GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 100 Videos With The Longest Duration by GameDaily Connect


Video TitleDurationCategoryGame
1.CasualConnect Live Stream3:14:07
2.CasualConnect Live Stream3:12:01
3.CasualConnect Live Stream2:38:57
4.DEV INTERVIEWS!! #CasualConnectAsia 2017!2:17:59
5.DEV INTERVIEWS!! #CasualConnectAsia 2017!2:15:38
6.DEV INTERVIEWS!! #CasualConnectAsia 2017!1:53:59
7.DEV INTERVIEWS!! #CasualConnectAsia 2017!1:33:56
8.DEV INTERVIEW!! GLOBE - In a State of War1:33:54
9.DEV INTERVIEWS!! #CasualConnectAsia 2017!1:24:18
10.DEV INTERVIEWS!! #CasualConnectAsia 2017!1:20:20
11.DEV INTERVIEW!! Holy Potatoes! We're in Space?!1:18:28Holy Potatoes! We're In Space?!
12.Audio Middleware - The Quantum Leap in Interactive Immersion | PANEL1:16:23
13.CasualConnect Live Stream1:13:44
14.Indie games from the Casual Connect Indie Prize! Heavens Below1:12:01Guacamelee!
15.DEV INTERVIEWS!! #CasualConnectAsia 2017!1:09:36
16.Behind the Scenes with a VC and Their Investees | PANEL1:09:13
17.No Consoles For Old Men & Women | PANEL1:08:56
18.What It Takes to Create and Manage Entertainment | LeVar Burton, Dialogue led by Robert TERCEK1:08:16
19.Us and Them | Graemme Jennings1:05:26
20.Financing Your Indie Game, Alternatives to the Vulture Capitalist | Panel1:04:35
21.eSports Evolution – Future Business Models | PANEL1:04:26
22.DEV INTERVIEW!! UAYEB!!1:04:11
23.Hollywood and Virtual Reality – How We Can Work Together | PANEL1:04:03Pokémon Go
24.Indie Game Studio Survival Panel | TINNEY, MASHINTER, EDERY, GRIL1:03:52
25.Hype vs Real Deal | Eastern Europe Edition1:03:36
26.Hype vs Real Deal: Asian Edition | GONDAL, GWERTZMAN, KOBAYASHI, LARSON, ADRIANUS1:03:18
27.2012: Social Games Year in Review | Dave ROHRL, Steve MERETZKY1:03:05Review
28.Parents vs. Kids – How to Best Balance Your Product Design & Marketing for Both Stakeholders | PANEL1:02:57Guide
29.Meet The Investors | Tim Merel,Viney SINGAL,Hany NADA, Greg GOTTESMAN,Tim CHANG, Kushal SAHA1:02:27
30.Future of Games | Panel1:02:19
31.How to Deal with Having Money1:02:15Guide
32.The Gamer's Journey: A Re- Introduction1:02:14
33.Creating the Immersive Mobile Game Experience | PANEL1:01:52
34.Queer Eye for the Games Industry | PANEL1:01:28
35.Under the Hood of PikPok's Publishing Process | Mario WYNANDS1:01:12
36.Honing the Power of the YouTube Influencer | STEPLETON, CASSELL, MONTOYA, YUN, BERMAN1:01:10
37.Changing Role of the Publisher | Dan PRIGG, Paul THELEN, Vlad SUGLOBOV, Kyu LEE, Jeff HILBERT1:00:56
38.Developers Journey | Mario Wynand, Sidhe/PikPok1:00:50
39.How to improve the probability of a first pass certification | Cardwell, Chelius1:00:28
40.Games as a Product vs Games as a Service D11:00:18
41.Spatial and 3D Audio – A Look at Product Models and the Hidden Growth Story for 3D Content | PANEL1:00:16
42.Branding Privacy and Safety In an Overly Exposed World | PANEL1:00:14
43.Talking Game Engines Without Drama | Panel1:00:12
44.The Future of User Acquisition | Brian Bowman, Rich Jones, Tom Young59:59
45.Grow Revenue through Direct-Deal Advertising | BHARDWAJ, GOOLAMABBAS, ALEGRE59:57
46.Game On! Rising to the Challenge of Gender Diversity | PANEL59:56
47.Investing in Videogame Studios: How Do You Pick? | PANEL59:55
48.Managing Fraud59:51
49.Crowdfunding for Indies | PANEL59:49
