2020-01-10 | The Future of Esports | PANEL | 28:15 | 487 | |
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2020-01-10 | The Netflix of Gaming is Already Dead | Asher Kagan | 13:09 | 706 | |
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2020-01-10 | The Blockchain Opportunity for Casual Games | Idan Zuckerman | 17:25 | 656 | |
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2020-01-09 | Lifestyle in Esports | PANEL | 24:10 | 359 | |
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2020-01-09 | Community in Esports | PANEL | 25:05 | 140 | |
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2020-01-09 | Legality in Esports | PANEL | 22:06 | 557 | | StarCraft II
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2020-01-09 | Investing in Videogame Studios: How Do You Pick? | PANEL | 59:55 | 701 | |
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2020-01-09 | An Interactive Roadmap For Getting Your Game To Market | Chris Hewish | 22:34 | 936 | |
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2020-01-09 | How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov | 22:25 | 615 | Guide |
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2020-01-09 | Harnessing the Power of Community | Andy Swanson | 27:54 | 189 | |
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2020-01-09 | Influencer Marketing Panel | 25:09 | 268 | |
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2020-01-09 | Alternative Game Distribution Challenges and Opportunities | PANEL | 47:43 | 425 | |
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2020-01-07 | Cross platform to Game Streaming | Taewon Yun | 26:07 | 167 | |
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2020-01-07 | The State of Diversity in Gaming | PANEL | 26:06 | 276 | |
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2020-01-07 | Redefining Publishing for Today's Marketplace | PANEL | 45:28 | 697 | |
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2020-01-03 | Talking To Journalists Is Scary (Until It's Not) | PANEL | 30:34 | 137 | |
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2019-12-26 | Insights You Need to Win in Mobile Gaming | Herman Lee | 18:27 | 790 | |
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2019-12-26 | Hot topics debates | PANEL | 54:55 | 1,677 | |
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2019-12-22 | Mobile Gaming Today | PANEL | 47:16 | 709 | |
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2019-12-12 | The Year in Mobile Games 2019 GameDaily Connect USA Edition | 59:15 | 566 | | Clash of Clans
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2019-12-12 | Live Ops FTW: How to Win in the New Era of Live Operations | PANEL | 56:11 | 200 | Guide |
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2019-12-12 | F2P Audience Management Through Live Operations | Maxime Mashkov | 23:16 | 514 | |
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2019-12-11 | You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn | 21:08 | 313 | |
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2019-11-22 | Growth and Expansion in Esports | PANEL | 25:00 | 166 | | StarCraft II
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2019-11-21 | Six Degrees of Gaming — How Couch Co-op Connects All! | Tommy Tallarico | 17:00 | 422 | |
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2019-10-08 | Conversational A.I. Today and Tomorrow | Aaron Reed | 26:57 | 162 | |
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2019-10-07 | The Perfect Storm: How Cloud Gaming will Change the Future of Games | Candice Mudrick | 20:37 | 484 | |
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2019-10-07 | The Sky’s The Limit: thatgamecompany’s Jenova Chen on Gaming’s Huge Potential | FIRESIDE CHAT | 29:59 | 573 | | Sky: Children of the Light
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2019-10-06 | Test Results Are In: The Promise of Mobile App Bidding is Reality | PANEL | 22:46 | 215 | |
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2019-09-06 | Nick Gross Interview | GameDaily Connect USA 2019 | 3:24 | 115 | |
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2019-09-06 | Lance Priebe Interview | GameDaily Connect USA 2019 | 3:47 | 656 | | Club Penguin
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2019-09-06 | Kiki Wolfkill Interview | GameDaily Connect USA 2019 | 5:50 | 118 | | Halo 5: Guardians
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2019-09-06 | Tommy Tallarico Interview | GameDaily Connect USA 2019 | 2:48 | 364 | | Final Fantasy VIII
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2019-09-06 | Jenova Chen Interview | GameDaily Connect USA 2019 | 3:53 | 434 | | Sky: Children of the Light
