GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 100 Most Controversial Videos by GameDaily Connect


Video TitleRatingCategoryGame
1.Meet The Devs Episode #20
2.GameDaily Connect and Indie Prize - Day 30
3.Developing for Immersive Experiences | PANEL0
4.Games and Stickers | Geraldine YONG0
5.How Fin-Tech and Health-Tech are Shaping the Way Kids Learn and Think | Filippo Yacob0
6.How We Entered the Korean Market | Georg Broxtermann0
7.Big Brands Seeking Start-Ups | TEO, GOPINATH, MELNICK0
8.Head in the Clouds: What Developers Need to Know About the Rise of Streaming0
9.How Data Transformed Teams and Games at Playlab | Jakob Lykkegaard0
10.GameTuner: Session Alpha | Leonard FRANKEL0
11.The (Not So) Quiet Kids & Family Content Revolution | Don Anderson0
12.GAMEVIL Goes Global | David MOHR0
13.Staying Unique at the Age of Clones | Philipp DOESCHL0
14.The Credit Bottleneck Choking The App Economy | Martin Macmillan0
15.VR Roundup — Looking for What’s Around the Corner | Panel0
16.The Future of Physics in Mobile Games | Felix Roeken0Half-Life 2
17.VIP in the Internet Age | PANEL0
18.How I Built 3.5 Casino Game Studios, Kept My Marriage Together | Dave BEZAHLER0
19.Building Developer Value In A Digital Distribution World | Jon KIMMICH0
20.Embracing New Technologies and SDK to Improve Game Design | Panel0Vlog
21.Who Wants to Be a Social Millionaire? | Ricardas JASCEMSKAS0
22.Getting the Best of Your App Store and Display Marketing Strategies | Justin WENCZKA0
23.Analytics 3.0: This Time, It's Personal | Mark ROBINSON0
24.Raids for Old Ladies: Doubling ARPDAU in a Hidden Object Game | Aaron ST. JOHN0
25.Games For Peace: Creating An Epic Impact | Shakur0Minecraft
26.7 Principles of a Good Service Company | Ivan TKACHENKO0
27.User-Generated Content in Social Casino. Get Creative! | Paweł WEDER0
28.The Next Frontier: Optimizing Mobile Gamer Acquisition, Retention and Monetization | David KIM0
29.The Secrets of Cross-platform Development in a Mobile World | Tiffany KWONG0
30.More is Less? Less is More? Finding The Balance Point In Mobile Advertising | Sigal BAREKET0
31.Casual Game Design Roundtable: Social Casino0
32.Your Game Publishing Deal Checklist | Tatiana TIMOSHENKO, Olesya PRIMAKINA0
33.Pinpointing the ‘Next Big Thing’ with Data-Driven Insights | Bertrand SCHMITT0The Next Big Thing
34.Merging Game Mechanics in Slot Machines: More Fun for Your Users | Igor KAREV0
35.Choose Wisely: Practical Applications for Entering the Real Money Space | Jon GAGNON0
36.OpenGL® ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms | Cristiano FERREIRA0
37.How to Monetize Players in SE Asia and India| Panel0
38.The Inside Scoop on International In-Sourcing | CARPENTER, FIDEN, KREJCIK0
39.AMA Interview: Fireside Chat with Tommy Palm | LEBEDEV, PALM0
40.Designing For Discovery | Oscar CLARK0
41.Converting TV Audiences to Mobile Gamers | David AN0
42.The Power of Platform | Bob SLINN0
43.Rise of Wearables: Innovations, Impacts and Opportunities in Cloud Gaming | Corey ROSEMOND0
44.HTML5 Audio: Maximize the Android Audio Sprite Experience | Jesse HOLT, Marc MAUGER0
45.Honing the Power of the YouTube Influencer | STEPLETON, CASSELL, MONTOYA, YUN, BERMAN0
46.Growing Big on Facebook: A Case Study | Dan LAUGHLIN0
47.Rick 'O Shea - Daredevil App | Kjell 't HOEN0
48.Going Cross-platform: Technology and Design Challenges | Roei LIVNEH0Vlog
49.Successfully Going Global -- Key Trends | Nick MACILVEEN0
