GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 100 Most Viewed Videos by GameDaily Connect


Video TitleViewsCategoryGame
1.Building Flash Games with Adobe Gaming SDK| Howard101,782
2.Creating Compelling Experiences | Amy Jo KIM60,698
3.Music Creation Tips & Avoiding Common Mistakes | Walz28,885
4.Unreal Engine 4: Building a Small Game Live in 30 Minutes | Sjoerd DeJong26,855Unreal
5.Building an MMO by Yourself | Robby ZINCHAK26,387
6.Architecting Games in Unity | Rus SCAMMELL23,292
7.Coming to Casual Connect Asia 2017!22,675
8.DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER20,262
9.Casual Connect returns to Kyiv!20,131
10.Dissecting World of Tanks Monetization | Teut WEIDEMANN19,972World of Tanks
11.Game Design for Games-As-Service | Raph Koster19,750
12.Player Type Theory: Uses and Abuses | Richard BARTLE19,286
13.One Man Indie Game Development: The Survival Guide | Erick GARAYBLAS18,606Guide
14.How to Start Monetizing Your Game with Unity IAP | Angelo Ferro18,449
15.Avadon: A Case Study In Storytelling | Jeff VOGEL16,738Avadon: The Black Fortress
16.Your First F2P Game: Where You Will Go Wrong | David EDERY15,336World of Warships
17.Awesome 2D Game Animations with Spine | Stefan NGUYEN15,021
18.10 Things That Will Sell Your Indie Game| Tomas Ahlstrom14,822
19.State-of-the-Art Slot Machine Design | Al THOMAS14,546
20.Virtual Currency Trading: The Past And The Future | Autumn RADTKE13,335
21.Muslim Representation in Video Games | Osama Dorias12,358
22.How to Have Success in Hyper Casual Games | Joyce Xu11,682
23.4,000 Adams at 90 Frames Per Second | Yi Fei Boon11,580
24.How to Develop PlayStation® games with Unity| Tada, Chuah, Kaminaga11,439Let's Play
25.BlackBerry 10, If You Are Serious About Gaming! | Anders JEPPSSON11,303
26.Designing Original Games | Daniel COOK11,041
27.UI/UX Design Principles for Kids Apps | Ashley Samay10,607
28.The Game Life-Cycle and Game Analytics: What Metrics Matter When? | Mark GAZECKI10,409
29.Follow me to Casual Connect!10,229
30.Crash Course in Building Your Indie Game Studio | Quoc Tran10,128
31.KPI Benchmarks for Mobile F2P Games | Oliver Kern9,853
32.Casual Connect Kyiv 2017: Video Report9,484
33.1 Million Downloads in a Month -- How Indies Can Make It Happen | Simon NEWSTEAD9,266
34.The Evil Game Design Challenge | FOE, COSTIKYAN, LEVY, RUBENFIELD8,867Evil Dead: The Game
35.Preparing for the Android Future | Omar SIDDIQUI8,419
36.This, Not That! Mobile Game Design Best Practices | Ray LONG8,400
37.Power Your Games with Adobe Gaming SDK | Tom KRCHA8,050
38.Your Brain on Games: The Hidden Psychology of Gaming | DETSARIDIS, FERGUSSON, LAZZARO, TERCEK7,993Vlog
39.Dissecting League of Legends Monetization | Teut WEIDEMANN7,731League of Legends
40.Voodoo's Approach to Publishing Hit Games | Corentin Selz, Alexander Shea7,670
41.Keys for Mobile Game Marketing Success | Agell, Schultz, Seyler, Kriese7,640
42.Designing Core Loops | Suleman ALI7,431
43.Mobile Ad Monetization for Games | Christian Calderon7,373
44.Evil Game Design Challenge 2 | Ben COUSINS, Teut WEIDEMANN, Laralyn MCWILLIAMS, Scott FOE7,286Minecraft
45.Maximizing Monetization in Free to Play Games | Emily GREER7,247
46.Where's the Money in HTML5 Game Development? | Chris HUGHES7,041
47.Rapid Cross Platform 2D Game Development with Marmalade Quick | Nick SMITH6,541
48.A Beginners Guide to Growth Hacking | Nick BERRY6,217
49.Exploring the Linkage Between a Successful Digital Campaign and Gaming | Sid TIWARI6,163
50.Designing Simple UI for Great User Experience: Createrria Case Study | Wojciech BORCZYK5,781
