1. | Meet The Devs Episode #2 | 0 | |
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2. | GameDaily Connect and Indie Prize - Day 3 | 0 | |
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3. | Developing for Immersive Experiences | PANEL | 0 | |
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4. | Games and Stickers | Geraldine YONG | 0 | |
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5. | How Fin-Tech and Health-Tech are Shaping the Way Kids Learn and Think | Filippo Yacob | 0 | |
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6. | How We Entered the Korean Market | Georg Broxtermann | 0 | |
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7. | Big Brands Seeking Start-Ups | TEO, GOPINATH, MELNICK | 0 | |
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8. | Head in the Clouds: What Developers Need to Know About the Rise of Streaming | 0 | |
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9. | How Data Transformed Teams and Games at Playlab | Jakob Lykkegaard | 0 | |
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10. | GameTuner: Session Alpha | Leonard FRANKEL | 0 | |
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11. | The (Not So) Quiet Kids & Family Content Revolution | Don Anderson | 0 | |
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12. | GAMEVIL Goes Global | David MOHR | 0 | |
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13. | Staying Unique at the Age of Clones | Philipp DOESCHL | 0 | |
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14. | The Credit Bottleneck Choking The App Economy | Martin Macmillan | 0 | |
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15. | VR Roundup — Looking for What’s Around the Corner | Panel | 0 | |
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16. | The Future of Physics in Mobile Games | Felix Roeken | 0 | | Half-Life 2
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17. | VIP in the Internet Age | PANEL | 0 | |
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18. | How I Built 3.5 Casino Game Studios, Kept My Marriage Together | Dave BEZAHLER | 0 | |
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19. | Building Developer Value In A Digital Distribution World | Jon KIMMICH | 0 | |
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20. | Embracing New Technologies and SDK to Improve Game Design | Panel | 0 | Vlog |
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21. | Who Wants to Be a Social Millionaire? | Ricardas JASCEMSKAS | 0 | |
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22. | Getting the Best of Your App Store and Display Marketing Strategies | Justin WENCZKA | 0 | |
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23. | Analytics 3.0: This Time, It's Personal | Mark ROBINSON | 0 | |
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24. | Raids for Old Ladies: Doubling ARPDAU in a Hidden Object Game | Aaron ST. JOHN | 0 | |
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25. | Games For Peace: Creating An Epic Impact | Shakur | 0 | | Minecraft
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26. | 7 Principles of a Good Service Company | Ivan TKACHENKO | 0 | |
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27. | User-Generated Content in Social Casino. Get Creative! | Paweł WEDER | 0 | |
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28. | The Next Frontier: Optimizing Mobile Gamer Acquisition, Retention and Monetization | David KIM | 0 | |
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29. | The Secrets of Cross-platform Development in a Mobile World | Tiffany KWONG | 0 | |
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30. | More is Less? Less is More? Finding The Balance Point In Mobile Advertising | Sigal BAREKET | 0 | |
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31. | Casual Game Design Roundtable: Social Casino | 0 | |
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32. | Your Game Publishing Deal Checklist | Tatiana TIMOSHENKO, Olesya PRIMAKINA | 0 | |
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33. | Pinpointing the ‘Next Big Thing’ with Data-Driven Insights | Bertrand SCHMITT | 0 | | The Next Big Thing
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34. | Merging Game Mechanics in Slot Machines: More Fun for Your Users | Igor KAREV | 0 | |
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35. | Choose Wisely: Practical Applications for Entering the Real Money Space | Jon GAGNON | 0 | |
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36. | OpenGL® ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms | Cristiano FERREIRA | 0 | |
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37. | How to Monetize Players in SE Asia and India| Panel | 0 | |
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38. | The Inside Scoop on International In-Sourcing | CARPENTER, FIDEN, KREJCIK | 0 | |
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39. | AMA Interview: Fireside Chat with Tommy Palm | LEBEDEV, PALM | 0 | |
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40. | Designing For Discovery | Oscar CLARK | 0 | |
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41. | Converting TV Audiences to Mobile Gamers | David AN | 0 | |
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42. | The Power of Platform | Bob SLINN | 0 | |
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43. | Rise of Wearables: Innovations, Impacts and Opportunities in Cloud Gaming | Corey ROSEMOND | 0 | |
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44. | HTML5 Audio: Maximize the Android Audio Sprite Experience | Jesse HOLT, Marc MAUGER | 0 | |
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45. | Honing the Power of the YouTube Influencer | STEPLETON, CASSELL, MONTOYA, YUN, BERMAN | 0 | |
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46. | Growing Big on Facebook: A Case Study | Dan LAUGHLIN | 0 | |
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47. | Rick 'O Shea - Daredevil App | Kjell 't HOEN | 0 | |
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48. | Going Cross-platform: Technology and Design Challenges | Roei LIVNEH | 0 | Vlog |
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49. | Successfully Going Global -- Key Trends | Nick MACILVEEN | 0 | |
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50. | Top VCs on Funding the Next Wave of Gaming Companies | CHANG, LIEW, FIDEN, SEGERSTRALE, METZGER | 0 | |