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2019-09-06 | Nick Gallant Interview | GameDaily Connect USA 2019 | 2:35 | 27 | |
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2019-09-06 | Adam Foshko Interview | GameDaily Connect USA 2019 | 4:22 | 99 | |
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2019-09-06 | Gerald Youngblood Interview | GameDaily Connect USA 2019 | 1:43 | 34 | | Minecraft
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2019-09-06 | Mike Domaguing Interview | GameDaily Connect USA 2019 | 3:10 | 49 | |
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2019-09-06 | Greyson "Goldenglue" Gilmer Interview | GameDaily Connect USA 2019 | 1:23 | 49 | | League of Legends
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2019-08-29 | GameDaily Connect and Indie Prize - Day 3 | 0:00 | 0 | |
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2019-08-20 | Accessible Reality | Trevor Blom | 14:59 | 99 | |
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2019-08-19 | The 25th Indie Prize Awards During Casual Connect Europe 2019 at Queen Elizabeth II Centre | 20:58 | 186 | |
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2019-08-18 | Past, Present, and Future - A Conversation with Chris Hanney and Alex Schwartz | FIRESIDE CHAT | 20:51 | 101 | |
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2019-08-17 | Designing With No Known Best Practices - Design in XR | PANEL | 56:23 | 158 | |
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2019-08-17 | Surviving the VR Winter - Business in XR | PANEL | 50:04 | 91 | |
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2019-08-12 | Branding Privacy and Safety In an Overly Exposed World | PANEL | 1:00:14 | 66 | |
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2019-08-12 | Digital Kids: Driving New Forms of Brand Engagement | FIRESIDE CHAT | 24:38 | 90 | |
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2019-08-12 | Only the Best is Good Enough: How LEGO is Transforming its Approach to Videogames | Sean McEvoy | 19:26 | 361 | |
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2019-08-11 | Blockchain Needs Games | Robby Yung | 20:18 | 407 | |
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2019-08-11 | Understanding Our Youngest Customers – Motivations, Behaviors, and Parental Influence of Kids | 30:08 | 271 | |
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2019-08-10 | Head in the Clouds: What Developers Need to Know About the Rise of Streaming | 24:55 | 65 | |
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2019-08-09 | Designing a Cultural Phenomenon | FIRESIDE CHAT | 24:47 | 71 | |
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2019-08-06 | Running Live Games at King London Studio | James Nicholls | 25:24 | 447 | |
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2019-08-06 | Investor Panel | PANEL | 52:12 | 301 | |
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2019-08-06 | Strategics: Masters of the Game Universe | PANEL | 49:31 | 174 | |
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2019-07-31 | Frameworks for Keeping Live Ops Simple | Patrick McGrath | 19:43 | 371 | |
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2019-07-31 | Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Study | Jakub Marek | 30:10 | 734 | | Hill Climb Racing 2
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2019-07-30 | Using Data to Rethink Our Live Ops Strategy | Cristian Radulescu | 25:56 | 413 | |
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2019-07-25 | The rise of the regulators | Paul Gardner | 18:13 | 101 | |
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2019-07-25 | How a Mobile Game of Any Genre Can Scale in a Hyper-Casual World | PANEL | 55:17 | 446 | |
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2019-07-24 | M&A in Gaming and Esport | Christian Tirabassi | 20:15 | 133 | |
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2019-07-23 | Soft Launch Planning and Management | Dylan Tredrea | 24:17 | 602 | |
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2019-07-20 | FIRESIDE CHAT: “Live Publishing”: Scaling Free-to-Play Mobile Games Years After Launch | 27:40 | 216 | |
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2019-07-20 | Failure: Sowing the Seeds of Innovation | Peter Molyneux, Milo Bygrave | 24:48 | 448 | |
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2019-07-10 | Taking Action: How to Develop a Diverse Workforce | PANEL | 37:38 | 60 | |
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2019-07-10 | How Women Mentoring Women Can Change The World | PANEL | 42:06 | 407 | |
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2019-07-05 | DEV-ON-DEV: Living Your Dreams with Media Molecule | 25:46 | 98 | | LittleBigPlanet
