1. | GRUXonline TRACK ONE - Games User Research and User Experience | 5:59:02 | |
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2. | GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX | 5:51:59 | |
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3. | GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX | 5:41:47 | |
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4. | GRUXonline TRACK TWO - Games User Research and User Experience | 5:03:12 | |
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5. | Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 2020 | 1:37:25 | |
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6. | Group Therapy For Old Timers | Jonthan Dankoff | 1:20:26 | |
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7. | Accessibility Practical Advice for Working with Dev - James Berg | 1:14:38 | |
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8. | 2015US 2.06 Demo Usability Approach by Academic - Dubbels | 1:05:42 | |
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9. | #gamesUR 2021 - Keynote Plenary Panel | 1:05:33 | |
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10. | Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes | 1:01:49 | | League of Legends
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11. | How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen | 1:01:27 | |
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12. | Analyzing Longitudinal Studies - Drake Levere | 1:01:09 | |
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13. | Accessibility Diary Research: Insights for Academia and Industry - Jozef Kulik | 59:54 | |
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14. | Dark Side of Gaming: Dark Patterns in Games - Swati S | 59:54 | |
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15. | Roundtable: Technologies for User Research - Andrei Muratov | 59:54 | |
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16. | 2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition | 59:53 | | Dragon Age: Inquisition
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17. | Why You Don’t Need an Army to Run Long Term Diary Studies - Lanie Dixon | 59:20 | | Rainbow Six Siege
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18. | Designing and Building A Games User Research Lab, Revisited - Sebastian Long | 59:12 | |
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19. | The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup | 58:52 | Guide |
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20. | Roundtable: Constructive Conversations about Racism and Sexism | 58:33 | |
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21. | Building Confidence in Topics of Games User Research | 57:25 | |
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22. | A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 2020 | 56:52 | |
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23. | The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 2020 | 55:58 | |
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24. | Researching League of Legends' Largest Update | 55:58 | Vlog | League of Legends
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25. | Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline | 55:46 | |
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26. | 2015US 1.03 Panel Education & Training - Greenwood Erickson | 55:24 | |
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27. | Open Discussion - #GamesUR US Conference 2016 | 54:55 | Discussion |
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28. | GUR Lessons from Mars and the Last Star (DOOM & Battleborn) - #GamesUR US Conference 2017 | 54:53 | |
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29. | Assessment of Responses to Narrative in Games - #GamesUR US Conference 2016 | 54:51 | |
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30. | Biometrics at Ubisoft Montreal - #GamesUR US Conference 2016 | 54:39 | |
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31. | GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 2021 | 54:29 | |
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32. | What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long | 53:48 | Review |
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33. | Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 2017 | 53:35 | |
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34. | Testing in VR: Practicalities and considerations - #GamesUR US Conference 2017 | 53:20 | |
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35. | A Golden Age of Research: A Framework for Advancement - Randy Pagulayan | 53:07 | |
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36. | Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 2020 | 51:18 | |
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37. | How to get into games UX? - Panel session at GRUX Online 2021 | 51:15 | Guide |
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38. | Games User Research: A World of Warcraft Case Study - Dan Jenrette | 51:11 | |
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39. | Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen | 51:08 | |
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40. | Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 2016 | 49:30 | | Rainbow Six Siege
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41. | Appreciation Combining Qualitative and Quantitative Lenses - Massive Entertainment | 48:54 | |
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42. | Reducing biases in User Research - #GamesUR US Conference 2017 | 48:33 | |
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43. | 2015US 1.12 Keynote UX & Developer Collaboration - Hodent | 48:06 | |
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44. | How we remotely researched LatAm through COVID-19, for Jogatina Dominoes, Gazeus - GRUX Online 2021 | 47:55 | |
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45. | 2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson | 47:48 | |
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46. | A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 2016 | 47:39 | Vlog |
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47. | Communicating with Creatives: How to Build Influence When Stakes are High - Kirk Rodgers | 47:33 | |
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48. | 2015US 1.08 User Profiling - Drachen | 47:24 | |
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49. | Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 2015 | 46:59 | |
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50. | The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston | 46:19 | |
