Games User Research SIG

Games User Research SIG

Views:
122,625
Subscribers:
2,470
Videos:
231
Duration:
6:04:58:02

Games User Research SIG is a YouTube content creator with over 2.47 thousand subscribers, publishing 231 videos which altogether total roughly 122.63 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJI0-SDgfwxfb_hSADU7UyQ





Top 100 Videos With The Longest Duration by Games User Research SIG


Video TitleDurationCategoryGame
1.GRUXonline TRACK ONE - Games User Research and User Experience5:59:02
2.GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX5:51:59
3.GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX5:41:47
4.GRUXonline TRACK TWO - Games User Research and User Experience5:03:12
5.Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 20201:37:25
6.Group Therapy For Old Timers | Jonthan Dankoff1:20:26
7.Accessibility Practical Advice for Working with Dev - James Berg1:14:38
8.2015US 2.06 Demo Usability Approach by Academic - Dubbels1:05:42
9.#gamesUR 2021 - Keynote Plenary Panel1:05:33
10.Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes1:01:49League of Legends
11.How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen1:01:27
12.Analyzing Longitudinal Studies - Drake Levere1:01:09
13.Accessibility Diary Research: Insights for Academia and Industry - Jozef Kulik59:54
14.Dark Side of Gaming: Dark Patterns in Games - Swati S59:54
15.Roundtable: Technologies for User Research - Andrei Muratov59:54
16.2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition59:53Dragon Age: Inquisition
17.Why You Don’t Need an Army to Run Long Term Diary Studies - Lanie Dixon59:20Rainbow Six Siege
18.Designing and Building A Games User Research Lab, Revisited - Sebastian Long59:12
19.The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup58:52Guide
20.Roundtable: Constructive Conversations about Racism and Sexism58:33
21.Building Confidence in Topics of Games User Research57:25
22.A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 202056:52
23.The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 202055:58
24.Researching League of Legends' Largest Update55:58VlogLeague of Legends
25.Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline55:46
26.2015US 1.03 Panel Education & Training - Greenwood Erickson55:24
27.Open Discussion - #GamesUR US Conference 201654:55Discussion
28.GUR Lessons from Mars and the Last Star (DOOM & Battleborn) - #GamesUR US Conference 201754:53
29.Assessment of Responses to Narrative in Games - #GamesUR US Conference 201654:51
30.Biometrics at Ubisoft Montreal - #GamesUR US Conference 201654:39
31.GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 202154:29
32.What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long53:48Review
33.Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 201753:35
34.Testing in VR: Practicalities and considerations - #GamesUR US Conference 201753:20
35.A Golden Age of Research: A Framework for Advancement - Randy Pagulayan53:07
36.Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 202051:18
37.How to get into games UX? - Panel session at GRUX Online 202151:15Guide
38.Games User Research: A World of Warcraft Case Study - Dan Jenrette51:11
39.Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen51:08
40.Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 201649:30Rainbow Six Siege
41.Appreciation Combining Qualitative and Quantitative Lenses - Massive Entertainment48:54
42.Reducing biases in User Research - #GamesUR US Conference 201748:33
43.2015US 1.12 Keynote UX & Developer Collaboration - Hodent48:06
44.How we remotely researched LatAm through COVID-19, for Jogatina Dominoes, Gazeus - GRUX Online 202147:55
45.2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson47:48
46.A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 201647:39Vlog
47.Communicating with Creatives: How to Build Influence When Stakes are High - Kirk Rodgers47:33
48.2015US 1.08 User Profiling - Drachen47:24
49.Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 201546:59
50.The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston46:19
51.Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt45:59
52.Challenges in the Game Analytics Pipeline45:48
53.From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 201545:46
54.You Play Like a GURL: Perspectives from Female-Identifying Researchers - Panel45:37
55.Keynote: How to Win Friends and Influence Developers45:24Guide
56.Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 201644:58
57.Experimental Research Showcase44:31
58.Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers44:30
59.Keynote: Storytelling with Statistics - #GamesUR US Conference 201744:23
60.A Fireside chat with John & Mike - John Hopson & Mike Ambinder44:13
61.Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 201644:08
62.Welcome to Summoner’s Rift: A look into research at Riot Games - Riot Games - #GamesUR 201544:01League of Legends
63.How To Easily and Effectively Communicate with Dev Teams - #GamesUR US Conference 201643:55Guide
64.Virtual Reality Open RoundTable - #GamesUR US Conference 201643:49
65.Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft43:31Ghost Recon Wildlands
66.Designing and Building a Research Lab - #GamesUR US Conference 201643:23
67.Starting a UX revolution (One New Game at a Time) - Carmen Hevia, King43:21
68.Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel43:17
69.Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 201643:12
70.How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online43:00
71.Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 201642:59Battlefield 1
72.Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros.42:57
73.Reaching the Broadest Audience - Jonathan Ehrich42:13
74.Solving the Mystery Using the Wizard of Oz Method42:06
75.Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 201642:02
76.Microtalks - #GamesUR US Conference 201741:47
77.How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 201541:46
78.All Your Methods Are Belong To Us: Lessons GamesUR Can Learn From ‘Mainstream’ User Research41:41
79.Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin41:37
80.How Do I Get This Plane Airborne - Salem Kazi41:26
81.Player Segmentation: A Practical Mixed Method Approach41:04
82.Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley41:03
83.QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline40:49
84.Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 201540:22Clash of Clans
85.The Evolution of Insight at Riot Games - #GamesUR US Conference 201640:19
86.GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 202039:48
87.Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia39:48
88.Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 201739:41
89.High Impact Opportunities For User Research With Mobile F2P Games - Rovio39:34
90.The Business of User Research - Matt Streit, Scopely39:24
91.Ask Us (Almost) Anything So We Can Argue About It - Panel39:21
92.Accessibility – Your Questions Answered - #GamesUR US Conference 201739:14
93.The In-House Tools Of A Small Games User Research Team - Paradox Interactive38:57
94.Ghost Recon: Wildlands Analytics Success Stories - Yossef Benzeghadi, Ubisoft38:50Ghost Recon Wildlands
95.Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 201538:47ReviewAssassin's Creed
96.A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience38:44
97.Success Factors as Communication Tools in Mobile - #GamesUR US Conference 201638:41
98.Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle38:37
99.Researching Researchers: Results From our First Research Surveys - John Hopson38:37
100.Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama38:10