50.Top VCs on Funding the Next Wave of Gaming Companies | CHANG, LIEW, FIDEN, SEGERSTRALE, METZGER0
51.Mobile Games - the Advertisement Platform of the Future | Christopher KASSULKE0
52.UI, User flow, and User Experience Design | Valeriy ORLOV0
53.Mahjongg Dimensions Case Study | Neal SINNO0Mahjongg
54.Being Consequential in a Transitory World | Clive DOWNIE0
55.Determining Everything About Your Game is Impossible - How Devs Deal With It | Manuel0
56.Entrepreneurial Secrets of Repeated Success | GONDAL, HULETT, BERNSTEIN, LEVIN, SIGMAN0
57.Live Focus Group: Women Gamers | Jong WOO0
58.Moving Beyond Traditional Appstores: Carrier Appstores Ready to Impact Mobile Ecosystem | EVJU0
59.Cloud Save Across Platforms and Devices: Techniques and Pitfalls | Peter HEINRICH0
60.Optimizing Mobile Gaming Platforms for Free-to-Play Games | Tomi HUTTULA0
61.Growing Your Game on Facebook | Randall LLOYD0
62.Greyson "Goldenglue" Gilmer Interview | GameDaily Connect USA 20190League of Legends
63.How to Design Games for Optimal IAP | PANEL0
64.Setting Your Company Up for Success | WILSON, HOOPER, BERNSTEIN, CHAMBERLAIN, HUDSON0Discussion
65.Social Mobile Platforms: Strategies for Developers | McBRIDE, TAKAHASHI0
66.Postmortem: Jelly Cannon Reloaded | Alexander SINELNIKOV0Postmortem
67.Evolution of Training in a Global Quality Assurance Model | Sarah Wilson CHAVEZ0
68.Game On! Beyond Traditional Esports | Mario Viviani0
69.Find the Right Partner & Managing Expectations | Amy Huang-Lee0
70.GSC: Supercharging Game Development in Singapore | Albert LIM0
71.How We Play Your Games | ABERNATHY, MYERS, GIES0
72.Trends and Challenges in Localization QA Today | NANTO, SUMMERS, CHAVEZ, HEBENTHAL, CLOSE0
73.It's Not Just About The Payment Methods-Monetizing in Latin America | CARVALHO0
74.Introducing: Casual Connect Europe 20160
75.How Israel is Facing New Challenges | Omer Kaplan0
76.Branding Privacy and Safety In an Overly Exposed World | PANEL0
77.Monetization and Online Payment in Southeast Asia: Emerging Trends and Challenges | Rivai ADIDHARMA0
78.Lessons Learnt And Challenges Faced in Mobile and Social QA at Electronic Arts0
79.Go-To-Market Strategies for Emerging Markets | Bhaskar Roy0
80.Sport Brands & Mobile Games: Top Eleven | CAVIC0Top Eleven Football Manager
81.Sports Interactive | FIRESIDE CHAT0
82.Mobile Games Become the Entertainment Industry's Crown Jewel | Colin SEBASTIAN0
83.Wearables: Always Be Gaming | Panel0
84.Betting the Farm on Creative UA Campaigns | Peleg ISRAELI0
85.Buying or Building a Monetization Platform | PANEL0
86.Jumping the Great Wall – Funding Insights for China | PANEL0
87.Opportunities for Mobile Game Developers in Mobile VR | Guy Bendov0
88.Bite-Sized Learning | Nancy MacIntyre0
89.A Student Project Brought to Life! | Danial KARIMIMANJILI, Florian ANTHIERENS0
90.How to Innovate in a Crowded Free-to-Play Market | Bogdan ILLIESIU0
91.Gaming M&A Hitting High Scores | Alina SOLTYS0
92.Distribution Platforms that Drive Discovery| MAKHDUMI, SIMISTER, CHANG, CRAWLEY0
93.5 Real Points About Gear VR Development | Guy BENDOV0
94.Kids Apps, the IP Universe and Everything | Sebastian Wehner0
95.Social Casino 2.0: How to Survive and Grow in a Hyper-competitive Market | Raf KEUSTERMANS0Guide
96.The Power of Deal or no Deal | Kimilyn WHITAKER0
97.Convergence of Industries in Holland | DU BOEUFF, OLDERS, KEUSTERMANS, VAN OORT0
98.Painless Animation for the Mobile Web | Matt NEPSA0
99.Indie Games in Tax Havens | Tanya VASILYEVA0
100.A License to Print Money? | Barry O'NEILL0