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51. | Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt | 45:59 | |
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52. | Challenges in the Game Analytics Pipeline | 45:48 | |
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53. | From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 2015 | 45:46 | |
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54. | You Play Like a GURL: Perspectives from Female-Identifying Researchers - Panel | 45:37 | |
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55. | Keynote: How to Win Friends and Influence Developers | 45:24 | Guide |
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56. | Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 2016 | 44:58 | |
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57. | Experimental Research Showcase | 44:31 | |
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58. | Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers | 44:30 | |
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59. | Keynote: Storytelling with Statistics - #GamesUR US Conference 2017 | 44:23 | |
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60. | A Fireside chat with John & Mike - John Hopson & Mike Ambinder | 44:13 | |
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61. | Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 2016 | 44:08 | |
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62. | Welcome to Summoner’s Rift: A look into research at Riot Games - Riot Games - #GamesUR 2015 | 44:01 | | League of Legends
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63. | How To Easily and Effectively Communicate with Dev Teams - #GamesUR US Conference 2016 | 43:55 | Guide |
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64. | Virtual Reality Open RoundTable - #GamesUR US Conference 2016 | 43:49 | |
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65. | Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft | 43:31 | | Ghost Recon Wildlands
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66. | Designing and Building a Research Lab - #GamesUR US Conference 2016 | 43:23 | |
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67. | Starting a UX revolution (One New Game at a Time) - Carmen Hevia, King | 43:21 | |
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68. | Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel | 43:17 | |
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69. | Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 2016 | 43:12 | |
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70. | How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online | 43:00 | |
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71. | Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 2016 | 42:59 | | Battlefield 1
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72. | Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros. | 42:57 | |
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73. | Reaching the Broadest Audience - Jonathan Ehrich | 42:13 | |
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74. | Solving the Mystery Using the Wizard of Oz Method | 42:06 | |
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75. | Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 2016 | 42:02 | |
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76. | Microtalks - #GamesUR US Conference 2017 | 41:47 | |
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77. | How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 2015 | 41:46 | |
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78. | All Your Methods Are Belong To Us: Lessons GamesUR Can Learn From ‘Mainstream’ User Research | 41:41 | |
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79. | Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin | 41:37 | |
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80. | How Do I Get This Plane Airborne - Salem Kazi | 41:26 | |
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81. | Player Segmentation: A Practical Mixed Method Approach | 41:04 | |
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82. | Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley | 41:03 | |
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83. | QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline | 40:49 | |
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84. | Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 2015 | 40:22 | | Clash of Clans
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85. | The Evolution of Insight at Riot Games - #GamesUR US Conference 2016 | 40:19 | |
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86. | GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 2020 | 39:48 | |
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87. | Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia | 39:48 | |
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88. | Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 2017 | 39:41 | |
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89. | High Impact Opportunities For User Research With Mobile F2P Games - Rovio | 39:34 | |
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90. | The Business of User Research - Matt Streit, Scopely | 39:24 | |
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91. | Ask Us (Almost) Anything So We Can Argue About It - Panel | 39:21 | |
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92. | Accessibility – Your Questions Answered - #GamesUR US Conference 2017 | 39:14 | |
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93. | The In-House Tools Of A Small Games User Research Team - Paradox Interactive | 38:57 | |
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94. | Ghost Recon: Wildlands Analytics Success Stories - Yossef Benzeghadi, Ubisoft | 38:50 | | Ghost Recon Wildlands
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95. | Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 2015 | 38:47 | Review | Assassin's Creed
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96. | A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience | 38:44 | |
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97. | Success Factors as Communication Tools in Mobile - #GamesUR US Conference 2016 | 38:41 | |
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98. | Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle | 38:37 | |
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99. | Researching Researchers: Results From our First Research Surveys - John Hopson | 38:37 | |
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100. | Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama | 38:10 | |
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