GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 100 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
1.Music Creation Tips & Avoiding Common Mistakes | Walz72
2.A conversation with Ouya CEO Julie Uhrman55
3.Dissecting World of Tanks Monetization | Teut WEIDEMANN40World of Tanks
4.Avadon: A Case Study In Storytelling | Jeff VOGEL37Avadon: The Black Fortress
5.Kid KPIs and the Launch of Animal Jam – Play Wild! | Clark Stacey32Animal Jam: Play Wild!
6.Muslim Representation in Video Games | Osama Dorias30
7.Building an MMO by Yourself | Robby ZINCHAK29
8.Cracking Cryptocurrency | PANEL29
9.Disrupting the Playground: What It Takes to Succeed in the US Kids Market | Clark STACEY24
10.Creating Compelling Experiences | Amy Jo KIM23
11.Maximising Player Value: Five Top Strategies for Monetising Living Games | Matt Casey23Hearthstone
12.Postmortem: Red Ball 4 | Eugene FEDOSEEV23Postmortem
13.Building Flash Games with Adobe Gaming SDK| Howard22
14.Virtual Currency Trading: The Past And The Future | Autumn RADTKE21
15.Architecting Games in Unity | Rus SCAMMELL20
16.Player Type Theory: Uses and Abuses | Richard BARTLE20
17.10 Things That Will Sell Your Indie Game| Tomas Ahlstrom19
18.Interview with Jordan Casey, Casey Games at Casual Connect Indie19
19.Huuuge Games-Playtika 1:1 | FIRESIDE CHAT18
20.Dissecting League of Legends Monetization | Teut WEIDEMANN17League of Legends
21.Your First F2P Game: Where You Will Go Wrong | David EDERY16World of Warships
22.Composing Memorable Melodies for Casual, Social & Mobile Games | Aaron WALZ16
23.Exploring the Linkage Between a Successful Digital Campaign and Gaming | Sid TIWARI15
24.Game Design for Games-As-Service | Raph Koster15
25.4,000 Adams at 90 Frames Per Second | Yi Fei Boon15
26.So You Have a Good Game - Now What? | Roman POVOLOTSKI15
27.Hot topics debates | PANEL14
28.Crash Course in Building Your Indie Game Studio | Quoc Tran14
29.How to Have Success in Hyper Casual Games | Joyce Xu13
30.BlackBerry 10, If You Are Serious About Gaming! | Anders JEPPSSON13
31.How to Create a Great Mobile Casino/Lottery Game | William VOLK12
32.Getting Back In The Zone: How I Remade Battlezone with a Little Help from my Friends | Mike Arkin12Let's PlayBattlezone
33.Where's the Money in HTML5 Game Development? | Chris HUGHES12
34.Social Games Don't Have to Suck | David SCOTT, Paul PREECE12
35.State-of-the-Art Slot Machine Design | Al THOMAS11
36.The Complete Game Startup Turnaround | Vlad MICU11
37.DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER10
38.Postmortem : Intrusion 2 | Aleksey ABRAMENKO10Intrusion 2
39.How to Start Monetizing Your Game with Unity IAP | Angelo Ferro10
40.A Playtika-Huuuge Games 1:1 | Adi Hanin, Anton Gauffin10
41.Animal Jam: Why Chocolate Covered Broccoli Sucks but Zucchini Bread Doesn't | Clark STACEY10Animal Jam
42.Designing Original Games | Daniel COOK10
43.One Man Indie Game Development: The Survival Guide | Erick GARAYBLAS9Guide
44.David Baszucki, CEO of Roblox: Trusting Users to Guide Creative Process for Mobile, Console and VR9Roblox
45.This, Not That! Mobile Game Design Best Practices | Ray LONG8
46.Real-time Social Gaming With Habbo Hotel |Paul LaFONTAINE8The Sims 4
47.The Secret Sauce of Living Games | Matt Casey8RuneScape
48.Voodoo's Approach to Publishing Hit Games | Corentin Selz, Alexander Shea8
49.The Future of Game Development in the Philippines8