50.Strategic Opportunities in the Games Industry | PANEL59:48
51.Selling Up and Selling Out | Jim Perkins59:48
52.Beyond Thunderdome: Debating the effectiveness of different user-research techniques59:39
53.Inside eSports – The Future of eSports | PANEL59:29League of Legends
54.The Merits of Multiplayer: A Discussion59:25Discussion
55.First Forays into the RMG Space| SACHDEVA, VOLK, SANSREGRET, SELLE, CHANG59:21
56.Keynote Jordan Weisman.mp459:21
57.Insights from the Indie Trenches at GSC | Panel59:17
58.The Year in Mobile Games 2019 GameDaily Connect USA Edition59:15Clash of Clans
59.The Good, the Bad and the Ugly of Working with Third Party Licenses and IP | Panel58:49
60.Delivering High-End Games To Mainstream Audiences | Torsten REIL58:42Star Wars: The Force Unleashed
61.Adobe Gaming Solutions | Tom KRCHA58:37
62.Bringing Pixels To The World | Aleissia Laidacker, Brian Schwab58:37
63.Storytelling in VR | PANEL58:36
64.How Games Get Published in Today's Dynamic Market | MOLEDINA, JACOBSON, BOYES, RITTER, CARROLL58:30
65.Digital Goods: The Future of the Industry58:28
66.Indie Survival | Panel58:27
67.Hard Lessons from Soft Launches | PANEL58:26
68.State of Global Investment | NADA, BECKERS58:26
69.DEV INTERVIEWS!! #CasualConnectAsia 2017!58:24Cave Story
70.Live Game Ops Power Panel | PANEL58:21
71.Big IP - Big Gains? | ADAM, BARTH, WAGNER, GODORR, SAUER, KLINGE58:20
72.Toys to Life | Panel58:18
73.The Year in Mobile Games | Steve Meretzky, Dave Rohrl, Juan Gril58:18
74.Developer Marketing Panel | JAFFE, SULTANOVA, HALPERIN, KLETTER58:14Let's Play
75.Publishing Panel | Moderator: Chris NATSUUME58:10
76.SEA's Publishing Powerhouses | Panel58:08
77.Selling Up and Selling Out | Nat BURGESS58:07
78.Kardashians, KPIs and Where Android is Headed Next | AHUJA, GARGIULO58:05
79.Triple Threats & the Most Active Acquirers in Europe | Panel57:57
80.Get-In-The-Game Pitch Competition | CHANG, ALI, LIU, CHOUDARY57:53
81.The Convergence Of Casual Games And Real Money Gaming. What Does It Take For A Game To Crossover?57:52
82.Cracking Cryptocurrency | PANEL57:50
83.Maximizing Monetization in Free to Play Games | Emily GREER57:50
84.Developing for Immersive Experiences | PANEL57:50
85.Raising ARPPU & Conversion in your f2p Game | Teut Weidemann57:49
86.Building an Amazing Studio Culture | NILSON, TEH, GREER, RYAN, YE57:42
87.Pitching Indie Publishers – The Hip Source of Project Funding | Panel57:41
88.Strategies for Raising Money57:38
89.The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS,57:38The Next Big Thing
90.DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER57:36
91.DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER57:36
92.Deploying Gaming Server on Microsoft Azure Cloud Platform | Keon BOK LEE57:29
93.Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME57:27
94.The Future of Esports & Business Opportunities | PANEL57:26
95.2011: Social Games Year in Review Steve MERETZKY, David ROHRL57:21Review
96.Connecting with Kids & Purchasing Parents | KAMEOKA, RIDEOUT, MUTOVIC, ISHIBASHI, MAKHOUL, MATHEWS57:15
97.M&A Interview with the Sellers | Dougan MILNE57:14
98.Hype vs Real Deal | NIXON, VAN DE CASTEL, ALM, SEYLER, SMITH57:12
99.Are the Female Voices Really Changing the Game | PANEL57:08
100.So You Have a Good Game - Now What? | Roman POVOLOTSKI57:08