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51. | Mobile Games - the Advertisement Platform of the Future | Christopher KASSULKE | 0 | |
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52. | UI, User flow, and User Experience Design | Valeriy ORLOV | 0 | |
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53. | Mahjongg Dimensions Case Study | Neal SINNO | 0 | | Mahjongg
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54. | Being Consequential in a Transitory World | Clive DOWNIE | 0 | |
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55. | Determining Everything About Your Game is Impossible - How Devs Deal With It | Manuel | 0 | |
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56. | Entrepreneurial Secrets of Repeated Success | GONDAL, HULETT, BERNSTEIN, LEVIN, SIGMAN | 0 | |
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57. | Live Focus Group: Women Gamers | Jong WOO | 0 | |
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58. | Moving Beyond Traditional Appstores: Carrier Appstores Ready to Impact Mobile Ecosystem | EVJU | 0 | |
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59. | Cloud Save Across Platforms and Devices: Techniques and Pitfalls | Peter HEINRICH | 0 | |
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60. | Optimizing Mobile Gaming Platforms for Free-to-Play Games | Tomi HUTTULA | 0 | |
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61. | Growing Your Game on Facebook | Randall LLOYD | 0 | |
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62. | Greyson "Goldenglue" Gilmer Interview | GameDaily Connect USA 2019 | 0 | | League of Legends
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63. | How to Design Games for Optimal IAP | PANEL | 0 | |
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64. | Setting Your Company Up for Success | WILSON, HOOPER, BERNSTEIN, CHAMBERLAIN, HUDSON | 0 | Discussion |
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65. | Social Mobile Platforms: Strategies for Developers | McBRIDE, TAKAHASHI | 0 | |
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66. | Postmortem: Jelly Cannon Reloaded | Alexander SINELNIKOV | 0 | | Postmortem
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67. | Evolution of Training in a Global Quality Assurance Model | Sarah Wilson CHAVEZ | 0 | |
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68. | Game On! Beyond Traditional Esports | Mario Viviani | 0 | |
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69. | Find the Right Partner & Managing Expectations | Amy Huang-Lee | 0 | |
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70. | GSC: Supercharging Game Development in Singapore | Albert LIM | 0 | |
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71. | How We Play Your Games | ABERNATHY, MYERS, GIES | 0 | |
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72. | Trends and Challenges in Localization QA Today | NANTO, SUMMERS, CHAVEZ, HEBENTHAL, CLOSE | 0 | |
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73. | It's Not Just About The Payment Methods-Monetizing in Latin America | CARVALHO | 0 | |
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74. | Introducing: Casual Connect Europe 2016 | 0 | |
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75. | How Israel is Facing New Challenges | Omer Kaplan | 0 | |
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76. | Branding Privacy and Safety In an Overly Exposed World | PANEL | 0 | |
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77. | Monetization and Online Payment in Southeast Asia: Emerging Trends and Challenges | Rivai ADIDHARMA | 0 | |
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78. | Lessons Learnt And Challenges Faced in Mobile and Social QA at Electronic Arts | 0 | |
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79. | Go-To-Market Strategies for Emerging Markets | Bhaskar Roy | 0 | |
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80. | Sport Brands & Mobile Games: Top Eleven | CAVIC | 0 | | Top Eleven Football Manager
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81. | Sports Interactive | FIRESIDE CHAT | 0 | |
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82. | Mobile Games Become the Entertainment Industry's Crown Jewel | Colin SEBASTIAN | 0 | |
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83. | Wearables: Always Be Gaming | Panel | 0 | |
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84. | Betting the Farm on Creative UA Campaigns | Peleg ISRAELI | 0 | |
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85. | Buying or Building a Monetization Platform | PANEL | 0 | |
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86. | Jumping the Great Wall – Funding Insights for China | PANEL | 0 | |
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87. | Opportunities for Mobile Game Developers in Mobile VR | Guy Bendov | 0 | |
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88. | Bite-Sized Learning | Nancy MacIntyre | 0 | |
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89. | A Student Project Brought to Life! | Danial KARIMIMANJILI, Florian ANTHIERENS | 0 | |
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90. | How to Innovate in a Crowded Free-to-Play Market | Bogdan ILLIESIU | 0 | |
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91. | Gaming M&A Hitting High Scores | Alina SOLTYS | 0 | |
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92. | Distribution Platforms that Drive Discovery| MAKHDUMI, SIMISTER, CHANG, CRAWLEY | 0 | |
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93. | 5 Real Points About Gear VR Development | Guy BENDOV | 0 | |
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94. | Kids Apps, the IP Universe and Everything | Sebastian Wehner | 0 | |
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95. | Social Casino 2.0: How to Survive and Grow in a Hyper-competitive Market | Raf KEUSTERMANS | 0 | Guide |
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96. | The Power of Deal or no Deal | Kimilyn WHITAKER | 0 | |
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97. | Convergence of Industries in Holland | DU BOEUFF, OLDERS, KEUSTERMANS, VAN OORT | 0 | |
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98. | Painless Animation for the Mobile Web | Matt NEPSA | 0 | |
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99. | Indie Games in Tax Havens | Tanya VASILYEVA | 0 | |
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100. | A License to Print Money? | Barry O'NEILL | 0 | |
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