GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





Top 100 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
1.Music Creation Tips & Avoiding Common Mistakes | Walz72
2.A conversation with Ouya CEO Julie Uhrman55
3.Dissecting World of Tanks Monetization | Teut WEIDEMANN40World of Tanks
4.Avadon: A Case Study In Storytelling | Jeff VOGEL37Avadon: The Black Fortress
5.Kid KPIs and the Launch of Animal Jam – Play Wild! | Clark Stacey32Animal Jam
6.Muslim Representation in Video Games | Osama Dorias30
7.Cracking Cryptocurrency | PANEL29
8.Building an MMO by Yourself | Robby ZINCHAK29
9.Disrupting the Playground: What It Takes to Succeed in the US Kids Market | Clark STACEY24
10.Maximising Player Value: Five Top Strategies for Monetising Living Games | Matt Casey23Hearthstone
11.Creating Compelling Experiences | Amy Jo KIM23
12.Postmortem: Red Ball 4 | Eugene FEDOSEEV23Postmortem
13.Building Flash Games with Adobe Gaming SDK| Howard22
14.Virtual Currency Trading: The Past And The Future | Autumn RADTKE21
15.Player Type Theory: Uses and Abuses | Richard BARTLE20
16.Architecting Games in Unity | Rus SCAMMELL20
17.Interview with Jordan Casey, Casey Games at Casual Connect Indie19
18.10 Things That Will Sell Your Indie Game| Tomas Ahlstrom19
19.Huuuge Games-Playtika 1:1 | FIRESIDE CHAT18
20.Dissecting League of Legends Monetization | Teut WEIDEMANN17League of Legends
21.Your First F2P Game: Where You Will Go Wrong | David EDERY16Realm of the Mad God
22.Composing Memorable Melodies for Casual, Social & Mobile Games | Aaron WALZ16
23.4,000 Adams at 90 Frames Per Second | Yi Fei Boon15
24.Game Design for Games-As-Service | Raph Koster15
25.Exploring the Linkage Between a Successful Digital Campaign and Gaming | Sid TIWARI15
26.So You Have a Good Game - Now What? | Roman POVOLOTSKI15
27.Crash Course in Building Your Indie Game Studio | Quoc Tran14
28.Hot topics debates | PANEL14
29.BlackBerry 10, If You Are Serious About Gaming! | Anders JEPPSSON13
30.How to Have Success in Hyper Casual Games | Joyce Xu13
31.Getting Back In The Zone: How I Remade Battlezone with a Little Help from my Friends | Mike Arkin12Let's PlayBattlezone
32.Social Games Don't Have to Suck | David SCOTT, Paul PREECE12
33.Where's the Money in HTML5 Game Development? | Chris HUGHES12
34.How to Create a Great Mobile Casino/Lottery Game | William VOLK12
35.State-of-the-Art Slot Machine Design | Al THOMAS11Slot Machine
36.The Complete Game Startup Turnaround | Vlad MICU11
37.How to Start Monetizing Your Game with Unity IAP | Angelo Ferro10
38.Designing Original Games | Daniel COOK10
39.A Playtika-Huuuge Games 1:1 | Adi Hanin, Anton Gauffin10
40.DIY: Indie Game Dev from Napkin to Profitability | BIRKETT, ROGULA, NEVILLE, BAXTER10
41.Postmortem : Intrusion 2 | Aleksey ABRAMENKO10Intrusion 2
42.Animal Jam: Why Chocolate Covered Broccoli Sucks but Zucchini Bread Doesn't | Clark STACEY10Animal Jam
43.One Man Indie Game Development: The Survival Guide | Erick GARAYBLAS9Guide
44.David Baszucki, CEO of Roblox: Trusting Users to Guide Creative Process for Mobile, Console and VR9Roblox
45.The Future of Game Development in the Philippines8
46.The Secret Sauce of Living Games | Matt Casey8RuneScape
47.Real-time Social Gaming With Habbo Hotel |Paul LaFONTAINE8
48.This, Not That! Mobile Game Design Best Practices | Ray LONG8
49.Voodoo's Approach to Publishing Hit Games | Corentin Selz, Alexander Shea8