50.Why You Will Never Get Funding | Jason Della Rocca7
51.Maximizing Monetization in Free to Play Games | Emily GREER7
52.Social VR, Learnings from Rec Room | Cameron Brown7Rec Room
53.How KamaGames Grew its Revenue by 64% in One Year | Andrey Kuznetsov7
54.Postmortem: Haunt the House: Scaring up Business | Tom VIAN7Haunt the House: Terrortown
55.Then & Now - How the Indie Landscape is Evolving | FIRESIDE CHAT6
56.Playtika's growth by change | Boaz Levin6
57.The Evil Game Design Challenge | FOE, COSTIKYAN, LEVY, RUBENFIELD6Evil Dead: The Game
58.The Future of Live Entertainment | Eric Gradman6
59.Unreal Engine 4: Building a Small Game Live in 30 Minutes | Sjoerd DeJong6Unreal
60.A Russian Game Development Success Story | Anton YUDINTSEV6
61.Match-3 or Not Match-3, That is the Question | Darina Emelyantseva6
62.Investing in Videogame Studios: How Do You Pick? | PANEL6
63.Congratulations, You Died! | Nicholas VINING6Dungeons of Dredmor
64.Chipmusic and the Science of Knob Turning | Rich VREELAND6
65.Designing a Graphic Adventure from Beginning to End: Do's and Don'ts | Hernan Lopez6
66.Introducing Dreadout | Rachmad IMRON6DreadOut
67.Perfecting Imperfection | Ross Wariner, Cody Uhler5
68.A Beginners Guide to Growth Hacking | Nick BERRY5
69.Awesome 2D Game Animations with Spine | Stefan NGUYEN5
70.ASCAP: Licensing, Royalties and the Game Audio Industry | Shawn LeMONE5
71.Common Mistakes in F2P Design | Teut Weidemann5
72.Skynet and You: Game AI for the Uninitiated | Luke DICKEN5
73.The Game Life-Cycle and Game Analytics: What Metrics Matter When? | Mark GAZECKI5
74.1 Million Downloads in a Month -- How Indies Can Make It Happen | Simon NEWSTEAD5
75.AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON5
76.Beyond Play: Gaming in the Connected Age | Robert TERCEK5
77.PLENARY SESSION: Mitch Lasky on Big Game Hunting & Returns | Mitch Lasky5
78.Transform Your Games into Profitable Businesses | Andy YANG5
79.Dissecting a Card-Battle Game | Christopher ORY5
80.Theory & Ear Training 101, Game Music, and You | Aaron WALZ4
81.The Rise of Agar.io | Sergio Varanda4Agar.io
82.Your Brain on Games: The Hidden Psychology of Gaming | DETSARIDIS, FERGUSSON, LAZZARO, TERCEK4Vlog
83.Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan4
84.Next Generation of Online Games | Ilkka PAANANEN4
85.The HTML5 Mobile Games Sponsorship Market: 10 Things Every Developer Should Know | Alexander KRUG4
86.How to Make Your Region into a Gaming Powerhouse | Dean Takahashi4
87.Is the Time of Creativity Over? | Remco Westerman, Tim Rittmann4
88.Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN4
89.Audio Roundtable: Hiring Your First Audio Contractor | Panel4
90.Data Scientists Need Not Apply: How Anyone Can Do Game Analytics4
91.Localization: Top 10 Mistakes to Avoid | BRACKEN4
92.Developing Windows Phone 7 Games from the Ground Up | Charles COX4
93.Skill-Based Cash Gaming | Andrew PARADISE4
94.Newbie to Big Spender: Understanding the Player Lifecycle | Emily GREER4
95.The How and Why You Should Use Unity Everyplay | Oscar CLARK4
96.Imagination and Game Design: A Philosophical Approach4
97.Keeping It Personal -- Bringing Human Stories to Games | Kan GAO4
98.Consumer as Producer: Games & Video Converge | Panel4League of Legends
99.If You Build It...Will They Come? | PANEL4
100.Global Opportunities for Social and Mobile Games | Rex NG4