GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 100 Most Liked Videos by GameDaily Connect


Video TitleRatingCategoryGame
1.Creating Compelling Experiences | Amy Jo KIM634
2.Music Creation Tips & Avoiding Common Mistakes | Walz616
3.Avadon: A Case Study In Storytelling | Jeff VOGEL511Avadon: The Black Fortress
4.Building an MMO by Yourself | Robby ZINCHAK420
5.Exploring the Linkage Between a Successful Digital Campaign and Gaming | Sid TIWARI404
6.Crash Course in Building Your Indie Game Studio | Quoc Tran334
7.4,000 Adams at 90 Frames Per Second | Yi Fei Boon332
8.Player Type Theory: Uses and Abuses | Richard BARTLE263
9.Architecting Games in Unity | Rus SCAMMELL262
10.Designing Original Games | Daniel COOK249
11.DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER238
12.UI/UX Design Principles for Kids Apps | Ashley Samay236
13.Game Design for Games-As-Service | Raph Koster235
14.Dissecting World of Tanks Monetization | Teut WEIDEMANN215World of Tanks
15.Building Flash Games with Adobe Gaming SDK| Howard211
16.How to Have Success in Hyper Casual Games | Joyce Xu202
17.Your First F2P Game: Where You Will Go Wrong | David EDERY188World of Warships
18.Unreal Engine 4: Building a Small Game Live in 30 Minutes | Sjoerd DeJong181Unreal
19.One Man Indie Game Development: The Survival Guide | Erick GARAYBLAS179Guide
20.10 Things That Will Sell Your Indie Game| Tomas Ahlstrom169
21.Keeping It Personal -- Bringing Human Stories to Games | Kan GAO167
22.How to Start Monetizing Your Game with Unity IAP | Angelo Ferro162
23.The Game Life-Cycle and Game Analytics: What Metrics Matter When? | Mark GAZECKI161
24.KPI Benchmarks for Mobile F2P Games | Oliver Kern142
25.State-of-the-Art Slot Machine Design | Al THOMAS137
26.Then & Now - How the Indie Landscape is Evolving | FIRESIDE CHAT136
27.Awesome 2D Game Animations with Spine | Stefan NGUYEN136
28.Voodoo's Approach to Publishing Hit Games | Corentin Selz, Alexander Shea126
29.You're Spending Too Long Making Your Game | Jake Birkett109
30.Postmortem : Intrusion 2 | Aleksey ABRAMENKO108Intrusion 2
31.Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh106
32.Closing the Loop: Enhancing User Experience with Monetization | Tal Shoham103
33.Chipmusic and the Science of Knob Turning | Rich VREELAND99
34.Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN98
35.Composing Memorable Melodies for Casual, Social & Mobile Games | Aaron WALZ97
36.Mobile Ad Monetization for Games | Christian Calderon93
37.Designing Core Loops | Suleman ALI91
38.This, Not That! Mobile Game Design Best Practices | Ray LONG91
39.3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan88
40.How to Develop PlayStation® games with Unity| Tada, Chuah, Kaminaga88Let's Play
41.Raising ARPPU & Conversion in your f2p Game | Teut Weidemann81
42.Muslim Representation in Video Games | Osama Dorias81
43.1 Million Downloads in a Month -- How Indies Can Make It Happen | Simon NEWSTEAD76
44.10 Coders to 110: 16 Years of Bungie Engineering | Luke Timmins72
45.Postmortem: Red Ball 4 | Eugene FEDOSEEV72Postmortem
46.Where's the Money in HTML5 Game Development? | Chris HUGHES71
47.Your Brain on Games: The Hidden Psychology of Gaming | DETSARIDIS, FERGUSSON, LAZZARO, TERCEK71Vlog
48.Match-3 or Not Match-3, That is the Question | Darina Emelyantseva70
49.Industry Lifecycles | Raph Koster69
50.Rami Rambles About Design Problems | Rami Ismail69
51.App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan65
52.Mathematical Analysis of Game Mechanics | Nick BERRY64
53.Common Mistakes in F2P Design | Teut Weidemann61
54.Interview with Jordan Casey, Casey Games at Casual Connect Indie60
55.Doubling Day 7 Retention | Layton HAWKES57
56.High Five to Casual Connect! CC Europe in Amsterdam 201656
57.The Evil Game Design Challenge | FOE, COSTIKYAN, LEVY, RUBENFIELD56Evil Dead: The Game
58.Social VR, Learnings from Rec Room | Cameron Brown55Rec Room
59.Understanding the Data from Steam Spy | Sergey Galyonkin54
60.Simulating 10,000 Guests in Planet Coaster | Owen McCarthy54Planet Coaster
61.Maximizing Monetization in Free to Play Games | Emily GREER54
62.Data Scientists Need Not Apply: How Anyone Can Do Game Analytics53
63.A conversation with Ouya CEO Julie Uhrman52
64.Post-Mortem on Transitioning from Flash to Haxe | Doug Pearson52
65.Why You Will Never Get Funding | Jason Della Rocca52
66.Designing Simple UI for Great User Experience: Createrria Case Study | Wojciech BORCZYK51
67.Keys for Mobile Game Marketing Success | Agell, Schultz, Seyler, Kriese50
68.How to Use Loot Boxes Without Upsetting Players | Teut Weidemann49GuideHearthstone
69.Unity VR and the Making of Ready Player One | Jake Simpson49
70.Building a Social Casino App | Mark Beck48
71.Maximizing Player Retention and Monetization in F2P Games | David CHIU47
72.Congratulations, You Died! | Nicholas VINING47Dungeons of Dredmor
73.Vlambeer - The Indie Business Model | Rami ISMAIL47
74.Using Theory & Ear Training to Create Better Video Game Music| Aaron WALZ47
75.BlackBerry 10, If You Are Serious About Gaming! | Anders JEPPSSON46
76.Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy46
77.Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan45
78.The Complete Game Startup Turnaround | Vlad MICU44
79.Designing a Graphic Adventure from Beginning to End: Do's and Don'ts | Hernan Lopez43
80.A Beginners Guide to Growth Hacking | Nick BERRY43
81.The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski42
82.The Tower Of Want | Ethan Levy42
83.Evil Game Design Challenge 2 | Ben COUSINS, Teut WEIDEMANN, Laralyn MCWILLIAMS, Scott FOE42Minecraft
84.Virtual Currency Trading: The Past And The Future | Autumn RADTKE41
85.Dissecting League of Legends Monetization | Teut WEIDEMANN40League of Legends
86.Game Mechanics and Mathematics for Beginners | Anwar DALATI40
87.Mobile Game Monetization for Indies | Martine SPAANS40
88.Newbie to Big Spender: Understanding the Player Lifecycle | Emily GREER39
89.Bad Monetization Mechanics | Teut WEIDEMANN38
90.The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH38
91.What Makes a Mobile Game Successful? | Joel BERGER37Clash of Clans
92.Consumer as Producer: Games & Video Converge | Panel36League of Legends
93.Dissecting King Games | Teut WEIDEMANN36Candy Crush Saga
94.The Business and Law of eSports (in 20 minutes) | Jas Purewal35
95.4 Million Downloads in 4 Days: A Postmortem for Jenga iOS | Nick BHARDWAJ35Jenga
96.Kid KPIs and the Launch of Animal Jam – Play Wild! | Clark Stacey35Animal Jam: Play Wild!
97.Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME35
98.Practical Level Design Lessons | Elad Drory35
99.Building Immersion in HOPA Games | Vladimir ZIVKOVIC34
100.Skynet and You: Game AI for the Uninitiated | Luke DICKEN34