51.Triple Your Earnings From Ad Networks | Pavel Golubev5,757
52.Interview with Jordan Casey, Casey Games at Casual Connect Indie5,715
53.3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan5,648
54.Composing Memorable Melodies for Casual, Social & Mobile Games | Aaron WALZ5,619
55.A conversation with Ouya CEO Julie Uhrman5,101
56.App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan4,879
57.Addictive Game Economies: Getting Players Dreaming about Virtual Goods | Yaniv NIZAN4,815
58.Data Scientists Need Not Apply: How Anyone Can Do Game Analytics4,638
59.Newbie to Big Spender: Understanding the Player Lifecycle | Emily GREER4,636
60.Maximizing Player Retention and Monetization in F2P Games | David CHIU4,584
61.Ville Heijari from Rovio speaks about building Angry Birds franchise with a help of gamers community4,581Let's PlayAngry Birds
62.What Makes a Mobile Game Successful? | Joel BERGER4,496Clash of Clans
63.High Five to Casual Connect! CC Europe in Amsterdam 20164,482
64.Mathematical Analysis of Game Mechanics | Nick BERRY4,392
65.Common Mistakes in F2P Design | Teut Weidemann4,351
66.How Gaming Transforms the Workplace | Ross SMITH4,334
67.The Tower Of Want | Ethan Levy4,324
68.Maximising Player Value: Five Top Strategies for Monetising Living Games | Matt Casey4,307Hearthstone
69.Match-3 or Not Match-3, That is the Question | Darina Emelyantseva4,267
70.Build Great Games and Engage your Players with Facebook | Bob Slinn4,263
71.Raising ARPPU & Conversion in your f2p Game | Teut Weidemann4,259
72.Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy4,238
73.Measure or Die: Analytics and F2P Mobile Game Design | Jeferson Valadares4,137
74.Then & Now - How the Indie Landscape is Evolving | FIRESIDE CHAT4,129
75.Emerging Strategies to User Acquisition4,115
76.Game Design & Business Models: Exploring the Future of Online Games | Neil HARRIS4,022
77.Mobile Advertising Best Practices for Game Developers | Phalgun RAJU4,019
78.Cracking the Emerging Markets Code | Rina ONUR3,998
79.You're Spending Too Long Making Your Game | Jake Birkett3,979
80.Why Mobile Video is a Game Changer | Tal Shoham3,905
81.Leveling Up Your App Economy | Ian Atkinson3,799
82.Creative Game Design Behind Tobe's Series: Making Classic Platformers for the New Generation | TEO3,764
83.State of the Social Casino Industry - Q3 2014 | Elad KUSHNIR3,762
84.Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh3,754
85.Crowdfunding on Kickstarter -- Do's and Don'ts | Michael PAECK3,741
86."Magic Particles": How to Use Particle Special Effects in Games | Alexey SEDOV3,725Guide
87.Mobile Game Monetization for Indies | Martine SPAANS3,720
88.4 Million Downloads in 4 Days: A Postmortem for Jenga iOS | Nick BHARDWAJ3,677Jenga
89.Postmortem : Intrusion 2 | Aleksey ABRAMENKO3,675Intrusion 2
90.Building a Social Casino App | Mark Beck3,642
91.Making Small Games With Simple Mechanics for Success | Pavel CARPOV3,589
92.Take your C++ To the Web with Native Client | Colt McANLIS3,547
93.Do You Want to Rule the World? | Gabe LEYDON3,509
94.Monetising Your App with Mopub | Sonal PATEL3,505
95.Using Analytics to Take Your Mobile Games to the Next Level | Richard FIRMINGER3,459
96.Keeping It Personal -- Bringing Human Stories to Games | Kan GAO3,458
97.Launching a #1 Game, After Launching a #1 Game | Matt WILSON3,452Angry Birds
98.Bad Monetization Mechanics | Teut WEIDEMANN3,437
99.User Acquisition for Start-Ups | Christian CALDERON3,424
100.What Sells in Big MMORPGs and Why | John YOUNG3,388