-research techniques | 59:39 | |
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53. | Inside eSports – The Future of eSports | PANEL | 59:29 | | League of Legends
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54. | The Merits of Multiplayer: A Discussion | 59:25 | Discussion |
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55. | First Forays into the RMG Space| SACHDEVA, VOLK, SANSREGRET, SELLE, CHANG | 59:21 | |
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56. | Keynote Jordan Weisman.mp4 | 59:21 | |
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57. | Insights from the Indie Trenches at GSC | Panel | 59:17 | |
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58. | The Year in Mobile Games 2019 GameDaily Connect USA Edition | 59:15 | | Clash of Clans
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59. | The Good, the Bad and the Ugly of Working with Third Party Licenses and IP | Panel | 58:49 | |
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60. | Delivering High-End Games To Mainstream Audiences | Torsten REIL | 58:42 | | Star Wars: The Force Unleashed
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61. | Adobe Gaming Solutions | Tom KRCHA | 58:37 | |
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62. | Bringing Pixels To The World | Aleissia Laidacker, Brian Schwab | 58:37 | |
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63. | Storytelling in VR | PANEL | 58:36 | |
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64. | How Games Get Published in Today's Dynamic Market | MOLEDINA, JACOBSON, BOYES, RITTER, CARROLL | 58:30 | |
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65. | Digital Goods: The Future of the Industry | 58:28 | |
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66. | Indie Survival | Panel | 58:27 | |
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67. | Hard Lessons from Soft Launches | PANEL | 58:26 | |
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68. | State of Global Investment | NADA, BECKERS | 58:26 | |
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69. | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 58:24 | | Cave Story
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70. | Live Game Ops Power Panel | PANEL | 58:21 | |
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71. | Big IP - Big Gains? | ADAM, BARTH, WAGNER, GODORR, SAUER, KLINGE | 58:20 | |
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72. | Toys to Life | Panel | 58:18 | |
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73. | The Year in Mobile Games | Steve Meretzky, Dave Rohrl, Juan Gril | 58:18 | |
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74. | Developer Marketing Panel | JAFFE, SULTANOVA, HALPERIN, KLETTER | 58:14 | Let's Play |
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75. | Publishing Panel | Moderator: Chris NATSUUME | 58:10 | |
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76. | SEA's Publishing Powerhouses | Panel | 58:08 | |
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77. | Selling Up and Selling Out | Nat BURGESS | 58:07 | |
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78. | Kardashians, KPIs and Where Android is Headed Next | AHUJA, GARGIULO | 58:05 | |
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79. | Triple Threats & the Most Active Acquirers in Europe | Panel | 57:57 | |
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80. | Get-In-The-Game Pitch Competition | CHANG, ALI, LIU, CHOUDARY | 57:53 | |
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81. | The Convergence Of Casual Games And Real Money Gaming. What Does It Take For A Game To Crossover? | 57:52 | |
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82. | Cracking Cryptocurrency | PANEL | 57:50 | |
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83. | Maximizing Monetization in Free to Play Games | Emily GREER | 57:50 | |
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84. | Developing for Immersive Experiences | PANEL | 57:50 | |
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85. | Raising ARPPU & Conversion in your f2p Game | Teut Weidemann | 57:49 | |
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86. | Building an Amazing Studio Culture | NILSON, TEH, GREER, RYAN, YE | 57:42 | |
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87. | Pitching Indie Publishers – The Hip Source of Project Funding | Panel | 57:41 | |
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88. | Strategies for Raising Money | 57:38 | |
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89. | The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS, | 57:38 | | The Next Big Thing
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90. | DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER | 57:36 | |
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91. | DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER | 57:36 | |
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92. | Deploying Gaming Server on Microsoft Azure Cloud Platform | Keon BOK LEE | 57:29 | |
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93. | Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME | 57:27 | |
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94. | The Future of Esports & Business Opportunities | PANEL | 57:26 | |
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95. | 2011: Social Games Year in Review Steve MERETZKY, David ROHRL | 57:21 | Review |
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96. | Connecting with Kids & Purchasing Parents | KAMEOKA, RIDEOUT, MUTOVIC, ISHIBASHI, MAKHOUL, MATHEWS | 57:15 | |
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97. | M&A Interview with the Sellers | Dougan MILNE | 57:14 | |
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98. | Hype vs Real Deal | NIXON, VAN DE CASTEL, ALM, SEYLER, SMITH | 57:12 | |
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99. | Are the Female Voices Really Changing the Game | PANEL | 57:08 | |
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100. | So You Have a Good Game - Now What? | Roman POVOLOTSKI | 57:08 | |
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