1. | Building Flash Games with Adobe Gaming SDK| Howard | 101,782 | |
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2. | Creating Compelling Experiences | Amy Jo KIM | 60,698 | |
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3. | Music Creation Tips & Avoiding Common Mistakes | Walz | 28,885 | |
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4. | Unreal Engine 4: Building a Small Game Live in 30 Minutes | Sjoerd DeJong | 26,855 | | Unreal
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5. | Building an MMO by Yourself | Robby ZINCHAK | 26,387 | |
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6. | Architecting Games in Unity | Rus SCAMMELL | 23,292 | |
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7. | Coming to Casual Connect Asia 2017! | 22,675 | |
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8. | DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER | 20,262 | |
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9. | Casual Connect returns to Kyiv! | 20,131 | |
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10. | Dissecting World of Tanks Monetization | Teut WEIDEMANN | 19,972 | | World of Tanks
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11. | Game Design for Games-As-Service | Raph Koster | 19,750 | |
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12. | Player Type Theory: Uses and Abuses | Richard BARTLE | 19,286 | |
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13. | One Man Indie Game Development: The Survival Guide | Erick GARAYBLAS | 18,606 | Guide |
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14. | How to Start Monetizing Your Game with Unity IAP | Angelo Ferro | 18,449 | |
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15. | Avadon: A Case Study In Storytelling | Jeff VOGEL | 16,738 | | Avadon: The Black Fortress
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16. | Your First F2P Game: Where You Will Go Wrong | David EDERY | 15,336 | | World of Warships
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17. | Awesome 2D Game Animations with Spine | Stefan NGUYEN | 15,021 | |
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18. | 10 Things That Will Sell Your Indie Game| Tomas Ahlstrom | 14,822 | |
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19. | State-of-the-Art Slot Machine Design | Al THOMAS | 14,546 | |
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20. | Virtual Currency Trading: The Past And The Future | Autumn RADTKE | 13,335 | |
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21. | Muslim Representation in Video Games | Osama Dorias | 12,358 | |
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22. | How to Have Success in Hyper Casual Games | Joyce Xu | 11,682 | |
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23. | 4,000 Adams at 90 Frames Per Second | Yi Fei Boon | 11,580 | |
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24. | How to Develop PlayStation® games with Unity| Tada, Chuah, Kaminaga | 11,439 | Let's Play |
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25. | BlackBerry 10, If You Are Serious About Gaming! | Anders JEPPSSON | 11,303 | |
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26. | Designing Original Games | Daniel COOK | 11,041 | |
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27. | UI/UX Design Principles for Kids Apps | Ashley Samay | 10,607 | |
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28. | The Game Life-Cycle and Game Analytics: What Metrics Matter When? | Mark GAZECKI | 10,409 | |
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29. | Follow me to Casual Connect! | 10,229 | |
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30. | Crash Course in Building Your Indie Game Studio | Quoc Tran | 10,128 | |
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31. | KPI Benchmarks for Mobile F2P Games | Oliver Kern | 9,853 | |
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32. | Casual Connect Kyiv 2017: Video Report | 9,484 | |
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33. | 1 Million Downloads in a Month -- How Indies Can Make It Happen | Simon NEWSTEAD | 9,266 | |
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34. | The Evil Game Design Challenge | FOE, COSTIKYAN, LEVY, RUBENFIELD | 8,867 | | Evil Dead: The Game
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35. | Preparing for the Android Future | Omar SIDDIQUI | 8,419 | |
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36. | This, Not That! Mobile Game Design Best Practices | Ray LONG | 8,400 | |
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37. | Power Your Games with Adobe Gaming SDK | Tom KRCHA | 8,050 | |
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38. | Your Brain on Games: The Hidden Psychology of Gaming | DETSARIDIS, FERGUSSON, LAZZARO, TERCEK | 7,993 | Vlog |
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39. | Dissecting League of Legends Monetization | Teut WEIDEMANN | 7,731 | | League of Legends
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40. | Voodoo's Approach to Publishing Hit Games | Corentin Selz, Alexander Shea | 7,670 | |
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41. | Keys for Mobile Game Marketing Success | Agell, Schultz, Seyler, Kriese | 7,640 | |
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42. | Designing Core Loops | Suleman ALI | 7,431 | |
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43. | Mobile Ad Monetization for Games | Christian Calderon | 7,373 | |
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44. | Evil Game Design Challenge 2 | Ben COUSINS, Teut WEIDEMANN, Laralyn MCWILLIAMS, Scott FOE | 7,286 | | Minecraft
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45. | Maximizing Monetization in Free to Play Games | Emily GREER | 7,247 | |
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46. | Where's the Money in HTML5 Game Development? | Chris HUGHES | 7,041 | |
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47. | Rapid Cross Platform 2D Game Development with Marmalade Quick | Nick SMITH | 6,541 | |
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48. | A Beginners Guide to Growth Hacking | Nick BERRY | 6,217 | |
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49. | Exploring the Linkage Between a Successful Digital Campaign and Gaming | Sid TIWARI | 6,163 | |
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50. | Designing Simple UI for Great User Experience: Createrria Case Study | Wojciech BORCZYK | 5,781 | |
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51. | Triple Your Earnings From Ad Networks | Pavel Golubev | 5,757 | |