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2019-07-05 | Understanding Mobile Game Players | Saad Hameed | 19:06 | 584 | |
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2019-07-05 | Epic Team Principles | Roman Zorin | 29:51 | 389 | |
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2019-07-02 | Speaking Generation XX | PANEL | 55:56 | 975 | |
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2019-07-01 | DEV-ON-DEV: Interview Series | 27:55 | 110 | |
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2019-07-01 | Queer Eye for the Games Industry | PANEL | 1:01:28 | 140 | |
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2019-07-01 | Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz Prince | 21:51 | 91 | |
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2019-06-27 | How to Cheat Without Cheating | Richard Bartle | 26:12 | 508 | |
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2019-06-27 | What the ID@Xbox Program Has Learnt About Digital Publishing | Guy Richards | 28:36 | 163 | |
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2019-06-26 | Integrating Competitive Modes into World of Tanks Blitz | Daria Klimchuk | 18:04 | 64 | | World of Tanks Blitz
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2019-06-25 | Commercial and Contractual Stability in Esports | Adam Whyte | 22:03 | 139 | | League of Legends
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2019-06-25 | Then & Now - How the Indie Landscape is Evolving | FIRESIDE CHAT | 29:16 | 4,129 | |
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2019-06-24 | Hard Lessons from Soft Launches | PANEL | 58:26 | 249 | |
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2019-06-24 | Best Practices for Running In-App Purchase Promotions | Slava Taraskin | 27:10 | 398 | |
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2019-06-24 | Increasing LTV: Tips and Tricks for Building Your Game | Ilya Kuznetsov | 21:03 | 522 | |
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2019-06-24 | Maximizing Your User Acquisition Campaigns | Katya Kornilova | 16:29 | 304 | |
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2019-06-23 | East vs West – The Critical Market Differences Between Asia and the West | PANEL | 26:37 | 507 | |
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2019-06-23 | How Accurate Holistic User-Level LTV is Changing Everything | Shalom Michaeli, Noam Kagan | 23:04 | 147 | |
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2019-06-21 | Playtika's growth by change | Boaz Levin | 18:31 | 1,316 | |
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2019-06-21 | Video Game Subscriptions – Deconstruction and Game Design | Chris Early | 26:48 | 302 | |
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2019-06-21 | Mobile Gaming Today | PANEL | 52:52 | 266 | |
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2019-06-20 | Discoverability, Content Creation and the Importance of Journalism in the Communication Eco-system | 25:42 | 120 | |
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2019-06-19 | Live Ops - The Power Panel | PANEL | 56:34 | 180 | |
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2019-06-18 | Data in Support of Live Operations : Real-Life Examples | Julien Alphonse | 16:25 | 342 | Let's Play |
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2019-06-18 | The Secret Sauce of Living Games | Matt Casey | 18:22 | 2,042 | | RuneScape
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2019-06-18 | The Growth Loop: How Monetization and User Acquisition will Merge in 2019 | Nadav Ashkenazy | 25:15 | 691 | |
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2019-06-17 | When Art Meets Science | PANEL | 47:17 | 166 | |
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2019-06-17 | How a Data Driven Creative Can Turn a Campaign Around | Gavin McNicholl | 24:26 | 616 | |
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2019-06-17 | Maximizing Your Mediation: Tips for Evaluating a Monetization Solution | Vincent Pagnard-Jourdan | 19:34 | 342 | |
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2019-06-17 | Achieving Business Success on Snapchat | Sam Bevan | 16:13 | 139 | |
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2019-06-14 | TabTale and BuildBox Discuss Hyper Casual | FIRESIDE CHAT | 24:00 | 894 | Discussion |
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2019-06-14 | 3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan | 21:47 | 5,648 | |
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2019-03-21 | Developing a Game vs Creating a Company | FIRESIDE CHAT | 22:56 | 653 | |
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2019-03-10 | Irrational Thinking: How to Manipulate Players' Choices? Cvetan Rusimov | 23:15 | 588 | |
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