50.Why You Will Never Get Funding | Jason Della Rocca7
51.Postmortem: Haunt the House: Scaring up Business | Tom VIAN7Haunt the House: Terrortown
52.Social VR, Learnings from Rec Room | Cameron Brown7Rec Room
53.Maximizing Monetization in Free to Play Games | Emily GREER7
54.How KamaGames Grew its Revenue by 64% in One Year | Andrey Kuznetsov7
55.The Evil Game Design Challenge | FOE, COSTIKYAN, LEVY, RUBENFIELD6Evil Dead: The Game
56.The Future of Live Entertainment | Eric Gradman6
57.Chipmusic and the Science of Knob Turning | Rich VREELAND6
58.Introducing Dreadout | Rachmad IMRON6DreadOut
59.Unreal Engine 4: Building a Small Game Live in 30 Minutes | Sjoerd DeJong6Unreal
60.Then & Now - How the Indie Landscape is Evolving | FIRESIDE CHAT6
61.Playtika's growth by change | Boaz Levin6
62.A Russian Game Development Success Story | Anton YUDINTSEV6
63.Investing in Videogame Studios: How Do You Pick? | PANEL6
64.Congratulations, You Died! | Nicholas VINING6Dungeons of Dredmor
65.Designing a Graphic Adventure from Beginning to End: Do's and Don'ts | Hernan Lopez6
66.Match-3 or Not Match-3, That is the Question | Darina Emelyantseva6
67.Dissecting a Card-Battle Game | Christopher ORY5
68.Skynet and You: Game AI for the Uninitiated | Luke DICKEN5
69.AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON5
70.Common Mistakes in F2P Design | Teut Weidemann5
71.Awesome 2D Game Animations with Spine | Stefan NGUYEN5
72.1 Million Downloads in a Month -- How Indies Can Make It Happen | Simon NEWSTEAD5
73.ASCAP: Licensing, Royalties and the Game Audio Industry | Shawn LeMONE5
74.Beyond Play: Gaming in the Connected Age | Robert TERCEK5
75.PLENARY SESSION: Mitch Lasky on Big Game Hunting & Returns | Mitch Lasky5
76.The Game Life-Cycle and Game Analytics: What Metrics Matter When? | Mark GAZECKI5
77.Perfecting Imperfection | Ross Wariner, Cody Uhler5
78.A Beginners Guide to Growth Hacking | Nick BERRY5The Beginner's Guide
79.Transform Your Games into Profitable Businesses | Andy YANG5
80.The HTML5 Mobile Games Sponsorship Market: 10 Things Every Developer Should Know | Alexander KRUG4
81.Newbie to Big Spender: Understanding the Player Lifecycle | Emily GREER4
82.Is the Time of Creativity Over? | Remco Westerman, Tim Rittmann4
83.The Rise of Agar.io | Sergio Varanda4Agar.io
84.Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan4
85.Next Generation of Online Games | Ilkka PAANANEN4
86.Keeping It Personal -- Bringing Human Stories to Games | Kan GAO4
87.Theory & Ear Training 101, Game Music, and You | Aaron WALZ4
88.Your Brain on Games: The Hidden Psychology of Gaming | DETSARIDIS, FERGUSSON, LAZZARO, TERCEK4Vlog
89.How to Make Your Region into a Gaming Powerhouse | Dean Takahashi4Powerhouse
90.Keys for Mobile Game Marketing Success | Agell, Schultz, Seyler, Kriese4
91.Developing Windows Phone 7 Games from the Ground Up | Charles COX4
92.Industry Lifecycles | Raph Koster4
93.Localization: Top 10 Mistakes to Avoid | BRACKEN4
94.Consumer as Producer: Games & Video Converge | Panel4League of Legends
95.Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN4
96.Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN4Shadow Cities
97.Creator Motivation in Traplight's User-Generated Content-Based Games | Sami Kalliokoski4
98.Speed = Strategy | Ole SCHAPER4
99.Turning Your Players into Collectors | Derrick MORTON4
100.Finding The Right Voices For Your Games | Ken BOYNTON4