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52. | Interview with Jordan Casey, Casey Games at Casual Connect Indie | 5,715 | |
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53. | 3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan | 5,648 | |
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54. | Composing Memorable Melodies for Casual, Social & Mobile Games | Aaron WALZ | 5,619 | |
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55. | A conversation with Ouya CEO Julie Uhrman | 5,101 | |
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56. | App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan | 4,879 | |
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57. | Addictive Game Economies: Getting Players Dreaming about Virtual Goods | Yaniv NIZAN | 4,815 | |
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58. | Data Scientists Need Not Apply: How Anyone Can Do Game Analytics | 4,638 | |
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59. | Newbie to Big Spender: Understanding the Player Lifecycle | Emily GREER | 4,636 | |
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60. | Maximizing Player Retention and Monetization in F2P Games | David CHIU | 4,584 | |
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61. | Ville Heijari from Rovio speaks about building Angry Birds franchise with a help of gamers community | 4,581 | Let's Play | Angry Birds
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62. | What Makes a Mobile Game Successful? | Joel BERGER | 4,496 | | Clash of Clans
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63. | High Five to Casual Connect! CC Europe in Amsterdam 2016 | 4,482 | |
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64. | Mathematical Analysis of Game Mechanics | Nick BERRY | 4,392 | |
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65. | Common Mistakes in F2P Design | Teut Weidemann | 4,351 | |
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66. | How Gaming Transforms the Workplace | Ross SMITH | 4,334 | |
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67. | The Tower Of Want | Ethan Levy | 4,324 | |
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68. | Maximising Player Value: Five Top Strategies for Monetising Living Games | Matt Casey | 4,307 | | Hearthstone
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69. | Match-3 or Not Match-3, That is the Question | Darina Emelyantseva | 4,267 | |
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70. | Build Great Games and Engage your Players with Facebook | Bob Slinn | 4,263 | |
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71. | Raising ARPPU & Conversion in your f2p Game | Teut Weidemann | 4,259 | |
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72. | Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy | 4,238 | |
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73. | Measure or Die: Analytics and F2P Mobile Game Design | Jeferson Valadares | 4,137 | |
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74. | Then & Now - How the Indie Landscape is Evolving | FIRESIDE CHAT | 4,129 | |
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75. | Emerging Strategies to User Acquisition | 4,115 | |
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76. | Game Design & Business Models: Exploring the Future of Online Games | Neil HARRIS | 4,022 | |
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77. | Mobile Advertising Best Practices for Game Developers | Phalgun RAJU | 4,019 | |
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78. | Cracking the Emerging Markets Code | Rina ONUR | 3,998 | |
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79. | You're Spending Too Long Making Your Game | Jake Birkett | 3,979 | |
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80. | Why Mobile Video is a Game Changer | Tal Shoham | 3,905 | |
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81. | Leveling Up Your App Economy | Ian Atkinson | 3,799 | |
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82. | Creative Game Design Behind Tobe's Series: Making Classic Platformers for the New Generation | TEO | 3,764 | |
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83. | State of the Social Casino Industry - Q3 2014 | Elad KUSHNIR | 3,762 | |
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84. | Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh | 3,754 | |
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85. | Crowdfunding on Kickstarter -- Do's and Don'ts | Michael PAECK | 3,741 | |
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86. | "Magic Particles": How to Use Particle Special Effects in Games | Alexey SEDOV | 3,725 | Guide |
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87. | Mobile Game Monetization for Indies | Martine SPAANS | 3,720 | |
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88. | 4 Million Downloads in 4 Days: A Postmortem for Jenga iOS | Nick BHARDWAJ | 3,677 | | Jenga
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89. | Postmortem : Intrusion 2 | Aleksey ABRAMENKO | 3,675 | | Intrusion 2
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90. | Building a Social Casino App | Mark Beck | 3,642 | |
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91. | Making Small Games With Simple Mechanics for Success | Pavel CARPOV | 3,589 | |
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92. | Take your C++ To the Web with Native Client | Colt McANLIS | 3,547 | |
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93. | Do You Want to Rule the World? | Gabe LEYDON | 3,509 | |
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94. | Monetising Your App with Mopub | Sonal PATEL | 3,505 | |
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95. | Using Analytics to Take Your Mobile Games to the Next Level | Richard FIRMINGER | 3,459 | |
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96. | Keeping It Personal -- Bringing Human Stories to Games | Kan GAO | 3,458 | |
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97. | Launching a #1 Game, After Launching a #1 Game | Matt WILSON | 3,452 | | Angry Birds
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98. | Bad Monetization Mechanics | Teut WEIDEMANN | 3,437 | |
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99. | User Acquisition for Start-Ups | Christian CALDERON | 3,424 | |
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100. | What Sells in Big MMORPGs and Why | John YOUNG | 3,388 | |
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